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Competitive Battling This board is for competitive battling discussion. Get team help or learn to play competitively.


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  #1  
Old 05-20-2009, 04:34 AM
drydream's Avatar
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Default effective team

Hey everyone, Im new to wifi battling and this forum.

I am trying to come up with a good team to put together to beable to compete in the metagame. I have a few good ideas as to what I want to do, but am inexperienced and would like some more oppinions.

Strategically, I need to know

-what kind of pokes are most effective to start with
-what number of walls, sweepers, etc should I shoot for
-how many of each type to use

that sort of thing.

any information that you can provide would be very much appreciated.

thank you all, and happy battling!
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  #2  
Old 05-20-2009, 06:37 AM
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Default Re: effective team

Quote:
What pokemon are most effective?
www.Smogon.com/dp/tiers/OU

^^^ Thats a link to all the top tier pokemon. Any of those are likely to be safe bets.

Quote:
What number of walls, sweepers etc should I shoot for?
The widely accepted team composition is as follows:

1 Physical Sweeper
1 Special Sweeper
1 Physical Wall
1 Special Wall
2 Support Slots

The first 4 are the backbone of any balanced team, while the support slots are more flexible. Types of pokes that fall into that category are:
Dedicated Lead
Dedicated Anti-Lead
Cleric
Spinner
Spin Blocker
Passer
Mixed Sweeper
Dual Wall
PHazer

Let me know if you want definitions.

Quote:
How many of each type to use
There is no set rule when it comes to this kind of thing, although monotype teams always fail lol. The key here is balance. Your pokes should be aiming to cover each others weaknesses. So if you have two fire types, ensure that you have at least one water, ground and rock resistance to back them up- although not necersarrily in the same poke ;) after a few battles any glaring weaknesses quickly become apparant if your team is imbalanced. Download the program from www.shoddybattle.com, it's a battle simulator so you can test teams before you build them on wifi.

Let me know if you have any other questions =]

Last edited by Viva la Gofre; 05-20-2009 at 06:41 AM.
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  #3  
Old 05-20-2009, 07:58 PM
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Default Re: effective team

thank you for the advice! i will keep that in mind, the only thing is i am not quite sure how to make a team on shoddy,
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  #4  
Old 05-20-2009, 08:32 PM
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Viva la Gofre Offline
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Default Re: effective team

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Originally Posted by drydream View Post
thank you for the advice! i will keep that in mind, the only thing is i am not quite sure how to make a team on shoddy,
Before creating a team, click on the server called Smogon University and sign up to it. Afterwards click "File" in the top left and press the leave server button. Back at the home screen there are two tabs you can open, servers and team builder. To create a team you obviously pick the latter. At this page double click the smogon university option as you will now be building teams according to the standard metagame. From there it's just a case of filling in the boxes that you want. When your team is done, click File and then Save. Once saved, click Tools and then Use this team. Ten you want to exit the team builder and head back to the server page. Select Smogon University again and log in. From here you want to find the "Find" icon and click it, you should see your newly created team here. From there it's a case of pressing "find match" and the game will automatically find you an opponent. From here it's essentially the battles you have on your DS moved onto your computer.
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  #5  
Old 05-20-2009, 08:49 PM
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Default Re: effective team

ok sounds great thank you.

is it better to start with a sweeper, a wall or what?
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  #6  
Old 05-20-2009, 09:28 PM
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Viva la Gofre Offline
Stand your ground, this is ancient land.
 
Join Date: Aug 2007
Location: Merry Old England
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Default Re: effective team

Quote:
Originally Posted by drydream View Post
ok sounds great thank you.

is it better to start with a sweeper, a wall or what?
Leads don't tend to be as simple as sweepers or walls. DP is an aggressive metagame and leads tend to get incapacitated/KO'd quite quickly, so leads aim to achieve something that will help the rest of the team. For example, they can set up weather, set up entry hazards, prevent opposing setups, start baton pass chains or spread status.
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  #7  
Old 05-21-2009, 01:18 AM
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Default Re: effective team

oh, makes sense thank you
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