Member List
Calendar
F.A.Q.
Search
Log Out
Pokemon Forum - Pokemon Elite 2000  
 

Go Back   Pokemon Forum - Pokemon Elite 2000 » Pokemon RPG's » Pokemon Ultra RPG » Contests » Contest Results

Contest Results Results of contests will be placed here.


Reply
 
Thread Tools
  #1  
Old 10-24-2011, 09:42 PM
AmericanTreeFrog's Avatar
AmericanTreeFrog Offline
 
Join Date: Aug 2006
Location: Pacific northwest
Posts: 2,794
Send a message via AIM to AmericanTreeFrog
Default Contest Moves List (B/W Mode)

This is a thread containing all the moves' effect in BW mode contests. Judges, keep a copy of this handy. Coordinators, use this to help you build strategies for your Pokemon. If you spot any error, feel free to contact me or any moderator so that it can be fixed as soon as possible.

Quick Links:

-> A-B-C
-> D-E-F-G
-> H-I-J-K-L-M
-> N-O-P-Q-R
-> S
-> T-U-V-W-X-Y-Z
-> Combo Moves
__________________
Coordinator Stat's



Other URPG site (more active): http://bmgf.bulbagarden.net
Reply With Quote
  #2  
Old 10-24-2011, 09:42 PM
AmericanTreeFrog's Avatar
AmericanTreeFrog Offline
 
Join Date: Aug 2006
Location: Pacific northwest
Posts: 2,794
Send a message via AIM to AmericanTreeFrog
Default Re: Contest Moves List (B/W Mode)

A

|Absorb| Smart | +20 |
Recover 25 move points - Tier 2

|Acid| Smart | +20 |
Tier 2

|Acid Armor| Smart | +10 |
Tier 1

|Acid Spray| Smart | +20 |
Tier 2

|Acrobatics| Cute | +30 |
Tier 3

|Acupressure| Cute | +10 |
Tier 1

|Aerial Ace| Cute | +30 |
Tier 1

|Aeroblast| Cute | +40 |
Tier 4

|After You| Cute | +10 |
Tier 1

|Agility| Smart | +10 |
Tier 1

|Air Cutter| Cute | +30 |
Tier 3

|Air Slash| Cute | +30 |
Tier 3

|Ally Switch| Smart | +10 |
Tier 1

|Amnesia| Smart | +10 |
Tier 1

|Ancientpower| Tough | +30 |
Tier 3

|Aqua Jet| Beauty | +20 |
Tier 2

|Aqua Ring| Beauty | +10 |
Recover 10 move points until user switches out - Tier 1

|Aqua Tail| Beauty | +40 |
Tier 4

|Arm Thrust| Cool | +55 |
Tier 3

|Aromatherapy| Smart | +10 |
Tier 1

|Assist| Cute | +10 |
Tier 1

|Assurance| Cool | +10 |
Tier 1

|Astonish| Cool | +20 |
Tier 2

|Attack Order| Cool | +40 |
Tier 4

|Attract| Cute | +10 |
Tier 1

|Aura Sphere| Cool | +40 |
Tier 4

|Aurora Beam| Beauty | +30 |
Tier 3

|Autotomize| Tough | +10 |
Tier 1

|Avalanche| Beauty | +35 |
Tier 3

B

|Barrage| Cool | +55 |
Tier 3

|Barrier| Smart | +10 |
Tier 1

|Baton Pass| Cute | +10 |
Tier 1

|Beat Up| Cool | +10 |
Tier 1

|Belly Drum| Cute | +10 |
Tier 1

|Bestow| Cute | +10 |
Tier 1

|Bide| Cute | +10 |
Tier 1

|Bind| Cute | +65 |
Tier 3

|Bite| Cool | +30 |
Tier 3

|Blast Burn| Beauty | +50 |
Tier 5

|Blaze Kick| Beauty | +40 |
Tier 4

|Blizzard| Beauty | +40 |
Tier 4

|Block| Cute | +10 |
Tier 1

|Blue Flare| Beauty | +50 |
Tier 5

|Body Slam| Cute | +40 |
Tier 4

|Bolt Strike| Cute | +50 |
Tier 5

|Bone Club| Tough | +30 |
Tier 3

|Bone Rush| Tough | +55 |
Tier 3

|Bonemerang| Tough | +40 |
Tier 4

|Bounce| Cute | +40 |
Tier 4

|Brave Bird| Cute | +40 |
Tier 4

|Brick Break| Cool | +30 |
Tier 3

|Brine| Beauty | +40 |
Tier 4

|Bubble| Beauty | +20 |
Tier 2

|Bubblebeam| Beauty | +30 |
Tier 3

|Bug Bite| Cool | +40 |
Tier 4

|Bug Buzz| Cool | +40 |
Tier 4

|Bulk Up| Cool | +10 |
Tier 1

|Bulldoze| Tough | +30 |
Tier 3

|Bullet Punch| Tough | +20 |
Tier 2

|Bullet Seed| Smart | +55 |
Tier 3

C

|Calm Mind| Smart | +10 |
Tier 1

|Camouflage| Cute | +10 |
Tier 1

|Captivate| Cute | +10 |
Tier 1

|Charge| Cute | +20 |
Tier 2

|Charge Beam| Cute | +30 |
Tier 3

|Charm| Cute | +10 |
Tier 1

|Chatter| Cute | +30 |
Tier 3

|Chip Away| Cute | +30 |
Tier 3

|Circle Throw| Cool | +30 |
Tier 3

|Clamp| Beauty | +20 |
Tier 2

|Clear Smog| Smart | +30 |
Tier 3

|Close Combat| Cool | +40 |
Tier 4

|Coil| Cute | +20 |
Tier 2

|Comet Punch| Cute | +55 |
Tier 3

|Confuse Ray| Smart | +10 |
Tier 1

|Confusion| Smart | +30 |
Tier 3

|Constrict| Cute | +10 |
Tier 1

|Conversion| Cute | +10 |
Tier 1

|Conversion 2| Cute | +10 |
Tier 1

|Copycat| Cute | +10 |
Tier 1

|Cosmic Power| Smart | +10 |
Tier 1

|Cotton Spore| Smart | +10 |
Tier 1

|Cotton Guard| Smart | +10 |
Tier 1

|Counter| Cool | +10 |
Tier 1

|Covet| Cute | +30 |
Tier 3

|Crabhammer| Beauty | +40 |
Tier 4

|Cross Chop| Cool | +40 |
Tier 4

|Cross Poison| Smart | +30 |
Tier 3

|Crunch| Tough | +30 |
Tier 3

|Crush Claw| Cute | +30 |
Tier 3

|Crush Grip| Cute | +30 |
Tier 3

|Curse| Smart | +10 |
Tier 1

|Cut| Cute | +30 |
Tier 3
__________________
Coordinator Stat's



Other URPG site (more active): http://bmgf.bulbagarden.net
Reply With Quote
  #3  
Old 10-24-2011, 09:42 PM
AmericanTreeFrog's Avatar
AmericanTreeFrog Offline
 
Join Date: Aug 2006
Location: Pacific northwest
Posts: 2,794
Send a message via AIM to AmericanTreeFrog
Default Re: Contest Moves List (B/W Mode)

D

|Dark Pulse| Cool | +30 |
Tier 3

|Dark Void| Cool | +10 |
Tier 1

|Defend Order| Cool | +10 |
Tier 1

|Defense Curl| Tough | +10 |
Tier 1

|Defog| Cute | +10 |
Tier 1

|Destiny Bond| Smart | +10 |
Tier 1

|Detect| Cool | +10 |
Tier 1

|Dig| Tough | +30 |
Tier 3

|Disable| Smart | +10 |
Tier 1

|Discharge| Cute | +30 |
Tier 3

|Dive| Beauty | +30 |
Tier 3

|Dizzy Punch| Cute | +30 |
Tier 3

|Doom Desire| Tough | +40 |
Tier 4

|Double Hit| Cute | +30 |
Tier 3

|Double Kick| Cool | +30 |
Tier 3

|Double Team| Cute | +10 |
Tier 1

|Double-Edge| Cute | +40 |
Tier 4

|Doubleslap| Cute | +55 |
Tier 3

|Draco Meteor| Cool | +50 |
Tier 5

|Dragon Claw| Cool | +30 |
Tier 3

|Dragon Dance| Cool | +10 |
Tier 1

|Dragon Pulse| Cool | +40 |
Tier 4

|Dragon Rage| Cool | +10 |
Tier 1

|Dragon Rush| Cool | +40 |
Tier 4

|Dragon Tail| Cool | +30 |
Tier 3

|DragonBreath| Cool | +30 |
Tier 3

|Drain Punch| Cool | +30 |
Recover 25 move points - Tier 3

|Dream Eater| Smart | +40 |
Recover 25 move points - Tier 4

|Drill Peck| Cute | +30 |
Tier 3

|Drill Run|*Tough | +30 |
Tier 3

|Dual Chop| Cool | +30 |
Tier 3

|DynamicPunch| Cool | +40 |
Tier 4

E

|Earth Power| Tough | +40 |
Tier 4

|Earthquake| Tough | +40 |
Tier 4

|Echoed Voice| Cute | +30 |
Tier 3

|Egg Bomb| Cute | +30 |
Tier 3

|Electro Ball| Cute | +100 |
Tier 4

|Electroweb| Cute | +30 |
Tier 3

|Embargo| Cool | +10 |
Tier 1

|Ember| Beauty | +30 |
Tier 3

|Encore| Cute | +10 |
Tier 1

|Endeaver| Cute | +10 |
Tier 1

|Endure| Cute | +10 |
Tier 1

|Energy Ball| Smart | +30 |
Tier 3

|Entrainment| Cute | +10 |
Tier 1

|Eruption| Beauty | +50 |
Tier 5

|Explosion| Cute | +50 |
Tier 5

|Extrasensory| Smart | +30 |
Tier 3

|ExtremeSpeed| Cute | +30 |
Tier 3

F

|Facade| Cute | +40 |
Tier 4

|Faint Attack| Cool | +30 |
Tier 3

|Fake Out| Cute | +30 |
Tier 3

|Fake Tears| Cool | +10 |
Tier 1

|False Swipe| Cute | +2 |
Tier 2

|FeatherDance| Cute | +10 |
Tier 1

|Feint| Cute | +20 |
Tier 2

|Fiery Dance| Beauty | +30 |
Tier 3

|Final Gambit| Cool | +50 |
Tier 5

|Fire Blast| Beauty | +40 |
Tier 4

|Fire Fang| Beauty | +30 |
Tier 3

|Fire Pledge| Beauty | +30 |
Tier 3

|Fire Punch| Beauty | +30 |
Tier 3

|Fire Spin| Beauty | +20 |
Tier 2

|Fissure| Tough | +50 |
Tier 5

|Flail| Cute | +40 |
Tier 4

|Flame Burst| Beauty | +30 |
Tier 3

|Flame Charge| Beauty | +30 |
Tier 3

|Flame Wheel| Beauty | +30 |
Tier 3

|Flamethrower| Beauty | +40 |
Tier 4

|Flare Blitz| Beauty | +40 |
Tier 4

|Flash| Cute | +10 |
Tier 1

|Flash Cannon| Tough | +30 |
Tier 3

|Flatter| Cool | +10 |
Tier 1

|Fling| Cool | +65 |
Tier 3

|Fly| Cute | +40 |
Tier 4

|Focus Blast| Cool | +40 |
Tier 4

|Focus Energy| Cute | +10 |
Tier 1

|Focus Punch| Cool | +50 |
Tier 5

|Follow Me| Cute | +10 |
Tier 1

|Force Palm| Cool | +30 |
Tier 3

|Foresight| Cute | +10 |
Tier 1

|Foul Play| Cool | +40 |
Tier 4

|Freeze Shock| Beauty | +50 |
Tier 5

|Frenzy Plant| Smart | +50 |
Tier 5

|Frost Breath| Beauty | +30 |
Tier 3

|Frustration| Cute | +40 |
Tier 4

|Fury Attack| Cute | +55 |
Tier 3

|Fury Cutter| Cool | +40 |
Tier 2

|Fury Swipes| Cute | +55 |
Tier 3

|Fusion Bolt| Cute | +40 |
Tier 4

|Fusion Flare| Beauty | +40 |
Tier 4

|Future Sight| Smart | +40 |
Tier 4

G

|Gastro Acid| Smart | +10 |
Tier 1

|Gear Grind| Tough | +40 |
Tier 4

|Giga Drain| Smart | +30 |
Recover 25 move points - Tier 3

|Giga Impact| Cute | +50 |
Tier 5

|Glaciate| Beauty | +30 |
Tier 3

|Glare| Cute | +10 |
Tier 1

|Grass Knot| Smart | +70 |
Tier 3

|Grass Pledge| Smart | +30 |
Tier 3

|GrassWhistle| Smart | +10 |
Tier 1

|Gravity| Smart | +10 |
Tier 1

|Growl| Cute | +10 |
Tier 1

|Growth| Smart | +10 |
Tier 1

|Grudge| Cute | +10 |
Tier 1

|Guard Split| Smart | +10 |
Tier 1

|Guard Swap| Smart | +10 |
Tier 1

|Guillotine| Cute | +50 |
Tier 5

|Gunk Shot| Smart | +40 |
Tier 4

|Gust| Cute | +20 |
Tier 2

|Gyro Ball| Tough | +75 |
Tier 3
__________________
Coordinator Stat's



Other URPG site (more active): http://bmgf.bulbagarden.net

Last edited by AmericanTreeFrog; 02-15-2012 at 08:56 PM.
Reply With Quote
  #4  
Old 10-24-2011, 09:43 PM
AmericanTreeFrog's Avatar
AmericanTreeFrog Offline
 
Join Date: Aug 2006
Location: Pacific northwest
Posts: 2,794
Send a message via AIM to AmericanTreeFrog
Default Re: Contest Moves List (B/W Mode)

H

|Hail| Beauty | +10 |
Tier 1

|Hammer Arm| Cool | +40 |
Tier 4

|Harden| Tough | +10 |
Tier 1

|Haze| Beauty | +10 |
Tier 1

|Head Charge| Cute | +40 |
Tier 4

|Head Smash| Tough | +50 |
Tier 5

|Headbutt| Cute | +30 |
Tier 3

|Heal Bell| Cute | +10 |
Tier 1

|Heal Block| Smart | +10 |
Tier 1

|Heal Order| Cool | +10 |
Recover 50 move points - Tier 1

|Heal Pulse| Smart | +10 |
Tier 1

|Healing Wish| Smart | +10 |
Next user Pokemon’s move points are full restored - Tier 1

|Heart Stamp| Smart | +30 |
Tier 3

|Heart Swap| Smart | +10 |
Tier 1

|Heat Crash| Beauty | +80 |
Tier 3

|Heat Wave| Beauty | +40 |
Tier 4

|Heavy Slam| Tough | +80 |
Tier 3

|Helping Hand| Cute | +10 |
Tier 1

|Hex| Smart | +30 |
Tier 3

|Hi Jump Kick| Cool | +50 |
Tier 5

|Hidden Power| n/a | +30 |
Tier 3 - See User for Appeal Type

|Hone Claws| Cool | +10 |
Tier 1

|Horn Attack| Cute | +30 |
Tier 3

|Horn Drill| Cute | +50 |
Tier 5

|Horn Leech| Smart | +30 |
Recover 25 move points - Tier 3

|Howl| Cute | +10 |
Tier 1

|Hurricane| Cute | +40 |
Tier 4

|Hydro Cannon| Beauty | +50 |
Tier 5

|Hydro Pump| Beauty | +40 |
Tier 4

|Hyper Beam| Cute | +50 |
Tier 5

|Hyper Fang| Cute | +30 |
Tier 3

|Hyper Voice| Cute | +40 |
Tier 4

|Hypnosis| Smart | +10 |
Tier 1

I

|Ice Ball| Beauty | +40 |
Tier 4

|Ice Beam| Beauty | +40 |
Tier 4

|Ice Burn| Beauty | +50 |
Tier 5

|Ice Fang| Beauty | +30 |
Tier 3

|Ice Punch| Beauty | +30 |
Tier 3

|Ice Shard| Beauty | +30 |
Tier 3

|Icicle Crash| Beauty | +40 |
Tier 4

|Icicle Spear| Beauty | +55 |
Tier 3

|Icy Wind| Beauty | +40 |
Tier 4

|Imprison| Smart | +10 |
Tier 1

|Incinerate| Beauty | +20 |
Tier 2

|Inferno| Beauty | +40 |
Tier 4

|Ingrain| Smart | +10 |
Recover 10 move points until user is forced out - Tier 1

|Iron Defence| Tough | +10 |
Tier 1

|Iron Head| Tough | +30 |
Tier 3

|Iron Tail| Tough | +40 |
Tier 4

J

|Judgement| n/a | +40 |
Tier 4 - See plate for Appeal type

|Jump Kick| Cool | +40 |
Tier 4

K

|Karate Chop| Cool | +30 |
Tier 3

|Kinesis| Smart | +10 |
Tier 1

|Knock Off| Tough | +20 |
Tier 2

L

|Last Resort| Cute | +40 |
Tier 4

|Lava Plume| Beauty | +40 |
Tier 4

|Leaf Blade| Smart | +40 |
Tier 4

|Leaf Storm| Smart | +50 |
Tier 5

|Leaf Tornado| Smart | +40 |
Tier 4

|Leech Life| Cool | +20 |
Recover 25 move points - Tier 2

|Leech Seed| Cool | +10 |
Recover 25 move points until enermy Pokemon switches out - Tier 1

|Leer| Cute | +10 |
Tier 1

|Lick| Smart | +20 |
Tier 2

|Light Sceen| Smart | +10 |
Tier 1

|Lock-On| Cute | +10 |
Tier 1

|Lovely Kiss| Cute | +10 |
Tier 1

|Low Kick| Cool | +70 |
Tier 3

|Low Sweep| Cool | +30 |
Tier 3

|Lucky Chant| Cute | +10 |
Tier 1

|Lunar Dance| Smart | +10 |
Tier 1

|Luster Purge| Smart | +30 |
Tier 3

M

|Mach Punch| Cool | +20 |
Tier 2

|Magic Coat| Smart | +10 |
Tier 1

|Magic Room| Smart | +10 |
Tier 1

|Magical Leaf| Smart | +30 |
Tier 3

|Magma Storm| Beauty | +20 |
Tier 2

|Magnet Bomb| Tough | +30 |
Tier 3

|Magnet Rise| Cute | +10 |
Tier 1

|Magnitude| Tough | +70 |
Tier 3

|Me First| Cute | n/a |
Tier 2

|Mean Look| Cute | +10 |
Tier 1

|Meditate| Smart | +10 |
Tier 1

|Mega Drain| Smart | +20 |
Recover 25 move points - Tier 2

|Mega Kick| Cute | +40 |
Tier 4

|Mega Punch| Cute | +30 |
Tier 3

|Megahorn| Cool | +40 |
Tier 4

|Memento| Smart | +10 |
Tier 1

|Metal Burst| Tough | +10 |
Tier 1

|Metal Claw| Tough | +30 |
Tier 3

|Metal Sound| Tough | +10 |
Tier 1

|Meteor Mash| Tough | +40 |
Tier 4

|Metronome| Cute | +80 |
Tier 3

|Milk Drink| Cute | +10 |
Recover 50 move points - Tier 1

|Mimic| Cute | +10 |
Tier 1

|Mind Reader| Cute | +10 |
Tier 1

|Minimize| Cute | +10 |
Tier 1

|Miracle Eye| Smart | +10 |
Tier 1

|Mirror Coat| Smart | +10 |
Tier 1

|Mirror Move| Cute | +10 |
Tier 1

|Mirror Shot| Tough | +30 |
Tier 3

|Mist| Beauty | +10 |
Tier 1

|Mist Ball| Smart | +30 |
Tier 3

|Moonlight| Cute | +10 |
Recover 50 move points - Tier 1

|Morning Sun| Cute | +10 |
Recover 50 move points - Tier 1

|Mud Bomb| Tough | +30 |
Tier 3

|Mud Shot| Tough | +30 |
Tier 3

|Mud Sport| Tough | +10 |
Tier 1

|Mud-Slap| Tough | +20 |
Tier 2

|Muddy Water| Beauty | +40 |
Tier 4
__________________
Coordinator Stat's



Other URPG site (more active): http://bmgf.bulbagarden.net
Reply With Quote
  #5  
Old 10-24-2011, 09:43 PM
AmericanTreeFrog's Avatar
AmericanTreeFrog Offline
 
Join Date: Aug 2006
Location: Pacific northwest
Posts: 2,794
Send a message via AIM to AmericanTreeFrog
Default Re: Contest Moves List (B/W Mode)

N

|Nasty Plot| Cool | +10 |
Tier 1

|Natural Gift| n/a | +30 |
Tier 3

|Nature Power| n/a | +45 |
See Terrain for appeal type - Tier 4

|Needle Arm| Smart | +30 |
Tier 3

|Night Daze| Cool | +40 |
Tier 4

|Night Shade| Smart | +30 |
Tier 3

|Night Slash| Cool | +30 |
Tier 3

|Nightmare| Smart | +30 |
Tier 3

O

|Octazooka| Beauty | +30 |
Tier 3

|Oder Sleuth| Cute | +10 |
Tier 1

|Ominous Wind| Smart | +30 |
Tier 3

|Outrage| Cool | +40 |
Tier 4

|Overheat| Beauty | +50 |
Tier 5

P

|Pain Split| Cute | +40 |
Tier 4

|Pay Day| Cute | +20 |
Tier 2

|Payback| Cool | +30 |
Tier 3

|Peck| Cute | +20 |
Tier 2

|Perish Song| Cute | +50 |
Tier 5

|Petal Dance| Smart | +40 |
Tier 4

|Pin Missile| Cool | +55 |
Tier 3

|Pluck| Cute | +30 |
Tier 3

|Poison Fang| Smart | +30 |
Tier 3

|Poison Gas| Smart | +10 |
Tier 1

|Poison Jab| Smart | +30 |
Tier 3

|Poison Sting| Smart | +20 |
Tier 2

|Poison Tail| Smart | +30 |
Tier 3

|PoisonPowder| Smart | +10 |
Tier 1

|Pound| Cute | +20 |
Tier 2

|Powder Snow| Beauty | +20 |
Tier 2

|Power Gem| Tough | +30 |
Tier 3

|Power Split| Smart | +10 |
Tier 1

|Power Swap| Smart | +10 |
Tier 1

|Power Trick| Smart | +10 |
Tier 1

|Power Whip| Smart | +40 |
Tier 4

|Present| Cute | +40 |
Tier 4

|Protect| Cute | +10 |
Tier 1

|Psybeam| Smart | +40 |
Tier 4

|Psych Up| Cute | +10 |
Tier 1

|Psychic| Smart | +40 |
Tier 4

|Psycho Boost| Smart | +50 |
Tier 5

|Psycho Cut| Smart | +30 |
Tier 3

|Psycho Shift| Smart | +10 |
Tier 1

|Psyshock| Smart | +30 |
Tier 3

|Psystrike| Smart | +40 |
Tier 4

|Psywave| Smart | +40 |
Tier 4

|Punishment| Cool | +40 |
Tier 4

|Pursuit| Cool | +20 |
Tier 2

Q

|Quash| Cool | +10 |
Tier 1

|Quick Attack| Cute | +20 |
Tier 2

|Quick Guard| Cool | +10 |
Tier 1

|Quiver Dance| Cool | +10 |
Tier 1

R

|Rage| Cute | +20 |
Tier 2

|Rage Power| Cool | +10 |
Tier 1

|Rain Dance| Beauty | +10 |
Tier 1

|Rapid Spin| Cute | +20 |
Tier 2

|Razor Leaf| Smart | +30 |
Tier 3

|Razor Shell| Beauty | +30 |
Tier 3

|Razor Wind| Cute | +30 |
Tier 3

|Recover| Cute | +10 |
Recover 50 move points - Tier 1

|Recycle| Cute | +10 |
Tier 1

|Reflect| Smart | +10 |
Tier 1

|Reflect Type| Cute | +10 |
Tier 1

|Refresh| Cute | +10 |
Tier 1

|Relic Song| Cute | +30 |
Tier 3

|Rest| Cute | +10 |
Recover 100 move points - Tier 1

|Retaliate| Cute | +30 |
Tier 3

|Return| Cute | +40 |
Tier 4

|Revenge| Cool | +30 |
Tier 3

|Reversal| Cool | +40 |
Tier 4

|Roar| Cute | +10 |
Tier 1

|Roar Of Time| Cool | +50 |
Tier 5

|Rock Blast| Tough | +55 |
Tier 3

|Rock Climb| Cute | +40 |
Tier 4

|Rock Polish| Tough | +10 |
Tier 1

|Rock Slide| Tough | +30 |
Tier 3

|Rock Smash| Cool | +20 |
Tier 2

|Rock Throw| Tough | +30 |
Tier 3

|Rock Tomb| Tough | +30 |
Tier 3

|Rock Wrecker| Tough | +50 |
Tier 5

|Role Play| Cute | +10 |
Tier 1

|Rolling Kick| Cool | +30 |
Tier 3

|Rollout| Tough | +40 |
Tier 4

|Roost| Cute | +10 |
Recover 50 move points - Tier 1

|Round| Cute | +30 |
Tier 3
__________________
Coordinator Stat's



Other URPG site (more active): http://bmgf.bulbagarden.net
Reply With Quote
  #6  
Old 10-24-2011, 09:44 PM
AmericanTreeFrog's Avatar
AmericanTreeFrog Offline
 
Join Date: Aug 2006
Location: Pacific northwest
Posts: 2,794
Send a message via AIM to AmericanTreeFrog
Default Re: Contest Moves List (B/W Mode)

S

|Sacred Fire| Beauty | +40 |
Tier 4

|Sacred Sword| Cool | +40 |
Tier 4

|Safeguard| Cute | +10 |
Tier 1

|Sand Tomb| Tough | +20 |
Tier 2

|Sand-Attack| Tough | +10 |
Tier 1

|Sandstorm| Tough | +10 |
Tier 1

|Scald| Beauty | +30 |
Tier 3

|Scary Face| Cute | +10 |
Tier 1

|Scratch| Cute | +20 |
Tier 2

|Screech| Cute | +10 |
Tier 1

|Searing Shot| Beauty | +40 |
Tier 4

|Secret Power| Cute | +30 |
Tier 3

|Secret Sword| Cool | +40 |
Tier 4

|Seed Bomb| Smart | +30 |
Tier 3

|Seed Flare| Smart | +40 |
Tier 4

|Seismic Toss| Cool | +30 |
Tier 3

|SelfDestruct| Cute | +50 |
Tier 5

|Shadow Ball| Smart | +30 |
Tier 3

|Shadow Claw| Smart | +30 |
Tier 3

|Shadow Force| Smart | +40 |
Tier 4

|Shadow Punch| Smart | +30 |
Tier 3

|Shadow Sneak| Smart | +20 |
Tier 2

|Sharpen| Cute | +10 |
Tier 1

|Sheer Cold| Beauty | +50 |
Tier 5

|Shell Smash| Cute | +10 |
Tier 1

|Shift Gear| Tough | +10 |
Tier 1

|Shock Wave| Cute | +30 |
Tier 3

|Signal Beam| Cool | +30 |
Tier 3

|Silver Wind| Cool | +30 |
Tier 3

|Simple Beam| Cute | +10 |
Tier 1

|Sing| Cute | +10 |
Tier 1

|Sketch| Cute | +10 |
Tier 1

|Skill Swap| Smart | +10 |
Tier 1

|Skull Bash| Cute | +40 |
Tier 4

|Sky Attack| Cute | +50 |
Tier 5

|Sky Drop| Cute | +30 |
Tier 3

|Sky Uppercut| Cool | +40 |
Tier 4

|Slack Off| Cute | +10 |
Tier 1

|Slam| Cute | +30 |
Tier 3

|Slash| Cute | +30 |
Tier 3

|Sleep Powder| Smart | +10 |
Tier 1

|Sleep Talk| Cute | +10 |
Tier 1

|Sludge| Smart | +30 |
Tier 3

|Sludge Bomb| Smart | +40 |
Tier 4

|Sludge Wave| Smart | +40 |
Tier 4

|Smack Down| Tough | +30 |
Tier 3

|Smelling Salt| Cute | +30 |
Tier 3

|Smog| Smart | +20 |
Tier 2

|Smokescreen| Cute | +10 |
Tier 1

|Snarl| Cool | +30 |
Tier 3

|Snatch| Cool | +10 |
Tier 1

|Snore| Cute | +20 |
Tier 2

|Soak| Beauty | +10 |
Tier 1

|Softboiled| Cute | +10 |
Recover 50 move points - Tier 1

|Solarbeam| Smart | +40 |
Tier 4

|Sonicboom| Cute | +10 |
Tier 1

|Spacial Rend| Cool | +40 |
Tier 4

|Spark| Cute | +30 |
Tier 3

|Spider Web| Cool | +10 |
Tier 1

|Spike Cannon| Cute | +55 |
Tier 3

|Spikes| Tough | +10 |
Tier 1

|Spit Up| Cute | +40 |
Tier 4

|Spite| Smart | +10 |
Tier 1

|Splash| Cute | +10 |
Tier 1

|Spore| Smart | +10 |
Tier 1

|Stealth Rocks| Tough | +10 |
Tier 1

|Steamroller| Cool | +30 |
Tier 3

|Steel Wing| Tough | +30 |
Tier 3

|Stockpile| Cute | +10 |
Tier 1

|Stomp| Cute | +30 |
Tier 3

|Stone Edge| Tough | +40 |
Tier 4

|Stored Power| Smart | +20 |
Tier 2

|Storm Throw| Cool | +20 |
Tier 2

|Strength| Cute | +30 |
Tier 3

|String Shot| Cool | +10 |
Tier 1

|Struggle| Cute | +30 |
Tier 3

|Struggle Bug| Cute | +20 |
Tier 2

|Stun Spore| Smart | +10 |
Tier 1

|Submission| Cool | +30 |
Tier 3

|Substitute| Cute | +10 |
Tier 1

|Sucker Punch| Cool | +30 |
Tier 3

|Sunny Day| Beauty | +10 |
Tier 1

|Super Fang| Cute | +50 |
Tier 5

|Superpower| Cool | +40 |
Tier 4

|Supersonic| Cute | +10 |
Tier 1

|Surf| Beauty | +40 |
Tier 4

|Swagger| Cute | +10 |
Tier 1

|Swallow| Cute | +10 |
Tier 1

|Sweet Kiss| Cute | +10 |
Tier 1

|Sweet Scent| Cute | +10 |
Tier 1

|Swift| Cute | +30 |
Tier 3

|Switcheroo| Cool | +10 |
Tier 1

|Swords Dance| Cute | +10 |
Tier 1

|Synchronoise| Smart | +30 |
Tier 3

|Synthesis| Smart | +10 |
Recover 50 move points - Tier 1
__________________
Coordinator Stat's



Other URPG site (more active): http://bmgf.bulbagarden.net
Reply With Quote
  #7  
Old 10-24-2011, 09:45 PM
AmericanTreeFrog's Avatar
AmericanTreeFrog Offline
 
Join Date: Aug 2006
Location: Pacific northwest
Posts: 2,794
Send a message via AIM to AmericanTreeFrog
Default Re: Contest Moves List (B/W Mode)

T

|Tackle| Cute | +30 |
Tier 3

|Tail Glow| Cool | +10 |
Tier 1

|Tail Slap| Cute | +55 |
Tier 3

|Tail Whip| Cute | +10 |
Tier 1

|Tailwind| Cute | +10 |
Tier 1

|Take Down| Cute | +40 |
Tier 4

|Taunt| Cool | +10 |
Tier 1

|Techo Blast| Cute | +40 |
Tier 4

|Teeter Dance| Cute | +10 |
Tier 1

|Telekinesis| Smart | +10 |
Tier 1

|Teleport| Smart | +10 |
Tier 1

|Thief| Cool | +30 |
Tier 3

|Thrash| Cute | +40 |
Tier 4

|Thunder| Cute | +40 |
Tier 4

|Thunder Fang| Cute | +30 |
Tier 3

|Thunder Wave| Cute | +10 |
Tier 1

|Thunderbolt| Cute | +40 |
Tier 4

|ThunderPunch| Cute | +30 |
Tier 3

|ThunderShock| Cute | +30 |
Tier 3

|Tickle| Cute | +10 |
Tier 1

|Torment| Cool | +10 |
Tier 1

|Toxic| Smart | +10 |
Tier 1

|Toxic Spikes| Smart | +10 |
Tier 1

|Transform| Cute | +10 |
Tier 1

|Tri-Attack| Cute | +30 |
Tier 3

|Trick| Smart | +10 |
Tier 1

|Trick Room| Smart | +10 |
Tier 1

|Triple Kick| Cool | +60 |
Tier 3

|Trump Card| Cute | +60 |
Tier 3

|Twineedle| Cool | +20 |
Tier 2

|Twister| Cool | +50 |
Tier 3

U

|Uproar| Cute | +40 |
Tier 4

|U-turn| Cool | +30 |
Tier 3

V

|Vacuum Wave| Cool | +30 |
Tier 3

|V-create| Beauty | +50 |
Tier 5

|Venoshock| Smart | +30 |
Tier 3

|Vicegrip| Cute | +30 |
Tier 3

|Vine Whip| Smart | +40 |
Tier 4

|Vital Throw| Cool | +30 |
Tier 3

|Volt Switch| Cute | +30 |
Tier 3

|Volt Tackle| Cute | +40 |
Tier 4

W

|Wake-up Slap| Cool | +30 |
Tier 3

|Water Gun| Beauty | +30 |
Tier 3

|Water Pledge| Beauty | +30 |
Tier 3

|Water Pulse| Beauty | +30 |
Tier 3

|Water Sport| Beauty | +10 |
Tier 1

|Water Spout| Beauty | +30 |
Tier 3

|Waterfall| Beauty | +30 |
Tier 3

|Weather Ball| n/a | +30 |
Appeal type is based on weather - Tier 3

|Whirlpool| Beauty | +30 |
Tier 3

|Whirlwind| Cute | +10 |
Tier 1

|Wide Guard| Tough | +10 |
Tier 1

|Wild Charge| Cute | +40 |
Tier 4

|Will-o-Wisp| Beauty | +10 |
Tier 1

|Wing Attack| Cute | +30 |
Tier 3

|Wish| Cute | +10 |
Recover 50 move points - Tier 1

|Withdraw| Beauty | +10 |
Tier 1

|Wonder Room| Smart | +10 |
Tier 1

|Wood Hammer| Smart | +40 |
Tier 4

|Work Up| Cute | +10 |
Tier 1

|Worry Seed| Smart | +10 |
Tier 1

|Wrap| Cute | +10 |
Tier 1

|Wring Out| Cool | +30 |
Tier 3

X

|X-Scisser| Cool | +30 |
Tier 3

Y

|Yawn| Cute | +10 |
Tier 1

Z

|Zap Cannon| Cute | +40 |
Tier 4

|Zen Headbutt| Smart | +30 |
Tier 3
__________________
Coordinator Stat's



Other URPG site (more active): http://bmgf.bulbagarden.net

Last edited by AmericanTreeFrog; 02-15-2012 at 08:59 PM.
Reply With Quote
  #8  
Old 10-24-2011, 09:45 PM
AmericanTreeFrog's Avatar
AmericanTreeFrog Offline
 
Join Date: Aug 2006
Location: Pacific northwest
Posts: 2,794
Send a message via AIM to AmericanTreeFrog
Default Re: Contest Moves List (B/W Mode)

Contest Combos

These are moves that, if used after one another, will earn you bonus Hearts during the Secondary Round. The Combo Standby move is the move you have to use first. Then, you may use any Combo Secondary to complete the Combo. These Combos are only for B/W.


Confusion --> Psychic

Defense Curl --> Rollout

Endure --> Reversal|Flail

Fire Pledge <--> Water Pledge|Grass Pledge

Flamethrower --> Fire Blast

Fusion Flare <--> Fusion Bolt

Hail --> Blizzard

Hypnosis --> Dream Eater|Nightmare

Ice Fang <---> Thunder Fang|Fire Fang

Ingrain <--> Leech Seed

Jump Kick --> Hi Jump Kick

Mega Punch <--> Mega Kick

Quiver Dance --> Baton Pass

Rain Dance --> Hurricane

Reflect <--> Light Screen

Rest --> Snore|Sleep Talk

Scratch --> Slash

Shell Smash --> Amnesia|Iron Defense

Slam --> Heavy Slam

Sludge --> Sludge Bomb

Spikes <--> Toxic Spikes

Stockpile --> Spit Up|Swallow

Substitute --> Focus Punch

Sunny Day --> Moonlight|Synthesis|Solarbeam

Surf --> Hydro Pump

Swagger <--> Flatter

Taunt --> Counter|Magic Coat

ThunderBolt --> Thunder

Thunder Punch <--> Fire Punch|Ice Punch


*Combo Standby --> Combo
**Combo Standby+Combo <--> Combo Standby+Combo - Moves can go on either side.
__________________
Coordinator Stat's



Other URPG site (more active): http://bmgf.bulbagarden.net
Reply With Quote
  #9  
Old 05-11-2012, 08:02 PM
AmericanTreeFrog's Avatar
AmericanTreeFrog Offline
 
Join Date: Aug 2006
Location: Pacific northwest
Posts: 2,794
Send a message via AIM to AmericanTreeFrog
Default Re: Contest Moves List (B/W Mode)

Here is how Abilities work in BW style of Contesting.
If you spot please contact AmericanTreeFrog or another Moderator.

Adaptability – Moves that are of the same Attribute as the bearer cost half the PP.

Aftermath - If a direct attack by a non-bearer causes bearer to faint, that non-bearer loses 1/4 of total PP unless an active Pokιmon that isn't rotated out has Damp.

Air Lock – +1 heart each turn the bearer performs in weather.

Analytic – +1 heart if the bearer moves after the opponent.

Anger Point – PP is fully restored when bearer is hit by a critical.

Anticipation – If Stats are in effect user Pokemon steals a quarter of those points and adds them to its own (random opposing Pokemon is chosen).

Bad Dreams – Sleeping opponents lose 20PP each turn they spend sleeping.

Battle Armor – Opposing Abilities cannot cause extra PP loss.

Big Pecks – All Cute-Attribute moves cost -10PP.

Blaze – If current HP is 1/3 or less, Beauty-attribute appeals cost half the PP.

Chlorophyll –+1 heart for each attacking move performed under sunlight.

Clear Body – Opposing Abilities cannot cause extra PP loss.

Cloud Nine – +1 heart each turn the bearer performs in weather

Color Change – The Pokemon’s Attribute becomes the Attribute of the last attack to hit it.

Compoundeyes – -20pp cost for each move that has 90% acc or less

Contrary – The PP cost of a move is the following: 60 minus the move’s normal cost

Cursed Body – 30% chance that the hitter loses 30PP (rolled separately to Disable chance)

Cute Charm – 30% chance that the hitter loses 30PP if they’re of the opposite gender (rolled separately to attraction chance)

Damp – -20pp cost for each Beauty-attribute move

Defeatist – PP cost of moves is doubled if bearer is below 50% HP

Defiant – Gain 50PP upon ability activation

Download – Your Pokemon’s Attribute becomes one that is neutral to the scanned Pokemon’s Attribute (Trainer’s choice)

Drizzle – -10pp for each Beauty-attribute move used while Rain is up

Drought – -10pp for each Beauty-attribute move used while Sun is up

Dry Skin – Recover 20PP each time you heal from Rain

Early Bird – +1 heart each turn that user is asleep

Effect Spore – +1 heart upon successful ability activation

Filter – +2 hearts upon being struck by a super-effective move

Flame Body – 30% chance that the hitter loses 30PP (rolled separately to Burn chance)

Flare Boost – recovers 30PP each turn user is inflicted by Burn

Flash Fire – recovers 50PP upon Ability activation

Flower Gift – +1 heart upon Ability activation

Forecast – +1 heart each time Castform transforms

Forewarn – Divide the selected move’s BP by 50 then round to the nearest whole number. The Pokemon gets that many hearts.

Friend Guard – Allies' move cost is reduced by 20PP

Frisk – +1 heart upon Frisk detecting an item

Gluttony – Recover 50PP upon Ability activation

Harvest – Recover 50PP upon Berry being restored

Healer – +1 heart upon successful Ability activation

Heatproof – Beauty-Attribute moves used by the opponent cost an extra 20pp

Heavy Metal – Earn one extra heart for using a weight-based move

Honey Gather – +1 heart for using Cool-Attribute moves

Huge Power – 10PP cost for using Physical moves

Hustle – -10pp cost for using Physical moves

Hydration – Recover 20PP upon ability activation

Hyper Cutter – Recover 50PP each time Ability negates an attack drop

Ice Body – Recover 20PP each time you heal from Hail

Illuminate – One extra heart upon completing a Combo

Illusion – Recover 50pp upon Illusion being broken

Immunity – Moves that can cause Poison/Toxic cost the opponent 20pp more to use

Imposter – +1 heart upon Ability activation

Infiltrator – Moves cost -10PP when Reflect, Light Screen or Safeguard is up

Inner Focus – Moves that can cause flinching cost the opponent 20pp more to use

Insomnia – Moves that can cause sleep cost the opponent 20pp more to use

Intimidate – Pokemon affected by Intimidate loses 30pp

Iron Barbs – +1 heart upon Ability activation

Iron Fist – Punching moves cost -10pp to perform

Justified – Recover 20pp when hit by a Dark move

Keen Eye – Moves that can cause accuracy loss cost the opponent 20pp more to use

Klutz – -10pp cost for all moves if the user is holding an item

Leaf Guard – Recover 20pp every turn in sunlight

Levitate – Tough-attribute moves cost the opponent 10pp more to use

Light Metal – Cost for using weight-based moves is halved

Lightningrod – recovers 50PP upon an electric attack being absorbed

Limber – Moves that can cause paralysis cost the opponent 20pp more to use

Liquid Ooze – HP-draining moves cost the opponent 20pp more to use

Magic Bounce – Recover 20pp upon ability activation

Magic Guard – Recover 10pp a turn

Magma Armour – Moves that can cause Freeze cost the opponent 20pp more to use

Magnet Pull – +1 heart each turn your opponent is Steel-typed

Marvel Scale – All moves cost 50% pp while this ability is active

Minus – Earn an extra heart for each move while a Plus-bearing mon is on the field

Mold Breaker – +1 heart each time this Ability activates

Moody – One of the following occurs randomly: Recover 30pp, Recover 20pp, Recover 10pp, Lose 40pp, Lose 30pp, Lose 20pp, Lose 10pp

Motor Drive – Restore 50pp on activation

Moxie – Restore 30pp

Mulitscale – Moves cost -10pp when this ability is active

Multitype – +1 heart every turn

Mummy – Pokemon who don’t have Mummy as a natural ability cost double PP to perform moves

Natural Cure – Recover 30pp upon healing using this ability

No Guard – +1 heart each time a move would have missed without No Guard

Normalize – All moves have the Cute Attribute.

Oblivious – Moves that can cause attraction cost the opponent 20pp more to use

Overcoat - +10pp per turn in hazardous weather

Overgrow – If current HP is 1/3 or less, Smart moves cost half PP

Own Tempo – Moves that can cause confusion cost the opponent 20pp more to use

Pickpocket – Restore 10pp on Activation

Pickup – 10% chance to pick up a berry of your choice after the battle. Trainers must post in the Berry Store to collect.

Plus - Earn an extra heart for each move while a Minus-bearing mon is on the field

Poison Heal - +10 PP per turn if you’re poisoned.

Poison Point – Earn an extra Heart if you induce poison on your opponent.

Poison Touch - Earn an extra Heart if you induce poison on your opponent.

Prankster - –10PP cost for using Status moves

Pressure - +10pp cost to all opponent moves, whilst ability is in effect.

Pure Power – –10PP cost for using Physical moves

Quick Feet - recovers 30PP each turn user is inflicted by Paralysis

Rain Dish - +1 Heart every round when the weather is Rain

Rattled - +1 Heart when hit by a Dark-, Bug-, or Ghost-type attack

Reckless – Costs 10pp extra to use recoil-inducing attacks

Regenerator – Regains a third of the maximum PP when switched back in.

Rivalry – When the opposite gender is on the field, physical attacks cost half the PP

Rock Head – Recoil attacks cost 10PP less.

Rough Skin - Non-bearer loses 20PP on contact with the bearer of this ability.

Run Away – +1 heart upon switching out

Sand Force - +1 Heart when they use a Tough-attribute Move.

Sand Rush - +1 heart for each attacking move performed under Sandy Weather.

Sand Stream - -10pp for each Tough-attribute move used while Rain is up

Sand Veil – +1 heart if this Ability causes a miss

Sap Sipper - +2 Hearts when hit by a Grass Move

Scrappy +1 heart for each Normal-type attack to hit a Ghost Pokemon

Serene Grace - +10 PP cost for every move that is affected by this ability.

Shadow Tag – The opponent loses 10PP per turn.

Shed Skin - +1 Heart if this ability works

Sheer Force - -10PP cost for every move effected by this ability

Shell Armor - +20pp cost for opponent to use moves with a crit chance

Shield Dust - +1 heart each time the opponent uses a move that can potentially cause an effect blocked by this ability

Simple – PP costs and heals are doubled

Skill Link - Regain 5PP for each multi-hit move hit on opponent?

Slow Start – All PP usage is doubled until 5 rounds, and then it returns to normal.

Sniper - +2 Hearts if this ability activates

Snow Cloak - +1 heart if this Ability causes a miss

Snow Warning –-10PP cost for using Beauty-Attribute moves while Hail is up

Solar Power – Earns an extra heart each turn if sun is play, however looses -10 PP at the end of the round.

Solid Rock - +1 heart upon being struck by a super-effective move

Soundproof +1 heart upon being struck by a Sound Move.

Speed Boost - +10pp move cost if opponent is faster than bearer

Stall - -10PP cost if the user moves after the opponent.

Static - Earn an extra Heart if you induce Paralysis on your opponent through this ability.

Steadfast - Earn an extra Heart if you are Flinched.****

Stench – Earn an extra Heart if you cause the opponent to flinch.

Sticky Hold - +1 Heart if someone tries to take your item away from you.

Storm Drain - +2 Hearts when hit by a Water Move

Sturdy - +2 Hearts if this ability is used

Suction Cups - +1 Heart if your opponent tries to end or switch out. Bonus does not work when you try and withdraw it out yourself.

Super Luck +1 heart for every Critical Hit.

Swarm - If current HP is 1/3 or less, Cool-attribute appeals cost half the PP.

Swift Swim - +1 heart for each attacking move performed under Rainy Weather.

Synchronize - +1 Heart if you’ve been inflicted with a status.

Tangled Feet - -10PP cost when you are confused.

Technician - -10PP cost for all moves effected by this ability.

Telepathy - +1 heart each time you avoid a move with this Ability

Teravolt – -20PP cost for all moves when the bearer of this Ability is versus a mon with Turboblaze

Thick Fat – Beauty-attribute moves used against the bearer of this ability, cost 10PP more.

Tinted Lens - -10pp cost for all ineffective moves

Torrent - If current HP is 1/3 or less, Beauty-attribute appeals cost half the PP.

Toxic Boost - -10pp cost when the user is under toxic status

Trace – Copies PP when switched in

Truant - +2 Hearts for every move used.

Turboblaze – -20PP cost for all moves when the bearer of this Ability is versus a mon with Turboblaze

Unaware – -10pp cost when positive changes are ignored, and +10pp cost when negative stat changes are ignored

Unburden – When an item is used up, -10PP cost for all moves.

Unnerve - -20PP cost for all bearer moves if opponent is holding a Berry

Victory Star - -10PP cost for the bearer and its allies.

Vital Spirit – If the user is tried to put to sleep, +1 Heart

Volt Absorb - recovers 50PP upon a Electric attack being absorbed

Water Absorb - recovers 50PP upon a water attack being absorbed

Water Veil - If the user is tried to be burned, +1 Heart

Weak Armor – User regains 10x number of physical hits in PP at the end of the turn.

White Smoke - Opposing Abilities cannot cause PP loss.

Wonder Guard - +1 heart for being struck by a move that doesn't deal damage

Wonder Skin - +1 heart upon ability activation

Zen Mode – When the ability has been activated, Darmantian will have 200PP. If the Darmantian had a PP lower than 200 before transformation, it will keep the same PP.
__________________
Coordinator Stat's



Other URPG site (more active): http://bmgf.bulbagarden.net
Reply With Quote
  #10  
Old 05-11-2012, 08:03 PM
AmericanTreeFrog's Avatar
AmericanTreeFrog Offline
 
Join Date: Aug 2006
Location: Pacific northwest
Posts: 2,794
Send a message via AIM to AmericanTreeFrog
Default Re: Contest Moves List (B/W Mode)

Here is how Abilities work in BW style of Contesting.
If you spot please contact AmericanTreeFrog or another Moderator.

Adaptability – Moves that are of the same Attribute as the bearer cost half the PP.

Aftermath - If a direct attack by a non-bearer causes bearer to faint, that non-bearer loses 1/4 of total PP unless an active Pokιmon that isn't rotated out has Damp.

Air Lock – +1 heart each turn the bearer performs in weather.

Analytic – +1 heart if the bearer moves after the opponent.

Anger Point – PP is fully restored when bearer is hit by a critical.

Anticipation – If Stats are in effect user Pokemon steals a quarter of those points and adds them to its own (random opposing Pokemon is chosen).

Bad Dreams – Sleeping opponents lose 20PP each turn they spend sleeping.

Battle Armor – Opposing Abilities cannot cause extra PP loss.

Big Pecks – All Cute-Attribute moves cost -10PP.

Blaze – If current HP is 1/3 or less, Beauty-attribute appeals cost half the PP.

Chlorophyll –+1 heart for each attacking move performed under sunlight.

Clear Body – Opposing Abilities cannot cause extra PP loss.

Cloud Nine – +1 heart each turn the bearer performs in weather

Color Change – The Pokemon’s Attribute becomes the Attribute of the last attack to hit it.

Compoundeyes – -20pp cost for each move that has 90% acc or less

Contrary – The PP cost of a move is the following: 60 minus the move’s normal cost

Cursed Body – 30% chance that the hitter loses 30PP (rolled separately to Disable chance)

Cute Charm – 30% chance that the hitter loses 30PP if they’re of the opposite gender (rolled separately to attraction chance)

Damp – -20pp cost for each Beauty-attribute move

Defeatist – PP cost of moves is doubled if bearer is below 50% HP

Defiant – Gain 50PP upon ability activation

Download – Your Pokemon’s Attribute becomes one that is neutral to the scanned Pokemon’s Attribute (Trainer’s choice)

Drizzle – -10pp for each Beauty-attribute move used while Rain is up

Drought – -10pp for each Beauty-attribute move used while Sun is up

Dry Skin – Recover 20PP each time you heal from Rain

Early Bird – +1 heart each turn that user is asleep

Effect Spore – +1 heart upon successful ability activation

Filter – +2 hearts upon being struck by a super-effective move

Flame Body – 30% chance that the hitter loses 30PP (rolled separately to Burn chance)

Flare Boost – recovers 30PP each turn user is inflicted by Burn

Flash Fire – recovers 50PP upon Ability activation

Flower Gift – +1 heart upon Ability activation

Forecast – +1 heart each time Castform transforms

Forewarn – Divide the selected move’s BP by 50 then round to the nearest whole number. The Pokemon gets that many hearts.

Friend Guard – Allies' move cost is reduced by 20PP

Frisk – +1 heart upon Frisk detecting an item

Gluttony – Recover 50PP upon Ability activation

Harvest – Recover 50PP upon Berry being restored

Healer – +1 heart upon successful Ability activation

Heatproof – Beauty-Attribute moves used by the opponent cost an extra 20pp

Heavy Metal – Earn one extra heart for using a weight-based move

Honey Gather – +1 heart for using Cool-Attribute moves

Huge Power – 10PP cost for using Physical moves

Hustle – -10pp cost for using Physical moves

Hydration – Recover 20PP upon ability activation

Hyper Cutter – Recover 50PP each time Ability negates an attack drop

Ice Body – Recover 20PP each time you heal from Hail

Illuminate – One extra heart upon completing a Combo

Illusion – Recover 50pp upon Illusion being broken

Immunity – Moves that can cause Poison/Toxic cost the opponent 20pp more to use

Imposter – +1 heart upon Ability activation

Infiltrator – Moves cost -10PP when Reflect, Light Screen or Safeguard is up

Inner Focus – Moves that can cause flinching cost the opponent 20pp more to use

Insomnia – Moves that can cause sleep cost the opponent 20pp more to use

Intimidate – Pokemon affected by Intimidate loses 30pp

Iron Barbs – +1 heart upon Ability activation

Iron Fist – Punching moves cost -10pp to perform

Justified – Recover 20pp when hit by a Dark move

Keen Eye – Moves that can cause accuracy loss cost the opponent 20pp more to use

Klutz – -10pp cost for all moves if the user is holding an item

Leaf Guard – Recover 20pp every turn in sunlight

Levitate – Tough-attribute moves cost the opponent 10pp more to use

Light Metal – Cost for using weight-based moves is halved

Lightningrod – recovers 50PP upon an electric attack being absorbed

Limber – Moves that can cause paralysis cost the opponent 20pp more to use

Liquid Ooze – HP-draining moves cost the opponent 20pp more to use

Magic Bounce – Recover 20pp upon ability activation

Magic Guard – Recover 10pp a turn

Magma Armour – Moves that can cause Freeze cost the opponent 20pp more to use

Magnet Pull – +1 heart each turn your opponent is Steel-typed

Marvel Scale – All moves cost 50% pp while this ability is active

Minus – Earn an extra heart for each move while a Plus-bearing mon is on the field

Mold Breaker – +1 heart each time this Ability activates

Moody – One of the following occurs randomly: Recover 30pp, Recover 20pp, Recover 10pp, Lose 40pp, Lose 30pp, Lose 20pp, Lose 10pp

Motor Drive – Restore 50pp on activation

Moxie – Restore 30pp

Mulitscale – Moves cost -10pp when this ability is active

Multitype – +1 heart every turn

Mummy – Pokemon who don’t have Mummy as a natural ability cost double PP to perform moves

Natural Cure – Recover 30pp upon healing using this ability

No Guard – +1 heart each time a move would have missed without No Guard

Normalize – All moves have the Cute Attribute.

Oblivious – Moves that can cause attraction cost the opponent 20pp more to use

Overcoat - +10pp per turn in hazardous weather

Overgrow – If current HP is 1/3 or less, Smart moves cost half PP

Own Tempo – Moves that can cause confusion cost the opponent 20pp more to use

Pickpocket – Restore 10pp on Activation

Pickup – 10% chance to pick up a berry of your choice after the battle. Trainers must post in the Berry Store to collect.

Plus - Earn an extra heart for each move while a Minus-bearing mon is on the field

Poison Heal - +10 PP per turn if you’re poisoned.

Poison Point – Earn an extra Heart if you induce poison on your opponent.

Poison Touch - Earn an extra Heart if you induce poison on your opponent.

Prankster - –10PP cost for using Status moves

Pressure - +10pp cost to all opponent moves, whilst ability is in effect.

Pure Power – –10PP cost for using Physical moves

Quick Feet - recovers 30PP each turn user is inflicted by Paralysis

Rain Dish - +1 Heart every round when the weather is Rain

Rattled - +1 Heart when hit by a Dark-, Bug-, or Ghost-type attack

Reckless – Costs 10pp extra to use recoil-inducing attacks

Regenerator – Regains a third of the maximum PP when switched back in.

Rivalry – When the opposite gender is on the field, physical attacks cost half the PP

Rock Head – Recoil attacks cost 10PP less.

Rough Skin - Non-bearer loses 20PP on contact with the bearer of this ability.

Run Away – +1 heart upon switching out

Sand Force - +1 Heart when they use a Tough-attribute Move.

Sand Rush - +1 heart for each attacking move performed under Sandy Weather.

Sand Stream - -10pp for each Tough-attribute move used while Rain is up

Sand Veil – +1 heart if this Ability causes a miss

Sap Sipper - +2 Hearts when hit by a Grass Move

Scrappy +1 heart for each Normal-type attack to hit a Ghost Pokemon

Serene Grace - +10 PP cost for every move that is affected by this ability.

Shadow Tag – The opponent loses 10PP per turn.

Shed Skin - +1 Heart if this ability works

Sheer Force - -10PP cost for every move effected by this ability

Shell Armor - +20pp cost for opponent to use moves with a crit chance

Shield Dust - +1 heart each time the opponent uses a move that can potentially cause an effect blocked by this ability

Simple – PP costs and heals are doubled

Skill Link - Regain 5PP for each multi-hit move hit on opponent?

Slow Start – All PP usage is doubled until 5 rounds, and then it returns to normal.

Sniper - +2 Hearts if this ability activates

Snow Cloak - +1 heart if this Ability causes a miss

Snow Warning –-10PP cost for using Beauty-Attribute moves while Hail is up

Solar Power – Earns an extra heart each turn if sun is play, however looses -10 PP at the end of the round.

Solid Rock - +1 heart upon being struck by a super-effective move

Soundproof +1 heart upon being struck by a Sound Move.

Speed Boost - +10pp move cost if opponent is faster than bearer

Stall - -10PP cost if the user moves after the opponent.

Static - Earn an extra Heart if you induce Paralysis on your opponent through this ability.

Steadfast - Earn an extra Heart if you are Flinched.****

Stench – Earn an extra Heart if you cause the opponent to flinch.

Sticky Hold - +1 Heart if someone tries to take your item away from you.

Storm Drain - +2 Hearts when hit by a Water Move

Sturdy - +2 Hearts if this ability is used

Suction Cups - +1 Heart if your opponent tries to end or switch out. Bonus does not work when you try and withdraw it out yourself.

Super Luck +1 heart for every Critical Hit.

Swarm - If current HP is 1/3 or less, Cool-attribute appeals cost half the PP.

Swift Swim - +1 heart for each attacking move performed under Rainy Weather.

Synchronize - +1 Heart if you’ve been inflicted with a status.

Tangled Feet - -10PP cost when you are confused.

Technician - -10PP cost for all moves effected by this ability.

Telepathy - +1 heart each time you avoid a move with this Ability

Teravolt – -20PP cost for all moves when the bearer of this Ability is versus a mon with Turboblaze

Thick Fat – Beauty-attribute moves used against the bearer of this ability, cost 10PP more.

Tinted Lens - -10pp cost for all ineffective moves

Torrent - If current HP is 1/3 or less, Beauty-attribute appeals cost half the PP.

Toxic Boost - -10pp cost when the user is under toxic status

Trace – Copies PP when switched in

Truant - +2 Hearts for every move used.

Turboblaze – -20PP cost for all moves when the bearer of this Ability is versus a mon with Turboblaze

Unaware – -10pp cost when positive changes are ignored, and +10pp cost when negative stat changes are ignored

Unburden – When an item is used up, -10PP cost for all moves.

Unnerve - -20PP cost for all bearer moves if opponent is holding a Berry

Victory Star - -10PP cost for the bearer and its allies.

Vital Spirit – If the user is tried to put to sleep, +1 Heart

Volt Absorb - recovers 50PP upon a Electric attack being absorbed

Water Absorb - recovers 50PP upon a water attack being absorbed

Water Veil - If the user is tried to be burned, +1 Heart

Weak Armor – User regains 10x number of physical hits in PP at the end of the turn.

White Smoke - Opposing Abilities cannot cause PP loss.

Wonder Guard - +1 heart for being struck by a move that doesn't deal damage

Wonder Skin - +1 heart upon ability activation

Zen Mode – When the ability has been activated, Darmantian will have 200PP. If the Darmantian had a PP lower than 200 before transformation, it will keep the same PP.
__________________
Coordinator Stat's



Other URPG site (more active): http://bmgf.bulbagarden.net
Reply With Quote
Reply


Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 01:54 PM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2014, vBulletin Solutions, Inc.
Style Design: AlienSector.com