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Battles Pokemon battle results will be placed here, along with the money/prizes given.


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  #796  
Old 11-23-2009, 10:06 PM
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Default Re: Reffing FAQ

Ah, I see. All right, that makes much more sense. Danke (Thanks)! ^-^
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  #797  
Old 12-05-2009, 06:42 PM
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Default Re: Reffing FAQ

Protect/Detect can now block Thunder/Blizzard in rain/hail, when used in Platinum rules which most of us do.

http://www.smogon.com/dp/moves/protect
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  #798  
Old 12-08-2009, 08:39 PM
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Default Re: Reffing FAQ

Question.
Okay, so for Return and Frustration, the Ref Encyclopedia states that Return and Frustration's base power are based on how much the Pokemon likes or dislikes you--but there's really one problem: Base happiness isn't calculated in URPG, is it?
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  #799  
Old 12-08-2009, 08:50 PM
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Default Re: Reffing FAQ

Quote:
Originally Posted by Speed-X View Post
Question.
Okay, so for Return and Frustration, the Ref Encyclopedia states that Return and Frustration's base power are based on how much the Pokemon likes or dislikes you--but there's really one problem: Base happiness isn't calculated in URPG, is it?
Return and Frustration both have BP 102.
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  #800  
Old 12-28-2009, 05:51 PM
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Default Re: Reffing FAQ

Quote:
Originally Posted by Ataro View Post
Protect/Detect can now block Thunder/Blizzard in rain/hail, when used in Platinum rules which most of us do.

http://www.smogon.com/dp/moves/protect
Mike said Platinum rules will apply, so thawing is changed to 20% as well.

http://www.smogon.com/dp/articles/status
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  #801  
Old 01-27-2010, 09:16 PM
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Default Re: Reffing FAQ

In case any of you were wondering, if you use Swagger on a Safeguarded mon, it does give it the Att+2

Shoddy Test
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  #802  
Old 03-20-2010, 04:18 AM
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Default Re: Reffing FAQ

New part in Smogon articles - Veto Tiers. (http://www.smogon.com/dp/articles/move_restrictions)

Quote:
Veto Tiers
When multiple effects act on the same Pokemon to prevent the execution of a move, the game will first check one effect, then the next, and so on. This is the order that is checked. When a move is vetoed from being executed, no other checks are performed.

1.Freeze / Sleep
2.Truant
3.Disable
4.Imprison
5.Heal Block
6.Confuse
7.Flinch
8.Taunt
9.Gravity
10.Attract
11.Paralysis
So the most obvious change is that it's no longer CPA, but CAP instead. Another thing is, I noticed most of us aren't sure whether to continue sleep/confusion count when a Pokemon flinches. Some say yes, some say no. But going by the Veto Tier, it shows that a sleeping Pokemon cannot be flinched in the first place. And since it says once a move is vetoed from being executed, no other checks are performed. I believe this means that confusion count stays the same, and shouldn't increase.

Just to be sure about the flinch, I tested on Shoddy with Togekiss and Blissey. Togekiss has a 60% chance of flinching with Air Slash. To make it accurate, I tested like 10 turns of sleep with flinches, but nothing happened. It was only when Blissey woke up, then flinch happened. Soooooooooooo, I dare say that there are no chances of flinching when asleep.
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  #803  
Old 03-28-2010, 08:00 PM
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Default Re: Reffing FAQ

Well, it wasn't specifically stated on Smogon whether or not Weather Ball received a 1.5 boost from the Sun, so AS and I tested it after it came up in a battle...

Code:
Rules: Evasion Clause, Extended Game, Freeze Clause, OHKO Clause, Sleep Clause
uziuziuzi sent out Blissey (lvl 100 Blissey ?).
Mr.Stunky sent out Smeargle (lvl 100 Smeargle ?).
Smeargle used Sunny Day.
The sun began to shine!
Blissey used Sunny Day.
The sun continues to shine.
---
Smeargle used Weather Ball.
Blissey lost 6% of its health.
Blissey used Sunny Day.
The sun continues to shine.
---
Smeargle used Weather Ball.
Blissey lost 6% of its health.
Blissey used Sunny Day.
The sun continues to shine.
---
Smeargle used Weather Ball.
Blissey lost 6% of its health.
Blissey used Sunny Day.
The sun continues to shine.
---
Smeargle used Heat Wave.
Blissey lost 10% of its health.
Blissey was burned!
Blissey used Sunny Day.
The sun faded.
Blissey was hurt by its burn!
Blissey lost 12% of its health.
---
Smeargle used Heat Wave.
Blissey lost 6% of its health.
Blissey used Sunny Day.
The sun began to shine!
The sun continues to shine.
Blissey was hurt by its burn!
Blissey lost 12% of its health.
---
Smeargle used Heat Wave.
Blissey lost 9% of its health.
Blissey used Sunny Day.
The sun continues to shine.
Blissey was hurt by its burn!
Blissey lost 12% of its health.
---
Smeargle used Weather Ball.
Blissey lost 5% of its health.
Blissey used Sunny Day.
The sun continues to shine.
Blissey was hurt by its burn!
Blissey lost 12% of its health.
---
Smeargle used Weather Ball.
Blissey lost 5% of its health.
uziuziuzi's Blissey fainted.
The sun continues to shine.
---
uziuziuzi switched in Blissey (lvl 100 Blissey ?).
Smeargle used Eruption.
Blissey lost 14% of its health.
Blissey used Sweet Scent.
Smeargle's evasion was lowered.
The sun faded.
---
Smeargle used Eruption.
Blissey lost 10% of its health.
Blissey used Sweet Scent.
Smeargle's evasion was lowered.
---
Smeargle used Sunny Day.
The sun began to shine!
Blissey used Sunny Day.
The sun continues to shine.
---
Smeargle used Eruption.
Blissey lost 14% of its health.
Blissey used Sweet Scent.
Smeargle's evasion was lowered.
The sun continues to shine.
---
Smeargle used Eruption.
Blissey lost 14% of its health.
Blissey used Sweet Scent.
Smeargle's evasion was lowered.
The sun continues to shine.
---
Smeargle used Eruption.
Blissey lost 13% of its health.
Blissey used Sweet Scent.
Smeargle's evasion was lowered.
The sun continues to shine.
---
Smeargle used Heat Wave.
Blissey lost 9% of its health.
Blissey used Sweet Scent.
Smeargle's evasion was lowered.
The sun faded.
---
Smeargle used Sunny Day.
The sun began to shine!
Blissey used Sunny Day.
The sun continues to shine.
---
Smeargle used Heat Wave.
A critical hit!
Blissey lost 19% of its health.
Blissey used Sweet Scent.
Smeargle's evasion won't go lower!
The sun continues to shine.
---
Smeargle used Heat Wave.
Blissey lost 9% of its health.
uziuziuzi's Blissey fainted.
The sun continues to shine.
---
uziuziuzi switched in Blissey (lvl 100 Blissey ?).
Smeargle used Heat Wave.
Blissey lost 9% of its health.
Blissey used Fire Punch.
Smeargle lost 20% of its health.
The sun continues to shine.
---
Smeargle used Weather Ball.
Blissey lost 5% of its health.
Blissey used Sunny Day.
The sun faded.
---
Smeargle used Sunny Day.
The sun began to shine!
Blissey used Sunny Day.
The sun continues to shine.
---
Smeargle used Weather Ball.
A critical hit!
Blissey lost 11% of its health.
Blissey used Sunny Day.
The sun continues to shine.
---
Smeargle used Weather Ball.
Blissey lost 6% of its health.
Blissey used Sunny Day.
The sun continues to shine.
---
Smeargle used Weather Ball.
Blissey lost 6% of its health.
Blissey used Sunny Day.
The sun continues to shine.
---
Smeargle used Weather Ball.
Blissey lost 6% of its health.
Blissey used Sunny Day.
The sun faded.
---
Weather Ball did about 6% in the Sun
Heat Wave did about 9% in the Sun
Eruption (from full health) did 14% in the Sun

Heat Wave had a BP of 150 in the Sun, Eruption had 225. Weather Ball did less then Heat Wave, which if WB got a second boost in the Sun (making them both 150 BP) should have done around the same. So, we can conclude that Weather Ball does not get a second boost in the Sun/Rain on top of the BP double. :O
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Last edited by Stinky; 03-28-2010 at 08:04 PM.
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  #804  
Old 03-28-2010, 08:21 PM
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Default Re: Reffing FAQ

Quote:
Originally Posted by Ataro View Post
And since it says once a move is vetoed from being executed, no other checks are performed. I believe this means that confusion count stays the same, and shouldn't increase.
I think it means if a check from the tier is done, none of them below it would be checked. Confusion is higher in the tier, so it would either go:

'Magikarp is confused!
Magikarp flinched!'

or

'Magikarp is confused!
Magikarp hit itself in its confusion!'

as in it checks for confusion first before checking for flinch. If confusion comes into effect, the flinch will not be checked, so the confusion count would increase in either scenario. Think of it as a flow diagram:

FRZ/SLP - Yes -> Has a chance to thaw/Sleep count increases
|
No
|
V
Traunt - Yes -> Plays truant
|
No
|
V
Disable - Yes -> Cannot move
|
No
|
V
etc...
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  #805  
Old 03-28-2010, 08:34 PM
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Default Re: Reffing FAQ

Quote:
Originally Posted by Ataro View Post
New part in Smogon articles - Veto Tiers. (http://www.smogon.com/dp/articles/move_restrictions)



So the most obvious change is that it's no longer CPA, but CAP instead. Another thing is, I noticed most of us aren't sure whether to continue sleep/confusion count when a Pokemon flinches. Some say yes, some say no. But going by the Veto Tier, it shows that a sleeping Pokemon cannot be flinched in the first place. And since it says once a move is vetoed from being executed, no other checks are performed. I believe this means that confusion count stays the same, and shouldn't increase.

Just to be sure about the flinch, I tested on Shoddy with Togekiss and Blissey. Togekiss has a 60% chance of flinching with Air Slash. To make it accurate, I tested like 10 turns of sleep with flinches, but nothing happened. It was only when Blissey woke up, then flinch happened. Soooooooooooo, I dare say that there are no chances of flinching when asleep.
So where does that leave encore?
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  #806  
Old 03-29-2010, 03:13 PM
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Default Re: Reffing FAQ

Yeah MK, guess I wasn't thinking when I was typing that.

Marshy, example of what you meant?
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  #807  
Old 03-29-2010, 10:25 PM
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Default Re: Reffing FAQ

As in if you are encored and you fall asleep does your encore count go up?

Or if you are confused and you smack etc.
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  #808  
Old 03-30-2010, 01:00 AM
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Default Re: Reffing FAQ

Quote:
Originally Posted by GreenRampage View Post
As in if you are encored and you fall asleep does your encore count go up?

Or if you are confused and you smack etc.
If it's not included I'm gonna say it does in fact, and depends on turns passing themselves rather than how many turns they effect the mon in question.
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  #809  
Old 04-07-2010, 10:08 AM
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Default Re: Reffing FAQ

Quote:
Originally Posted by GreenRampage View Post
As in if you are encored and you fall asleep does your encore count go up?

Or if you are confused and you smack etc.
Tested on Shoddy. ( ) shows the turn count w/ sleep. [ ] shows the turn count w/o sleep.

Code:
testerperson sent out Bulbasaur (lvl 100 Bulbasaur ?).
magickid930 sent out Gardevoir (lvl 100 Gardevoir ?).
Gardevoir used Calm Mind.
Gardevoir's special attack was raised.
Gardevoir's special defence was raised.
Bulbasaur used Amnesia.
Bulbasaur's special defence was sharply raised.
---
Gardevoir used Encore.
Bulbasaur got an encore!
Bulbasaur used Amnesia.
Bulbasaur's special defence was sharply raised. (1) [1]
---
Gardevoir used Hypnosis.
Bulbasaur fell asleep!
Bulbasaur is fast asleep! (2)
---
Gardevoir used Calm Mind.
Gardevoir's special attack was raised.
Gardevoir's special defence was raised.
Bulbasaur is fast asleep! (3)
---
Gardevoir used Calm Mind.
Gardevoir's special attack was raised.
Gardevoir's special defence was raised.
Bulbasaur is fast asleep! (4)
---
Gardevoir used Calm Mind.
Gardevoir's special attack was raised.
Gardevoir's special defence was raised.
Bulbasaur is fast asleep! (5)
---
Gardevoir used Charm.
Bulbasaur's attack was harshly lowered.
Bulbasaur woke up!
Bulbasaur used Amnesia.
Bulbasaur's special defence was sharply raised.
Bulbasaur's encore ended. (6) [2]
As you can see, Encore ended on the 6th turn of actually being encore'd. If the sleep had prevented the count rising, it would've only been the second turn, so it wouldn't have been able to end.

Btw, I probably picked fail mons to test with, but Gardy was the first mon to come into my mind that could learn a Hypnosis and Encore. :3

EDIT:

Something else quite useful. I went back to test whether Encore could actually end while asleep or not, and I found out that whether or not a faster mon used Encore, it will always start at {ENC-0}. By luck, I managed to get an 8 turn Encore roll, but technically, Bulbasaur was forced to use Amnesia for 9 turns. I wondered if perhaps it was because I'd ordered Bulbasaur to use Amnesia anyway, so I carried on, but I was lucky enough to eventually get another 8 turn Encore roll, and this did the same thing. I'm only going to put the first time, because a) that proves Encore can end in sleep, b) it proves the 0 starting point, c) the whole thing is a VERY long log.

Code:
testerperson sent out Bulbasaur (lvl 100 Bulbasaur ?).
magickid930 sent out Gardevoir (lvl 100 Gardevoir ?).
Gardevoir used Calm Mind.
Gardevoir's special attack was raised.
Gardevoir's special defence was raised.
Bulbasaur used Amnesia.
Bulbasaur's special defence was sharply raised.
---
Gardevoir used Encore.
Bulbasaur got an encore!
Bulbasaur used Amnesia.
Bulbasaur's special defence was sharply raised. (0)
---
Gardevoir used Hypnosis.
Bulbasaur fell asleep!
Bulbasaur is fast asleep! (1)
---
Gardevoir used Calm Mind.
Gardevoir's special attack was raised.
Gardevoir's special defence was raised.
Bulbasaur is fast asleep! (2)
---
Gardevoir used Calm Mind.
Gardevoir's special attack was raised.
Gardevoir's special defence was raised.
Bulbasaur is fast asleep! (3)
---
Gardevoir used Calm Mind.
Gardevoir's special attack was raised.
Gardevoir's special defence was raised.
Bulbasaur woke up!
Bulbasaur used Amnesia.
Bulbasaur's special defence was sharply raised. (4)
---
Gardevoir used Hypnosis.
Gardevoir's attack missed!
Bulbasaur used Amnesia.
Bulbasaur's special defence won't go higher! (5)
---
Gardevoir used Hypnosis.
Bulbasaur fell asleep!
Bulbasaur is fast asleep! (6)
---
Gardevoir used Charm.
Bulbasaur's attack was harshly lowered.
Bulbasaur is fast asleep! (7)
---
Gardevoir used Charm.
Bulbasaur's attack was harshly lowered.
Bulbasaur is fast asleep! (8)
Bulbasaur's encore ended.
---
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Last edited by -Pichu Boy-; 04-07-2010 at 10:42 AM.
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  #810  
Old 04-07-2010, 01:50 PM
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Default Re: Reffing FAQ

Me and Eeveedude just tested on Diamond whether Speed changes were immediate or not.

Monferno - 206
Heatran - 205
Uxie - 186
Togetic - 102

Monferno used Taunt on Uxie.
Heatran used Scary Face on Uxie. If Speed Changes were immediate, Uxie will now move last. But...
Uxie used Swift.
Togetic used Metronome.


Then, we double checked that Uxie was actually slower, and sure enough.

Monferno used Flame Wheel on Heatran for lulz.
Heatran used Crunch on Monferno.
Togetic used Metronome.
Uxie used Swift.


So, Speed changes do not take effect on the turn that Speed is changed.
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