There have been many discussions about the possibility of an Art Capture Method for Pokemon in the URPG. The idea being that the three biggest creativity outlets on a pokemon forum tend to be Roleplaying, Story Writing, and Art. The Park is the RP method and our Story Board is the Writing method. So where is our art method?
It has been suggested that it would be rather difficult to create a standard method of judging if an artwork would capture a pokemon or not. Not to mention the fact that we have different styles ranging from CG to pixel. Writing follows the rules and limitations of grammar. What rules does art follow?
Of course, being the obtuse person I am, I have not given up on figuring out a potential method to use for art capturing. Think of it as the holy grail of Art and URPG cooperation. When we achieve it, it will be a sight to behold.
For now though, I present a rather simple idea that we perhaps could implement.
Most of us are aware of art competitions, in which creative members gather together and submit their work to be judged by a panel of experts or the community as a whole. Voting is involved in some form or another. Ultimately, a victor or a ranking is announced. There are winner and losers. Everyone is excited about the results and can't wait to see what may happen next.
So I propose an art competition that occurs every week or every two weeks depending on the participation. It could work similar to auctions in that an official puts up a single pokemon as the competition's theme. Instead of money, artists submit their work to be judged. And the winner, of course, wins the pokemon in question.
The idea should be that to make this an event in which artists can catch pokemon just like we allow writers to catch pokemon and allowed roleplayers to catch pokemon.
The difficulty should be based on the principle of "Equivalent Exchange".
Stories are sometimes difficult in nature for certain pokemon for the very reason that you can catch any pokemon you want (except a legendary). Your difficulty is dependent on the pokemon you wish to acquire, ranging from a Magikarp to Porygon-Z.
Similarly, the Park should theoretically have a similar difficulty but modified based on the fact that you cannot choose the specific pokemon to capture, but potentially could capture a lot more pokemon over the course of your journey. Additionally, there is a monetary cost to entering the Park that stories do not have.
Acquiring a Pokemon in the Pokemart is not difficult at all, but your selection is limited. Acquiring a Pokemon in an Auction is limited by the fact that you could easily be outbid by any of the other members. Equivalent Exchange.
A continually held Art Competition, in which he hold one contest after the other, would implement elements of the Park and Auction House. The pokemon put up to be won would be decided randomly (more or less) and thus not up to the choice of interested trainers. Unlike the Auction House, it would be a skill challenge rather than a bid, so no money would be required.
We have a variety of artists among our members so I would propose the following format.
A competition is held in rapid succession (like how auctions are supposed to be run). Rules are rather simple:
- The work must be your own
- Only one submission per a competition
- The entry must match the theme (usually the pokemon in question)
- Follow basic forum and URPG rules
And the "type" of competition will be rotated between three aspects of art:
Week 1: Drawn Art
Week 2: Graphic Art
Week 3: Pixel Art
Week 4: Drawn Art
Week 5: Graphic Art
Week 6: Pixel Art
And so on and so forth. This allows for different types of artists to compete.
Should we have a lot of participation, I imagine that the competition will last two weeks. The first week would be the time allotted to submission and the second week would be allotted to judging (which probably will be either selected qualified people or by popular vote). During the second week of voting, another competition will be held to keep the ball rolling. So to update the list above:
Week 1: Drawn Art Submission
Week 2: Drawn Art Judging, Graphic Art Submission
Week 3: Graphic Art Judging, Pixel Art Submission
Week 4: Pixel Art Judging, Drawn Art Submission
Week 5: Drawn Art Judging, Graphic Art Submission
Week 6: Graphic Art Judging, Pixel Art Submission
Popular vote's only downside is that people might not be interested in voting or that it would turn into a popularity contest. That being said, it's not necessarily a bad way to go and fairly easy to implement.
But like every major URPG section, we tend to have paid professions and I'm thinking that might be the way to go here.
Think of it this way. To have a few people responsible for a section ensures that the section (at the very least) has someone concerned over it. The Head Ref ensures everything about Battles runs smoothly. The Head Grader checks that stories are being graded and such. The Head Judge worries about section activity. And the professions under them work hard to not only help out the URPG, but also earn a little more on the side. The incentive is two-fold (help the URPG and earn money).
Professionals also have a strong responsibility to be fair, unbiased, and uphold honorable credentials. If they cheat or act improperly, it reflects badly on the URPG as a whole. Thus they carry out their duties with respect.
We could have a similar system in here in which Art Professionals act in a fair manner to determine who wins each contest. For simplicity's sake, let's call these people "jurors". The jurors would have to pass a test (just like every other professional) but it would be one based more on how their thought process works. If they can explain why they like one submission more than the other and what elements strike them. Yes, this will have bias, but jurors will have a greater incentive to be fair than the general public. After all, it's their job. I'm thinking three jurors per an event who award on a 10 or 100 point scale.
They'll also be responsible for ensuring that there is no cheating and that art events will be put up on time.
And of course, like every other professional, they'll work under a Head Juror (or is it Head Jurist?) who will pay them for their work. Thus ensuring responsibility and fairness across the board.
Awards based on Effort
There are two potential methods for implementing effort-based rewards.
The first changes the method slightly. Instead of a Jurist putting up a specific pokemon as a prize, the prize is based on how many people participate. The more entries there are, the better the prize is.
1 to 2 Entries: Easiest Mon
3 to 4 Entries: Simple Mon
5 to 7 Entries: Medium Mon
8 to 10 Entries: Hard Mon
11 to 14 Entries: Complex Mon
15 to 18 Entries: Demanding Mon
19 to 23 Entries: Merciless Mon
24 or more Entries: Stupefying Mon
The winner chooses a pokemon from the category or a lower category as the prize, giving the winner a choice rather than a specific pokemon like in auctions. This also allows for jurists to choose more creative competition themes like "Happiness" or "Halloween". The numbers above can be adjusted of course.
This idea relates closer to PE2KCalamity's idea of using emblems. I'll quote his post for reference:
Originally Posted by PE2KCalamity
2 Emblems -> Hard 'mon
5 Emblems -> Complex 'mon
9 Emblems -> Demanding 'mon
14 Emblems -> Merciless 'mon
20 Emblems -> Mystery Prize?!?!
As in the mentioned method, a Juror puts up a specific pokemon as the theme and participants compete to win that pokemon.
As before, the winner wins the pokemon in question.
Additionally, each participant receives an Emblem. The Emblem acts sort of like a separate currency like Contest Credits.
The idea is that, if you earn so many Emblems, you can use them to purchase a pokemon of a certain tier. The higher the tier, the more emblems it cost. Obviously this puts the above list a little low.
A new proposed list would be:
1 Emblem -> Easiest
2 Emblems -> Simple
4 Emblems -> Medium
7 Emblems -> Hard
11 Emblems -> Complex
16 Emblems -> Demanding
22 Emblems -> Merciless
29 Emblems -> Stupefying
And of course, the above list can be changed. This system awards members for participating and doing some work. And the juror can decide if a member is abusing the system by submitting a blank piece for example and not award an Emblem. (Honest people are a natural defense against cheating). That way, even if you lose the competition, you still earn something that can eventually be used to catch a pokemon.
We could have people scoring from 75 points to 100 points receive two emblems. Those scoring 25 points to 74 points receive one emblem. And those scoring less than 25 points receive no emblem. This rewards people who work hard and participate while accounting for anyone trying to abuse the system.
Of course, we could combine the above two systems. It's just a matter of what people like.