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Go Back   Pokemon Forum - Pokemon Elite 2000 » Pokemon RPG's » Anime-Style Battling League » ASB: Safari Zone » Adventure Archive

Adventure Archive When Safari Adventures end, they are archived here for your viewing pleasure. Feel free to peruse the archives so as to learn some better capture strategies!


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  #16  
Old 04-17-2011, 02:12 AM
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Default Re: IceKyurem - Snivy - Water's Edge

Round 1

Safari Zone

Slowpoke (F)
HP: 100
Energy: 100
Ability: Own Tempo
Moves: Confusion


[Tsu] Snivy (F)
Ability: Overgrow
Health: 85%
Energy: 70%
Moves: Leaf Blade


Snivy, high off the last success, quickly ran into the fray with Slowpoke. It's tail began to glow a bright white light and Snivy jumped, slashing its tail at the Slowpoke. The searing white energy slashed across Slowpoke's side for super effective damage. [Leaf Blade; Snivy: -13 Energy | Slowpoke: -13 HP]
Slowpoke took a few seconds before it registered the pain, and a few more before it realized it was time to attack. It's eyes lit up a dim blue, and suddenly, Snivy was engulfed in the same blue energy. Slowpoke nodded its head and Snivy was suddenly thrown backwards onto the ground by the psychic assault. [Confusion; Snivy: -8 HP | Slowpoke: -5 Energy]

Round Over

Safari Zone

Slowpoke (F)
HP: 87
Energy: 95
Ability: Own Tempo
Moves: Confusion


[Tsu] Snivy (F)
Ability: Overgrow
Health: 77
Energy: 57
Moves: Leaf Blade


Notes:

What would you like to do?

OPTIONS:
1- Attack
2- Capture
3- Run

You have 23 Safari Points left.
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If you've a ready mind
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Will always find their kind.
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  #17  
Old 04-21-2011, 05:53 PM
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Default Re: IceKyurem - Snivy - Water's Edge

Leaf Blade again.
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Am I the only person on PE2K who likes Inazuma Eleven?
  #18  
Old 04-24-2011, 10:02 PM
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Default Re: IceKyurem - Snivy - Water's Edge

Round 3

Opening Stats

Slowpoke (F)
Ability: Own Tempo
HP: 87
Energy: 95
Moves: Headbutt


[Tsu] Snivy (F)
Ability: Overgrow
Health: 77
Energy: 57
Moves: Leaf Blade


Snivy smirked. It ran forward towards the pink slowpoke as quick as it could. It's tail began to glow a bright green, which slowly changed into a illuminated white. It jumped into the air, did a flip then slashed its tail against the top of the slowpoke. It flinched it's body and blinked hit again by a strong super effective attack.[Leaf Blade; Snivy: -13 Energy / Slowpoke: -13 HP]
But soon enough the pink slowpoke stood up. It lowered its head and began to charge towards the panting Snivy. It crashed into the snivy and knocked it over on its side. After doing its attack, it wobbled backwards a ways then laid down.[Headbutt; Snivy: -11 HP / Slowpoke: -15 Energy]

Round Over

Ending Stats

Slowpoke (F)
Ability: Own Tempo
HP: 74
Energy: 80
Moves: Confusion


[Tsu] Snivy (F)
Ability: Overgrow
Health: 66
Energy: 44
Moves: Leaf Blade


Notes:

What would you like to do?

OPTIONS:
1- Attack
2- Capture
3- Run

You have 22 Safari Points left.
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Last edited by Dino; 04-26-2011 at 02:40 PM.
  #19  
Old 04-25-2011, 11:08 AM
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Default Re: IceKyurem - Snivy - Water's Edge

*throws Pokeball at Slowpoke*
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Am I the only person on PE2K who likes Inazuma Eleven?
  #20  
Old 04-26-2011, 12:43 AM
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Default Re: IceKyurem - Snivy - Water's Edge

Round 4

Opening Stats

Slowpoke (F)
Ability: Own Tempo
HP: 87
Energy: 95
Moves: Confusion


[Tsu] Snivy (F)
Ability: Overgrow
Health: 77
Energy: 57
Moves: None


Feeling confident you grab the pokeball from your bag and toss it at the lazy slowpoke. It bounces off of the slowpoke and into the air. The slowpoke was absorbed into the ball by a red light. 1...2...3... YES! You Caught it Congratulations!

Round Over

Ending Stats

Slowpoke (F)
Ability: Own Tempo
HP: 74
Energy: 80
Moves: Confusion


[Tsu] Snivy (F)
Ability: Overgrow
Health: 66
Energy: 44
Moves: Leaf Blade


Notes:

What would you like to do?

OPTIONS:
1. Heal Tsu completely for three safari points
2. Running to pick up your new Pokemon you notice a rustling in the grass ahead. Chase after it?
3. Continue down the water's edge.
4. Time to go, your getting kinda hungry.

You have 21 Safari Points left.
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Last edited by Dino; 04-26-2011 at 02:41 PM.
  #21  
Old 04-27-2011, 07:41 AM
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Default Re: IceKyurem - Snivy - Water's Edge

Heal then check out the rustling grass.
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Done @ 369

Am I the only person on PE2K who likes Inazuma Eleven?
  #22  
Old 04-28-2011, 04:08 AM
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Default Re: IceKyurem - Snivy - Water's Edge

Wild Azumarill Appeared



[-] Azumarill (M)
Ability: Thick Fat

Attack, Capture, Run?

You have 17 Safari Points left.
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Last edited by paperfairy; 05-02-2011 at 01:50 PM.
  #23  
Old 04-28-2011, 06:15 AM
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Default Re: IceKyurem - Snivy - Water's Edge

Tsu, attack with Leaf Blade!
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Am I the only person on PE2K who likes Inazuma Eleven?
  #24  
Old 05-02-2011, 03:37 PM
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Default Re: IceKyurem - Snivy - Water's Edge

Round 1

Safari Zone

Azumarill (M)
HP: 100
Energy: 100
Ability: Thick Fat
Moves: Rollout

IceKyurem

[Tsu] Snivy (F)
HP: 100
Energy: 100
Ability: Overgrow
Moves: Leaf Blade


Snivy jumped into action, charging towards Azumarril as its tail began to glow a bright green hue. When Snivy was close enough, it jumped, swinging its tail across the Water's type frame. Azumarill attempted to dodge but only made it worse, as the blade cut the ears of Azumarril, it's weak spot. The blue Pokémon suffered critical damage, but wasn't done playing. [Leaf Blade; Snivy: -13 Energy | Azumarril: -16 HP]

Ready for vengeance, Azumarril rolled its entire body into a tight blue ball and began spinning to gain momentum. Once it was fast enough, Azumarril launched itself across the grass and ran into Snivy, lightly knocking the Grass type aside as Azumarril rolled and turned, heading back for more...
[Rollout; Snivy: -2 HP| Azumarril: -4 Energy]

Round Over

Safari Zone

Azumarill (M)
HP: 87
Energy: 96
Ability: Thick Fat
Moves: Rollout
Will use Rollout the next four actions

IceKyurem

[Tsu] Snivy (F)
HP: 98
Energy: 87
Ability: Overgrow
Moves: Leaf Blade


Notes:
Leaf Blade rolled 1.16 where 12.6 or higher was not critical.

What would you like to do?

OPTIONS:
1- Attack
2- Capture
3- Run

You have 16 Safari Points left.

__________________
Or yet in wise old Ravenclaw
If you've a ready mind
Where those of wit and learning

Will always find their kind.
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  #25  
Old 05-02-2011, 04:10 PM
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Default Re: IceKyurem - Snivy - Water's Edge

Leaf Blade.
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Done @ 369

Am I the only person on PE2K who likes Inazuma Eleven?
  #26  
Old 05-24-2011, 01:44 PM
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Default Re: IceKyurem - Snivy - Water's Edge

Round 2

Safari Zone

Azumarill (M)
HP: 87
Energy: 96
Ability: Thick Fat
Moves: Rollout
Will use Rollout the next four actions

IceKyurem

[Tsu] Snivy (F)
HP: 98
Energy: 87
Ability: Overgrow
Moves: Leaf Blade


Tsu acted quickly again. He charged forward his tail glowing a bright silvery-green. He jumped into the air, and rolled till his tail was straight above the blue figure. He fell to the ground, his tail knocking the Azumarril over with it's force. This time however, it was not a critical; the Azumarril made sure of that.[Leaf Blade; Snivy: -13 Energy | Azumarril: -8 HP]Azumarril charged forward, while Snivy recover, and rolled up into a large ball. With great force she crashed into the Snivy, her attack stronger than before.[Rollout; Snivy: -6 HP| Azumarril: -4 Energy]

Round Over

Safari Zone

Azumarill (M)
HP: 79
Energy: 92
Ability: Thick Fat
Moves: Rollout
Will use Rollout the next three actions

IceKyurem

[Tsu] Snivy (F)
HP: 92
Energy: 74
Ability: Overgrow
Moves: Leaf Blade


Notes:

What would you like to do?

OPTIONS:
1- Attack
2- Capture
3- Run

You have 15 Safari Points left.

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  #27  
Old 06-09-2011, 07:15 PM
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Default Re: IceKyurem - Snivy - Water's Edge

If we're allowed to command special moves (eg: spin to dodge, then use Thunderbolt) then:

"Tsu, when Azumarill gets close with Rollout, Leaf Blade it to halt the Rollout attack!"

I picture it as the Azumarill getting close with Rollout and then Tsu using Leaf Blade to hit Azuma while its using Rollout but before it hits Tsu.

If not:

"Leaf Blade once more, Tsu!"
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Am I the only person on PE2K who likes Inazuma Eleven?

Last edited by 3m0d0ll; 06-09-2011 at 07:20 PM.
  #28  
Old 06-09-2011, 07:21 PM
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Default Re: IceKyurem - Snivy - Water's Edge

Please don't Quote the Rounds---it makes things harder for me when I distribute Ref/Ranger pay.
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  #29  
Old 06-09-2011, 07:40 PM
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Default Re: IceKyurem - Snivy - Water's Edge

Quote:
Originally Posted by 3m0d0ll View Post
Please don't Quote the Rounds---it makes things harder for me when I distribute Ref/Ranger pay.
I wanted to use QR so I quoted one of the posts. I couldn't see the post in the QR box, so I assumed it wasn't in the post. Sorry.
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Hatches @ 84
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Done @ 369

Am I the only person on PE2K who likes Inazuma Eleven?
  #30  
Old 06-29-2011, 06:06 PM
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Default Re: IceKyurem - Snivy - Water's Edge

IceKyurem

[Tsu] Snivy (F)
Ability: Overgrow
Health: 92%
Energy: 74%
Leaf Blade

N/A

[-] Azumarill (M)
Ability: Thick Fat
Health: 79%
Energy: 92%
Rollout

Tsu tensed as she watched Azumarill coming back - still in its compact and rather fat-filled ball, which was glowing with the energy Azumarill was putting out - and waited, her tail beginning to glow with energy and power. She could feel the fern-like fronds on the tip beginning to harden and therefore to sharpen. She was waiting for the Azumarill to come to her, in order to test her Trainer's strategy.

Once Azumarill was close, Tsu whirled suddenly, her tail slicing into Azumarill's protective ball. She could feel Azumarill's momentum pushing against the energy in her tail, staying them both in an odd sort of parry. They were locked like that - tail shoving against ball shoving against tail - when suddenly the energy peeled away beneath Tsu's Leaf Blade and she felt her tail cutting against Azumarill's skin. She pulled back, and Azumarill wailed in pain and shock. Tsu grinned, for her strategy had indeed worked, though the draw had tired her out a good deal.
Blocked Rollout: Tsu, -13% Energy; Azumarill, -4% HP, -4% Energy]

IceKyurem

[Tsu] Snivy (F)
Ability: Overgrow
Health: 92%
Energy: 61%

N/A

[-] Azumarill (M)
Ability: Thick Fat
Health: 75%
Energy: 88%

Options
1. Attack
2. Capture
3. Flee



You have 14 Safari Points left.

A Sidenote:
I decided that a Leaf Blade could indeed parry a Rollout, seeing as how Grass = Type Advantage over Rock, and it has greater BP by 40. Therefore, Leaf Blade deals damage as if it has a BP of 40 rather than 90. That's all, folks.
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