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Go Back   Pokemon Forum - Pokemon Elite 2000 » Pokemon Main Boards » Pokemon: Interactive Center » Competitive Battling » Rate My Team

Rate My Team Get your competitive battling team rated here and get help with movesets and battling strategies.


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Old 06-26-2007, 05:45 AM
BladeTest's Avatar
BladeTest Offline
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Join Date: Jan 2007
Location: Fighting in the Arrancar War
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Default Pokemon Moveset Terminology/Acronyms

This is written byI think either Lucavi or Megumi, I forgot, but I've notcied alot of people asking like what's STAB or SkarmBliss? Well, here is what they mean! If this needs to be locked, lock it, if it needs to be stickied, then sticky it!

If you have anything to add then feel free to PM Ultima Boss, any other Moderator who moderates this sub-board, or any Global Moderators. You can PM Ryan, as well, but he has better things to do. This thread is being locked to prevent abuse.

What A Team Needs




First of all lets get the basics. We're not working along the little kiddie style 'if I have a water type a fire type and a grass type my team's balanced' that's the newbie way of thinking. God it's also shigeru miyamato's way of thinking. A Balanced team needs ROLES, with roles you can whip up a few that work well together , but then like types try not to go for too many of a certain kind



Sweeper - Just basically a standard pokemon who can last long enough to take out quite a good number of pokemon. There are two kinds of sweepers a physical and a special. Special ones deal special attacks and physical sweepers deal physical attacks. A sweeper is always good with a healing move like minty rest. One of the most efficient sweepers is a houndoom (But only in the special sense)




Tank - Basically what you use to TAKE a beating. Like a sweeper gives a beating. A good tank needs high defense stats in all areas either that or the ability to take a beating for a while raise it's defense and heal. One of the most efficient tanks is an umbreon.



Curser - The name says it all. A pokemon that knows curse and has the stats to use it. When I say stats you need a pokemon with LOW speed so it won't have any problems with the speed loss. It also needs high special defense. this is optional if you have some form of healing ability and average stats. Most cursers have a healing move so that the first round they curse then heal then sweep. One of the most efficient cursers is a slowking.



Hazer/Psuedo-hazer - Again guess what this does? It uses the move haze. For those of you who have been cryogenically frozen the past few years this move gets rid of all status changes, including your own. When I say status changes I mean speed and attack. So you wonder why bother with it right? well if your opponent can up it's speed or evasion you can be screwed in many cases so a hazer just instantly takes them out. Cursers can't stand these little beggers! A Psuedo-hazer I probably wouldn't recomend over a hazer, a psuedo hazer knows something like roar or whirlwind, the'll force a switch and get rid of any status changes, but then if the psuedo hazer has a weakness to what comes out you may be in for a nasty surprise. But still works and very handy. One of the most efficient hazers is a quagsire.

Note that those with status afflicting moves, or those that reduce stats, can also be classified as Psuedo-Hazers, for they, at often times, force your opponent to switch.



BPer - BP stands for baton pass and if you really are a newbie then baton pass carries on all your sat changes such as raised attack and speed. Again these things fear hazers but then if your opponent doesn't have a hazer then you'll knock 'im down! Keep in mind you may only up your stats three times and pass if you've got good staying power so a healing move is recomended. One of the most sufficient BPers is a scizor.




Lead - A pokemon you kick the battle off with. A standard opener will use mainly status changing attacks and will be rather fast. This can usually be countered by having a ground type as an opener but then the downside is that the one with the electric type will bring along a water type. Battles are unpredictable so I can't recomend anything other than keep an eye out for heal bellers. One of the most efficient openers is a jolteon.



Cleric - Basically as the name implies a pokemon that knows Heal Bell and Aromatherapy. This move gets rid of all status inflictions. One of the most efficient Clerics is Blissey.



Fisher/Killer - One of the most hardest pokemon to create. And still an imense risk if you do choose to have one as they are only useful for that role and that role only. A fisher is basically something that lures out a hazer or heal beller. They however take up alot of their moves to do so and thus are not very diverse. Very rarely are they seen but still they are incredibly revered. There are too many good fishers for me to recomend one!




Drainer - Not so much of a mega strategy but a good one never the less and must be learnt how to be used when the pressure's on. Simply trap them put them to sleep and use an attack like mega drain companied by leech seed along with leftovers and that's basically a drainer. Very rare among anything other than plant types and bug types. Due to plant/bug types many weakness's these must be used wisely. One of the most efficient drainers is a Venusaur.



*There are some others that I think you need only know about if you're slightly new.



Spikers - A pokemon that uses spikes and can be combined with shuffling. I found shuffling on it's own to be equally effective. Explosion and spikes is a fairly good combo but switching to something the enemy is weak to also causes a switch! There are many ways to force switching and I'll leave you to decide what you'll use. One of the most efficient spikers is a forretress.



Rester/Sleep Talker - A feel a few of you haven't heard the term minty rest before? Well mint berry will wake you up from rest straight faterwards. A very handy technique. Behold; Amnesia, Minty Rest, Return. Say if that pokemon was an all out physical type with appalling special stats it would up it's stats and heal the first four turns. Then it becomes a serious tank and dishes out it's awsome physical power, and rests without any worries! Sleep Talk is if you just don't have any staying power but you have speed and brute force. For any blonde trainers (No offence to blondes) sleep talk is basically a move that uses the other three moves on your moveset. Anyone disagree? I'm ready to debate...There are too many good resters/sleeptalkers for me to recomend!

Now that we have covered Roles lets get work on some more basics.




Accuracy




I believe this to be a pain in the backside when choosing moves. Sure we'd all love thunder on our mewtwo but lets face it. Since g/s/c kicked r/b/y off the block there is just no such thing. Lets get one thing straight.



Anything below 85% at the most is really not worth trusting in UNLESS it leaves some form of permanent effects (things like toxic and sleep powder) which have a limit of over 75.



PP is a big problem as well. Some moves just naturally suck because they have little accuracy and low PP but this doesn't mean not to use them as they can still be just as effective given the right back up.




When I say back up I'm talking about moves like zap cannon, it's good! it does a LOT of damage and leaves the opponent paralyzed. But it has an accuracy of 50!!! So a good idea would be to balance the accuracy out with your opponent by using a move like double team or even an exact balance, attract. again the combo's are endless.



Do you know why you don't like low accuracy attacks? Because you're afraid your enemy will get a blow in and you'll miss. But that doesn't matter if you can recover ALL your health in that time! Thus why minty rest and a 60% or so accuracy attack is usually a good idea. An example would be a pokemon with minty rest hypnosis roar and retrurn. That would be a pain in the back side and would work a dream on something with staying power. So before you flame someone for having low accuracy attacks consider resting and staying power.





Debates Throughout Time





Thunderbolt vs Thunder




Need I say anything? Thunderbolt has 5 more PP and that lovely 99.6% accuracy (every attack is like this) it doesn't need any secondary back up and can work up some damage. However, Thunder guarantees more KOs and 2OHKOs than Thunder does. So, whichever needs the power boost or not is up to you.

Ice Beam vs Blizzard



Not at all worth it. Ice beam definitley. Blizzard only has a 70% chance of hitting with a measley five PP; however, with the advent of D/P, it's increased to 100% accuracy in a Hailstorm (Hail).


Flamethrower vs Fire Blast




My most hated debate. I have gotten caught up in it and NEVER finished but I feel I've come to a reasonable conclusion. Fire Blast as the limit of 85% accuracy and is an extremely powerful frie type attack. Flamethrower is more accurate and has more PP. But they are almost EQUAL. If however you lack PP on a pokemon flamethrower should be put there if you have plenty of PP put fire blast there. Also, like addressed earlier with Thunder, Fire Blast can be used over Flamethrower.

This was not written by me, but by either Lucavi or Megumi, and edited by Ultima Boss.

Also, if it needs to be moved move it.

~BT~

If you have anything to add then feel free to PM Ultima Boss, any other Moderator who moderates this sub-board, or any Global Moderators. You can PM Ryan, as well, but he has better things to do. This thread is being locked to prevent abuse.
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Last edited by Ultima Boss; 06-26-2007 at 06:05 AM.
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