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Competitive Battling This board is for competitive battling discussion. Get team help or learn to play competitively.


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  #1  
Old 04-11-2009, 04:47 PM
Viva la Gofre's Avatar
Viva la Gofre Offline
Stand your ground, this is ancient land.
 
Join Date: Aug 2007
Location: Merry Old England
Posts: 1,540
Default RMT- UU (Stall)

So yeah, getting shoddy has got me trying out a lot of different teams. As of now my favorite kind of team is stalling, especially in UU. This team's been doing pretty well for me as of now (16 wins to 9 losses at last count), I just want some extra help.

The Line Up:


In Detail:


@Leftovers/Lum Berry
Relaxed (Sturdy)
252HP/252SpDef/6Att
Stealth Rock
Curse
Earthquake
Gyro Ball

After about 10 minutes of playing UU I'd seen so many free-hit ambipom and persian that I was ready to punch the wall. This guy remedies that while establishing the first layer of entry hazards and hitting them hard with STAB gyro Ball. Fake out and U-Turn hardly touch him. After "enduring" the obligatory opening fake out, I set up rocks. I curse up if whatever's in can't touch me.

@Leftovers
Bold (Pressure)
252HP/80Def/176SpDef
Shadow Ball
Will-O-Wisp
Rest
Sleep Talk

Spin blocker,status absorer #1 and Fighting immunity. EVs make for general defences while Will-O-Wisp cripples physical sweepers. Shadow Ball for STAB, although I'm considering Dark Pulse since normal types that ignore me are getting on my nerves.

@Leftovers
Bold (Natural Cure)
252HP/252Def/6SpDef
Softboiled
Aromatherapy
Thunder Wave
Seismic Toss

I'm cheap and use an NFE Blissey. Maxed defence/HP because this thing can't take physical hits half as well as blissey can and there's no specsluke to worry about breaching my SpDef. Status absorber #2 and special wall.

@Leftovers
Impish (Rivalry)
252HP/252Def/6Att
Toxic Spikes
Earthquake
Stone Edge
Roar

Sets up second set of entry hazards and PHazes. Rivalry abuses how shoddy sets the gender to male and I have two ways of poisoning stuff already.

@Leftovers
Bold (Shell Armour)
252HP/252Def/6SpAtt
Spikes
Surf
Ice Beam
Rest

3rd layer of entry hazards and bulky water. Arcanine was annoying me so this works as a semi-counter, absorbing pretty much anything from the CB set (CB thunderfang does 41% max) and pretty much everything it has apart from HP. Rest for recovery to be used in conjuction with aromatherapy.

@Toxic Orb
Careful (Magic Guard)
252HP/252SpDef/6Att
Softboiled
Trick
Meteor Mash
Facade

I love this thing. It screws opposing attempts at stalls and hits pretty hard too. Toxic Orb+Trick shares the poisonous love with anything that floats above my spikes aswell as giving me immunity from less beneficial afflictions. Softboiled for recovery, Meteor mash for ghosts/rocks (The attack boosts are always handy too) and facade after status boosts and STAB hits with a base power higher than that of an unSTAB'd selfdestruct, which isn't to shabby.

So yeah, that's about it. My current worry is the lack of ground resist/immunity, so I'm leaning towards a dual screen uxie but I don't know where to put it. Thoughts?
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  #2  
Old 04-11-2009, 06:14 PM
Max-Attack's Avatar
Max-Attack Offline
Experienced Trainer
 
Join Date: Feb 2009
Location: USA
Posts: 245
Default Re: RMT- UU (Stall)

Quote:
Originally Posted by Gofre View Post
Rivalry abuses how shoddy sets the gender to male and I have two ways of poisoning stuff already.
Rivalry works in your favor against same-gender enemies, not opposite gender ones. If most opponents are male, your atttack will get screwed over most of the time. You should either go with Poison Point, Nidoking, or that Uxie.

Dark Pulse sounds better than Shadow Ball in my opinion- having a couple of fighting types resisting it is better than a bunch of normal types completely immune.
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