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Go Back   Pokemon Forum - Pokemon Elite 2000 » Pokemon RPG's » Anime-Style Battling League » ASB: Safari Zone

ASB: Safari Zone The Safari Zone of the ASB League. Begin your very own interactive adventure, where every choice you make will have an effect on what happens to you.


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  #16  
Old 10-26-2011, 03:14 AM
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Default Re: Dino | Houndoom | Urban



A Wild TRUBBISH appeared!
[ M | Stench ]

What will you do?

> Attack, Use Item, Throw Ball (1 Safari Point each)
> Flee (2 Safari Points)
> Exit Safari Zone (30 Safari Points)

You have 19 Safari Points remaining.

Species rolled 50 out of the 161 possibilities for this area of the Safari Zone.
Gender rolled 9029, where anything less than or equal to 5000 results in TRUBBISH being female.
Ability rolled 1, where rolling 1 gives TRUBBISH the ability Stench as opposed to Sticky Hold for rolling 2.
Shininess rolled 639, where anything less than 8192 results in the Pokemon not being Shiny.
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Or yet in wise old Ravenclaw
If you've a ready mind
Where those of wit and learning

Will always find their kind.
ASBL | twins with Jenn <3
  #17  
Old 10-26-2011, 03:24 AM
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Default Re: Dino | Houndoom | Urban

;_____;
I have one already.

Flee
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  #18  
Old 10-26-2011, 03:30 AM
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Default Re: Dino | Houndoom | Urban



A Wild ROTOM appeared!
[ X | Levitate ]

What will you do?

> Attack, Use Item, Throw Ball (1 Safari Point each)
> Flee (2 Safari Points)
> Exit Safari Zone (30 Safari Points)

You have 17 Safari Points remaining.

Species rolled 155 out of the 161 possibilities for this area of the Safari Zone.
Gender rolled 5601, where anything less than or equal to -1250 results in ROTOM being female.
Ability rolled 1, where rolling 1 gives ROTOM the ability Levitate as opposed to Levitate for rolling 2.
Shininess rolled 427, where anything less than 8192 results in the Pokemon not being Shiny.
If this doesn't make you happy, nothing will.
__________________
Or yet in wise old Ravenclaw
If you've a ready mind
Where those of wit and learning

Will always find their kind.
ASBL | twins with Jenn <3
  #19  
Old 10-26-2011, 03:33 AM
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Default Re: Dino | Houndoom | Urban

:D

Uhhh...

Will-o-Wisp ~ Flamethrower
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  #20  
Old 04-22-2012, 04:35 PM
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Default Re: Dino | Houndoom | Urban

Dino

[Cinder] Houndoom (F)

Ability: Flash Fire
HP: 64%
Energy: 64%
Moves: Will-O-Wisp ~ Flamethrower
Condition: -1 Accuracy

Wild

Rotom (X)

Ability: Levitate
HP: 100%
Energy: 100%
Moves: Thunder Wave ~ Hex


As you run down the twisting maze of streets, an ethereal glow from one of the alleys catches your eye. When you take a closer look, you realise that it is a pokémon. The Rotom looks back at you, sparking angrily, and you realise that you’re going to have to battle it before it starts throwing random thunderbolts at you. Not that you mind – you’d probably try and capture it in any case.

You give Cinder her orders quickly and she steps forward into an aggressive pose. Purple flames begin to appear around her mouth and she forms small fireballs, which she releases into orbits around Rotom. The poltergeist is unable to dodge as they converge on it, somehow burning its incorporeal body. It chirps slightly but seems mainly unaffected... for now.

So the ghost goes about its ordinary strategy for dealing with predators which are bigger than it is. Electricity crackles around its body and moves out in a wave, washing over Cinder before she has time to react. The electricity is absorbed by the dog’s body and goes straight to the nerves. The signals they carry are made scrambled and end up in the wrong places. You can tell what’s happened by the sudden stiffness you see in your pokémon’s limbs: she’s been paralysed.

With this stiffness now in place, Rotom is able to move more quickly than Cinder, allowing it to get the first strikes. The phantasm begins to chant ominously and a black aura grows around it. A flicker of pain appears on Cinder’s face, and this quickly turns into a mask of agony. Even though she is unable to make a sound, you can see how much she is being hurt by whatever her opponent is doing.

However, the pain is not enough for her to overcome her paralysis, so she is unable to even take a single shot at her opponent. This seems to frustrate her, but there is nothing she can do about for the time being except bide her time.


Dino

[Cinder] Houndoom (F)

Ability: Flash Fire
HP: 48%
Energy: 57%
Condition: -1 Accuracy; Paralysed

Wild

Rotom (X)

Ability: Levitate
HP: 96%
Energy: 92%
Condition: Burned

Ranger Notes
Will-O-Wisp- (Rolled 5/100, 57 or less to hit; Houndoom -3% Energy; Rotom burned)
Thunder Wave- (Rotom -4% Energy; Houndoom paralysed)
Hex- (Doubled by status condition; Rotom -4% Energy; Houndoom -16% HP)
Flamethrower- (Rolled 8691/10000, 5000 or less to succeed; Houndoom -4% Energy)
Burn- (Rotom -4% HP)

---

What will you do?

> Attack, Use Item, Throw Ball (1 Safari Point each)
> Flee (2 Safari Points)
> Exit Safari Zone (30 Safari Points)

You have 15 Safari Points remaining.
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  #21  
Old 04-24-2012, 02:38 PM
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Default Re: Dino | Houndoom | Urban

Dark Pulse ~ Dark Pulse
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  #22  
Old 04-28-2012, 10:41 AM
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Default Re: Dino | Houndoom | Urban

Dino

[Cinder] Houndoom (F)

Ability: Flash Fire
HP: 48%
Energy: 57%
Condition: -1 Accuracy; Paralysed
Moves: Dark Pulse ~ Dark Pulse

Wild

Rotom (X)

Ability: Levitate
HP: 96%
Energy: 92%
Condition: Burned
Moves: Hex ~ Hex


Before Cinder is able to recover control of her body, Rotom begins to chant again, bringing similar displays of pain from the fiery hound. The black shroud pulses ominously around your opponent’s body the same as before, but something a little different happens this time: Cinder’s body begins to shake from the pain. As the malevolent song dies down, the Houndoom seems to realise that she is no longer prevented from moving.

For a moment she looks as though she’s about to collapse, but then she corrects herself and begins to draw in shadows from the corners of the alley, concentrating them into a large orb, which she seems to balance on the tip of her nose. Then she tosses it towards Rotom, who is helpless to avoid it in such a confined space. However, he doesn’t need to; while still celebrating the ability to use her limbs, Cinder had not aimed as well as she normally would have, and the pulse had gone wide, smashing the wall of a nearby building.

Rotom seemed to sigh with relief before starting to mumble to itself for the third time. Black energy enveloped the ball of plasma and lightning and Cinder screwed up her face in agony and howled, begging for it to stop. When it did, she was near her limit; another one of those would finish her for good – she had to make her next move count.

More shadows were drawn towards her, creating another large ball. She balanced it perfectly and carefully aimed, not wanting to miss again when she needed to hit so badly. She flicked her head and the ball was fired at Rotom, who still had nowhere to go. The ball smashed the ghost into a wall, cracking the concrete behind it. A cry of pain showed that it had been hurt significantly, but it still wasn’t as badly damaged as your pokémon. At least the paralysis now seemed to have disappeared, but it would still be dangerous to drag this battle out for too much longer.


Dino

[Cinder] Houndoom (F)

Ability: Flash Fire
HP: 16%
Energy: 43%
Condition: -1 Accuracy

Wild

Rotom (X)

Ability: Levitate
HP: 70%
Energy: 80%
Condition: Burned

Ranger Notes
Hex- (Rotom -4% Energy; Houndoom -16% HP)
Dark Pulse- (Rolled 7076/10000, 7500 or less to succeed; rolled 82/100, 75 or less to hit; Houndoom -7% Energy)
Hex- (Rotom -4% Energy; Houndoom -16% HP)
Dark Pulse- (Rolled 1345/10000, 9000 or less to succeed; rolled 6/100, 75 or less to hit; rolled 3/10, 2 or less to cause flinching; Houndoom -7% Energy; Rotom -22% HP)
Burn- (Rotom -4% HP)

---

What will you do?

> Attack, Use Item, Throw Ball (1 Safari Point each)
> Flee (2 Safari Points)
> Exit Safari Zone (30 Safari Points)

You have 13 Safari Points remaining.
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  #23  
Old 04-28-2012, 01:21 PM
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Default Re: Dino | Houndoom | Urban

Ehhhhh...

I really hate my chances, but lets try to catch it.
Ball.
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  #24  
Old 06-18-2012, 05:09 PM
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Default Re: Dino | Houndoom | Urban

Dino

[Cinder] Houndoom (F)
Ability: Flash Fire
HP: 16%
Energy: 43%
[-1 ACC]
Ball

Wild

[-] Rotom (O)
Ability: Levitate
HP: 70%
Energy: 80%
[BRN]
Ominous Wind

Dino bit his lip. The Rotom was still relatively healthy, even considering the singed patch on its carapace. However, he feared that Cinder wasn't going to last much longer. He decided that, however risky it was, he was going to at least make an attempt at capturing this rare Pokemon. He tugged a Pokeball out of his pocket and tossed it at the Rotom, who was quickly sucked inside by a beam of red lite. Dino held his breath as the Pokeball fell onto the road and began to wobble and shake. Seconds like minutes passed, and suddenly the ball went still as a stone and let out a little ping. Dino let out a sigh of relief. He had caught Rotom!

Capture roll was 20; < 46 for capture.

What will you do?
> Move on (0 Safari Points)
> Use Item (1 Safari Point)
> Leave the Zone (30 Safari Points)

You have 12 points remaining.
__________________
I laughed, I cried, I testified;
And in the end found this world altogether lacking.

Thanks, Speed and Dino and also Speed! :D
  #25  
Old 06-18-2012, 09:47 PM
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Default Re: Dino | Houndoom | Urban

Should have brought healing items.
:/

Anyway, I shall tally forth!
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  #26  
Old 06-20-2012, 12:17 PM
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Default Re: Dino | Houndoom | Urban



A Wild TYROGUE appeared!
[ M | Guts ]

What will you do?

> Attack, Use Item, Throw Ball (1 Safari Point each)
> Flee (2 Safari Points)
> Exit Safari Zone (30 Safari Points)

You have 11 Safari Points remaining.
__________________
I laughed, I cried, I testified;
And in the end found this world altogether lacking.

Thanks, Speed and Dino and also Speed! :D
  #27  
Old 06-20-2012, 07:51 PM
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Default Re: Dino | Houndoom | Urban

Flee please.
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  #28  
Old 06-22-2012, 02:20 AM
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Default Re: Dino | Houndoom | Urban



A Wild KIRLIA appeared!
[ M | Synchronize ]

What will you do?

> Attack, Use Item, Throw Ball (1 Safari Point each)
> Flee (2 Safari Points)
> Exit Safari Zone (30 Safari Points)

You have 10 Safari Points remaining.
__________________
I laughed, I cried, I testified;
And in the end found this world altogether lacking.

Thanks, Speed and Dino and also Speed! :D
  #29  
Old 06-22-2012, 03:38 AM
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Default Re: Dino | Houndoom | Urban

/crosses fingers/

Dark Pulse
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  #30  
Old 01-08-2013, 01:02 AM
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Default Re: Dino | Houndoom | Urban

Dino

[Cinder] Houndoom (F)
Ability: Flash Fire
Health: 16%
Energy: 43%
[-1 ACC]
Dark Pulse

Wild

[-] Kirlia (M)
Ability: Synchronize
Health: 100%
Energy: 100%
Charm

The Kirlia slipped out of a shady alley, looking a little bit annoyed at Dino and Cinder's intrusion. Dino focused immediately; this could be his last opportunity for a capture. He ordered Cinder to use Dark Pulse. In response, the hellish hound opened her jaws and sent a blast of dark energy toward the wild Kirlia. The petite Psychic-type had no chance to evade, and the sudden, swift attack knocked him onto his side.
[Dark Pulse: Cinder, -7% Energy; Kirlia, -24% HP]

Kirlia dragged himself to his feet, still looking shocked from the abrupt assault. He hesitated to counterattack, and watched with mingled wariness and fear for Cinder to make her next move.
[Flinch]

Dino

[Cinder] Houndoom (F)
Ability: Flash Fire
Health: 16%
Energy: 36%
[-1 ACC]

Wild
[IMG][/IMG]
[-] Kirlia (M)
Ability: Synchronize
Health: 76%
Energy: 100%

Ranger Notes
Dark Pulse's Accuracy Roll was 6; 1-75 for hit.
Dark Pulse's Crit Roll was 29; 1-6.25 for hit.
Dark Pulse's Effect Roll was 13; 1-20 for hit.

What will you do?

> Attack, Use Item, Throw Ball (1 Safari Point each)
> Flee (2 Safari Points)
> Exit Safari Zone (30 Safari Points)

You have 9 Safari Points remaining.
__________________
I laughed, I cried, I testified;
And in the end found this world altogether lacking.

Thanks, Speed and Dino and also Speed! :D
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