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ASB: Headquarters The Headquarters of the ASB League. The place where all of the registrations and documentations of monetary gain, Pokemon, etc. occur. The place where all new hopefuls begin their ASB journey.


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  #151  
Old 08-17-2011, 10:59 AM
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Default Re: Signature and Tutored Moves


Piplup ()
Ability: Torrent
Signature Move: Coatlicue's Blessing
Description: Empoleon is known as the Emperor of the Sea that rules the ocean blue. Piplup and Prinplup are the prospective emperors that must be trained to become the future Emperor of the Sea. Coatlicue, a Mother of Goddess of nursing and healing, is the deity that they worship to give long life to the sea dweller. She is represented as a woman wearing a skirt of writhing snakes and a necklace made of human
hearts, hands, and skulls. Her face is
formed by two facing serpents. This Serpentine Goddess's blessing heals every wound and refresh all creatures under the sea.

Type: Water
Base Power: N/A
Accuracy: 100
Classification: Status
Energy Modifier: 7
Effects: Roll: 1-8. 1,2,3: lasts five rounds | 4,5,6: four rounds | 7+: three rounds. At the end of every round, Piplup restores 6 HP and Energy. Effect ends when user leaves field. During effect, fire and water damage taken by user will be decreased by 0.5. Any lowered status or status problems the user has will be removed. In addition, no status problems or lowering status effect will work on user during this effect. Electric damage taken by user will be multiplied by 1.5.
Usage Gap: Once per five rounds.
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Last edited by Foxamivalth; 08-17-2011 at 11:10 AM.
  #152  
Old 08-17-2011, 11:10 AM
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Default Re: Signature and Tutored Moves

The effects are fine by me, although I think you mean lowered stats, not status. My real problem is with the description. It's nice to see the background behind the attack, but we're more interested in what the attack does, what it looks like, etc. Does Coatlicue make an appearance? Does your Piplup just start glowing? What are the visual effects? That's the main point of the attack's description, so the ref knows how to do it. Pending.
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  #153  
Old 08-17-2011, 11:25 AM
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Default Re: Signature and Tutored Moves

Oh, okay. Here I edit.


Piplup ()
Ability: Torrent
Signature Move: Coatlicue's Blessing
Description: Empoleon is known as the Emperor of the Sea that rules the ocean blue. Piplup and Prinplup are the prospective emperors that must be trained to become the future Emperor of the Sea. Coatlicue, a Mother of Goddess of nursing and healing, is the deity that they worship to give long life to the sea dweller. She is represented as a woman wearing a skirt of writhing snakes and a necklace made of human hearts, hands, and skulls. Her face is formed by two facing serpents. This Serpentine Goddess's blessing heals every wound and refresh all creatures under the sea.

Once summoned, Coatlicue will appear from the sea, heading towards the summoner. A barrier of water is created to cover the user. This barrier of health is bringing life and health to the summoner. Coatlicue will stay there to make sure the protection works successfully. And to scare the opponent by her scary appearance as a healer?

Type: Water
Base Power: N/A
Accuracy: 100
Classification: Status
Energy Modifier: 7
Effects: Roll: 1-8. 1,2,3: lasts five rounds | 4,5,6: four rounds | 7+: three rounds. At the end of every round, Piplup restores 6 HP and Energy. Effect ends when user leaves field. During effect, fire and water damage taken by user will be decreased by 0.5. Any lowered stats or status problems the user has will be removed. In addition, no status problems or lowering stats effect will work on user during this effect. Electric damage taken by user will be multiplied by 1.5.
Usage Gap: Once per five rounds.
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Last edited by Foxamivalth; 08-17-2011 at 11:28 AM.
  #154  
Old 08-17-2011, 11:33 AM
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Default Re: Signature and Tutored Moves

Quote:
Originally Posted by Foxamivalth View Post
Oh, okay. Here I edit.


Piplup ()
Ability: Torrent
Signature Move: Coatlicue's Blessing
Description: Empoleon is known as the Emperor of the Sea that rules the ocean blue. Piplup and Prinplup are the prospective emperors that must be trained to become the future Emperor of the Sea. Coatlicue, a Mother of Goddess of nursing and healing, is the deity that they worship to give long life to the sea dweller. She is represented as a woman wearing a skirt of writhing snakes and a necklace made of human hearts, hands, and skulls. Her face is formed by two facing serpents. This Serpentine Goddess's blessing heals every wound and refresh all creatures under the sea.

Once summoned, Coatlicue will appear from the sea, heading towards the summoner. A barrier of water is created to cover the user. This barrier of health is bringing life and health to the summoner. Coatlicue will stay there to make sure the protection works successfully. And to scare the opponent by her scary appearance as a healer?

Type: Water
Base Power: N/A
Accuracy: 100
Classification: Status
Energy Modifier: 7
Effects: Roll: 1-8. 1,2,3: lasts five rounds | 4,5,6: four rounds | 7+: three rounds. At the end of every round, Piplup restores 6 HP and Energy. Effect ends when user leaves field. During effect, fire and water damage taken by user will be decreased by 0.5. Any lowered stats or status problems the user has will be removed. In addition, no status problems or lowering stats effect will work on user during this effect. Electric damage taken by user will be multiplied by 1.5.
Usage Gap: Once per five rounds.
...it's a piplup. performing a summon? i don't think so.
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  #155  
Old 08-17-2011, 11:39 AM
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Default Re: Signature and Tutored Moves

Quote:
Originally Posted by Foxamivalth View Post
Oh, okay. Here I edit.


Piplup ()
Ability: Torrent
Signature Move: Coatlicue's Blessing
Description: Empoleon is known as the Emperor of the Sea that rules the ocean blue. Piplup and Prinplup are the prospective emperors that must be trained to become the future Emperor of the Sea. Coatlicue, a Mother of Goddess of nursing and healing, is the deity that they worship to give long life to the sea dweller. She is represented as a woman wearing a skirt of writhing snakes and a necklace made of human hearts, hands, and skulls. Her face is formed by two facing serpents. This Serpentine Goddess's blessing heals every wound and refresh all creatures under the sea.

Once summoned, Coatlicue will appear from the sea, heading towards the summoner. A barrier of water is created to cover the user. This barrier of health is bringing life and health to the summoner. Coatlicue will stay there to make sure the protection works successfully. And to scare the opponent by her scary appearance as a healer?

Type: Water
Base Power: N/A
Accuracy: 100
Classification: Status
Energy Modifier: 7
Effects: Roll: 1-8. 1,2,3: lasts five rounds | 4,5,6: four rounds | 7+: three rounds. At the end of every round, Piplup restores 6 HP and Energy. Effect ends when user leaves field. During effect, fire and water damage taken by user will be decreased by 0.5. Any lowered stats or status problems the user has will be removed. In addition, no status problems or lowering stats effect will work on user during this effect. Electric damage taken by user will be multiplied by 1.5.
Usage Gap: Once per five rounds.
What Paperfairy said. Summons are powerful shizz, and for a lowly Piplup... well, no dice. Get it to Empoleon and then maybe we'll talk. Denied.
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  #156  
Old 08-17-2011, 11:47 AM
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Default Re: Signature and Tutored Moves

I would also like to point out that for an Energy Modifier of 7, you've got an attack that more or less fuses:

Ingrain + Heal Bell + Safeguard + Mist + modified Thick Fat with a slight disadvantage to Water.
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  #157  
Old 08-17-2011, 12:00 PM
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Default Re: Signature and Tutored Moves

Quote:
Originally Posted by Paperfairy View Post
I would also like to point out that for an Energy Modifier of 7, you've got an attack that more or less fuses:

Ingrain + Heal Bell + Safeguard + Mist + modified Thick Fat with a slight disadvantage to Water.
X3
Haha. I just need Energy regen actually..
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  #158  
Old 08-26-2011, 10:38 AM
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Default Re: Signature and Tutored Moves


Rotom-Wash (Female (I know it is Genderless, but it is a she)
Nickname: Miss Boo
Ability: Levitate
Signature Move:
Description: Miss Boo was very lonely living in the Haunted Mansion. Every time a traveler would visit, she would greet them with her amazing powers of transformation. However this spooked the travelers away. As a result, she started to entertain her self by transforming into different appliances for a short amount of time. Since she was alone in the house for such a long time, she has learned how to transform into the appliances by memory, so she can transform when the base of the appliance is not around. Now she can use it to her advantage

When ordered to use this move, Miss Boo will start to glow, then her appearance will start to change. Since she has been using this ability for quiet some time, she has lost control over what appliance she may change into. Whilst she is glowing, Miss Boo will change appearance into a random appliance.

Type: Ghost
Base Power: N/A
Accuracy: 100
Classification: Status
Energy Modifier: 15
Effects: Miss Boo changes appearance into another Rotom Appliance, (Heat, Fan, Fridge, Lawn, Normal) Appearance is randomly rolled by a RNG. Lasts for 2 rounds.
Usage Gap: Once used, must wait 1 round to recharge.
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  #159  
Old 08-26-2011, 10:50 AM
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Default Re: Signature and Tutored Moves

Okay, here I come with another Sig Move.


Solrock [-]
Ability: Levitate
Obtained from : Selly
Signature Move: Solar Heat
Description: Solrock absorbs sunlight to make itself red and covered with hot flame. The heat from itself becomes more intense as it produces fire from its own body. Grasses and little creatures around it may die at once. It is now another sun with 3500˚F temperature (a quarter of sun's surface temperature)!

Type: Fire
Base Power: N/A
Accuracy: 100
Classification: Status
Energy Modifier: 6 when activated, 2 per round after activation.
Effects: This move FAILS if the weather is NOT sunny. Solrock traps itself in Fire Spin as long as this move is in effect. This move's effect ends when the weather changes to rain, sandstorm, or winterstorm (normal weather does NOT end this effect). The ORIGINAL BP of any Fire-Type moves Solrock uses during this effect is doubled, and any moves that may cause burn get its burn chance increased by 15%. Any reckless move that ever cause physical contact to Solrock is guaranteed to burn the user.
Usage Gap: Anytime when the sun shines bright.
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Last edited by Foxamivalth; 08-26-2011 at 02:14 PM.
  #160  
Old 08-26-2011, 06:42 PM
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Default Re: Signature and Tutored Moves

Quote:
Originally Posted by Saraibre Ryu View Post

Cayci the Galvantula [F]
Ability: Compound Eyes
Signature Move: Singe Volt
Description: Galvantula and pre-evolution are masters of taking electricity out of any poor Pokemon that happens to get within their range, even the ground types. Cayci knew that Pokemon didn't like her kind or her evolutionary counterpart, ground types especially, and at any chance, the poor bug would of been squashed becauese of their leeching reputation. Thus, Cayci learned a way to concentrate a single strike of electricity, not having to be a big one, and target her smashing foe in the right spot to give them a nice nasty burn to keep them from hitting her too hard and something to think about next time their foe tried to squish them.
Type: Electric
Base Power: N/A
Accuracy: 90%
Classification: Status
Energy Modifier: 4
Effects: Causes Burn status, effects ground types [8 energy is consumed when used on ground types]. Cayci can't use an electric move until the next round.
Usage Gap: Once per round


I would like to change this Signature move to this:


Signature Move: Bioconduct Volt
Description:
Cayci was always going at it in overdrive and her species was always know for taking energy from others. However, in all her trials capturing others in her fine web, she started to pick up on their bioelectrical signals. Cayci began to try an pin point large bunches of nerves and sapping energy from them. Soon, she got quick with shooting electrified strands of sticky web, and reversing the electrical flow to sap enery from her opponents. This massive surge of energy however incinerated the thread soon afterwards, and Cayci found it harder to get ground types and found hersef burning out when used against Electric types. However, soon after she felt the pulsing resurgance of energy within her body, ready for another go.
Type: Electric
Base Power: 80
Accuracy: 90%
Classification: Special
Energy Modifier: 8 [16 for Ground types]
Effects: Converts all HP damage into Energy. Cayci has a 10% chance of being burned, if so, Cayci is burned for the next round, and recovers after that round. Super Effective against Electric types, by passes Volt Absorb, effective against Ground types. [Double energy use when used against ground types] Using this attack against electric types has a 50% chance of burning Cayci intead of the previous 5% and for two rounds instead of one, then recovers the burn. Energy drained is added to Cayci's energy level is added the round after this attack was used. If burned energy is not added until Cayci recovers from the burn. Cayci cannot use this attack if burned. Cayci has -1 SPEED for duration of being burned.
Usage Gap: Once every 2 rounds after energy has been added..

Reposting this with changes made in red.
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  #161  
Old 08-27-2011, 07:25 PM
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Default Re: Signature and Tutored Moves

Quote:
Originally Posted by gmandiddy View Post

Rotom-Wash (Female (I know it is Genderless, but it is a she)
Nickname: Miss Boo
Ability: Levitate
Signature Move:
Description: Miss Boo was very lonely living in the Haunted Mansion. Every time a traveler would visit, she would greet them with her amazing powers of transformation. However this spooked the travelers away. As a result, she started to entertain her self by transforming into different appliances for a short amount of time. Since she was alone in the house for such a long time, she has learned how to transform into the appliances by memory, so she can transform when the base of the appliance is not around. Now she can use it to her advantage

When ordered to use this move, Miss Boo will start to glow, then her appearance will start to change. Since she has been using this ability for quiet some time, she has lost control over what appliance she may change into. Whilst she is glowing, Miss Boo will change appearance into a random appliance.

Type: Ghost
Base Power: N/A
Accuracy: 100
Classification: Status
Energy Modifier: 15
Effects: Miss Boo changes appearance into another Rotom Appliance, (Heat, Fan, Fridge, Lawn, Normal) Appearance is randomly rolled by a RNG. Lasts for 2 rounds.
Usage Gap: Once used, must wait 1 round to recharge.
Fine by me. Approved.

Quote:
Originally Posted by Foxamivalth View Post
Okay, here I come with another Sig Move.


Solrock [-]
Ability: Levitate
Obtained from : Selly
Signature Move: Solar Heat
Description: Solrock absorbs sunlight to make itself red and covered with hot flame. The heat from itself becomes more intense as it produces fire from its own body. Grasses and little creatures around it may die at once. It is now another sun with 3500˚F temperature (a quarter of sun's surface temperature)!

Type: Fire
Base Power: N/A
Accuracy: 100
Classification: Status
Energy Modifier: 6 when activated, 2 per round after activation.
Effects: This move FAILS if the weather is NOT sunny. Solrock traps itself in Fire Spin as long as this move is in effect. This move's effect ends when the weather changes to rain, sandstorm, or winterstorm (normal weather does NOT end this effect). The ORIGINAL BP of any Fire-Type moves Solrock uses during this effect is doubled, and any moves that may cause burn get its burn chance increased by 15%. Any reckless move that ever cause physical contact to Solrock is guaranteed to burn the user.
Usage Gap: Anytime when the sun shines bright.
Doubled BP? With those other buffs? Only six energy plus two per round maintenance? Hahahahahahahahahahadenied.

Quote:
Originally Posted by Saraibre Ryu View Post
Reposting this with changes made in red.
Approved.


[Ciela] Dragonite (F)
Ability: Shed Skin
Stats: N/A
[Ciela] Dragonite (F)
Ability: Shed Skin
Stats: N/A
Signature Move: Beloved Wings of Heaven-Sanctus Alas
Type: Flying | BP: N/A | Accuracy: N/A | Classification: Status | Energy Modifier: 10+2 per action
Description:In times past, Dragonite was the undisputed ruler of the skies. Their gorgeous wings and fearsome power were virtually uncontested. They commanded all that existed in the stratosphere, and were capable of even breaching the skies and skimming along the stars themselves, a feat that only Rayquaza itself could match. Alas, time has a way of breaking down the world's greatest accomplishments, and in the modern day no Dragonite has even near the dominance of the sky that it once did... until now.

Ciela, due to the intense spiritual training undertaken by the Omega Squadron of Lord Fedora, has tapped into the overwhelming energy that once made her ancestors great: spirit energy. The very essence of life itself, channeled through the wings. When utilizing this technique, Ciela's wings turn a brilliant glowing white, and grow twice as large and half again as long. They become stronger, lighter, and quicker, and are laden with pure, natural power.

Effects: Ciela loses 2 energy for every action taken while this mode is active. While it is active, Ciela's speed is increased by two. All flying type attacks gain 1.3x base power. This mode will automatically end when Ciela's energy falls below 25. This mode can be deactivated at any time.
Usage Gap: Once per battle.
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Last edited by Lord Fedora; 08-27-2011 at 07:30 PM.
  #162  
Old 08-28-2011, 02:44 AM
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Default Re: Signature and Tutored Moves

I made it 6 because this effect can easily be non-activated by changing the weather which some, or most of Pokemon, can do. Also, it trap itself in Fire Spin.

Anyway, I change it.

Quote:
Originally Posted by Foxamivalth View Post

Solrock [-]
Ability: Levitate
Obtained from : Selly
Signature Move: Solar Heat
Description: Solrock absorbs sunlight to make itself red and covered with hot flame. The heat from itself becomes more intense as it produces fire from its own body. Grasses and little creatures around it may die at once. It is now another sun with 3500˚F temperature (a quarter of sun's surface temperature)!

Type: Fire
Base Power: N/A
Accuracy: 100
Classification: Status
Energy Modifier: 10 when activated, 2 per round to maintain after activation.
Effects: This move FAILS if the weather is NOT sunny. Solrock traps itself in Fire Spin as long as this move is in effect. This move's effect ends when the weather changes to rain, sandstorm, or winterstorm (normal weather does NOT end this effect). The ORIGINAL BP of any Fire-Type moves Solrock uses during this effect is multiplied by 1.5, and any moves that may cause burn get its burn chance increased by 15%. Any reckless move that ever cause physical contact to Solrock is guaranteed to burn the user.
Usage Gap: Anytime when the sun shines bright.
Change made in red.
Actually, I'd like the Energy Modifier is 8 if allowed, if not, I'll stick with 10.
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Last edited by Foxamivalth; 08-28-2011 at 02:53 AM.
  #163  
Old 08-28-2011, 05:09 AM
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Default Re: Signature and Tutored Moves

My problem was less the energy cost and more the massive boost to BP. Approved now.
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  #164  
Old 08-28-2011, 11:19 AM
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Default Re: Signature and Tutored Moves

Let's just catch everything else up before I post mine...

@ Gmandiddy
Seems good. Approved by a second, so feel free to use it.

@ Foxamivalth
For me, there isn't enough description. I want to know why Solrock can do this where as other Solrock can't. Not approved. Of course, if someone else approves this, then my comments are moot.

@ Saraibre Ryu
I may be being thick, but I think the effects you described are quite vague. For how long is all HP damage converted to Energy? Is it damage she takes or damage she inflicts? Is this a positive or a negative effect (does she gain energy or does she lose it)? I've tried reading through it several times now (I admit, it's early in the morning... and by early I mean 11AM) and I keep getting different views of how this work. Try using bullet points to describe the effects, rather than a paragraph. Not approved; sorry, but I want more clarity.

@ Lord Fedora
Seems fine. Approved.

And now for me...

[Darkness] Umbreon (F)
Signature Move: Unholy Rites
Description: Darkness is highly thankful that she was lucky enough to become a denizen of the dark. So, at any time during the battle, she lies down flat on the ground, with her head facing skywards, as if to pray to the unnamed Dark Deity that may be listening. If she manages to catch the attention of this Dark Deity, it grants her unusual and powerful black magic to channel against her opponent in an offering to it. With the black magic flowing through her body, she releases a jet black ray, addling with the body and mind of the victim. The Dark Deity, now appeased with it's offering, will refuse to grant this power again.
Type: Dark | Accuracy: 75% | Base Power: 130 | Energy Modifier: 8
Effects: None
Usage Gap: Once per Battle.

We still use it as an example. And I still want it on my darling Darkness.

Speaking of which, I might also look into investing in getting my Dragon-Dancing Chomp back...
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  #165  
Old 08-29-2011, 03:08 AM
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Default Re: Signature and Tutored Moves

Quote:
Originally Posted by Elbub View Post
@ Saraibre Ryu
I may be being thick, but I think the effects you described are quite vague. For how long is all HP damage converted to Energy? Is it damage she takes or damage she inflicts? Is this a positive or a negative effect (does she gain energy or does she lose it)? I've tried reading through it several times now (I admit, it's early in the morning... and by early I mean 11AM) and I keep getting different views of how this work. Try using bullet points to describe the effects, rather than a paragraph. Not approved; sorry, but I want more clarity.
The move is basiclly like a form of Giga Drain, only instead of recovering HP from doing damage to HP, Cayci gains that amount of energy. She gains that amount fo energy the end of the round AFTER the attack was used. However if she gets burned then she doesn't rcieve the energy until after she recovers the burn. So example:

Cayci uses Sig Move in round one
Does X amount of damage
End of round two, X amount of damage is converted into X amount of energy that is recovered.
If burned...

Cayci uses Sig move round one
Does X amount of damage
Ref rolls and Cayci is burned
Cayci is burned round 2
Cayci recovers from burn in round three
End of round three, X amount of damage is converted into X amount of energy.

Quote:
Originally Posted by Saraibre Ryu View Post

Cayci the Galvantula [F]
Ability: Compound Eyes
Signature Move: Singe Volt
Description: Galvantula and pre-evolution are masters of taking electricity out of any poor Pokemon that happens to get within their range, even the ground types. Cayci knew that Pokemon didn't like her kind or her evolutionary counterpart, ground types especially, and at any chance, the poor bug would of been squashed becauese of their leeching reputation. Thus, Cayci learned a way to concentrate a single strike of electricity, not having to be a big one, and target her smashing foe in the right spot to give them a nice nasty burn to keep them from hitting her too hard and something to think about next time their foe tried to squish them.
Type: Electric
Base Power: N/A
Accuracy: 90%
Classification: Status
Energy Modifier: 4
Effects: Causes Burn status, effects ground types [8 energy is consumed when used on ground types]. Cayci can't use an electric move until the next round.
Usage Gap: Once per round


I would like to change this Signature move to this:


Signature Move: Bioconduct Volt
Description:
Cayci was always going at it in overdrive and her species was always know for taking energy from others. However, in all her trials capturing others in her fine web, she started to pick up on their bioelectrical signals. Cayci began to try an pin point large bunches of nerves and sapping energy from them. Soon, she got quick with shooting electrified strands of sticky web, and reversing the electrical flow to sap enery from her opponents. This massive surge of energy however incinerated the thread soon afterwards, and Cayci found it harder to get ground types and found hersef burning out when used against Electric types. However, soon after she felt the pulsing resurgance of energy within her body, ready for another go.
Type: Electric
Base Power: 80
Accuracy: 90%
Classification: Special
Energy Modifier: 8 [16 for Ground types]
Effects:
-Converts all HP damage done by attack into Energy.
-Cayci has a 10% chance of being burned, if so, Cayci is burned for the next round, and recovers after that round.
-Super Effective against Electric types, by passes Volt Absorb, effective against Ground types. [Double energy use when used against ground types]
-Using this attack against electric types has a 50% chance of burning Cayci intead of the previous 5% and for two rounds instead of one, then recovers the burn.
-Energy amount is added to Cayci's energy level is the round after this attack was used. If burned energy is not added until Cayci recovers from the burn. Cayci cannot use this attack if burned. Cayci has -1 SPEED for duration of being burned.
Usage Gap: Once every 2 rounds after energy has been added..

That better for you to read?
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VPP STATS Paired with: Sandstorm Lavastone <3 Neon the Jolteon Level100: 6576
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