05-11-2012, 01:02 AM
Join Date: Mar 2009
Location: Cherrygrove City
Re: Signature and Tutored Moves
Ability: Poison Point
Signature Move: RampRage
Description: Nitro is quick to anger in battle and slow to cool off. It takes very little to make him snap and when he does, it is not a good idea to stay in his way. When this happens he becomes more powerful and acquires a glowing red aura. He attacks his opponent, focusing only on doing as much damage as he can. He uses any means available; fist, tail, horn, ect. Unfortunately, such recklessness lowers his defenses, and causes recoil damage.
| 140 BP | 80% ACC | | Impact: Singular Target | Priority: 0 | 15% NRG
Effects: Nitro receives 1/4 recoil damage
Nitro receives +3 ATK, -3 DEF effective before damage is calculated. At the end of the first round this is used it is reduced to +2, -2. At then end of the next round; +1, -1; then the last round +0, -0.
25% chance to poison
Usage Gap: 6 Rounds
Ability: Rock Head
Its the full NRG cost. :)
URPG ~ ASB ~ dA
Excuse me do you have a little girls room?
We used to, but we let them all go!
Last edited by sammy0295; 05-11-2012 at 01:14 AM.