Thread: OPEN REF: Judge Dredd VS. Fushigidane
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Old 03-09-2013, 07:55 PM
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Default Re: Judge Dredd VS. Fushigidane


A figure crept along the long, dark corridor, obviously trying to avoid people finding out that he was here. His hand reached slowly for the nearest door handle; he grasped it and opened it gradually so that it didn’t creak too much. As he slid into the room, he found himself face-to-face with a tall, helmeted man who was wearing large shoulder pads. The creeping man knew that he had two choices now: run or fight. In less than a second he had decided and was reaching for a poké ball. With a flash of bright light, he sent out his first pokémon, a furry bat-like creature with a single, pointed tooth. The helmeted man was not fazed by this, however. His own pokémon materialised out of the shadows: a Rotom with a red body surrounded by an aura of flickering, blue electricity.

The two combatants watched each other warily. Batty certainly seemed to be unnerved by her surroundings, but Wisp had grown used to battling in all manner of obscure places - this was nothing new to it. In any case, one of them would have to open the fighting soon enough.


Round I

Fushidigane

[Batty] Woobat (F)
Unaware
HP: 100%
Energy: 100%
Condition: A little nervous; -1 Accuracy
Future Sight ~ Amnesia

Judge Dredd

[Wisp] Rotom (X)
Levitate
HP: 100%
Energy: 100%
Condition: Calm and collected; -1 Accuracy
Thunder Wave ~ No move specified


Batty kicked off the melee, despite her misgivings. The bat focused her energy into a point at the tip of her heart-shaped nose, creating a ball of glowing silver. Once it was a decent size, she flung it upwards so that it hung about half a foot from the ceiling, waiting ominously for the right time to strike.

Meanwhile Wisp was gathering up electricity and building up a yellow web of crackling lightning. With it, it hoped to be able to do some sort of damage to its opponent’s nervous system, causing paralysis. Unfortunately, when it came to casting the net over its opponent, the Woobat managed to jerk to one side, letting the net fall harmlessly to one side. Batty had been lucky this time.

However, the Woobat realised that she couldn’t rely on luck every time - she needed some sort of defence. She began to look through her memories, discarding anything that was unnecessary so that she would be able to create a more solid defence against any attacks that tried to deal damage to her mind. This was done seemingly oblivious to her own ability, which meant that any changes to her combat abilities were negated.

Wisp was now rather confused. Its trainer, the masked man, had not given it any orders for this situation. After considering for a few moments, it decided that it would not make any move so as not to mess up its trainers plans.


Fushidigane

[Batty] Woobat (F)
Unaware
HP: 100%
Energy: 71%
Condition: Still feeling a little nervous; (+2 Special Defence), -1 Accuracy

Judge Dredd

[Wisp] Rotom (X)
Levitate
HP: 100%
Energy: 96%
Condition: Confident that its trainer has a plan; -1 Accuracy; Future Sight (-13%)

Battle Notes
Future Sight
Accuracy: Rolled 63/100, 75 or less to hit
Effect: Damage will be dealt at the end of next round
HP: (Rotom -13%)
Energy: Woobat -26%
Thunder Wave
Accuracy: Rolled 88/100, 75 or less to hit
Effect: None
Energy: Rotom -4%
Amnesia
Effect: +2 Special Defence
Energy: Woobat -3% Energy

Team Notes
Fushidigane
2 pokémon remaining
Judge Dredd
2 pokémon remaining

Stat boosts are in brackets because they are ignored due to Unaware
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