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Go Back   Pokemon Forum - Pokemon Elite 2000 » Pokemon RPG's » Anime-Style Battling League » ASB: Battles

ASB: Battles The main arena of the ASB League. The place where all the action happens. A place where you can see if all your hard work and well-earned cash will pay off in the place where trainers dreams and hopes can be made or broken


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  #46  
Old 03-16-2011, 07:24 PM
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Default Re: VS Seeker

Quote:
Originally Posted by eishiba View Post
1. Single battle, 1 Pokemon each
2. DQ: Three Days
3. Damage Caps: 50
4. Restrictions: - No OHKOs. - Three Chills.
5. Arena: A basic field. With short grass.
6. Ref style: Open
I will take this one
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  #47  
Old 03-16-2011, 09:44 PM
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Default Re: VS Seeker

1. Single battle, 2 Pokemon each
2. DQ: Three Days
3. Damage Caps: 50
4. Restrictions: No OHKOs, Three Chills
5. Arena: A forest clearing, 50 x 50. Flat grassy area, trees bordering.
6. Ref style: Open
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ASB Stats >>>>>>> Ask me to Ref an ASB Battle for you :D
  #48  
Old 03-16-2011, 09:51 PM
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Default Re: VS Seeker

Quote:
Originally Posted by Pyroboy74 View Post
1. Single battle, 2 Pokemon each
2. DQ: Three Days
3. Damage Caps: 50
4. Restrictions: No OHKOs, Three Chills
5. Arena: A forest clearing, 50 x 50. Flat grassy area, trees bordering.
6. Ref style: Open
Claimeded 8x
I shall battle you.
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  #49  
Old 03-17-2011, 12:26 AM
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Default Re: VS Seeker

Quote:
Originally Posted by Osha-WHAT View Post
One more couldn't hurt. Not like I'm busy :P

1. Single battle, 1 Pokemon each
2. DQ: Three Days
3. Damage Caps: 50
4. Restrictions: No OHKOs. - Three Chills.
5. Arena: The Power Pad - a constantly shifting pad. A ref rolls 1-17 and whatever type corresponds alphabetically is the type that recieves an extra 3% of damage when used.
6. Ref style: Closed
Just so ya know this is still open :)
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  #50  
Old 03-17-2011, 03:08 AM
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Default Re: VS Seeker

Quote:
Originally Posted by Osha-WHAT View Post
Just so ya know this is still open :)
I'll take ya on. You make thread?
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ASB Stats >>>>>>> Ask me to Ref an ASB Battle for you :D
  #51  
Old 03-18-2011, 01:27 PM
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Default Re: VS Seeker

(1) Single Battle, 3 Pokémon each.
(2) DQ: Three Days
(3) Damage Caps: 50
(4) Restrictions: - No direct recovery moves. - No OHKOs. This includes Perish Song and Destiny Bond. - Three Chills.
(5) Arena: Nature Shrine

This arena is housed within a mountain fissure. At the center is a blooming sacred tree which is surrounded by a 5 ft deep, 10 ft wide moat. There is a cave entrance for people to enter the area from. At the upper rear of the arena is a sacred orb which feeds the tree sunlight. The arena is a circular 100 ft diameter area with cliff walls. Those who stand in the path of the reflected sunlight are under the effect of Sunny Day unless they move or are knocked out of the reflected sunlight.
(6) Ref Style: Open
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  #52  
Old 03-18-2011, 05:46 PM
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Default Re: VS Seeker

Quote:
Originally Posted by Mewcario View Post
(1) Single Battle, 3 Pokémon each.
(2) DQ: Three Days
(3) Damage Caps: 50
(4) Restrictions: - No direct recovery moves. - No OHKOs. This includes Perish Song and Destiny Bond. - Three Chills.
(5) Arena: Nature Shrine

This arena is housed within a mountain fissure. At the center is a blooming sacred tree which is surrounded by a 5 ft deep, 10 ft wide moat. There is a cave entrance for people to enter the area from. At the upper rear of the arena is a sacred orb which feeds the tree sunlight. The arena is a circular 100 ft diameter area with cliff walls. Those who stand in the path of the reflected sunlight are under the effect of Sunny Day unless they move or are knocked out of the reflected sunlight.
(6) Ref Style: Open
I'll take your challenge. Can you make the thread though? Please and thank you buddy.
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  #53  
Old 03-20-2011, 11:42 AM
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Default Re: VS Seeker

(1) Single Battle, 1 Pokémon each.
(2) DQ: Three Days
(3) Damage Caps: 50
(4) Restrictions: - No direct recovery moves. - No OHKOs. This includes Perish Song and Destiny Bond. - Three Chills.
(5) Arena: Desert
Just a simple desert arena. There is a Sandstorm here, so all Pokemon that are not Rock, Ground or Steel Type recieve 6.25 damage at the end of every turn and all of the rest of the things that happen in a Sandstorm. Earthquake deals half as much damage here, as the sand absorbs most of the shock.
(6) Ref Style: Open
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  #54  
Old 03-22-2011, 06:26 AM
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Default Re: VS Seeker

Quote:
Originally Posted by IceKyurem View Post
(1) Single Battle, 1 Pokémon each.
(2) DQ: Three Days
(3) Damage Caps: 50
(4) Restrictions: - No direct recovery moves. - No OHKOs. This includes Perish Song and Destiny Bond. - Three Chills.
(5) Arena: Desert
Just a simple desert arena. There is a Sandstorm here, so all Pokemon that are not Rock, Ground or Steel Type recieve 6.25 damage at the end of every turn and all of the rest of the things that happen in a Sandstorm. Earthquake deals half as much damage here, as the sand absorbs most of the shock.
(6) Ref Style: Open
I'll take you on. I'll make thread.
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  #55  
Old 03-23-2011, 03:25 AM
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Default Re: VS Seeker

(1) Single Battle, 1 Pokémon each.
(2) DQ: Three Days
(3) Damage Caps: 50
(4) Restrictions: - No direct recovery moves. - No OHKOs. This includes Perish Song and Destiny Bond. - Three Chills.
(5) Arena: Rainforest
Trees abound, surrounding the small clearing as a battlefield. Every turn there is a 10% chance it will rain. The Rain will last as long as it usually does when a Pokemon uses Rain Dance.
(6) Ref Style: Open

Opponent makes thread, btw.
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  #56  
Old 03-23-2011, 12:44 PM
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Default Re: VS Seeker

Quote:
Originally Posted by MuddyMudkip View Post
(1) Single Battle, 1 Pokémon each.
(2) DQ: Three Days
(3) Damage Caps: 50
(4) Restrictions: - No direct recovery moves. - No OHKOs. This includes Perish Song and Destiny Bond. - Three Chills.
(5) Arena: Rainforest
Trees abound, surrounding the small clearing as a battlefield. Every turn there is a 10% chance it will rain. The Rain will last as long as it usually does when a Pokemon uses Rain Dance.
(6) Ref Style: Open

Opponent makes thread, btw.
Let's do this, then.
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  #57  
Old 03-25-2011, 03:14 PM
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Default Re: VS Seeker

1. Single battle, 1 Pokemon each
2. DQ: Three Days
3. Damage Caps: 50
4. Restrictions: No OHKOs. - Three Chills.
5. Arena: Snow field.
A field full of snow. With a slight chance, 5%, that the pokemon freezes. Only Ice type Pokemon can't be frozen.
6. Ref style: Open
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Today I'm advertising on my PE2K account... HOORAAAY!!! xDD

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  #58  
Old 03-25-2011, 05:22 PM
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Default Re: VS Seeker

Quote:
Originally Posted by Hitmonfighter View Post
1. Single battle, 1 Pokemon each
2. DQ: Three Days
3. Damage Caps: 50
4. Restrictions: No OHKOs. - Three Chills.
5. Arena: Snow field.
A field full of snow. With a slight chance, 5%, that the pokemon freezes. Only Ice type Pokemon can't be frozen.
6. Ref style: Open
I shall battle you.
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VPP STATS Paired with: Sandstorm Lavastone <3 Neon the Jolteon Level100: 6576
  #59  
Old 03-25-2011, 05:25 PM
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Default Re: VS Seeker

(1) Single Battle, 1 Pokémon each.
(2) DQ: Three Days
(3) Damage Caps: 50
(4) Restrictions: - No direct recovery moves. - No OHKOs. This includes Perish Song and Destiny Bond. - Three Chills.
(5) Arena: Lava Feild
Deep inside a Volcano a large battle field lies, more or less like Ash's battle with Blaine. There is a 5% chance to be burnt by the random fireballs spitting from the lava
(6) Ref Style: Open

Opponent makes thread, btw.
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  #60  
Old 03-30-2011, 02:42 PM
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Default Re: VS Seeker

1. Single battle, 1 Pokemon each
2. DQ: Three Days
3. Damage Caps: 50
4. Restrictions: No OHKOs. - Three Chills.
5. Arena: "Arena: Heat-Proof"
This arena is made for pokemon who are weak against Fire-type attacks. In this arena, pokemon can't use Fire-type attacks because of the really cold air in the room. Though, the pokemon and trainers don't feel anything of the cold.
6. Ref style: Open
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Today I'm advertising on my PE2K account... HOORAAAY!!! xDD

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