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Old 04-28-2012, 10:47 PM
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KantoBreeder Offline
 
Join Date: Nov 2009
Location: Down a mine shaft
Posts: 845
Default Re: sammy0295 | Mountain | Vaporeon

sammy0295

[Vapor] Vaporeon (F)

Ability: Water Absorb
HP: 26%
Energy: 9%
Condition: -1 Accuracy; Aqua Ring
Moves: Toxic ~ Chill

Wild

Archen (M)

Ability: Defeatist
HP: 100%
Energy: 100%
Moves: Rock Slide ~ Rock Slide


Archen glares at you angrily as he takes off from where he had been perched on a rock. Before you are even able to give commands to your pokťmon, he has begun to glow blue and summon rocks towards himself from the mountain. Vapor only has time to let out a short squeal before jagged stones roll down the hill, bruising her side. The pain was intense, and the Vaporeon didnít seem to be able to move afterwards; she just lay where she had been knocked to the ground and quivered in fear.

Archen circles the trembling fish-dog a couple of times to make sure she isnít going to suddenly burst into a surprise attack. Once satisfied that this isnít a trick, he grows another aura of blue light and pulls down more loose rocks from the mountainís slopes. Vaporís body still doesnít respond, even to dodge the second barrage of rubble, which buries her almost completely.

However, the second burst of pain brings her back to her senses, and now she can focus on recovering a little. She shuts her eyes, blocking out the world around her for a little while, and tries desperately to regain some energy. Soon she feels a slight buzz as her depleted stores begin to restore themselves. On top of that, the ring of water around her body feeds back into her, repairing some of the damage that she had taken. It didnít do enough to bring her back up to normal, but it would probably be good enough for the time being.


sammy0295

[Vapor] Vaporeon (F)

Ability: Water Absorb
HP: 14%
Energy: 15%
Condition: -1 Accuracy; Aqua Ring

Wild

Archen (M)

Ability: Defeatist
HP: 100%
Energy: 82%

Ranger Notes
Rock Slide- (Rolled 41/100, 90 or less to hit; rolled 2/10, 3 or less to cause flinching; Archen -9% Energy; Vapor -9% HP)
Toxic- (Vapor flinches)
Rock Slide- (Rolled 68/100, 90 or less to hit; rolled 5/10, 3 or less to cause flinching; Archen -9% Energy; Vapor -9% HP)
Chill- (Vapor +6% Energy)
Aqua Ring- (Vapor +6% HP)

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What will you do?

> Attack, Use Item, Throw Ball (1 Safari Point each)
> Flee (2 Safari Points)
> Exit Safari Zone (30 Safari Points)

You have 10 Safari Points remaining.
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