| ASB: Battles The main arena of the ASB League. The place where all the action happens. A place where you can see if all your hard work and well-earned cash will pay off in the place where trainers dreams and hopes can be made or broken |

01-09-2012, 12:34 AM
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Join Date: Sep 2010
Location: ERROR! EXPLOSION IMMINENT!
Posts: 4,433
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Re: VS Seeker
Battle Style: Single Battle, 2 Pokemon
DQ Time: 4 Days
Damage Cap: 100
Restrictions: NO OHKO moves, 3 Chills, No Perish Song/Destiny Bond
Arena: Starlit Ruins
The Starlit Ruins is a mysterious floating rock, rectangular in shape, 80 meters long by 40 meters wide, situated at the point over the North Pole, where sky meats space. Oxygen is oddly plentiful, considering the massive height, so no worries about breathing. The Starlight Ruins has enough ground within it to use moves like Earthquake and Dig, so no worries there either. Stars never fail to grace the battleground's nighttime setting, and the runes that coat the island make for multicolored, ever-changing lights on the ground. Auroras are also present. Below is Earth, in all it's glory, and one big fall-Gravity still exists here. Pillars are lined up around the edges, but smaller Pokemon can get around them easily. All the priceless relics are gone here, but the setting makes for epic battles. There aren't any real odd effects to this stadium, except one: occasionally, the rare relics that happen to be a part of the island will bloster one Pokemon's power. There is a 5% chance for a specific Pokemon to have their Attack, Defense, Special Attack, and Special Defense all increased by one, for one round only.
Ref: Open
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01-09-2012, 01:21 AM
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Join Date: Aug 2008
Location: Post-Apocalyptic Berlin
Posts: 3,526
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Re: VS Seeker
Quote:
Originally Posted by Latio-Reol
Battle Style: Single Battle, 2 Pokemon
DQ Time: 4 Days
Damage Cap: 100
Restrictions: NO OHKO moves, 3 Chills, No Perish Song/Destiny Bond
Arena: Starlit Ruins
The Starlit Ruins is a mysterious floating rock, rectangular in shape, 80 meters long by 40 meters wide, situated at the point over the North Pole, where sky meats space. Oxygen is oddly plentiful, considering the massive height, so no worries about breathing. The Starlight Ruins has enough ground within it to use moves like Earthquake and Dig, so no worries there either. Stars never fail to grace the battleground's nighttime setting, and the runes that coat the island make for multicolored, ever-changing lights on the ground. Auroras are also present. Below is Earth, in all it's glory, and one big fall-Gravity still exists here. Pillars are lined up around the edges, but smaller Pokemon can get around them easily. All the priceless relics are gone here, but the setting makes for epic battles. There aren't any real odd effects to this stadium, except one: occasionally, the rare relics that happen to be a part of the island will bloster one Pokemon's power. There is a 5% chance for a specific Pokemon to have their Attack, Defense, Special Attack, and Special Defense all increased by one, for one round only.
Ref: Open
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Claiming. Looks awesome!
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01-09-2012, 12:44 PM
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Join Date: Oct 2011
Location: Brazil
Posts: 189
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Re: VS Seeker
Quote:
Originally Posted by Foxamivalth
Miss ASB..
Battle Style: Single Battle; 1 Pokemon each.
Disqualification Time: Three (3) Days.
Damage Cap: nope.
Restrictions: No OHKO moves, no Chills.
Arena: inside a public restroom
A small restroom, 5 m x 5 m, it kinda stinks in there. So, no weather can be played.
Ref : Open
Challenger makes the thread and notifies me via VM/PM. :)
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Claiming
__________________
Current VPP: Kadabra Re-Evolves @: 140 Max @ : 320
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01-09-2012, 03:28 PM
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Join Date: Aug 2010
Posts: 564
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Re: VS Seeker
Battle Style: Single Battle; 2 Pokemon each.
Disqualification Time: Three (3) Days.
Damage Cap: none
Restrictions: No OHKO moves, no Chills.
Arena: A basic grass field. I don't want any hazards to worry about for once >.<
Ref : Open
Whoever accepts makes thread.
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01-11-2012, 03:10 AM
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Drasconis Deviantus
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Join Date: Jan 2007
Location: Voids of my mind
Posts: 6,522
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Re: VS Seeker
Quote:
Originally Posted by eishiba
Battle Style: Single Battle; 2 Pokemon each.
Disqualification Time: Three (3) Days.
Damage Cap: none
Restrictions: No OHKO moves, no Chills.
Arena: A basic grass field. I don't want any hazards to worry about for once >.<
Ref : Open
Whoever accepts makes thread.
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I'll take, making the thread.
__________________
Code:
VPP STATS
Paired with: Sandstorm Lavastone <3

Neon the Jolteon
Level100: 6576
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01-12-2012, 11:36 AM
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Join Date: Apr 2011
Location: My House
Posts: 1,374
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Re: VS Seeker
Battle Style: Single Battle; 1 Pokemon each.
Disqualification Time: Three Days.
Damage Cap: Nope.
Restrictions: No OHKO moves. No Chills.
Arena: In a volcano.
The heat makes fire pokemon faster and other types slower.
Ref : Open
Opponent Makes Thread And Notifies Me Via VM/PM!
__________________
Links!
MY VPP:
Sceptile: 1376
Level 100: 1568
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01-12-2012, 05:17 PM
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Join Date: Aug 2008
Location: Post-Apocalyptic Berlin
Posts: 3,526
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Re: VS Seeker
Quote:
Originally Posted by SuperUltraZekrom
Battle Style: Single Battle; 1 Pokemon each.
Disqualification Time: Three Days.
Damage Cap: Nope.
Restrictions: No OHKO moves. No Chills.
Arena: In a volcano.
The heat makes fire pokemon faster and other types slower.
Ref : Open
Opponent Makes Thread And Notifies Me Via VM/PM!
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Claiming. I'll PM you when i put up the thread. Let's make this an interesting battle!
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02-02-2012, 02:43 AM
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Join Date: Aug 2010
Posts: 564
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Re: VS Seeker
Battle Style: Single Battle; 1 Pokemon each.
Disqualification Time: Three Days.
Damage Cap: Nope.
Restrictions: all moves are welcome
Arena: Inside Mt. Moon
Nothing but a cave. There is plenty of light to see.
Ref : Open
This is a "metronome battle." Metronome must be used atleast one of the two actions. Failing to do so for any reason, by choice of a single move or by choice of a move that continue or need to charge like hyper beam or outrage will continue on but will consume a massive 2X energy consumption. If the user uses metronome and the move selected at random is in fact outrage or hyper beam, then there will be no 2X energy cost but if the user neglects to make one of the actions metronome or is somehow forced by the opponent to keep attacking without metronome, the energy will be consumed to use the attack. Both Pokemon must be able to learn metronome.
User makes thread :)
Last edited by eishiba; 02-04-2012 at 10:10 AM.
Reason: different idea
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02-04-2012, 09:43 AM
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Join Date: Jun 2011
Location: PE2k
Posts: 7,387
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Re: VS Seeker
Battle Style: Single Battle, 2 Pokemon
DQ Time: 4 Days
Damage Cap: 999
Restrictions:
• OHKO moves, Perish Song, Destiny Bond, etc. are prohibited.
• All high-critical rate effect is negated, Focus Energy will always fail, Super Luck is negated.
• Only 3 Chills per Pokemon.
Arena: Floating Island
An island that floats up in the sky with sharp and pointy rocks floating all around the island. Heavy wind blows all day long.
• Stealth Rock applies on both player's arena as soon as the battle starts. The rocks will hurt whatever Pokemon coming from the Pokeball.
• Strange Wind will make every attack may cause critical hit. Roll 1-4, if 1 the attack results in critical hit.
Ref: Open
Challenger makes thread and notifies me, please.
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02-04-2012, 09:57 AM
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Join Date: Aug 2010
Posts: 564
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Re: VS Seeker
Quote:
Originally Posted by Foxamivalth
Battle Style: Single Battle, 2 Pokemon
DQ Time: 4 Days
Damage Cap: 999
Restrictions:
• OHKO moves, Perish Song, Destiny Bond, etc. are prohibited.
• All high-critical rate effect is negated, Focus Energy will always fail, Super Luck is negated.
• Only 3 Chills per Pokemon.
Arena: Floating Island
An island that floats up in the sky with sharp and pointy rocks floating all around the island. Heavy wind blows all day long.
• Stealth Rock applies on both player's arena as soon as the battle starts. The rocks will hurt whatever Pokemon coming from the Pokeball.
• Strange Wind will make every attack may cause critical hit. Roll 1-4, if 1 the attack results in critical hit.
Ref: Open
Challenger makes thread and notifies me, please.
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I accept. Making thread!
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02-06-2012, 09:52 AM
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Join Date: Jun 2011
Location: PE2k
Posts: 7,387
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Re: VS Seeker
Battle Style: Single Battle, 1 Pokemon
DQ Time: 4 Days
Damage Cap: 999
Restrictions: OHKO moves, Perish Song, Destiny Bond, etc., and Arena Rules below.
Arena: Animal Slaughter House
A wide building with many dead animals (cows, pigs, etc.) and a river of blood. There are so many kinds of knife and sharp stuff for slaughtering and killing.
•The butchers are annoyed as the battle takes place inside. They'll throw sharp meat-knife at both battlers at the end of the round to end the battle faster.
"Roll 1-3 for each battler; if the result is 1, target loses 10% HP"
• No weather effects can affect the battle since it is indoor.
• Fly and Dive will always fail.
• User who uses Substitute can't hide anywhere. The butchers are surrounding the battle ground and won't let anyone escape until there is a victim. However, Substitute will still succeed, but user is still on the field and can be selected as attack target.
Ref: Open
Challenger makes the thread and notifies me, please.
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02-22-2012, 02:17 AM
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Join Date: Feb 2012
Location: White Forest
Posts: 57
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Re: VS Seeker
Quote:
Originally Posted by Foxamivalth
Battle Style: Single Battle, 1 Pokemon
DQ Time: 4 Days
Damage Cap: 999
Restrictions: OHKO moves, Perish Song, Destiny Bond, etc., and Arena Rules below.
Arena: Animal Slaughter House
A wide building with many dead animals (cows, pigs, etc.) and a river of blood. There are so many kinds of knife and sharp stuff for slaughtering and killing.
•The butchers are annoyed as the battle takes place inside. They'll throw sharp meat-knife at both battlers at the end of the round to end the battle faster.
"Roll 1-3 for each battler; if the result is 1, target loses 10% HP"
• No weather effects can affect the battle since it is indoor.
• Fly and Dive will always fail.
• User who uses Substitute can't hide anywhere. The butchers are surrounding the battle ground and won't let anyone escape until there is a victim. However, Substitute will still succeed, but user is still on the field and can be selected as attack target.
Ref: Open
Challenger makes the thread and notifies me, please.
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ill accept but thiz izz mi furst battle so can u change the stadium to a grass field
notify me if u accept theezee turms so i can like mak ze thread
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04-18-2012, 08:31 PM
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Join Date: Apr 2012
Location: Goldenrod, Johto
Posts: 17
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Re: VS Seeker
(1) Single Battle, 1 Pokémon each.
(2) DQ: Three Days
(3) Damage Caps: 50
(4) Restrictions: Three chills.
(5) Arena: Outer Space
The Pokemon are battling in a dome floating in outer space. Ground moves cannot be used, as the arena might break. After every round, a random number is generated. If it is 1-10, both Pokémon take 3 damage from an asteroid. If it is 11-20, the one with the most HP takes 5 damage. If it is 21-30, the one with the least HP takes 5 damage. If it is 31-100, nothing happens.
(6) Ref Style: Open
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04-18-2012, 10:13 PM
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Join Date: Dec 2011
Location: A farm. Life is slow as a stable.
Posts: 460
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Re: VS Seeker
1. Single Battle, 2 Pokémon each.
2. DQ: Three Days
3. Damage Caps: None. Damage Caps are for the weak! Watch, I'm going to lose because of this
4. Restrictions: Three chills, no One-hit KO moves.
5. Arena: A large pine forest with little underbrush, making it a perfect generic battle arena without being a grassy field. There are no special effects in this arena.
6. Ref Style: Open
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04-18-2012, 10:31 PM
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Join Date: Apr 2012
Location: Goldenrod, Johto
Posts: 17
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Re: VS Seeker
Quote:
Originally Posted by haybalebarn
1. Single Battle, 2 Pokémon each.
2. DQ: Three Days
3. Damage Caps: None. Damage Caps are for the weak! Watch, I'm going to lose because of this
4. Restrictions: Three chills, no One-hit KO moves.
5. Arena: A large pine forest with little underbrush, making it a perfect generic battle arena without being a grassy field. There are no special effects in this arena.
6. Ref Style: Open
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I'll take this... making board now :3
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