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Go Back   Pokemon Forum - Pokemon Elite 2000 » Pokemon RPG's » Anime-Style Battling League » ASB: Battles

ASB: Battles The main arena of the ASB League. The place where all the action happens. A place where you can see if all your hard work and well-earned cash will pay off in the place where trainers dreams and hopes can be made or broken


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  #151  
Old 07-20-2011, 01:32 PM
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Default Re: VS Seeker

Quote:
Originally Posted by Foxamivalth View Post
(1) Single Battle, 3 Pokémon each.
(2) DQ: Three Days
(3) Damage Caps: 50
(4) Restrictions: - OHKO. Status Problem. Three Chills.
(5) Arena: A public park with a pond. There are some shady trees, long benches and playing ground. Children and young couples used to take a rest here.
(6) Ref Style: Open

Accepter please create the thread and notify me.
I'll take this for my first battle.
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  #152  
Old 07-22-2011, 03:34 PM
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Default Re: VS Seeker

(1) Single Battle, 2 Pokémon each.
(2) DQ: Four Days
(3) Damage Caps: 40
(4) Restrictions: - No direct recovery moves. - No OHKOs. This includes Perish Song and Destiny Bond. - Three Chills.
(5) Arena: Abandoned Alley
Old abandoned alley in the outskirts of a city. About 15' x 30', some parts covered by a large dumpster and several old trash cans. Dark and fairly disgusting, occasionally visited by gangs. These gangs tend to bet on the winners of the match, and will do anything to ensure success. Ref rolls die for each Pokemon at the end of each round.
If die=
1-20- Opposing Gang Member throws rock at Pokemon- -2% Health
21-29- Cops arrive; Gang Member motions cancelled for round.
30-70- Opposing Gang Member throws rock at Pokemon- -2% Health
69-92- Supporting Gang Member throws rock at opponent- -2% Health for Opponent
93-95- Supporting Gang Member gives Pokemon an Energy Drink- +8% Energy
96-100- Supporting Gang Member gives Pokemon a heal- +10% Health
(6) Ref Style: Open

Challenger makes thread, send a VM when you've made it! :3
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Last edited by White Knight; 07-22-2011 at 03:37 PM.
  #153  
Old 07-22-2011, 05:59 PM
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Default Re: VS Seeker

(1) Single Battle, 2 Pokémon each.
(2) DQ: Two Days
(3) Damage Caps: 60
(4) Restrictions: No direct recovery moves. No OHKOs of any kind.
(5) Arena: The deck of a luxury cruise liner, overlooking the sunset on the horizon. The battle area is roped off with hundreds of vacationers watching.
(6) Ref Style: Open

If you accept, make a thread and contact me.
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  #154  
Old 07-22-2011, 08:52 PM
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Default Re: VS Seeker

Quote:
Originally Posted by Dachampster View Post
(1) Single Battle, 2 Pokémon each.
(2) DQ: Two Days
(3) Damage Caps: 60
(4) Restrictions: No direct recovery moves. No OHKOs of any kind.
(5) Arena: The deck of a luxury cruise liner, overlooking the sunset on the horizon. The battle area is roped off with hundreds of vacationers watching.
(6) Ref Style: Open

If you accept, make a thread and contact me.
Got this. Two day DQ? Harsh.
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  #155  
Old 07-23-2011, 06:17 AM
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Default Re: VS Seeker

For my second battle...

(1) Single Battle, 2 Pokémon each.
(2) DQ: Two Days
(3) Damage Caps: 60
(4) Restrictions: No direct recovery moves. No OHKOs of any kind.
(5) Arena: A bridge. The creek below rapidly gushes as it passes over boulders. It is pouring, so nobody is out to watch the battle.
-Weather Effect: Rain
(6) Ref Style: Open

If you accept, make a thread and contact me.
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  #156  
Old 07-23-2011, 07:07 AM
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Default Re: VS Seeker

Single Battle, 3 Pokémon each.
DQ: Four Days
Damage Caps: 40
Restrictions: No direct recovery moves. No OHKOs. No Chills.
Arena: Garden
A basic garden with luch green grass and flower beds surrounding the arena. A few trees are located in one corner of the arena. In the opposite corner a crumbling shed stands, which can cause harm to the Pokemon if it is attacked as it will fall. There are three large boxes, one for each battler and one for the referee.
Ref Style: Open

One of these, please. Challenger makes thread.
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  #157  
Old 07-23-2011, 08:11 AM
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Default Re: VS Seeker

(1) Single Battle, 3 Pokémon each.
(2) DQ: Three Days
(3) Damage Caps: 50
(4) Restrictions: - OHKO. Sleep/Poison/Burn. Three
Chills.
(5) Arena: Haunted Jungle. 50x50 feet. A dark
jungle where dark spririts dwell. It is surrounded
by tall black dark tree with dark purple leaves. It's
so creepy that makes anyone here feel nervous.
Ref rolls during the start of a round:
1-30/100 = A spirit absorbs 3% HP of Pokemon
that takes hit.
31-70/100 = A spirit absorbs 3% energy of
Pokemon that takes hit.
71-80/100 = Spirits make strange sound and
release threatening aura that double the damage
taken by Pokemons during the round.
81-100/100 = round applies normally.
(6) Ref Style: Open

Notify me if you want me to make the thread.
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  #158  
Old 07-25-2011, 06:41 PM
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Default Re: VS Seeker

1. Single battle, 1 Pokemon each
2. DQ: Three Days
3. Damage Caps: 50
4. Restrictions: - No OHKOs. - Three Chills.
5. Arena: A basic field. With short grass.
6. Ref style: Open
  #159  
Old 07-25-2011, 07:10 PM
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Default Re: VS Seeker

Quote:
Originally Posted by JokesterJesse View Post
1. Single battle, 1 Pokemon each
2. DQ: Three Days
3. Damage Caps: 50
4. Restrictions: - No OHKOs. - Three Chills.
5. Arena: A basic field. With short grass.
6. Ref style: Open
YOU ARE ON, jesse.
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  #160  
Old 07-26-2011, 12:33 AM
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Default Re: VS Seeker

Quote:
Originally Posted by Foxamivalth View Post
(1) Single Battle, 3 Pokémon each.
(2) DQ: Three Days
(3) Damage Caps: 50
(4) Restrictions: - OHKO. Sleep/Poison/Burn. Three
Chills.
(5) Arena: Haunted Jungle. 50x50 feet. A dark
jungle where dark spririts dwell. It is surrounded
by tall black dark tree with dark purple leaves. It's
so creepy that makes anyone here feel nervous.
Ref rolls during the start of a round:
1-30/100 = A spirit absorbs 3% HP of Pokemon
that takes hit.
31-70/100 = A spirit absorbs 3% energy of
Pokemon that takes hit.
71-80/100 = Spirits make strange sound and
release threatening aura that double the damage
taken by Pokemons during the round.
81-100/100 = round applies normally.
(6) Ref Style: Open

Notify me if you want me to make the thread.
A cree py arena. I'll take it and make the thread. We'll need a referee.
  #161  
Old 07-29-2011, 06:24 AM
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Default Re: VS Seeker

Reposting because my one battle hasn't had the first ref happen after two weeks or something, so!
Quote:
Single battle, two Pokémon each
DQ: Seven days
Damage cap: 50
Restrictions: No OHKOs.
Arena: Generic Field
Only a few rocks and a lone, tall tree to the side of this field makes up this arena, which is otherwise covered in short grass. It's fairly generic.
OPEN style
Challenger makes thread.
Quote:
Double battle, two Pokémon each
DQ: Seven days
Damage cap: 50
Restrictions: No OHKOs.
Arena: Stadium
A large stadium is the arena here, surrounded by empty seats and a large television screen display. The arena itself is a flat football-sized field with no grass to cover the dull brown dirt that stretches across it.
OPEN style
Challenger makes thread.
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  #162  
Old 08-02-2011, 07:39 PM
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Default Re: VS Seeker

Single battle, one pokemon each
DQ: three days
Damage cap: none
Restrictions: No OHKOs.
Arena: On a street. Tons of people are watching. Mostly thugs and criminals and other evil doers who find it interesting to pit their beloved pets to the death!
OPEN style
Challenger makes thread.
  #163  
Old 08-02-2011, 08:59 PM
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Default Re: VS Seeker

Quote:
Originally Posted by bobandbill View Post
Reposting because my one battle hasn't had the first ref happen after two weeks or something, so!
I'll take you in the Double Battle.
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  #164  
Old 08-03-2011, 02:36 AM
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Default Re: VS Seeker

Quote:
Originally Posted by eishiba View Post
Single battle, one pokemon each
DQ: three days
Damage cap: none
Restrictions: No OHKOs.
Arena: On a street. Tons of people are watching. Mostly thugs and criminals and other evil doers who find it interesting to pit their beloved pets to the death!
OPEN style
Challenger makes thread.
I'll take you on. :)
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  #165  
Old 08-03-2011, 03:03 AM
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Default Re: VS Seeker

Single battle, one pokemon each
DQ: 2 Days
Damage cap: 40
Restrictions: No OHKOs, no direct healing moves, 3 chills each.
Arena: A lone island in the middle of an ocean. There is only a single coconut tree. However, there is tall grass surrounding a makeshift field. It is rather sunny.
OPEN style
Challenger makes thread.
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ASB|VPP

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