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Go Back   Pokemon Forum - Pokemon Elite 2000 » Pokemon RPG's » Anime-Style Battling League » ASB: Safari Zone

ASB: Safari Zone The Safari Zone of the ASB League. Begin your very own interactive adventure, where every choice you make will have an effect on what happens to you.


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  #1  
Old 04-19-2012, 08:38 PM
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Default Digital l Urban | Spirtomb

Quote:
Originally Posted by gmandiddy View Post
Can I be added to the list please.

I, Gmandiddy, would like to explore the Urban, with my Spirtomb.


[Mrs Thousand Spirit] Spiritomb (F)
Ability: Pressure
Stats: N/A
Signature Move: None

39$ - 18$ = 21$
Items?
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Thanks, Speed and Dino and also Speed! :D

Last edited by Dino; 06-18-2012 at 01:55 PM.
  #2  
Old 04-19-2012, 08:41 PM
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Default Re: gmandiddy l Urban

Small Bag

Luxury Ball x1
Great Balls x2
Incubator x1
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Old 04-19-2012, 08:45 PM
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Default Re: gmandiddy l Urban



A Wild UMBREON appeared!
[ F | Synchronize ]

What will you do?

> Attack, Use Item, Throw Ball (1 Safari Point each)
> Flee (2 Safari Points)
> Exit Safari Zone (30 Safari Points)

You have 30 Safari Points remaining.
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And in the end found this world altogether lacking.

Thanks, Speed and Dino and also Speed! :D
  #4  
Old 04-19-2012, 08:47 PM
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Default Re: gmandiddy l Urban

Flee
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Old 04-19-2012, 08:49 PM
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Default Re: gmandiddy l Urban



A Wild PURUGLY appeared!
[ F | Own Tempo ]

What will you do?

> Attack, Use Item, Throw Ball (1 Safari Point each)
> Flee (2 Safari Points)
> Exit Safari Zone (30 Safari Points)

You have 28 Safari Points remaining.
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I laughed, I cried, I testified;
And in the end found this world altogether lacking.

Thanks, Speed and Dino and also Speed! :D
  #6  
Old 04-19-2012, 08:50 PM
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Default Re: gmandiddy l Urban

Flee from that horrible monster
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Old 04-19-2012, 09:56 PM
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Default Re: gmandiddy l Urban



A Wild JOLTIK appeared!
[ F | Unnerve ]

What will you do?

> Attack, Use Item, Throw Ball (1 Safari Point each)
> Flee (2 Safari Points)
> Exit Safari Zone (30 Safari Points)

You have 26 Safari Points remaining.
__________________
I laughed, I cried, I testified;
And in the end found this world altogether lacking.

Thanks, Speed and Dino and also Speed! :D
  #8  
Old 04-20-2012, 09:02 PM
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Default Re: gmandiddy l Urban

Shadow Ball then use Thunder Wave
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Old 04-25-2012, 09:30 PM
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Default Re: gmandiddy l Urban

gmandiddy

[Mrs Thousand Spirits] Spiritomb (F)

Ability: Pressure
HP: 100%
Energy: 100%
Moves: Shadow Ball ~ Thunder Wave

Wild

Joltik (F)

Ability: Compoundeyes
HP: 100%
Energy: 100%
Moves: Screech ~ Fury Cutter

Round One

You enter a nearby building, hoping to find something worthwhile inside. Almost immediately, you notice a small, yellow spider drinking from a puddle made by a leaking roof. You decide that you have a place for it on your team, and send your pokémon forwards to attack. However, before she is able to strike the opening blow, the Joltik senses your presence and emits a high-pitched shriek, as if trying to frighten you off. Even your cold-hearted Spiritomb shudders, feeling her resolve weaken.

However, this is hesitation is only momentary. In seconds, the shadows in the corner seem like they’re being drawn in towards the ghost. The darkness forms a compacted ball, which pulses violently. Before Joltik can move the ball is heading her way, and it hits her before she’s even thought to doge. She rolls in the dirty water that she’d been drinking from, and gets up again, a little bruised but mostly fine.

Fine enough, in fact, to begin a head-on assault aimed at your Spiritomb. Her yellow fangs begin to glow white as she scuttles forth, weaving from side to side to avoid any further projectiles. Once close enough, she slashes at Mrs Thousand Spirits’ keystone, somehow managing to scratch the solid stone. It seems that your pet spectre’s defence was weakened slightly by her opponent’s previous action.

And it seems that Mrs Thousand Spirits is having trouble dealing back the damage. The malevolent oddity searches through each of her hundred and eight minds in an attempt to find a way to use a ‘Thunder Wave’. Drawing a blank, she decides that it can’t be that important anyway, and just gives Joltik a malicious look, knowing that her time will come.


gmandiddy

[Mrs Thousand Spirits] Spiritomb (F)

Ability: Pressure
HP: 96%
Energy: 90%
Condition: -2 Defence

Wild

Joltik (F)

Ability: Compoundeyes
HP: 82%
Energy: 92%

Ranger Notes
Ability is Compundeyes: Unnerve is banned
Screech- (Joltik -5% Energy; Spiritomb -2 Defence)
Shadow Ball- (Roll 2/5, 1 to decrease Special Defence; Spiritomb -6% Energy; Joltik -18% HP)
Fury Cutter- (Joltik -3% Energy; Spiritomb -4% HP)
Thunder Wave- (Fails, Spiritomb cannot learn Thunder Wave; Spiritomb -4% Energy)

What will you do?

> Attack, Use Item, Throw Ball (1 Safari Point each)
> Flee (2 Safari Points)
> Exit Safari Zone (30 Safari Points)

You have 24 Safari Points remaining.
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Last edited by KantoBreeder; 04-28-2012 at 10:34 AM.
  #10  
Old 04-26-2012, 12:05 PM
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Default Re: gmandiddy l Urban

Nasty Plot, Dark Pulse
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Old 06-18-2012, 03:08 PM
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Default Re: Digital l Urban | Spirtomb


Round2

Trainer

[Mrs Thousand Spirits] Spiritomb
Ability: Pressure
Health: 96
Energy: 90
-2 DEF.


[-] Joltik
Ability: Compoundeyes
Health: 82
Energy: 92
(Compoundeyes- ACC +1).


The tiny bug began to get antsy (no pun intended). It was afraid of its formidable opponent and wasn't quite sure how it would take it down. It decided that its best option now was to try and shut it down without having to use its force. The bug shook, and sent a charged electrical current from its mouth. It hit with precision along the crack within the Spiritomb's rock. Mrs Thousand Spirits was not happy that the movement of spirits had been messed with.
[Thunder Wave; : -6 Energy | Paralyzed]

Without the movement of spirits through it it did not seem like she could get enough power to complete an attack. She tried to shake her stone in order to get the souls it wanted, but it was worthless in its efforts.
[Nasty Plot; : Paralyzed! -2 Energy]

The shaking of Joltik allowed it to store static electricity in a special organ inside herself. She was able to channel this energy into a beam of energy which she shot out from her mouth. The flash of lightning cracked as its charged particles hit the Spiritomb.
[Thunderbolt; : -15 Energy | -8 Health]

The Spiritomb was able to strengthen itself enough to perform an attack. It's eyes began to glow and around the area of battle it seemed to dim, as if a cloud passed over the sun. The Joltik began to take short steps backwards and shake its head furiously. She was try to get rid of the the dark thoughts that were bombarding her mind. It seemed to her as if they were taking over and forcing her to do damage to herself. The force seemed to soon die out and Joltik was freed from the pain.
[Dark Pulse; : -6 Energy | : -18 Health]


Trainer

[Mrs Thousand Spirits] Spiritomb
Ability: Pressure
Health: 88
Energy: 82
-2 DEF. Paralyzed (-6 SPD).


[-] Joltik
Ability: Compoundeyes
Health: 64
Energy: 71
(Compoundeyes- ACC +1).


Notes


OPTIONS:
1- Attack.
2- Attempt capture.
3- Use item.
4- Flee.
5- Exit zone.

You have 22 Safari Points left.
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  #12  
Old 08-04-2012, 07:44 AM
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Default Re: Digital l Urban | Spirtomb

Capture
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  #13  
Old 08-09-2012, 01:31 PM
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Default Re: Digital l Urban | Spirtomb

Round Three

Digital

[Mrs Thousand Spirits] Spiritomb (F)
Ability: Pressure
Health: 88
Energy: 82
Moves: Ball
Status: -2 DEF. Paralyzed (-6 SPD).

Wild

[-] Joltik (F)
Ability: Compoundeyes
Health: 64
Energy: 71
Moves: Slash
Status: (Compoundeyes- ACC +1).


You throw the ball, nearly crushing the tiny tick Pokemon as you do so...
and it neatly clicks shut. Congratulations, you caught a Joltik!

Digital

[Mrs Thousand Spirits] Spiritomb (F)
Ability: Pressure
Health: 88
Energy: 82
Moves: Ball
Status: -2 DEF. Paralyzed (-6 SPD).

Wild

[-] Joltik (F)
Ability: Compoundeyes
Health: 64
Energy: 71
Moves: Slash
Status: (Compoundeyes- ACC +1).

Notes
The capture roll was 22, where anything less than 58 would result in a capture.

--------------------------------------------------------------------------------------


A Wild PURRLOIN appeared!
[ M | Unburden ]

What will you do?

> Attack, Use Item, Throw Ball (1 Safari Point each)
> Flee (2 Safari Points)
> Exit Safari Zone (30 Safari Points)

Species rolled 22 out of the 161 possibilities for this area of the Safari Zone.
Gender rolled 6680, where anything less than or equal to 5000 results in PURRLOIN being female.
Ability rolled 2, where rolling 1 gives PURRLOIN the ability Limber as opposed to Unburden for rolling 2.
Shininess rolled 1485, where anything less than 8192 results in the Pokemon not being Shiny.

You have 21 Safari Points remaining.

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Last edited by White Knight; 08-09-2012 at 01:51 PM.
  #14  
Old 01-07-2013, 10:29 PM
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Default Re: Digital l Urban | Spirtomb

I haven't been strict about this because the Safari Zone has been slow.

So I'm giving you 24 hours to post.
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  #15  
Old 01-07-2013, 10:30 PM
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Default Re: Digital l Urban | Spirtomb

Flee
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