Description: Chandelure's inner flame has always been stable ever since its birth, as a Litwick. By collecting the spirits of the fallen, the inner flame never dies out, nor does it increase exponentially in size. It could also sense when someone is about die. Because of this, not many Trainers own a Pokemon from this species family line, and it has always been regarded hostile in the wild. However, due to these circumstances, Litwick or any of its Evolution quickly grows attached to its Trainer, and tends to care a lot for them. The inner flame might grow to an extend, and this might unlock its true powers. Power that is fed by feelings. Power that is strong. My Chandelure here is such a delicate girl, and does she love me lots. I always cheer her to do her best in any battle, but if motivated enough, she goes to a trance mode. She shuts herself, as her eyes glow white. The inner flame grows large, almost covering her entire glassy face. Depending on how she really feels at the point of time, the color of the flame would be different. Blue if Sad, Red if Angry, Orange if Happy, White if Neutral. Chandelure then curls up and withdraws her 'arms' closer to herself, and is encased in a purplish-black aura. The aura grows larger and larger and soon after, she breaks off from her trance mode, and wakes up only to let loose a huge deafening scream. The entire battlefield is blasted with the negative energy, and is then covered by a thick hazy fog. However, the real effect is only after the opponents, though. The opponents feel really heavy, almost twice their original mass, and they crash to the grounds. Chandelure's hostile personality kicks in, as she hovers over to her opponents and gives off a slight smirk. Look up. Look up at the Pokemon who rips off the souls of the others for a living. Moments later, She goes on a silence mode for a while.
Type:Ghost Base Power: N/A Accuracy: 100 Classification: ??? Energy Modifier:9 Effects:
- Multi-hit moves will have an 50% increased damage.
- Opponents with ability Levitate are null voided.
- Chandelure can't use any voice-specific moves for the next 3 rounds.
- Always goes last in terms of execution (Priority -8).
- Effect lasts for 3 rounds.
- All Multi-hit moves can be found here.
Description: Ice-Make is a Caster-Type Move which utilizes the element of ice. Vanilluxe can create a variety of objects out of ice to be used offensively or defensively. Outside of combat, the user can also change his surroundings using ice, such as covering the ground with ice. There were only two known types of Ice-Make Magic. The first one is called Static Ice-Make. This type of Ice-Make is characterized by the creation of inanimate objects, such as weapons, or by affecting the environment around them. The second type is called Dynamic Ice-Make Magic. This type of Ice-Make focuses on creating animate ice sculptures, usually in the form of animals. Vanilluxe, being a natural Ice Type Pokemon, has found a way to utilize both Magics. However, take note that Vanilluxe's health must always be watched before the use of this Signature Move!
Type:Ice Base Power: N/A Accuracy: 100 Classification: Status Energy Modifier: 9 Effects: There are 5 Effects overall, but only 1 will come into play.
Ice-Make Cold Excalibur: Atk and Sp.Atk +1 (Will last for 3 rounds) Ice-Make Shield: Def and Sp.Def +1 (Will last for 3 rounds) Ice-Make Floor: Speed and Eva +1 (Will last for 3 rounds) Ice-Make Dummy: Creates an identical Ice Dummy of itself to distract the opponent [15%] (Doesn't affect health like sub; apply all weaknesses and resistances as of Ice Type) Ice-Make Hedgehog: Vanilluxe is encased in a spiky coating. 25% extra damage on contact moves by Vanilluxe, and 25% recoil on contact moves by the opponent (Will last for 3 rounds)
Usage Gap: Once per battle; Works only if Vanilluxe's HP is above 50%
Description: When it was larvae-like in its previous form, Volcarona was fragile and prone to lose in a battle if the Trainer didn't know how to utilize him properly. With tiny legs and a huge head, Volcarona's former couldn't rely entirely on its movement to be speedy and steady every time. Thus, it decides to turn its attention in manipulating part of the type it's assigned with, Fire. If it can't get too close to the opponent, it will direct its flames to them. Volcarona recalls through the tough ages it went through, up until the point where it was fortunate enough to have awakened his Hidden Fire Form. These legendary forms differ from one kind to another. Once this move is called, Volcarona remembers the hardship it went through, and stops whatever he's doing. His orange colored wings starts flapping about vigorously, causing a small gust storm. Then, directing his attention in gathering energy around him. He then begins to feed on the newly formed energy nuclei. Intense heat starts building up inside, as his eyes glow fiery red in color to intimidate his opponent, for a short while. He ignites his entire body with the newly found power from within. The two evolved horns at the sides of his head begins shooting out golden colored flames, which then start molding into swords. Volcarona then uses four tiny legs and directs the swords out of the horns and make them circle in a 360 degree formation right in front of himself. All five swords take a quick aim at the opponent and with a blink of an eye, the golden phoenix swords then thrust into the opponent, dealing damage and has the chance of even causing the BRN status. Due to its flight abilities, and maneuverability, the Sword's power and accuracy aren't ones to be trifled with. (Doesn't affect Fire type of course).
Type:Fire Base Power: N/A Accuracy: 100 Classification: ??? Energy Modifier: 9 Effects:
- First 3 Swords do 2% damage each [95% accuracy]
- 4th Sword does 4% damage [85% accuracy]
- 5th Sword does 4% damage [95% accuracy]
- All the swords have a chance of hitting, regardless of whether the previous ones hit or missed. If all five swords hit, opponent is BRN'd.