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Go Back   Pokemon Forum - Pokemon Elite 2000 » Pokemon RPG's » Anime-Style Battling League » ASB: Headquarters

ASB: Headquarters The Headquarters of the ASB League. The place where all of the registrations and documentations of monetary gain, Pokemon, etc. occur. The place where all new hopefuls begin their ASB journey.


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  #346  
Old 10-16-2011, 03:30 AM
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Default Re: Signature and Tutored Moves

Quote:
Originally Posted by Saraibre Ryu View Post

Infaera the Charmeleon [F]
Ability: Blaze
Signature move: Flare Blaze
Description:
Spoiler:
The flames of a Charmander and evolutions yet to come always burn brighter when fierce battles have been faced. Ashe was one such Pokemon who would face her own opponents who had a type advantage over her. Over and over again, until the peak of her power was reached and skill of her fire attacks hit high. Once her Blaze ability activated, she took it one step further, unleashing even more power against her opponents in a literal blaze of glory. Water type's steamed, rock types melted under the intense heat and so on and so forth. However Ashe would go without taking some of her own recoil damage every time a fire attack was used due to the intensity. This was always a do or die tactic.
Type: Fire
Base Power: N/A
Accuracy: 100%
Classification: Status
Energy Modifier: 15%
Effects:
-All Fire attacks used that cause 'not very effective' damage become 'normal damage'. 'Normal damage' becomes Super Effective. Super Effective damage as they were.
-All fire attacks used cause 3% recoil damage to remaining health. (Should 2 Fire attacks be used in one round means -7% health for each fire attack in total) This is added to the recoil value if the fire type attack already does recoil damage (Eg. Flare Blitz)
-All fire attacks have a chance of burning if they did not have it previously before.
-Flash Fire Ability is bypassed, however, 2% more recoil damage occurs as a result.
-Flash Fire bypass does normal damage to opponent.
-Can only use when the 'Blaze' ability activates after being commanded to.
-Lasts 3 Rounds and if Asharas is by some whim of a miracle still standing by the end of it, ALL her stats drop by 3 levels. [Including Evasion]
Usage Gap: Once per battle.


I would like to move this Signature move onto the Pokemon below.


Asharas the Shiny Charizard [F]
Ability: Blaze
Sig Move: None
Approved.
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  #347  
Old 10-16-2011, 04:34 AM
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Default Re: Signature and Tutored Moves


[Shinryu] Dratini
Ability: Shed Skin
Obtained: Safari Zone
Signature Move: Draconic Charge
Description: Shinryu senses the power of the ancient dragons coursing through her blood. As she dares to muster up all the courage and energy she has within her, her dragon potentials are unlocked and she is cloaked in a bright blue aura. The aura gives her a brand new adrenalin she has never experienced before. This powers her to charge forward right into her opponent, channeling all her energy into pure power. Power that has been running in the veins of the family of dragons for centuries.
Type: Dragon
Base Power: 90
Accuracy: 95%
Classification: Physical
Energy Modifier: 0
Impact: Singular Target
Priority: 0
Effects: None
Usage Gap: Once every 2 rounds.
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  #348  
Old 10-16-2011, 12:33 PM
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Default Re: Signature and Tutored Moves

Quote:
Originally Posted by Temporal Diamond View Post

[Shinryu] Dratini
Ability: Shed Skin
Obtained: Safari Zone
Signature Move: Draconic Charge
Description: Shinryu senses the power of the ancient dragons coursing through her blood. As she dares to muster up all the courage and energy she has within her, her dragon potentials are unlocked and she is cloaked in a bright blue aura. The aura gives her a brand new adrenalin she has never experienced before. This powers her to charge forward right into her opponent, channeling all her energy into pure power. Power that has been running in the veins of the family of dragons for centuries.
Type: Dragon
Base Power: 90
Accuracy: 95%
Classification: Physical
Energy Modifier: 0
Impact: Singular Target
Priority: 0
Effects: None
Usage Gap: Once every 2 rounds.
Approved. A weaker, more accurate Dragon Rush. [1/2]
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Or yet in wise old Ravenclaw
If you've a ready mind
Where those of wit and learning

Will always find their kind.
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  #349  
Old 10-16-2011, 01:07 PM
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Default Re: Signature and Tutored Moves

Quote:
Originally Posted by Temporal Diamond View Post

[Shinryu] Dratini
Ability: Shed Skin
Obtained: Safari Zone
Signature Move: Draconic Charge
Description: Shinryu senses the power of the ancient dragons coursing through her blood. As she dares to muster up all the courage and energy she has within her, her dragon potentials are unlocked and she is cloaked in a bright blue aura. The aura gives her a brand new adrenalin she has never experienced before. This powers her to charge forward right into her opponent, channeling all her energy into pure power. Power that has been running in the veins of the family of dragons for centuries.
Type: Dragon
Base Power: 90
Accuracy: 95%
Classification: Physical
Energy Modifier: 0
Impact: Singular Target
Priority: 0
Effects: None
Usage Gap: Once every 2 rounds.
Approved {2/2}
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  #350  
Old 10-19-2011, 12:24 AM
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Default Re: Signature and Tutored Moves

(Oracle)Misdreavus
Spoiler:
Signature Move: Elemental Crush
Description: Using a memento of her departed mother Oracle syncs her lifeforce with the gem. Mysterious energy that reminds her of her mother fills her and adds to her power. After charging the gem with both their lifeforce, she launches it into the air and using the pearls around her neck shatters the gem and the chards charged with her lifeforce rains down on the opponent engulfing them in with her essence causing them to flinch in sheer horror. The gem them reforms and disappears only to return after the battle.
Type: Ghost
Base Power: 130
Accuracy: 75%
Classification: Special
Impact: All Pokemon on the field
Priority: +1
Energy Modifier: 0
Effects:Cause the opponent to flinch
Usage Gap: Once per battle



(May) Treecko
Spoiler:
Signature Move: Temporal Love: Being a Pokemon born from the wishes of her parents Groyvle and Celebi and sent back into the into the past, May dearly misses her parents. Utilizing a shard of the shatter dimensional hole her parents crafted for her and cracks it open and power engulfs her. Power of love and determination courses through her increasing her her mind, body, and spirit. The shard reforms and disappears into her explorer kit until the next battle!
Type: Grass
Base Power: 0
Accuracy: 100%
Classification: Status
Impact: User
Priority: 0
Energy Modifier: 10
Effects: Increases all of May's stats by 1 stage
Usage Gap: Once per battle


Kazamon) Larvesta
Spoiler:
Signature Move: Volcanic Flux: Since the day she was born Kazamon has always had a hot head. Once day have trianing rigorously with her Sensei he bestowed upon her an ancient techinque of her ancestors. By harnessing the fire inside her body she excellerates her molucules until they match the speed and power of a sun going supernova. The blast the erupts from her body and engulfs the entire field. Afterwards her body weakens and she gets slower and her accuracy and attack stat decreases!
Type: Fire
Base Power: 120
Accuracy: 80%
Classification: Physical
Impact: Everyone besides the user
Priority: 0
Energy Modifier: 10
Effects: Lowers special Defense and Accuracy
Usage Gap: Once every 3 turns

(
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Last edited by Princess_Eevee9; 10-20-2011 at 12:58 AM.
  #351  
Old 10-19-2011, 01:23 AM
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Default Re: Signature and Tutored Moves

Quote:
Originally Posted by Princess_Eevee9 View Post
Signature Move: Elemental Crush
Description: Using a memento of her departed mother Oracle syncs her lifeforce with the gem. Mysterious energy that reminds her of her mother fills her and adds to her power. After charging the gem with both their lifeforce, she launches it into the air and using the pearls around her neck shatters the gem and the chards charged with her lifeforce rains down on the opponent engulfing them in with her essence causing them to flinch in sheer horror. The gem them reforms and disappears only to return after the battle.
Type: Ghost
Base Power: 130
Accuracy: 75%
Classification: Special
Impact: Which Pokémon does this move impact? Look to Compendium for good examples.
Priority: +1(Should I change this?)
Energy Modifier: 0
Effects:Cause the opponent to flinch
Usage Gap: Once per battle

__________________
I know I'm not a mod or anything, but I'm 99.9999% sure that you need to be a member of the ASBL, with a Pokemon and a bank account before you get a sig. move.
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  #352  
Old 10-20-2011, 01:06 AM
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Default Re: Signature and Tutored Moves

Quote:
Originally Posted by Princess_Eevee9 View Post
(Oracle)Misdreavus
Spoiler:
Signature Move: Elemental Crush
Description: Using a memento of her departed mother Oracle syncs her lifeforce with the gem. Mysterious energy that reminds her of her mother fills her and adds to her power. After charging the gem with both their lifeforce, she launches it into the air and using the pearls around her neck shatters the gem and the chards charged with her lifeforce rains down on the opponent engulfing them in with her essence causing them to flinch in sheer horror. The gem them reforms and disappears only to return after the battle.
Type: Ghost
Base Power: 130
Accuracy: 75%
Classification: Special
Impact: All Pokemon on the field
Priority: +1
Energy Modifier: 0
Effects:Cause the opponent to flinch
Usage Gap: Once per battle



(May) Treecko
Spoiler:
Signature Move: Temporal Love: Being a Pokemon born from the wishes of her parents Groyvle and Celebi and sent back into the into the past, May dearly misses her parents. Utilizing a shard of the shatter dimensional hole her parents crafted for her and cracks it open and power engulfs her. Power of love and determination courses through her increasing her her mind, body, and spirit. The shard reforms and disappears into her explorer kit until the next battle!
Type: Grass
Base Power: 0
Accuracy: 100%
Classification: Status
Impact: User
Priority: 0
Energy Modifier: 10
Effects: Increases all of May's stats by 1 stage
Usage Gap: Once per battle


(Kazamon) Larvesta
Spoiler:
Signature Move: Volcanic Flux: Since the day she was born Kazamon has always had a hot head. Once day have trianing rigorously with her Sensei he bestowed upon her an ancient techinque of her ancestors. By harnessing the fire inside her body she excellerates her molucules until they match the speed and power of a sun going supernova. The blast the erupts from her body and engulfs the entire field. Afterwards her body weakens and she gets slower and her accuracy and attack stat decreases!
Type: Fire
Base Power: 120
Accuracy: 80%
Classification: Physical
Impact: Everyone besides the user
Priority: 0
Energy Modifier: 10
Effects: Lowers special Defense and Accuracy
Usage Gap: Once every 3 turns
Reposting my Pokemon signature moves!
__________________
  #353  
Old 10-20-2011, 01:52 AM
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Default Re: Signature and Tutored Moves

Quote:
Originally Posted by Princess_Eevee9 View Post
Reposting my Pokemon signature moves!
Misdreavus: 130 BP and +1 priority hitting everyone on the field and no energy mod on a basic? lolrejected
Treecko: Mostly works, just one clarification, does all stats include evasion and accuracy?
Larvesta: A supernova? I think you're underestimating the speed and power of a supernova. A supernova turns the earth into a parking lot.
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  #354  
Old 10-20-2011, 03:24 AM
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Default Re: Signature and Tutored Moves

At the beginning I didn't understand the concept of Energy Modifiers when I did that one and I forgot to go back fix it that should have and Energy Mod of 10 also I changing the base power to 110. For Treecko Evasion and Accuracy are uneffected. Lastly for Larvesta I wasn't thinking much when I said Supernova, changing it to eruption of fire from her body!
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  #355  
Old 10-21-2011, 04:20 AM
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Default Re: Signature and Tutored Moves


Jet
*Pidgeot*
Ability: Keen Eye
Signature Move: Ra's Light
Spoiler:
Description: As a Pidgeot, Jet has an affinity to the sun and sky. He feels particularly connected with the sun god, Ra, especially as he was created in his image. The god has chosen to favor this particular subject for reasons Jet can only guess at. Whatever the reason, if Jet prays to him in battle by preforming a simple ritual dance, Ra will grant him the power of the sun. As Ra works, the sun burns brighter, as does Jet. He is lifted into the air and begins to glow a golden light. After a moment this stops, though he is still noticeably golder. Now, he is imbued with the power of Ra, able to use fire attacks he could not before. However, Ra is not always willing to help, and there is a chance this will not work.
| - BP | 60-80% ACC | | Impact: User | Priority: 0 | 4-22% NRG
Effects: 60% chance to work under normal conditions. If Sunny Day is already in effect 10% is added. Ra is more likely to help Jet if he really needs it. If his HP and NRG added equal less than that of his opponent add 5% (In double battles the HP and NRG of the healthiest opponent.) If both his HP and NRG are beneath 50% add another 5%.
The ritual dance costs 4% NRG. If it fails no more is taken. However, having this power in him wears him out. Each action this is continued, another 3% NRG is used in addition to any moves.
This move will stop after 6 actions, but even at the risk of loosing all his NRG, cannot be stopped before that.
Sunny Day is in effect until this wears off. It cannot be stopped by moves or abilities, but ends automatically as soon as this effect wears off. Jet is changed to a Fire/Flying type. He gain +2 SP ATK, but -2 ATK. With the sun's energy coursing through him, he is hot to the touch. +1% damage is added to physical attacks (Those weak to fire receive +2%, those strong, +0%)
He gains the ability to use: Fire Spin, Ember, Flame Charge, Flame Wheel, Flamethrower, Flare Blitz, Fire Blast, Overheat, Eruption, and Blast Burn, in addition to Heat Wave and Sunny Day.
Usage Gap: Once Per Battle if Successful; 3 Rounds if Failed

0/0/0/0/0/0
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  #356  
Old 10-22-2011, 02:32 PM
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Default Re: Signature and Tutored Moves

Quote:
Originally Posted by sammy0295 View Post

Jet
*Pidgeot*
Ability: Keen Eye
Signature Move: Ra's Light
Spoiler:
Description: As a Pidgeot, Jet has an affinity to the sun and sky. He feels particularly connected with the sun god, Ra, especially as he was created in his image. The god has chosen to favor this particular subject for reasons Jet can only guess at. Whatever the reason, if Jet prays to him in battle by preforming a simple ritual dance, Ra will grant him the power of the sun. As Ra works, the sun burns brighter, as does Jet. He is lifted into the air and begins to glow a golden light. After a moment this stops, though he is still noticeably golder. Now, he is imbued with the power of Ra, able to use fire attacks he could not before. However, Ra is not always willing to help, and there is a chance this will not work.
| - BP | 60-80% ACC | | Impact: User | Priority: 0 | 4-22% NRG
Effects: 60% chance to work under normal conditions. If Sunny Day is already in effect 10% is added. Ra is more likely to help Jet if he really needs it. If his HP and NRG added equal less than that of his opponent add 5% (In double battles the HP and NRG of the healthiest opponent.) If both his HP and NRG are beneath 50% add another 5%.
The ritual dance costs 4% NRG. If it fails no more is taken. However, having this power in him wears him out. Each action this is continued, another 3% NRG is used in addition to any moves.
This move will stop after 6 actions, but even at the risk of loosing all his NRG, cannot be stopped before that.
Sunny Day is in effect until this wears off. It cannot be stopped by moves or abilities, but ends automatically as soon as this effect wears off. Jet is changed to a Fire/Flying type. He gain +2 SP ATK, but -2 ATK. With the sun's energy coursing through him, he is hot to the touch. +1% damage is added to physical attacks (Those weak to fire receive +2%, those strong, +0%)
He gains the ability to use: Fire Spin, Ember, Flame Charge, Flame Wheel, Flamethrower, Flare Blitz, Fire Blast, Overheat, Eruption, and Blast Burn, in addition to Heat Wave and Sunny Day.
Usage Gap: Once Per Battle if Successful; 3 Rounds if Failed

0/0/0/0/0/0
Approved. [1/2]
__________________
Or yet in wise old Ravenclaw
If you've a ready mind
Where those of wit and learning

Will always find their kind.
ASBL | twins with Jenn <3
  #357  
Old 10-22-2011, 02:47 PM
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Default Re: Signature and Tutored Moves

Quote:
Originally Posted by sammy0295 View Post

Jet
*Pidgeot*
Ability: Keen Eye
Signature Move: Ra's Light
Spoiler:
Description: As a Pidgeot, Jet has an affinity to the sun and sky. He feels particularly connected with the sun god, Ra, especially as he was created in his image. The god has chosen to favor this particular subject for reasons Jet can only guess at. Whatever the reason, if Jet prays to him in battle by preforming a simple ritual dance, Ra will grant him the power of the sun. As Ra works, the sun burns brighter, as does Jet. He is lifted into the air and begins to glow a golden light. After a moment this stops, though he is still noticeably golder. Now, he is imbued with the power of Ra, able to use fire attacks he could not before. However, Ra is not always willing to help, and there is a chance this will not work.
| - BP | 60-80% ACC | | Impact: User | Priority: 0 | 4-22% NRG
Effects: 60% chance to work under normal conditions. If Sunny Day is already in effect 10% is added. Ra is more likely to help Jet if he really needs it. If his HP and NRG added equal less than that of his opponent add 5% (In double battles the HP and NRG of the healthiest opponent.) If both his HP and NRG are beneath 50% add another 5%.
The ritual dance costs 4% NRG. If it fails no more is taken. However, having this power in him wears him out. Each action this is continued, another 3% NRG is used in addition to any moves.
This move will stop after 6 actions, but even at the risk of loosing all his NRG, cannot be stopped before that.
Sunny Day is in effect until this wears off. It cannot be stopped by moves or abilities, but ends automatically as soon as this effect wears off. Jet is changed to a Fire/Flying type. He gain +2 SP ATK, but -2 ATK. With the sun's energy coursing through him, he is hot to the touch. +1% damage is added to physical attacks (Those weak to fire receive +2%, those strong, +0%)
He gains the ability to use: Fire Spin, Ember, Flame Charge, Flame Wheel, Flamethrower, Flare Blitz, Fire Blast, Overheat, Eruption, and Blast Burn, in addition to Heat Wave and Sunny Day.
Usage Gap: Once Per Battle if Successful; 3 Rounds if Failed

0/0/0/0/0/0
Must've missed this... XD
Approv'd.
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  #358  
Old 10-27-2011, 01:47 AM
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Default Re: Signature and Tutored Moves

Quote:
Originally Posted by Princess_Eevee9 View Post
(Oracle)Misdreavus
Spoiler:
Signature Move: Elemental Crush
Description: Using a memento of her departed mother Oracle syncs her lifeforce with the gem. Mysterious energy that reminds her of her mother fills her and adds to her power. After charging the gem with both their lifeforce, she launches it into the air and using the pearls around her neck shatters the gem and the chards charged with her lifeforce rains down on the opponent engulfing them in with her essence causing them to flinch in sheer horror. The gem them reforms and disappears only to return after the battle.
Type: Ghost
Base Power: 110
Accuracy: 75%
Classification: Special
Impact: All Pokemon on the field
Priority: +1
Energy Modifier: 15
Effects:Cause the opponents to flinch
Usage Gap: Once per battle



(May) Treecko
Spoiler:
Signature Move: Temporal Love: Being a Pokemon born from the wishes of her parents Groyvle and Celebi and sent back into the into the past, May dearly misses her parents. Utilizing a shard of the shatter dimensional hole her parents crafted for her and cracks it open and power engulfs her. Power of love and determination courses through her increasing her her mind, body, and spirit. The shard reforms and disappears into her explorer kit until the next battle!
Type: Grass
Base Power: 0
Accuracy: 100%
Classification: Status
Impact: User
Priority: 0
Energy Modifier: 10
Effects: Increases all of May's stats by 1 stage
Usage Gap: Every 8 turns


(Kazamon) Larvesta
Spoiler:
Signature Move: Volcanic Flux: Since the day she was born Kazamon has always had a hot head. Once day have training rigorously with her Sensei he bestowed upon her an ancient techinque of her ancestors. By harnessing the fire inside her body she excellerates her molucules until they match the power and sped of a bomb. The blast the erupts from her body and engulfs the entire field. Afterwards her body weakens and she gets slower and her accuracy and attack stat decreases!
Type: Fire
Base Power: 120
Accuracy: 80%
Classification: Physical
Impact: Everyone besides the user
Priority: 0
Energy Modifier: 10
Effects: Lowers special Defense and Accuracy
Usage Gap: Once every 6 turns
Reposting my Pokemon signature moves!
__________________
  #359  
Old 10-28-2011, 06:15 AM
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Posts: 236
Default Re: Signature and Tutored Moves

Shinx [M]
Ability: Rivalry
Signature Move: Night Vision
Description: PokePal's Shinx had been a bored pokemon before it was caught. He was too good at hunting, always beat the other Shinx at races and could even beat most of the pack at PokéChess. One night Shinx woke up, and saw the Luxray Leader hunting. Shinx noticed how he never missed in the dark, when in the day, the old Leader could barely grab a Tauros. He also noticed how Luxray's eyes turned red just before he leapt at the pokemon. Since thaat night, the little Shinx has been working hard to perfect that technique, and has made it possible to use in the daytime too. Whenever Shinx uses this move, he feels extra-powerful, and can pinpoint it's attacks more carefully.
Type: Electric | Damage: 0 | Accuracy: 100% | Class-ification: Status | Energy Cost: 3% | Effects: In a dark stadium, raises the attack and accuracy three stages, in a light stadium raises the attack and accuracy by one stage.
Usage Gap: There has to be at least 4 actions between each time you use the move.
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  #360  
Old 10-28-2011, 01:34 PM
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Default Re: Signature and Tutored Moves

Quote:
Originally Posted by Pokemonpal7 View Post
Shinx [M]
Ability: Rivalry
Signature Move: Night Vision
Description: PokePal's Shinx had been a bored pokemon before it was caught. He was too good at hunting, always beat the other Shinx at races and could even beat most of the pack at PokéChess. One night Shinx woke up, and saw the Luxray Leader hunting. Shinx noticed how he never missed in the dark, when in the day, the old Leader could barely grab a Tauros. He also noticed how Luxray's eyes turned red just before he leapt at the pokemon. Since thaat night, the little Shinx has been working hard to perfect that technique, and has made it possible to use in the daytime too. Whenever Shinx uses this move, he feels extra-powerful, and can pinpoint it's attacks more carefully.
Type: Electric | Damage: 0 | Accuracy: 100% | Class-ification: Status | Energy Cost: 3% | Effects: In a dark stadium, raises the attack and accuracy three stages, in a light stadium raises the attack and accuracy by one stage.
Usage Gap: There has to be at least 4 actions between each time you use the move.
Quote:
Originally Posted by Princess_Eevee9 View Post
Reposting my Pokemon signature moves!
While none of these are inheirently bad, I'm going to deny them all for now. I'd you both to get a little more experience before you start playing with Signature Moves, okay?
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If you've a ready mind
Where those of wit and learning

Will always find their kind.
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