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Tournaments URPG Tournaments will be created and held here. No tournament may be started without authorization from an officer.


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  #16  
Old 10-29-2009, 09:36 PM
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Default Re: Neo Risk - Turn 3 : One Team Retreats

Lavaridge Town Battle

3v3
Revo
no helds
all clauses on (barring held)
No weather
AIM

Attacker Jackson vs Defender Dragoness
Yanmega & Gliscor vs Garchomp, Kadabra, Machamp


Stuff happened here. Like Chomp scored two really low rolls on a Fire Fang and caused a burn. In any case, Jackson set up a Rock Polish and Swords Dance on Gliscor ftw.


Jackson succeeds.

Jacky: $2000
Dragoness: $1000
Me: $1500
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  #17  
Old 10-29-2009, 10:19 PM
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Default Re: Neo Risk - Turn 3 : One Team Retreats

Confirming my battle with Brizer.
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  #18  
Old 10-29-2009, 10:23 PM
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Default Re: Neo Risk - Turn 3 : One Team Retreats

I have to battle some folks
So... yeah. I shall do that.
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  #19  
Old 10-29-2009, 10:24 PM
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Default Re: Neo Risk - Turn 3 : One Team Retreats

I AM CONFIRMING NOW MARTH. FOR MY BATTLE.

Just making sure you got me that time.
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  #20  
Old 10-29-2009, 11:55 PM
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Default Re: Neo Risk - Turn 3 : One Team Retreats

confirming my TWO battles? @_@ Did 1 already (see 1st page)
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  #21  
Old 10-30-2009, 12:44 AM
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Default Re: Neo Risk - Turn 3 : One Team Retreats

Quote:
Originally Posted by TheEvilDookie View Post
confirming my TWO battles? @_@ Did 1 already (see 1st page)
Props to you for defeating a Lugia...


NO LEGENDARIES PEOPLE.
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BlueJelloJelly (12:00:35): What, you going to kill me with your Wynaut?
ClockKnight (12:06:07): bidoof use take down on wynaut
ClockKnight (12:06:50): wynaut use counter!
ClockKnight (12:06:58): ko
StunkyLupus (12:07:04): OWNEDDDDDDD
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  #22  
Old 10-30-2009, 12:51 AM
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Default Re: Neo Risk - Turn 3 : One Team Retreats

Confirming my sh*t, yo.
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  #23  
Old 10-30-2009, 02:38 AM
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Default Re: Neo Risk - Turn 3 : One Team Retreats

Confirming my battle :3

~Medz~
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  #24  
Old 10-30-2009, 02:53 AM
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Default Re: Neo Risk - Turn 3 : One Team Retreats

Quote:
Originally Posted by Marth View Post
Props to you for defeating a Lugia...


NO LEGENDARIES PEOPLE.
Definitely luck more than anything. 2 CHs in a row. AND THANKS FOR TELLING US NOW :(
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  #25  
Old 10-30-2009, 10:58 AM
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Default Re: Neo Risk - Turn 3 : One Team Retreats

Quote:
Originally Posted by Marth View Post
ILEGAL MOVE FOR SOA, WHO IS NOT NEARBY CANALAVE. Thus he'll move to Jublife City, the closest territory. ILEGAL MOVE FOR KINGRPTR, WHO IS NOT NEARBY CANALAVE EITHER. Thus he'll move to Jublife City, the closest territory.
Isn't that a bit of inconsistency in the rules? Last round, when Dry Ice had two illegal moves, the people stayed where they were instead of moving to the closest/a close territory. I wasn't moved to Saffron when I was in Lavender Town, but I'd tried to move to Jubilife, and T_T wasn't moved to Vermillion after trying to move to Pastoria, even though Saffron and Lavender are linked, as are Fuschia and Vermillion (via port), and both of those cities would've ultimately taken us to where we originally intended to go.

Also, unless PAL Park is linked to Jubilife (which the map doesn't say it is), Sandgem's the closest territory for SoA.
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  #26  
Old 10-30-2009, 02:17 PM
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Default Re: Neo Risk - Turn 3 : One Team Retreats

Quote:
Originally Posted by -Pichu Boy- View Post
Isn't that a bit of inconsistency in the rules? Last round, when Dry Ice had two illegal moves, the people stayed where they were instead of moving to the closest/a close territory. I wasn't moved to Saffron when I was in Lavender Town, but I'd tried to move to Jubilife, and T_T wasn't moved to Vermillion after trying to move to Pastoria, even though Saffron and Lavender are linked, as are Fuschia and Vermillion (via port), and both of those cities would've ultimately taken us to where we originally intended to go.

Also, unless PAL Park is linked to Jubilife (which the map doesn't say it is), Sandgem's the closest territory for SoA.
Yes, it is an inconsistency. However, ATF also sent me this in his order PM:

"(If King can not attack Canalave he will move to Jubilife.)"

Also, when I meant "closest territory", it was "closest territory to Canalve", not to Pal Park.

EDIT:
-Tyranitar Trainer will go from Fuschia to Pastoria. (Marth says: ILLEGAL MOVE, YOU CAN ONLY MOVE BETWEEN CONTINENTS USING THE BIG PORT CITIES, SUCH AS VERMILLION OR SLATEPORT). You stay where you were.
Of course T-tar stayed where she was, because there was nowhere near that could've helped her reach Pastoria City, since the movement was impossible. So she was fine where she yas.
Now about your case - yes, you should've started @ Saffron City in any case, but since your ilegal move was discovered after the turn ended, I missed it =P
However, since your team gave you orders to stay in Lavender (instead of moving to Saffron City to defend the incoming attack), your team leader may choose to have you attack Jublife from Saffron instead, as an attacking (neutral rules) party, but not defend (defending rules).
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By Khajmer
BlueJelloJelly (12:00:35): What, you going to kill me with your Wynaut?
ClockKnight (12:06:07): bidoof use take down on wynaut
ClockKnight (12:06:50): wynaut use counter!
ClockKnight (12:06:58): ko
StunkyLupus (12:07:04): OWNEDDDDDDD

Last edited by Marth; 10-30-2009 at 02:25 PM.
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  #27  
Old 10-30-2009, 03:18 PM
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Default Re: Neo Risk - Turn 3 : One Team Retreats

Acknowledging mah battles, yo. I'll take on these guys whenever I get the chance.
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  #28  
Old 10-31-2009, 11:03 AM
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Default Re: Neo Risk - Turn 3 : One Team Retreats

uh yea I have some battles to do
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  #29  
Old 10-31-2009, 11:38 AM
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Default Re: Neo Risk - Turn 3 : One Team Retreats

Confirming my battles. I'll hopefully get them both done this time.
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  #30  
Old 10-31-2009, 05:17 PM
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Default Re: Neo Risk - Turn 3 : One Team Retreats

Standard rules, no helds

Stinky - Infernape, Alakazam, Scizor
Brizer - Starmie, Gengar, Snorlax

Haxmie betrayed Brizer.

Stinky wins, and gets $2000.
Brizer loses, and gets $1000.

I should get ??? for reffing.
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