Single Battle; 2 Pokemon Each
DQ: 3 days
Cap: screw it.
Restrictions: No OHKO (Includes Destiny Bond and Perish Song); No Direct Recovery of HP (Including Leech Seed; Direct Energy Recovery (AKA Chilling) is still allowed)
Arena: Skybound Pillars: Exactly what it sounds like, stone pillars mysteriously floating in midair. Battlers duke it out on the biggest pillar, with a 20 meter radius and a quarter-mile height to go with it. There are also smaller pillars, ranging from 1 to 10 meters in radius and having varying heights.
Ref Style: Open.
Challenger makes the thread.
I shall start with my favorite and sadly one of the most outdated pokes ever!
Primeape (male) (shiny!!!!!)
Tutored move:swords dance
Signature move:OverHead Throw
Description: During this move, Mankey will move towards the opponent. At this point, its head is at the 12 o clock position. It leaps int the air and begins to do a front flip. When it gets half way through the flip, its head at the 6 o clock position, it uses its arm to grab the opponent by the head or shoulders, or whatever happens to be on top of the Pokemon. It continues in its front flip, now taking the opponent with it. The opponent swings as Mankey is flipping foreward. Once it comes all the way around and back into the 12 o clock position, it throws the opponent to the ground. For any Mortal Kombat fans, its the same throw that Kung Lao performs.
Type: Fighting Type
Base Power: 80BP
Usage Gap: If it hits, it can only be used after two turns. During this time, the speed stat is reduced one stage. After the two turns has past, the move can be used again and the speed stat is restored. If it misses, due to landing on the ground upside down, damage is sustained by 1/8 of what the total damage would have been.