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Go Back   Pokemon Forum - Pokemon Elite 2000 » Pokemon RPG's » Pokemon Ultra RPG » Contests » Contest Results

Contest Results Results of contests will be placed here.


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  #1  
Old 09-10-2009, 08:20 AM
DarkGardevoir's Avatar
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Default Contest Moves List (D/P/P Mode)


*credit to Feng for the banner

This is a thread containing all the moves' effect in DPPt contests. Judges, keep a copy of this handy. Coordinator, use this list to help you build movesets for your Pokemon.

If you spot any error, feel free to contact me or any moderator so that it can be fixed as soon as possible.

QuickLink:
[A to D] [E to K] [L to O] [P to R] [S] [T to Z]

|Move| Type | Appeal Points |
[Description]

A

|Absorb| Smart | +1 |
If the previous Pokemon caused a Judge's Voltage to rise and the user would also cause the Voltage to rise (even if the Judge is different), earn +3 more.

|Acid| Smart | +3 |
No additional effect.

|Acid Armor| Tough | n/a |
Doubles your Appeal Points next round.

|Acupressure| Cool | n/a |
Doubles your Appeal Points next round.

|Aerial Ace| Cool | +2 |
If performed first, earn +2 more.

|Aeroblast| Cool | +2 |
If the previous Pokemon hit max Voltage, earn +3 more (even if the Judge is different).

|Agility| Cool | +2 |
User Pokemon performs first next round.

|Air Cutter| Cool | +3 |
No additional effect.

|Air Slash| Cool | +2 |
If performed first, earn +2 more.

|Amnesia| Cute | n/a |
Doubles your Appeal Points next round.

|Ancientpower| Tough | +2 |
If performed last, earn +2 more.

|Aqua Jet| Beauty | +2 |
User Pokemon performs first next round.

|Aqua Ring| Beauty | n/a |
Appeal Points equal amount of Voltage on chosen Judge (applied before Voltage is added due to type compatibles).

|Aqua Tail| Cute | +3 |
No additional effect.

|Arm Thrust| Tough | +2 |
Can perform twice in a row.

|Aromatherapy| Smart | n/a |
Appeal Points equal amount of Voltage on chosen Judge (applied before Voltage is added due to type compatibles).

|Assist| Cute | +2 |
Next round, turn order is randomized for all Pokemon.

|Assurance| Beauty | +2 |
If performed last in a turn, earn +2 more (applied before bonuses like Swords Dance, and before score is raised due to max Voltage).

|Astonish| Smart | +3 |
No additional effect.

|Attack Order| Smart | +2 |
If chosen Judges’ Voltage goes up, earn +2 more.

|Attract| Cute | +2 |
Prevents Voltage on any Judges from being decreased (includes current use of move).

|Aura Sphere| Beauty | +2 |
If performed first, earn +2 more.

|Aurora Beam| Beauty | +2 |
If performed first, earn +2 more.

|Avalanche| Cool | +2 |
If performed last in a turn, earn +2 more (applied before bonuses like Swords Dance, and before score is raised due to max Voltage).

B

|Barrage| Tough | +2 |
Can perform twice in a row.

|Barrier| Cool | +2 |
Prevents Voltage on any Judges from being increased (includes current use of move).

|Baton Pass| Cute | n/a |
Appeal Points is 4 minus chosen Judges' Voltage. (eg. 4 - 1 = 3 Appeal Points)
Basically, if Voltage equals 0, earn +4. V1 = +3. V2 = +2. V3 = +1. V4 = +0.

|Beat Up| Smart | +2 |
Can perform twice in a row.

|Belly Drum| Cute | n/a |
Doubles your Appeal Points next round.

|Bide| Tough | +2 |
If performed last in a turn, earn +2 more (applied before bonuses like Swords Dance, and before score is raised due to max Voltage).

|Bind| Tough | n/a |
Earn Appeal Points depending on the Round used; 1 = +1 ; 2 = +2 ; 3 = +3 ; 4 = +4.

|Bite| Tough | +3 |
No additional effect.

|Blaze Burn| Beauty | +2 |
If the previous Pokemon hit max Voltage, earn +3 more (even if the Judge is different).

|Blaze Kick| Beauty | +2 |
If performed first, earn +2 more.

|Blizzard| Beauty | +2 |
If performed first, earn +2 more.

|Block| Cute | +2 |
Prevents Voltage on any Judges from being increased (includes current use of move).

|Body Slam| Tough | +3 |
No additional effect.

|Bone Club| Tough | +3 |
No additional effect.

|Bone Rush| Tough | +2 |
Can be performed twice in a row.

|Bonemerang| Tough | +2 |
Can be performed twice in a row.

|Bounce| Cute | +1 |
If chosen Judge has not seen an appeal this round, earn +3 more.

|Brave Bird| Cute | +2 |
If performed last, earn +2 more.

|Brick Break| Cool | +3 |
No additional effect.

|Brine| Smart | +2 |
If chosen Judges’ Voltage goes up, earn +2 more.

|Bubble| Cute | +2 |
User Pokemon performs last next round.

|Bubblebeam| Beauty | +2 |
User Pokemon performs last next round.

|Bug Bite| Tough | n/a |
If previous Pokemon hit max Voltage, User will earn the same points as that Pokemon (even if a different Judge is selected).

|Bug Buzz| Cute | +2 |
If chosen Judges’ Voltage goes up, earn +2 more.

|Bulk Up| Beauty | n/a |
Doubles Appeal Points next round.

|Bullet Punch| Smart | +2 |
User Pokemon performs first next round.

|Bullet Seed| Cool | +2 |
Can be used twice in a row.

C

|Calm Mind| Smart | n/a |
Doubles Appeal Points next round.

|Camouflage| Smart | +2 |
Prevents Voltage on any Judges from being increased (includes current use of move).

|Captivate| Beauty | +2 |
Prevents Voltage on any Judges from being decreased (includes current use of move).

|Charge| Smart | n/a |
Doubles Appeal Points next round.

|Charge Beam| Beauty | +2 |
If performed first, earn +2 more.

|Charm| Cute | +2 |
Prevents Voltage on any Judges from being decreased (includes current use of move).

|Chatter| Smart | +1 |
At the end of a turn (after points from Judges' impressions are added), if User's score is the lowest of all scores in the turn, earn +3 more (even if multiple Pokemon are tied for lowest).

|Clamp| Tough | +3 |
No additional effect.

|Comet Punch| Tough | +2 |
Can be used twice in a row.

|Close Combat| Smart | +2 |
If the previous Pokemon hit max Voltage, earn +3 more (even if the Judge is different).

|Confuse Ray| Smart | +2 |
Lowers Voltage of all Judges by 1.

|Confusion| Smart | +3 |
No additional effect.

|Constrict| Tough | n/a |
Earn Appeal Points depending on the Round used; 1 = +1 ; 2 = +2 ; 3 = +3 ; 4 = +4.

|Conversion| Beauty | +1 |
At the end of a turn (after points from Judges' impressions are added), if User's score is the lowest of all scores in the turn, earn +3 more (even if multiple Pokemon are tied for lowest).

|Conversion2| Beauty | +1 |
At the end of a turn (after points from Judges' impressions are added), if User's score is the lowest of all scores in the turn, earn +3 more (even if multiple Pokemon are tied for lowest).

|Copycat| Cool | n/a |
If previous Pokemon hit max Voltage, User will earn the same points as that Pokemon (even if a different Judge is selected).

|Cosmic Power| Cool | n/a |
Doubles Appeal Points next round.

|Cotton Spore| Beauty | +2 |
User Pokemon performs first next round.

|Counter| Tough | +2 |
If performed last in a turn, earn +2 more (applied before bonuses like Swords Dance, and before score is raised due to max Voltage).

|Covet| Cute | n/a |
If previous Pokemon hit max Voltage, User will earn the same points as that Pokemon (even if a different Judge is selected).

|Crabhammer| Tough | +2 |
If performed last, earn +2 more.

|Cross Chop| Cool | +2 |
If performed last, earn +2 more.

|Cross Poison| Cool | +3 |
No additional effect.

|Crunch| Tough | +1 |
If performed last, earn +2 more.

|Crush Claw| Cool | +3 |
No additional effect.

|Crush Grip| Tough | +2 |
If performed last in a turn, earn +2 more (applied before bonuses like Swords Dance, and before score is raised due to max Voltage).

|Curse| Tough | n/a |
Earn Appeal Points depending on the Round used; 1 = +1 ; 2 = +2 ; 3 = +3 ; 4 = +4.

|Cut| Cool | +3 |
No additional effect.

|Dark Pulse| Cool | +2 |
If performed first, earn +2 more.

|Dark Void| Smart | +2 |
Prevents Voltage on any Judges from being decreased (includes current use of move).

|Defend Order| Smart | n/a |
Doubles Appeal Points next round.

|Defense Curl| Cute | +2 |
Prevents Voltage on any Judges from being increased (includes current use of move).

|Defog| Beauty | +2 |
Prevents Voltage on any Judges from being increased (includes current use of move).

|Destiny Bond| Smart | +1 |
At the end of the turn (after points from Judges' impressions are added), user earns +15 more if all the Pokémon choose the same Judge.

|Detect| Cool | n/a |
Appeal Points is 4 minus chosen Judges' Voltage. (eg. 4 - 1 = 3 Appeal Points)
Basically, if Voltage equals 0, earn +4. V1 = +3. V2 = +2. V3 = +1. V4 = +0.

|Dig| Smart | +1 |
If chosen Judge has not seen an appeal this round, earn +3 more.

|Disable| Smart | +2 |
Prevents Voltage on any Judges from being decreased (includes current use of move).

|Discharge| Cool | +2 |
If performed first, earn +2 more.

|Dive| Beauty | +1 |
If chosen Judge has not seen an appeal this round, earn +3 more.

|Dizzy Punch| Cool | n/a |
Appeal Points is 4 minus chosen Judges' Voltage. (eg. 4 - 1 = 3 Appeal Points)
Basically, if Voltage equals 0, earn +4. V1 = +3. V2 = +2. V3 = +1. V4 = +0.

|Doom Desire| Cool | +2 |
If performed first, earn +2 more.

|Double Edge| Tough | +1 |
At the end of the turn (after points from Judges' impressions are added), user earns +15 more if all the Pokémon choose the same Judge.

|Double Hit| Smart | +2 |
Can be used twice in a row.

|Double Kick| Cool | +2 |
Can be used twice in a row.

|Double Team| Cool | +2 |
User Pokemon performs first next round.

|Doubleslap| Tough | +2 |
Can be used twice in a row.

|Draco Meteor| Smart | +2 |
If the previous Pokemon hit max Voltage, earn +3 more (even if the Judge is different).

|Dragon Claw| Cool | +2 |
If performed first, earn +2 more.

|Dragon Dance| Cool | n/a |
Doubles Appeal Points next round.

|Dragon Pulse| Smart | +2 |
If chosen Judges’ Voltage goes up, earn +2 more.

|Dragon Rage| Cool | +3 |
No additional effect.

|Dragon Rush| Cool | +2 |
If performed last, earn +2 more.

|Dragonbreath| Cool | +2 |
If performed first, earn +2 more.

|Drain Punch| Beauty | +1 |
If the previous Pokemon caused a Judge's Voltage to rise and the user would also cause the Voltage to rise (even if the Judge is different), earn +3 more.

|Dream Eater| Smart | +1 |
If the previous Pokemon caused a Judge's Voltage to rise and the user would also cause the Voltage to rise (even if the Judge is different), earn +3 more.

|Drill Peck| Cool | +3 |
No additional effect.

|Dynamic Punch| Cool | +2 |
If performed last, earn +2 more.

Last edited by Ataro; 09-08-2010 at 01:59 PM.
  #2  
Old 09-10-2009, 08:36 AM
DarkGardevoir's Avatar
DarkGardevoir Offline
 
Join Date: Apr 2005
Location: hidden in my avatar
Posts: 5,618
Send a message via AIM to DarkGardevoir Send a message via MSN to DarkGardevoir
Default Contest Moves List ~ D/P/P style [E to K]

QuickLink:
[A to D] [E to K] [L to O] [P to R] [S] [T to Z]

E

|Earth Power| Smart | +2 |
If performed last, earn +2 more.

|Earthquake| Tough | +2 |
If performed last, earn +2 more.

|Egg Bomb| Tough | +3 |
No additional effect.

|Embargo| Cute | +2 |
Prevents Voltage on any Judges from being increased (includes current use of move).

|Ember| Beauty | +3 |
No additional effect.

|Encore| Cute | +1 |
If the previous Pokemon caused a Judge's Voltage to rise and the user would also cause the Voltage to rise (even if the Judge is different), earn +3 more.

|Endeavor| Tough | +2 |
If performed last in a turn, earn +2 more (applied before bonuses like Swords Dance, and before score is raised due to max Voltage).

|Endure| Tough | +2 |
Prevents Voltage on any Judges from being increased (includes current use of move).

|Energy Ball| Beauty | +2 |
If performed first, earn +2 more.

|Eruption| Beauty | +2 |
If performed last, earn +2 more.

|Explosion| Beauty | +1 |
At the end of the turn (after points from Judges' impressions are added), user earns +15 more if all the Pokémon choose the same Judge.

|Extrasensory| Cool | +2 |
If performed first, earn +2 more.

|Extremespeed| Cool | +2 |
User Pokemon performs first next round.

F

|Facade| Cute | +2 |
If performed last in a turn, earn +2 more (applied before bonuses like Swords Dance, and before score is raised due to max Voltage).

|Faint Attack| Smart | +2 |
If performed last, earn +2 more.

|Fake Out| Cute | +2 |
If performed first, earn +2 more.

|Fake Tears| Smart | +2 |
Prevents Voltage on any Judges from being decreased (includes current use of move).

|False Swipe| Cool | n/a |
Appeal Points is 4 minus chosen Judges' Voltage. (eg. 4 - 1 = 3 Appeal Points)
Basically, if Voltage equals 0, earn +4. V1 = +3. V2 = +2. V3 = +1. V4 = +0.

|Featherdance| Beauty | +2 |
Prevents Voltage on any Judges from being decreased (includes current use of move).

|Feint| Beauty | n/a |
Appeal Points is 4 minus chosen Judges' Voltage. (eg. 4 - 1 = 3 Appeal Points)
Basically, if Voltage equals 0, earn +4. V1 = +3. V2 = +2. V3 = +1. V4 = +0.

|Fire Blast| Beauty | +2 |
If performed first, earn +2 more.

|Fire Fang| Beauty | +3 |
No additional effect.

|Fire Punch| Beauty | +2 |
If performed first, earn +2 more.

|Fire Spin| Beauty | n/a |
Earn Appeal Points depending on the Round used; 1 = +1 ; 2 = +2 ; 3 = +3 ; 4 = +4.

|Fissure| Tough | +1 |
At the end of the turn (after points from Judges' impressions are added), user earns +15 more if all the Pokémon choose the same Judge.

|Flail| Cute | +2 |
If performed last in a turn, earn +2 more (applied before bonuses like Swords Dance, and before score is raised due to max Voltage).

|Flame Wheel| Beauty | +2 |
Can be performed twice in a row.

|Flamethrower| Beauty | +2 |
If performed first, earn +2 more.

|Flare Blitz| Smart | +2 |
If the previous Pokemon hit max Voltage, earn +3 more (even if the Judge is different).

|Flash| Beauty | +2 |
Lowers the Voltage of all Judges by 1.

|Flash Cannon| Smart | +2 |
If performed first, earn +2 more.

|Flatter| Smart | +2 |
Prevents Voltage on any Judges from being decreased (includes current use of move).

|Fling| Tough | +1 |
At the end of a turn (after points from Judges' impressions are added), if User's score is the lowest of all scores in the turn, earn +3 more (even if multiple Pokemon are tied for lowest).

|Fly| Smart | +1 |
If chosen Judge has not seen an appeal this round, earn +3 more.

|Focus Blast| Cool | +2 |
If performed first, earn +2 more.

|Focus Energy| Cool | n/a |
Doubles Appeal Points next round.

|Focus Punch| Tough | +1 |
If chosen Judge has not seen an appeal this round, earn +3 more.

|Follow Me| Cute | +2 |
Next round, turn order is randomized for all Pokemon.

|Force Palm| Cool | +2 |
If performed last, earn +2 more.

|Foresight| Smart | +1 |
If the previous Pokemon caused a Judge's Voltage to rise and the user would also cause the Voltage to rise (even if the Judge is different), earn +3 more.

|Frenzy Plant| Cool | +2 |
If the previous Pokemon hit max Voltage, earn +3 more (even if the Judge is different).

|Frustration| Cute | +2 |
If performed last, earn +2 more.

|Fury Attack| Cool | +2 |
Can be performed twice in a row.

|Fury Cutter| Cool | +2 |
Can be performed twice in a row.

|Fury Swipes| Tough | +2 |
Can be performed twice in a row.

|Future Sight| Smart | +2 |
If performed first, earn +2 more.

G

|Gastro Acid| Beauty | +2 |
Prevents Voltage on any Judges from being increased (includes current use of move).

|Giga Drain| Smart | +1 |
If the previous Pokemon caused a Judge's Voltage to rise and the user would also cause the Voltage to rise (even if the Judge is different), earn +3 more.

|Giga Impact| Beauty | +2 |
If the previous Pokemon hit max Voltage, earn +3 more (even if the Judge is different).

|Glare| Tough | +2 |
Prevents Voltage on any Judges from being decreased (includes current use of move).

|Grass Knot| Smart | +2 |
If chosen Judges’ Voltage goes up, earn +2 more.

|Grasswhistle| Smart | +2 |
Prevents Voltage on any Judges from being decreased (includes current use of move).

|Gravity| Beauty | +2 |
Prevents Voltage on any Judges from being increased (includes current use of move).

|Growl| Cute | +2 |
Prevents Voltage on any Judges from being decreased (includes current use of move).

|Growth| Beauty | n/a |
Earn double Appeal Points next round.

|Grudge| Tough | +2 |
Lowers the Voltage of all Judges by 1.

|Guard Swap| Cute | n/a |
Appeal Points is 4 minus chosen Judges' Voltage. (eg. 4 - 1 = 3 Appeal Points)
Basically, if Voltage equals 0, earn +4. V1 = +3. V2 = +2. V3 = +1. V4 = +0.

|Guillotine| Cool | +1 |
At the end of the turn (after points from Judges' impressions are added), user earns +15 more if all the Pokémon choose the same Judge.

|Gunk Shot| Cool | +3 |
No additional effect.

|Gust| Smart | +3 |
No additional effect.

|Gyro Ball| Beauty | +2 |
If performed last in a turn, earn +2 more (applied before bonuses like Swords Dance, and before score is raised due to max Voltage).

H

|Hail| Beauty | +2 |
Prevents Voltage on any Judges from being increased (includes current use of move).

|Hammer Arm| Cool | +2 |
User Pokemon performs last next round.

|Harden| Tough | +2 |
Prevents Voltage on any Judges from being increased (includes current use of move).

|Haze| Beauty | +2 |
Prevents Voltage on any Judges from being increased (includes current use of move).

|Headbutt| Tough | +3 |
No additional effect.

|Head Smash| Tough | n+2 |
If the previous Pokemon hit max Voltage, earn +3 more (even if the Judge is different).

|Heal Bell| Beauty | n/a |
Appeal Points equal amount of Voltage on chosen Judge (applied before Voltage is added due to type compatibles).

|Heal Block| Cute | +2 |
Prevents Voltage on any Judges from being increased (includes current use of move).

|Heal Order| Smart | n/a |
Appeal Points equal amount of Voltage on chosen Judge (applied before Voltage is added due to type compatibles).

|Healing Wish| Cute | n/a |
Appeal Points equal amount of Voltage on chosen Judge (applied before Voltage is added due to type compatibles).

|Heart Swap| Cool | n/a |
Appeal Points is 4 minus chosen Judges' Voltage. (eg. 4 - 1 = 3 Appeal Points)
Basically, if Voltage equals 0, earn +4. V1 = +3. V2 = +2. V3 = +1. V4 = +0.

|Heat Wave| Beauty | +2 |
If performed first, earn +2 more.

|Helping Hand| Smart | +1 |
If the previous Pokemon caused a Judge's Voltage to rise and the user would also cause the Voltage to rise (even if the Judge is different), earn +3 more.

|Hi Jump Kick| Cool | +3 |
No additional effect.

|Hidden Power| Smart | +1 |
At the end of a turn (after points from Judges' impressions are added), if User's score is the lowest of all scores in the turn, earn +3 more (even if multiple Pokemon are tied for lowest).

|Horn Attack| Cool | +3 |
No additional effect.

|Horn Drill| Cool | +1 |
At the end of the turn (after points from Judges' impressions are added), user earns +15 more if all the Pokémon choose the same Judge.

|Howl | Cool | n/a |
Earn double Appeal Points next round.

|Hydro Cannon| Beauty | +2 |
If the previous Pokemon hit max Voltage, earn +3 more (even if the Judge is different).

|Hydro Pump| Beauty | +2 |
If performed first, earn +2 more.

|Hyper Beam| Cool | +2 |
If the previous Pokemon hit max Voltage, earn +3 more (even if the Judge is different).

|Hyper Fang| Cool | +2 |
If performed last, earn +2 more.

|Hyper Voice| Cool | +3 |
No additional effect.

|Hypnosis| Smart | +2 |
Prevents Voltage on any Judges from being decreased (includes current use of move).

I

|Ice Ball| Beauty | +2 |
Can be performed twice in a row.

|Ice Beam| Beauty | +2 |
If performed first, earn +2 more.

|Ice Fang| Cool | +3 |
No additional effect.

|Ice Punch| Beauty | +2 |
If performed first, earn +2 more.

|Ice Shard| Beauty | +2 |
User Pokemon performs last next round.

|Icicle Spear| Beauty | +2 |
Can be performed twice in a row.

|Icy Wind| Beauty | +2 |
User Pokemon performs last next round.

|Imprison| Smart | +1 |
If the previous Pokemon caused a Judge's Voltage to rise and the user would also cause the Voltage to rise (even if the Judge is different), earn +3 more.

|Ingrain| Smart | n/a |
Earn Appeal Points depending on the Round used; 1 = +1 ; 2 = +2 ; 3 = +3 ; 4 = +4.

|Iron Defense| Tough | +2 |
Prevents Voltage on any Judges from being increased (includes current use of move).

|Iron Head| Tough | +2 |
If performed last, earn +2 more.

|Iron Tail| Cool | +2 |
If performed last, earn +2 more.

J

|Judgement| Smart | +2 | |
Order of appeals is randomized next turn.

|Jump Kick| Cool | +3 |
No additional effect.

K

|Karate Chop| Tough | +3 |
No additional effect.

|Kinesis| Smart | n/a |
Earn Double Appeal Points next round.

|Knock Off| Smart | +3 |
No additional effect.

Last edited by Ataro; 09-08-2010 at 02:02 PM.
  #3  
Old 09-10-2009, 08:41 AM
DarkGardevoir's Avatar
DarkGardevoir Offline
 
Join Date: Apr 2005
Location: hidden in my avatar
Posts: 5,618
Send a message via AIM to DarkGardevoir Send a message via MSN to DarkGardevoir
Default Contest Moves List ~ D/P/P style [L to O]

QuickLink:
[A to D] [E to K] [L to O] [P to R] [S] [T to Z]

L

|Last Resort| Cute | n/a |
Earn Appeal Points depending on the Round used; 1 = +1 ; 2 = +2 ; 3 = +3 ; 4 = +4.

|Lava Plume| Tough | +2 |
If performed first, earn +2 more.

|Leaf Blade| Cool | +2 |
If performed first, earn +2 more.

|Leaf Storm| Cute | +2 |
If the previous Pokemon hit max Voltage, earn +3 more (even if the Judge is different).

|Leech Life| Smart | +1 |
If the previous Pokemon caused a Judge's Voltage to rise and the user would also cause the Voltage to rise (even if the Judge is different), earn +3 more.

|Leech Seed| Smart | n/a |
Earn Appeal Points depending on the Round used; 1 = +1 ; 2 = +2 ; 3 = +3 ; 4 = +4.

|Leer| Cool | +2 |
Prevents Voltage on any Judges from being decreased (includes current use of move).

|Lick| Tough | n/a |
Appeal Points is 4 minus chosen Judges' Voltage. (eg. 4 - 1 = 3 Appeal Points)
Basically, if Voltage equals 0, earn +4. V1 = +3. V2 = +2. V3 = +1. V4 = +0.

|Light Screen| Beauty | +2 |
Prevents Voltage on any Judges from being increased (includes current use of move).

|Lock-On| Smart | +1 |
If the previous Pokemon caused a Judge's Voltage to rise and the user would also cause the Voltage to rise (even if the Judge is different), earn +3 more.

|Lovely Kiss| Beauty | +2 |
Prevents Voltage on any Judges from being decreased (includes current use of move).

|Low Kick| Tough | +3 |
No additional effect.

|Lucky Chant| Cute | +2 |
Prevents Voltage on any Judges from being increased (includes current use of move).

|Lunar Dance| Beauty | n/a |
Appeal Points equal amount of Voltage on chosen Judge (applied before Voltage is added due to type compatibles).

|Luster Purge| Smart | +2 |
If the previous Pokemon hit max Voltage, earn +3 more (even if the Judge is different).

M

|Mach Punch| Cool | +2 |
User Pokemon performs first next round.

|Magic Coat| Beauty | +2 |
If performed last in a turn, earn +2 more (applied before bonuses like Swords Dance, and before score is raised due to max Voltage).

|Magical Leaf| Beauty | +2 |
If performed first, earn +2 more.

|Magma Storm| Tough | +2 |
Can be used twice in a row.

|Magnet Bomb| Cool | +3 |
No additional effect.

|Magnet Rise| Cute | +2 |
Prevents Voltage on any Judges from being increased (includes current use of move).

|Magnitude| Tough | +2 |
If performed last, earn +2 more.

|Me First| Cute | +2 |
User Pokemon performs first next round.

|Mean Look| Beauty | +2 |
Voltage of all Judges are lowered by 1.

|Meditate| Beauty | n/a |
Earn double Appeal Points next round.

|Mega Drain| Smart | +1 |
If the previous Pokemon caused a Judge's Voltage to rise and the user would also cause the Voltage to rise (even if the Judge is different), earn +3 more.

|Mega Kick| Cool | +2 |
If performed last, earn +2 more.

|Mega Punch| Tough | +2 |
If performed last, earn +2 more.

|Megahorn| Cool | +2 |
If performed last, earn +2 more.

|Memento| Tough | +1 |
At the end of the turn (after points from Judges' impressions are added), user earns +15 more if all the Pokémon choose the same Judge.

|Metal Claw| Cool | +2 |
If performed last, earn +2 more.

|Metal Burst| Beauty | +2 |
If performed last in a turn, earn +2 more (applied before bonuses like Swords Dance, and before score is raised due to max Voltage).

|Metal Sound| Smart | +2 |
Voltage of all Judges are lowered by 1.

|Meteor Mash| Cool | +2 |
If performed last, earn +2 more.

|Metronome| Cute | +2 |
Next round, turn order is randomized for all Pokemon.

|Milk Drink| Cute | n/a |
Appeal Points equal amount of Voltage on chosen Judge (applied before Voltage is added due to type compatibles).

|Mimic| Cute | n/a |
If previous Pokemon hit max Voltage, User will earn the same points as that Pokemon (even if a different Judge is selected).

|Mind Reader| Smart | +1 |
If the previous Pokemon caused a Judge's Voltage to rise and the user would also cause the Voltage to rise (even if the Judge is different), earn +3 more.

|Minimize| Cute | +2 |
Prevents Voltage on any Judges from being increased (includes current use of move).

|Miracle Eye| Cute | +1 |
If the previous Pokemon caused a Judge's Voltage to rise and the user would also cause the Voltage to rise (even if the Judge is different), earn +3 more.

|Mirror Coat| Beauty | +2 |
If performed last in a turn, earn +2 more (applied before bonuses like Swords Dance, and before score is raised due to max Voltage).

|Mirror Move| Smart | +2 |
If performed last in a turn, earn +2 more (applied before bonuses like Swords Dance, and before score is raised due to max Voltage).

|Mirror Shot| Cute | +2 |
If performed first, earn +2 more.

|Mist| Beauty | +2 |
Prevents Voltage on any Judges from being increased (includes current use of move).

|Mist Ball| Smart | +2 |
If the previous Pokemon hit max Voltage, earn +3 more (even if the Judge is different).

|Moonlight| Beauty | n/a |
Appeal Points equal amount of Voltage on chosen Judge (applied before Voltage is added due to type compatibles).

|Morning Sun| Beauty | n/a |
Appeal Points equal amount of Voltage on chosen Judge (applied before Voltage is added due to type compatibles).

|Mud Bomb| Smart | +2 |
If performed last, earn +2 more.

|Mud Shot| Tough | +2 |
User Pokemon performs last next round.

|Mud Sport| Cute | +2 |
Prevents Voltage on any Judges from being increased (includes current use of move).

|Muddy Water| Tough | +2 |
If performed last, earn +2 more.

|Mud-Slap| Cute | +3 |
No additional effect.

N

|Nasty Plot| Cute | n/a |
Earn double Appeal Points next round.

|Natural Gift| Cool | +2 |
If performed last, earn +2 more.

|Nature Power| Beauty | +2 |
Next round, turn order is randomized for all Pokemon.

|Needle Arm| Smart | +3 |
No additional effect.

|Night Shade| Smart | +3 |
No additional effect.

|Night Slash| Beauty | +3 |
No additional effect.

|Nightmare| Smart | +2 |
Prevents Voltage on any Judges from being decreased (includes current use of move).

O

|Octazooka| Tough | +2 |
If chosen Judges’ Voltage goes up, earn +2 more.

|Odor Sleuth| Smart | +1 |
If the previous Pokemon caused a Judge's Voltage to rise and the user would also cause the Voltage to rise (even if the Judge is different), earn +3 more.

|Ominous Wind| Smart | n/a |
Earn double Appeal Points next round.

|Outrage| Cool | +2 |
Can be performed twice in a row.

|Overheat| Beauty | +2 |
If the previous Pokemon hit max Voltage, earn +3 more (even if the Judge is different).

Last edited by Ataro; 09-08-2010 at 02:04 PM.
  #4  
Old 09-10-2009, 08:45 AM
DarkGardevoir's Avatar
DarkGardevoir Offline
 
Join Date: Apr 2005
Location: hidden in my avatar
Posts: 5,618
Send a message via AIM to DarkGardevoir Send a message via MSN to DarkGardevoir
Default Contest Moves List ~ D/P/P style [P to R]

QuickLink:
[A to D] [E to K] [L to O] [P to R] [S] [T to Z]

P

|Pain Split| Smart | +2 |
Voltage of all Judges are lowered by 1.

|Pay Day| Smart | +1 |
At the end of a turn (after points from Judges' impressions are added), if User's score is the lowest of all scores in the turn, earn +3 more (even if multiple Pokemon are tied for lowest).

|Payback| Cool | +1 |
If chosen Judge has not seen an appeal this round, earn +3 more.

|Peck| Cool | +3 |
No additional effect.

|Perish Song| Beauty | +2 |
Voltage of all Judges are lowered by 1.

|Petal Dance| Beauty | n/a |
Earn Appeal Points depending on the Round used; 1 = +1 ; 2 = +2 ; 3 = +3 ; 4 = +4.

|Pin Missile| Cool | +2 |
Can be performed twice in a row.

|Pluck| Cute | n/a |
If previous Pokemon hit max Voltage, User will earn the same points as that Pokemon (even if a different Judge is selected).

|Poison Fang| Smart | +2 |
If chosen Judges’ Voltage goes up, earn +2 more.

|Poison Gas| Smart | +3 |
No additional effect.

|Poison Jab| Smart | +2 |
If chosen Judges’ Voltage goes up, earn +2 more.

|Poison Sting| Smart | +2 |
Prevents Voltage on any Judges from being decreased (includes current use of move).

|Poison Tail| Smart | +2 |
If chosen Judges’ Voltage goes up, earn +2 more.

|Poisonpowder| Smart | +2 |
Prevents Voltage on any Judges from being decreased (includes current use of move).

|Pound| Tough | +3 |
No additional effect.

|Powder Snow| Beauty | +3 |
No additional effect.

|Power Gem| Beauty | +3 |
No additional effect.

|Power Swap| Beauty | n/a |
Appeal Points is 4 minus chosen Judges' Voltage. (eg. 4 - 1 = 3 Appeal Points)
Basically, if Voltage equals 0, earn +4. V1 = +3. V2 = +2. V3 = +1. V4 = +0.

|Power Trick| Cool | n/a |
Appeal Points is 4 minus chosen Judges' Voltage. (eg. 4 - 1 = 3 Appeal Points)
Basically, if Voltage equals 0, earn +4. V1 = +3. V2 = +2. V3 = +1. V4 = +0.

|Power Whip| Beauty | +3 |
No additional effect.

|Present| Cute | n/a |
Appeal Points is 4 minus chosen Judges' Voltage. (eg. 4 - 1 = 3 Appeal Points)
Basically, if Voltage equals 0, earn +4. V1 = +3. V2 = +2. V3 = +1. V4 = +0.

|Protect| Cute | n/a |
Appeal Points is 4 minus chosen Judges' Voltage. (eg. 4 - 1 = 3 Appeal Points)
Basically, if Voltage equals 0, earn +4. V1 = +3. V2 = +2. V3 = +1. V4 = +0.

|Psybeam| Beauty | +2 |
If performed first, earn +2 more.

|Psych Up| Smart | n/a |
Earn double Appeal Points next round.

|Psychic| Smart | +2 |
If performed first, earn +2 more.

|Psycho Boost| Smart | +2 |
If the previous Pokemon hit max Voltage, earn +3 more (even if the Judge is different).

|Psycho Cut| Cool | +2 |
If performed first, earn +2 more.

|Psycho Shift| Cool | n/a |
Appeal Points is 4 minus chosen Judges' Voltage. (eg. 4 - 1 = 3 Appeal Points)
Basically, if Voltage equals 0, earn +4. V1 = +3. V2 = +2. V3 = +1. V4 = +0.

|Psywave| Smart | +3 |
No additional effect.

|Punishment| Smart | +1 |
At the end of a turn (after points from Judges' impressions are added), if User's score is the lowest of all scores in the turn, earn +3 more (even if multiple Pokemon are tied for lowest).

|Pursuit| Smart | +1 |
If the previous Pokemon caused a Judge's Voltage to rise and the user would also cause the Voltage to rise (even if the Judge is different), earn +3 more.

Q

|Quick Attack| Cool | +2 |
User Pokemon performs first next round.

R

|Rage| Cool | n/a|
Earn double Appeal Points next round..

|Rain Dance| Tough | +2 |
Prevents Voltage on any Judges from being increased (includes current use of move).

|Rapid Spin| Cool | +2 |
If performed first, earn +2 more.

|Razor Leaf| Cool | +3 |
No additional effect.

|Razor Wind| Cool | +1 |
If chosen Judge has not seen an appeal this round, earn +3 more.

|Recover| Smart | n/a |
Appeal Points equal amount of Voltage on chosen Judge (applied before Voltage is added due to type compatibles).

|Recycle| Smart | n/a |
If previous Pokemon hit max Voltage, User will earn the same points as that Pokemon (even if a different Judge is selected).

|Reflect| Smart | +2 |
Prevents Voltage on any Judges from being increased (includes current use of move).

|Refresh| Cute | n/a |
Appeal Points equal amount of Voltage on chosen Judge (applied before Voltage is added due to type compatibles).

|Rest| Cute | n/a |
Appeal Points equal amount of Voltage on chosen Judge (applied before Voltage is added due to type compatibles).

|Return| Cute | +2 |
If performed first, earn +2 more.

|Revenge| Tough | +2 |
If performed last in a turn, earn +2 more (applied before bonuses like Swords Dance, and before score is raised due to max Voltage).

|Reversal| Cool | +2 |
If performed last in a turn, earn +2 more (applied before bonuses like Swords Dance, and before score is raised due to max Voltage).

|Roar | Cool | +2 |
Prevents Voltage on any Judges from being decreased (includes current use of move).

|Roar of Time| Cool | +2 |
If the previous Pokemon hit max Voltage, earn +3 more (even if the Judge is different).

|Rock Blast| Tough | +2 |
Can be performed twice in a row.

|Rock Climb| Cool | +2 |
If performed last, earn +2 more.

|Rock Polish| Tough | +2 |
User Pokemon performs first next round.

|Rock Slide| Tough | +3 |
No additional effect.

|Rock Smash| Tough | +2 |
If performed last, earn +2 more.

|Rock Throw| Tough | +3 |
No additional effect.

|Rock Tomb| Smart | +2 |
User Pokemon performs last next round.

|Rock Wrecker| Tough | +2 |
If the previous Pokemon hit max Voltage, earn +3 more (even if the Judge is different).

|Role Play| Cute | +1 |
At the end of a turn (after points from Judges' impressions are added), if User's score is the lowest of all scores in the turn, earn +3 more (even if multiple Pokemon are tied for lowest).

|Rolling Kick| Cool | +3 |
No additional effect.

|Rollout| Tough | +2 |
Can be performed twice in a row.

|Roost| Cool | n/a |
Appeal Points equal amount of Voltage on chosen Judge (applied before Voltage is added due to type compatibles).

Last edited by Ataro; 09-08-2010 at 02:05 PM.
  #5  
Old 09-10-2009, 08:52 AM
DarkGardevoir's Avatar
DarkGardevoir Offline
 
Join Date: Apr 2005
Location: hidden in my avatar
Posts: 5,618
Send a message via AIM to DarkGardevoir Send a message via MSN to DarkGardevoir
Default Contest Moves List ~ D/P/P style [S]

QuickLink:
[A to D] [E to K] [L to O] [P to R] [S] [T to Z]

S

|Sacred Fire| Beauty | +2 |
If the previous Pokemon hit max Voltage, earn +3 more (even if the Judge is different).

|Safeguard| Beauty | +2 |
Prevents Voltage on any Judges from being increased (includes current use of move).

|Sand Attack| Cute | +2 |
Prevents Voltage on any Judges from being decreased (includes current use of move).

|Sand Tomb| Smart | n/a |
Earn Appeal Points depending on the Round used; 1 = +1 ; 2 = +2 ; 3 = +3 ; 4 = +4.

|Sandstorm| Tough | +2 |
Prevents Voltage on any Judges from being increased (includes current use of move).

|Scary Face| Tough | +2 |
User Pokemon performs last next round.

|Scratch| Tough | +3 |
No additional effect.

|Screech| Smart | +2 |
Voltage of all Judges are lowered by 1.

|Secret Power| Smart | +2 |
Next round, turn order is randomized for all Pokemon.

|Seed Bomb| Smart | +3 |
No additional effect.

|Seed Flare| Smart | +2 |
If the previous Pokemon hit max Voltage, earn +3 more (even if the Judge is different).

|Seismic Toss| Tough | +3 |
No additional effect.

|Selfdestruct| Beauty | +1 |
At the end of the turn (after points from Judges' impressions are added), user earns +15 more if all the Pokémon choose the same Judge.

|Shadow Ball| Smart | +2 |
If performed first, earn +2 more.

|Shadow Claw| Cute | +2 |
If performed first, earn +2 more.

|Shadow Force| Smart | +2 |
If the previous Pokemon hit max Voltage, earn +3 more (even if the Judge is different).

|Shadow Punch| Smart | +2 |
If performed first, earn +2 more.

|Shadow Sneak| Smart | +2 |
User Pokemon performs first next round.

|Sharpen| Cute | n/a |
Earn double Appeal Points next round.

|Sheer Cold| Beauty | +1 |
At the end of the turn (after points from Judges' impressions are added), user earns +15 more if all the Pokémon choose the same Judge.

|Shock Wave| Cool | +2 |
If performed first, earn +2 more.

|Signal Beam| Beauty | +2 |
If chosen Judges’ Voltage goes up, earn +2 more.

|Silver Wind| Beauty | +2 |
If chosen Judges’ Voltage goes up, earn +2 more.

|Sing | Cute | +2 |
Prevents Voltage on any Judges from being decreased (includes current use of move).

|Sketch| Smart | +1 |
At the end of a turn (after points from Judges' impressions are added), if User's score is the lowest of all scores in the turn, earn +3 more (even if multiple Pokemon are tied for lowest).

|Skill Swap| Smart | n/a |
If previous Pokemon hit max Voltage, User will earn the same points as that Pokemon (even if a different Judge is selected).

|Skull Bash| Tough | +1 |
If chosen Judge has not seen an appeal this round, earn +3 more..

|Sky Attack| Cool | +1 |
If chosen Judge has not seen an appeal this round, earn +3 more.

|Sky Uppercut| Cool | +2 |
If performed first, earn +2 more.

|Slack Off| Cute | n/a |
Appeal Points equal amount of Voltage on chosen Judge (applied before Voltage is added due to type compatibles).

|Slam| Tough | +3 |
No additional effect.

|Slash| Cool | +3 |
No additional effect.

|Sleep Powder| Smart | +2 |
Prevents Voltage on any Judges from being decreased (includes current use of move).

|Sleep Talk| Cute | +3 |
No additional effect.

|Sludge| Tough | +2 |
If performed last, earn +2 more.

|Sludge Bomb| Tough | +2 |
If performed last, earn +2 more.

|Smellingsalt| Smart | n/a |
Appeal Points is 4 minus chosen Judges' Voltage. (eg. 4 - 1 = 3 Appeal Points)
Basically, if Voltage equals 0, earn +4. V1 = +3. V2 = +2. V3 = +1. V4 = +0.

|Smog| Tough | +3 |
No additional effect.

|Smokescreen| Smart | +2 |
Voltage of all Judges are lowered by 1.

|Snatch| Smart | n/a |
If previous Pokemon hit max Voltage, User will earn the same points as that Pokemon (even if a different Judge is selected).

|Snore| Cute | +3 |
No additional effect.

|Softboiled| Beauty | n/a |
Appeal Points equal amount of Voltage on chosen Judge (applied before Voltage is added due to type compatibles).

|Solarbeam| Cool | +1 |
If chosen Judge has not seen an appeal this round, earn +3 more.

|Sonicboom| Cool | +3 |
No additional effect.

|Spacial Rend| Tough | +2 |
If chosen Judges’ Voltage goes up, earn +2 more.

|Spark| Cool | +3 |
No additional effect.

|Spider Web| Smart | +2 |
Prevents Voltage on any Judges from being increased (includes current use of move).

|Spike Cannon| Cool | +2 |
Can be performed twice in a row.

|Spikes| Smart | +2 |
Prevents Voltage on any Judges from being increased (includes current use of move).

|Spit Up| Tough | +2 |
If performed last, earn +2 more.

|Spite| Tough | +2 |
Prevents Voltage on any Judges from being decreased (includes current use of move).

|Splash| Cute | n/a |
Appeal Points is 4 minus chosen Judges' Voltage. (eg. 4 - 1 = 3 Appeal Points)
Basically, if Voltage equals 0, earn +4. V1 = +3. V2 = +2. V3 = +1. V4 = +0.

|Spore| Beauty | +2 |
Voltage of all Judges is lowered by 1.

|Stealth Rock| Cool | +2 |
Prevents Voltage on any Judges from being increased (includes current use of move).

|Steel Wing| Cool | +3 |
No additional effect.

|Stockpile| Tough | n/a |
Earn double Appeal Points next round.

|Stomp| Tough | +3 |
No additional effect.

|Stone Edge| Tough | +2 |
If chosen Judges’ Voltage goes up, earn +2 more.

|Strength| Tough | +3 |
No additional effect.

|String Shot| Smart | +2 |
Prevents Voltage on any Judges from being decreased (includes current use of move).

|Stun Spore| Smart | +2 |
Prevents Voltage on any Judges from being decreased (includes current use of move).

|Submission| Cool | +3 |
No additional effect.

|Substitute| Smart | +1 |
At the end of a turn (after points from Judges' impressions are added), if User's score is the lowest of all scores in the turn, earn +3 more (even if multiple Pokemon are tied for lowest).

|Sucker Punch| Smart | +2 |
User Pokemon performs first next round.

|Sunny Day| Beauty | +2 |
Prevents Voltage on any Judges from being increased (includes current use of move).

|Super Fang| Tough | +3 |
No additional effect.

|Superpower| Tough | +2 |
If performed last, earn +2 more.

|Supersonic| Smart | +2 |
Prevents Voltage on any Judges from being decreased (includes current use of move).

|Surf| Beauty | +2 |
If performed first, earn +2 more.

|Swagger| Cute | +2 |
Prevents Voltage on any Judges from being decreased (includes current use of move).

|Swallow| Tough | n/a |
Appeal Points equal amount of Voltage on chosen Judge (applied before Voltage is added due to type compatibles).

|Sweet Kiss| Cute | +2 |
Prevents Voltage on any Judges from being decreased (includes current use of move).

|Sweet Scent| Cute | +2 |
Prevents Voltage on any Judges from being decreased (includes current use of move).

|Swift| Cool | +2 |
If performed first, earn +2 more.

|Swords Dance| Beauty | n/a |
Earn double Appeal Points.

|Switcheroo| Cool | n/a |
If previous Pokemon hit max Voltage, User will earn the same points as that Pokemon (even if a different Judge is selected).

|Synthesis| Smart | n/a |
Appeal Points equal amount of Voltage on chosen Judge (applied before Voltage is added due to type compatibles).

Last edited by Ataro; 09-08-2010 at 02:08 PM.
  #6  
Old 09-10-2009, 09:03 AM
DarkGardevoir's Avatar
DarkGardevoir Offline
 
Join Date: Apr 2005
Location: hidden in my avatar
Posts: 5,618
Send a message via AIM to DarkGardevoir Send a message via MSN to DarkGardevoir
Default Contest Moves List ~ D/P/P style [T to Z]

QuickLink:
[A to D] [E to K] [L to O] [P to R] [S] [T to Z]

T

|Tackle| Tough | +3 |
No additional effect.

|Tail Glow| Beauty | n/a |
Earn double Appeal Points next round.

|Tail Whip| Cute | +2 |
Prevents Voltage on any Judges from being decreased (includes current use of move).

|Tailwind| Smart | +2 |
User Pokemon performs first next round.

|Take Down| Tough | +3 |
No additional effect.

|Taunt| Smart | n/a |
Appeal Points is 4 minus chosen Judges' Voltage. (eg. 4 - 1 = 3 Appeal Points)
Basically, if Voltage equals 0, earn +4. V1 = +3. V2 = +2. V3 = +1. V4 = +0.

|Teeter Dance| Cute | +2 |
Next round, turn order is randomized for all Pokemon.

|Teleport| Cool | +2 |
User Pokemon performs first next round.

|Thief| Tough | n/a |
If previous Pokemon hit max Voltage, User will earn the same points as that Pokemon (even if a different Judge is selected).

|Thrash | Tough | +2 |
Can be performed twice in a row.

|Thunder| Cool | +2 |
If performed first, earn +2 more.

|Thunderbolt| Cool | +2 |
If performed first, earn +2 more.

|Thunder Fang| Smart | +3 |
No additional effect.

|Thunderpunch| Cool | +2 |
If performed first, earn +2 more.

|Thundershock| Cool | +3 |
No additional effect.

|Thunder Wave| Cool | +2 |
Prevents Voltage on any Judges from being decreased (includes current use of move).

|Tickle| Cute | +2 |
Prevents Voltage on any Judges from being decreased (includes current use of move).

|Torment| Tough | n/a |
Appeal Points is 4 minus chosen Judges' Voltage. (eg. 4 - 1 = 3 Appeal Points)
Basically, if Voltage equals 0, earn +4. V1 = +3. V2 = +2. V3 = +1. V4 = +0.

|Toxic| Smart | +2 |
Prevents Voltage on any Judges from being decreased (includes current use of move).

|Toxic Spikes| Smart | +2 |
Prevents Voltage on any Judges from being increased (includes current use of move).

|Transform| Smart | +1 |
At the end of a turn (after points from Judges' impressions are added), if User's score is the lowest of all scores in the turn, earn +3 more (even if multiple Pokemon are tied for lowest).

|Tri-Attack| Beauty | +3 |
No additional effect.

|Trick| Smart | n/a |
If previous Pokemon hit max Voltage, User will earn the same points as that Pokemon (even if a different Judge is selected).

|Trick Room| Cute | +2 |
Next round, turn order is randomized for all Pokemon.

|Triple Kick| Cool | +2 |
Can be performed twice in a row.

|Trump Card| Cool | n/a |
Earn Appeal Points depending on the Round used; 1 = +1 ; 2 = +2 ; 3 = +3 ; 4 = +4.

|Twineedle| Cool | +2 |
Can be performed twice in a row.

|Twister| Cool | +3 |
No additional effect.

U

|Uproar| Cute | +2 |
Voltage of all Judges is lowered by 1.

|U-Turn| Cute | n/a |
Appeal Points is 4 minus chosen Judges' Voltage. (eg. 4 - 1 = 3 Appeal Points)
Basically, if Voltage equals 0, earn +4. V1 = +3. V2 = +2. V3 = +1. V4 = +0.

V

|Vacuum Wave| Smart | +2 |
User Pokemon performs first next round.

|Vicegrip| Tough | +3 |
No additional effect.

|Vine Whip| Cool | +3 |
No additional effect.

|Vital Throw| Cool | +2 |
User Pokemon performs last next round.

|Volt Tackle| Cool | +2 |
If the previous Pokemon hit max Voltage, earn +3 more (even if the Judge is different).

W

|Wake-up Slap| Smart | n/a |
Appeal Points is 4 minus chosen Judges' Voltage. (eg. 4 - 1 = 3 Appeal Points)
Basically, if Voltage equals 0, earn +4. V1 = +3. V2 = +2. V3 = +1. V4 = +0.

|Water Gun| Cute | +3 |
No additional effect.

|Water Pulse| Beauty | +2 |
If performed first, earn +2 more.

|Water Sport| Cute | +2 |
Prevents Voltage on any Judges from being increased (includes current use of move).

|Water Spout| Beauty | +2 |
If the previous Pokemon hit max Voltage, earn +3 more (even if the Judge is different).

|Waterfall| Tough | +3 |
No additional effect.

|Weather Ball| Smart | +2 |
If chosen Judges’ Voltage goes up, earn +2 more.

|Whirlpool| Beauty | n/a |
Earn Appeal Points depending on the Round used; 1 = +1 ; 2 = +2 ; 3 = +3 ; 4 = +4.

|Whirlwind| Smart | +1 |
At the end of the turn (after points from Judges' impressions are added), user earns +15 more if all the Pokémon choose the same Judge.

|Will-O-Wisp| Beauty | +2 |
If performed first, earn +2 more.

|Wing Attack| Cool | +3 |
No additional effect.

|Wish| Cute | n/a |
Appeal Points equal amount of Voltage on chosen Judge (applied before Voltage is added due to type compatibles).

|Withdraw| Cute | +2 |
Prevents Voltage on any Judges from being increased (includes current use of move).

|Wood Hammer| Tough | +2 |
If performed last, earn +2 more.

|Worry Seed| Beauty | +2 |
Prevents Voltage on any Judges from being decreased (includes current use of move).

|Wrap| Tough | n/a |
Earn Appeal Points depending on the Round used; 1 = +1 ; 2 = +2 ; 3 = +3 ; 4 = +4.

|Wring Out| Smart | +2 |
If the previous Pokemon hit max Voltage, earn +3 more (even if the Judge is different).

X

|X-Scissor| Beauty | +2 |
If performed first, earn +2 more.

Y

|Yawn| Cute | +2 |
Prevents Voltage on any Judges from being decreased (includes current use of move).

Z

|Zap Cannon| Cool | +2 |
If chosen Judges’ Voltage goes up, earn +2 more.

|Zen Headbutt| Beauty | +2 |
If performed last, earn +2 more.
__________________
My quotes


Vocaboulary Game
Quote:
MeowthMistress1: the alimighty ranger station
MeowthMistress1: we serve to protect you, just don't require us to spell or use proper grammar.

Last edited by Ataro; 09-08-2010 at 02:06 PM.
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