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Go Back   Pokemon Forum - Pokemon Elite 2000 » Pokemon RPG's » Anime-Style Battling League » ASB: Safari Zone » Adventure Archive

Adventure Archive When Safari Adventures end, they are archived here for your viewing pleasure. Feel free to peruse the archives so as to learn some better capture strategies!


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  #1  
Old 05-07-2011, 11:20 AM
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Default eishiba--Mankey--Water's-edge

Quote:
Originally Posted by eishiba View Post
I, Eishiba, am taking Happie(Mankey) to the Waters Edge.

45$ - 10$ = 35$


Mankey (male)
Nickname: Happie
Ability: Anger Point


Signature Move: Overhead Throw
Description: During this move, Mankey will move towards the opponent. At this point, its head is at the 12 o clock position. It leaps int the air and begins to do a front flip. When it gets half way through the flip, its head at the 6 o clock position, it uses its arm to grab the opponent by the head or shoulders, or whatever happens to be on top of the Pokemon. It continues in its front flip, now taking the opponent with it. The opponent swings as Mankey is flipping foreward. Once it comes all the way around and back into the 12 o clock position, it throws the opponent to the ground. For any Mortal Kombat fans, its the same throw that Kung Lao performs.
Type: Fighting Type
Base Power: 80BP
Accuracy:90%
Classification: Physical
Energy Modifier:18% (This move is on the acrobatic side so if the energy modifier should be increased it can be.)
Effects: None.
Usage Gap: If it hits, it can only be used after two turns. During this time, the speed stat is reduced one stage. After the two turns has past, the move can be used again and the speed stat is restored. If it misses, due to landing on the ground upside down, damage is sustained by 1/8 of what the total damage would have been.



I suppose I need this?

http://www.pokemonelite2000.com/foru...&postcount=262
1- Happie notices a bundle of cat tails swaying back and forth. This seems suspicious... Look into matters further?

2- No, we don't want to get all muddy.

3- We should just go...

You have 30 Safari Points left.
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  #2  
Old 05-07-2011, 05:13 PM
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Default Re: eishiba--Mankey--Water's-edge

Lets go mudding! To the cat tails!
  #3  
Old 05-07-2011, 07:33 PM
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Default Re: eishiba--Mankey--Water's-edge

A Wild Slowking appeared!


Wild Slowking
Ability: Own Tempo


What would you like to do?
OPTIONS:
1- Attack.
2- Attempt capture.
3- Flee.

You have 29 Safari Points left.
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  #4  
Old 05-08-2011, 05:31 AM
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Default Re: eishiba--Mankey--Water's-edge

Run for the hills!
  #5  
Old 05-08-2011, 05:51 AM
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Default Re: eishiba--Mankey--Water's-edge

1- You hear a splash in the pond. Jump in?

2- HECK TO THE NO--these are new pants~!

3- Leave the Zone.

You have 28 Safari Points left.
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  #6  
Old 05-08-2011, 07:46 PM
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Default Re: eishiba--Mankey--Water's-edge

*Looks at Happie*
Last one to jump in is a rotten exeggcute!
Jump in!
  #7  
Old 05-08-2011, 08:02 PM
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Default Re: eishiba--Mankey--Water's-edge

A wild Kingler appeared!


Wild Kingler
Ability: Hyper Cutter.


What would you like to do?
OPTIONS:
1- Attack.
2- Attempt capture.
3- Flee.

You have 27 Safari Points.
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  #8  
Old 05-09-2011, 07:06 AM
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Default Re: eishiba--Mankey--Water's-edge

*stops to look up Kinglers stats* holy crap, one hit from that thing and it will turn my pig monkey into pork chop! We are totally out matched! Oh well! Attack! Thunder Punch! *prays*
  #9  
Old 06-03-2011, 05:47 PM
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Default Re: eishiba--Mankey--Water's-edge

Round 1

Safari Zone

Kingler (F)
HP: 100
Energy: 100
Ability: Hyper Cutter
Moves: Metal Claw

eishiba

[Happie] Mankey (M)
HP: 100
Energy: 100
Ability: Anger Point
Moves: Thunder Punch


Kingler made a small grumbling noise. He raised his large tough claw. It began to glow silver for a second, before stopping and showing the claw appeared to be made of metal. The Kingler swung it and it crashed into the mankey, right on the nose giving critical damage.
[Metal Claw; Mankey: -32 HP | Kingler: -6 Energy]
Happie suddenly began enraged, and it was ready to take it's opponent down.
[Anger Point; Mankey: +6 ATK]
Mankey raised his fists angrily, as they began to spark and glow yellow. He charged towards the large krab, with great confidence and anger. It threw a punch at the Kingler with all it's might, giving it a shock and a punch.
[Thunder Punch; Mankey: -16 Energy | Kingler: -14 HP]

Round Over

Safari Zone

Kingler (F)
HP: 84
Energy: 94
Ability: Hyper Cutter
Moves: Metal Claw

eishiba

[Happie] Mankey (M)
HP: 68
Energy: 84
Ability: Anger Point
Moves: Thunder Punch
+6 ATK


Notes:
What would you like to do?

OPTIONS:
1- Attack
2- Capture
3- Run

You have 26 Safari Points left.
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Last edited by Dino; 06-06-2011 at 06:29 PM.
  #10  
Old 06-04-2011, 07:05 AM
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Default Re: eishiba--Mankey--Water's-edge

I really hope I don't kill it with this, now that Happie's anger point has taken affect and kingler has bad special defenses...

Happie use Thunder Bolt!!!!!!!!!!!!!!!!!!!
  #11  
Old 06-06-2011, 06:40 PM
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Default Re: eishiba--Mankey--Water's-edge

Round 1

Safari Zone

Kingler (F)
HP: 84
Energy: 94
Ability: Hyper Cutter
Moves: Stomp

eishiba

[Happie] Mankey (M)
HP: 68
Energy: 84
Ability: Anger Point
Moves: Thunderbolt
+6 ATK



Kingler took a quick charge towards the angry monkey. She snapped her large claw together and to try to intimidate her opponent. She jumped into the air, and landed on top of Happie with a great stomp.
[Stomp; Mankey: -21 HP | Kingler: -8 Energy]
Happie was trapped underneath the large crab. And flinching from the pain he was not able to perform his attack.
[Thunderbolt; Mankey: Flinched]

Round Over

Safari Zone

Kingler (F)
HP: 84
Energy: 86
Ability: Hyper Cutter
Moves: Stomp

eishiba

[Happie] Mankey (M)
HP: 47
Energy: 84
Ability: Anger Point
Moves: Thunderbolt
+6 ATK


Notes:
What would you like to do?

OPTIONS:
1- Attack
2- Capture
3- Run

You have 25 Safari Points left.
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  #12  
Old 06-07-2011, 05:10 PM
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Default Re: eishiba--Mankey--Water's-edge

Try Again!

Thunderbolt!
  #13  
Old 06-16-2011, 08:47 PM
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Default Re: eishiba--Mankey--Water's-edge

Round 1

Safari Zone

Kingler (F)
HP: 84
Energy: 86
Ability: Hyper Cutter
Moves: Guillotine

eishiba

[Happie] Mankey (M)
HP: 47
Energy: 84
Ability: Anger Point
Moves: Thunderbolt
+6 ATK



Kingler wasted no time in attacking back. It charged at the Mankey ful speed, holding out her large claw which had begun to glow bright. She opened it wide, and snapped it shut. But she was surprised to find she had missed. The little monkey had jumped out of the way in time to dodge the attack.
[Guillotine; Mankey: Missed | Kingler: -25 Energy]
Now Happie was ready for action. He clenched his body. He began to channel the energy and impulses that were being sent trough out his body. He then let them loose and they exploded into a thunderbolt which zapped the crab for super-effective damage.
[Thunderbolt; Mankey: -24 Energy | Kingler: -14 Health]

Round Over

Safari Zone

Kingler (F)
HP: 70
Energy: 61
Ability: Hyper Cutter
Moves: Guillotine

eishiba

[Happie] Mankey (M)
HP: 47
Energy: 60
Ability: Anger Point
Moves: Thunderbolt
+6 ATK


Notes:
What would you like to do?

OPTIONS:
1- Attack
2- Capture
3- Run

You have 24 Safari Points left.
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  #14  
Old 06-18-2011, 06:00 AM
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Default Re: eishiba--Mankey--Water's-edge

Capture!
  #15  
Old 07-06-2011, 10:42 PM
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Default Re: eishiba--Mankey--Water's-edge

Safari Zone

Kingler (F)
HP: 70
Energy: 61
Ability: Hyper Cutter

eishiba

[Happie] Mankey (M)
HP: 47
Energy: 60
Ability: Anger Point
+6 ATK

You take a Pokeball and throw it, giving a silent prayer all the way. It strikes Kingler on the shell and pops open, absorbing it in a bright white light. The ball drops into the water and floats, shaking mercilessly, before it finally falls still with a ping. Capture, successful.

eishiba

[Happie] Mankey (M)
HP: 47
Energy: 60
Ability: Anger Point

Notes:

Capture Roll was 24, 65 or below as success.

------

You return to shore and continue walking. You spot what might be a head poking out of the water near shore.

0. Heal your Pokemon and keep moving.
1. Poke it with a stick.
2. Leave it be.
3. Exit the Safari Zone.

You have 23 Safari Points left.
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