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Role Play Sign Ups & Discussion Sign up for and discuss Role Plays here. Have anything to ask about a Role Play you're in, or need to put up extra info for people to refer to? What if you need help with an idea that's missing that extra kick? Do it all here!


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  #1  
Old 12-29-2012, 02:20 AM
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Default Modern Mythology [SU/DS]

~Plot~
What if everything you knew wasn’t true?

What if vampires and werewolves and faeries and almost every other mythological creature you were told weren’t real actually were? And what if they were living among you?

Well, they are real, and they are living among you. Except their existence is supposed to be a secret…the key word here is “supposed”. Not all creatures agree with the idea of being confined to secrecy, and believe that they should be able to roam the world as they truly are—that humans should know of their existence and fear them. Others disagree; fear on the humans’ part could only lead to more chaos and crusades against even the most harmless, even helpful supernatural creatures. Currently, secrecy of the mythological creatures is enforced by a handful of parties—special human groups like vampire and werewolf hunters, as well as groups among the mythological creatures themselves. With these groups working separately (and very rarely, together), both secrecy and a fragile peace have managed to exist for quite some time…

And then creatures began disappearing…and reappearing, murdered or mutated in some of the most grotesque ways. Every party imaginable began pointing fingers, and just like that, the peace among the groups shattered completely. Unsure of who to blame, some believe that the existence they have fought so hard to keep secret has been uncovered, others believe that the human groups are turning to mistreating the mythological creatures. Some cry for the discovery of those responsible for the deaths and mutations so that they can be eliminated and the secret of their existence kept intact while others call for the revealing of their existence to humankind in order to appeal for rights of their own.

Welcome to modern times, where mythological creature are real, and they have a problem. What happens is up to you.

~Rules~
All PE2K rules apply, people...
1: For the love of RPs--NO GODMODDING!!!
2: No one's invincible, take a hit every once in awhile, more often than not.
3: For the sake of the RP--PLEASE be active, and if you can't be active, let me know!
4: Don't constantly make fun of RPers, if they make a mistake, kindly let them know, don't bite their heads off.
5: No bunnying without permission.
6: Please limit use of profanity.
7: Keep things PG-13. (Both romance and violence)
8: Try to have decent spelling and grammar, I can understand typos, but not anything really bad.

~SU Form~
Name:
Age: (Please make this appropriate for your character)
Gender:
Race: (Human, Vamp, Were-whatever; what your character is, please give a small explanation of what “rules” apply to them, as there are tons of different kinds of mythological creatures)
Affiliation: (Who are they with, group-wise? Are they for or against secrecy?)
Appearance: (Simple paragraph describing you character’s appearance, if they have multiple forms, please describe them as well—this applies to mythological creatures who need a human disguise.)
Personality: (Simple paragraph describing how your character acts)
History: (Some basic background on your character; paragraph minimum)
Weapons/Abilities: (Does your character carry weapons? Know magic? That kind of thing? Put that down here)
Other: (Anything that doesn’t fit anywhere else in the SU)

~Accepted~
Winter-Aileena "Leena" Crowfeather, Nora,, Laura Blackwood, Reine Gisela, and Straton Sinclair
Cobalt Shadow-Jacob, aka "Cobalt"
Socratic Sarcasm-Michael Mikulak and Mira
Saraibre Ryu-Ira-Gaylen
Velocity-Manus and Cathleen Flynn
Doodleniks-Luca Brown, Lillith Killough, and Farley Patterson
Moofius-Sopi Jarnsmidrson
Dragotech-Lisa Blackeye
AcrossTheUniverse-Theodore "Theo" Martin and Snow Skylore
Enkaku Kumori-Ajax Vale, Ashfinger, and Corvina Raenwood

~Reserved~
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Last edited by Winter; 03-09-2013 at 05:17 AM.
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  #2  
Old 12-29-2012, 02:34 AM
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Default Re: Modern Mythology [SU/DS]

Honestly, Winter. Why are you doing this to me? I'm already in a good number of RPs. Reserve me for... Actually, I think I'm going to revamp Michael for this. And an additonal reserve. I'm getting ideas. Evil ones.

Anyway, let's get started.

Name: Michael Mikulak
Age: 16
Gender: Male
Race: Human psychic- Capable of telekenesis, slight foresight, and-most saliently for Michael- reading and influencing emotions
Affiliation: Michael Mikulak.
Appearance: Michael is bony. Very. He stands at 5'9", and only weighs 120 pounds due to his interim in prison and then living off of the land. Although he hides it behind his baggy orange jumpsuit, seing his torso means you can count his ribs, and what little weight does seem to be on him is mostly bone with a very little muscle. His face is gaunt: his cheekbones are high and his cheeks are sunken in. He has bags under his brown eyes, and his brown hair, though short, gives the impression that it was cut by someone completely unprofessional. He's generally expressionless, and his skin has a grayish tint to its normal light brown shade (an indicator of his Latino heritage).

Personality: Michael is... unstable. He often stares into space for no apparent reason, focusing intently on things that are not there. His eyes have a haunted look, as though they have seen things they should not have. His voice is quiet, and he is generally seen dragging a stick intently on the ground. He looks positively harmless.

He's precisely as harmless as an alligator with its jaws around your throat, and exactly as likely to show you mercy.

Michael has knowledge of people, knowledge extensive enough that very few can avoid being manipulated ruthlessly by him then discarded as a useless toy, as he will occasionally do. He is almost completely without scruples, and he has a will that is not only strong, but also insidious. If he gets into mental combat with you, get the hell away. He was formally trained in thr theory of his psychic abilities for five years, and learned practically in the school of hard knocks for another three. He will (and did) torture, kill, cripple, and mentally dominate anyone idiotic enough to get in his way.

But he doesn't go out of his way to do such things. At the end of the day, Michael just wants to be left alone. People walking near him, touching him, or feeling anything anything particularly strongly startle Michael, maybe even scare him a little. The scars on his body indicate someone who has experienced a severe lack of kindness for the last few years, and being around crowds, with all the emotions he can feel, will drive him more than a little nuts. He basically believes that people are to leave him alone, and he'll leave them alone. But if he's crossed...

History: Michael was born to two very magically powerful people: his mother was an overwhelming psychic and his father was a shapeshifter (or, as Michael would put it: a were-whatever-the-hell-he-wants). From a young age, Michael's parents drilled into him that knowledge was power, and taught him of mythology as well as biology (in case he turned out like his dad) and physics (so that he could kick ass of he inherited from his mom) on top of regular school classes. They weren't exclusively concerned with drilling things into Michael, and in Michael's free time, his parents would indulge and show love to Michael, same as any other parent. And at night, when Michael was asleep, his parents would gamble as to whose gifts Michael would inherit.

This went on for a time, until Michael was 13. Then, They (Michael refuses to describe the people with anything else) came. For whatever reason-Michael never found out-They wanted to take the family captive. And Michael saw the true dangers of the supernatural for the first time. Michael's parents fought tooth and nail and fang and claw: Michael's father's form was absolutely fluid, shifting from one form to the next without much of a breather. Michael's mother induced absolute panic among the opposing soldiers, threw soldiers together and away like they were pebbles instead of people, and even manipulated the particles in the air to make fire and electricity. But in the end, Michael's parents were dead, and Michael was taken captive.

Michael still isn't sure what possessed Them to take him to whatever hellhole prison they did, but They took Michael to a hellhole prison. Not four days later, Michael's powers began to make themselves known to him. But a place as seeped in despair and fear as a prison is not the ideal place to come into empathetic powers-indeed, it can be a very bad place. Michael only held on because of one thing, one thing his father said to him a long time before:

"Michael, remember, hope is strength. It is the base strength. No matter what anyone does to you, they cannot take your hope. Only you can give it to them. Once you lose hope, you lose everything. Never give up hope."

This imprisonment continued for three years. Michael trained his psychic powers in the hope that he could use them to break free. And though Michael didn't get formal training (and kept his powers on the down low so that They didn't take precautions against them), he was an absolute natural at employing psychic abilities. But even as his powers grew, so to did the pain they caused him. And, in Michael's sixteenth year of life, he decided he had enough. He made himself as unnoticeable as he could (using his abilities to make himself appear uninteresting) and escaped.

This was not the end of it. For the next month or so, Michael began to truly use his powers and expand them. He could influence people. He could psychically throw large objects with near pinpoint accuracy. He could even manipulate heat and make sparks of fire and electricity, a sign of a truly advanced gift. To keep himself alive, Michael used his biological knowledge and psychic abilites to hunt and forage for food (as Their facility was isolated in the wilderness). But Michael did not forget what They did to him. And Michael is not the kind of person to forgive such crimes. And he needed to develop his talents further, and there weren't many people to practice on in the forest.

Michael began going back to Their building and influencing workers to leave. Only a few at a time, at first, before expanding his talents. And each time the workers left, they weren't heard from again. Michael crushed their wills one by one, and forced them to kill each other far away. In the end, when there weren't as many workers left, Michael took Their facility by storm and painfully executed every worker there before releasing the still somewhat stable inmates and painlessly killing those who were too far gone.

And this is where Michael is now. Powerful, broken, and nearly psychopathic, Michael has made Their building his home (they have well stocked fridges) as he tries to come to terms with himself now. He's jumpy and prone to violence. Proceed with caution.

Weapons/Abilities:

Agelessness: Due to his powerful psychic abilities, Michael will stop aging after he reaches physical maturity

Telekinesis: Michael is capable of using his conviction to move objects around. His telekenesis is both strong and precise: he once sent 100 knives at multiple foes with a thought. It tires him though, to operate at full strength; if he exerts all his telekinetic might over even a short period of time, he'll be hungry, tired, and probably have a fever from overwork.

Empathy and Influence: This is Michael's strongest psychic gift, and it is both what makes him so dangerous and quite weak. Dangerous, because there is no slipping a lie past him, and he can influence your actions with a thought. If he is facing someone weak willed, he can even completely destroy their personailty, effectively killing their minds and taking control of their bodies. However, feeling that many emotions is very bad for emotional and mental health, and it is only Michael's exceptional strength of will and personality that has left him at all functional. Even then, he's not exactly playing with a full deck, and in a crowd, he'll probably lose it.

Precognition: Michael likes to sing. He even composes songs. But sometimes, those song's verses are prophetic. And he can't identify which is which.

Rope: Michael conceals a long strand of strong rope between his shirt and undershirt. He controls it telekinetically as he needs it.


Name: Mira (no last name she'll admit to)
Age: 17
Gender: Female
Race: Changeling- The scion of a mortal and one of the Aos Sí (the original fae of Celtic mythology), in Mira's case, one of the Winter Court.
Affiliation: Mira serves Queen Medb, the ruler of the Unseelie (Winter) Court. Medb favors keeping mythos, mythos to the general public. Mira doesn't personally care, but since the Queen basically decides on Mira's quality of life...
Appearance: Mira looks like your classic Snow White beauty: hair black like ebony, lips red as blood, skin as white snow, etc. Mira has icy blue eyes, and stands at 5'6", with striking features and inhuman beauty. Her outfit tends to vary depending on where she is: if she is in the real world, she'll tend to keep it simple: black T-shirt, blue jeans, hair in a prim and proper bun so that it'll stay out of the way. However, in the realm of Faerie, in the heart of Winter, on formal occasions, Mira will (only literally) let her hair down and wear a long black gown, studded with sapphires (the Unseelie Court could buy most countries at least 50 times) so that she can look her best, as appearances have a lot of weight among the Aos Sí. She, however, always wears one piece of jewelry: a silver ring with a snowflake shaped diamond on the top, which lets her contact or summon Unsselies. She doesn't do it often, though: they don't like to be summoned.

Personality: Mira is stoic. Extremely. She keeps her emotions under absolute control, and she is a creature dictated almost exclusively by reason. She identifies emotions and their potential influences and arrests them before they have a chance to take any sort of hold. She's capable of feeling, but she doesn't see any real logical reason to allow feelings to influence her or dictate her actions.

That said, Mira is a keen assessor of people. She can tell the general strength of a person's personality, and (due to her extensive exposure to the Unseelie nasties) can almost always immediately tell if someone is a supernatural creature, particularly a predator. She can tell with some accuracy the emotions of other people, and while she would never lie, she's very good at misdirecting, withholding information, saying things from a certain poit of view, interpreting statements differently...

Due to her expose to the nastiest of the fae, Mira is paranoid. Not paralyzingly so, but she has a plan in place for everything from chrysanthemums trying to take over the world to people trying to make her explode with their minds (this last one is obviously a lot more commonplace than you would think). She has weapons in her, well, everything really, and is clever enough to know how to use them. She is not bad at hand to hand, especially with her increased strength, and her magic is quite powerful.
History: Mira keeps her history under wraps. Quite a bit. What is known is that one of her parents is a Winter fae, and that it seems more likely to be her mother. We do not know for sure who her fae parent exactly is, although Mira's strength with Unseelie Magic leaves very few (powerful) candidates to be her mother. Questions about Mira's parents tend to end with the asker getting a blade in their guts and are therefore discouraged.

But what is known about Mira is that she has been in the political game between the Courts of Winter and Summer for a LONG time. She serves her Court primarily as a spy and assassin, and she does her job well. She is capable, efficient, and deadly, and her name is whispered among her enemies. But it's not really personal for her. She does her job. That's it.
Weapons/Abilities:

Agelessness: After reaching physical maturity, Mira will stop aging.

Glamours: Like most of the denizens of Faerie, Mra can make minor illusions and become unnoticeable.

Unseelie Magic: Mira can call on the truly powerful magic of the Unseelie. This magic has a theme of taking: taking heat, taking consciousness, taking order, taking life. It is not evil, but it can destructive.

Inhuman Strength and Speed: Mira can MOVE. Like cross a football field lengthwise in about five seconds, move. And she can lift quite a bit.

Inhuman constitution: Mira will fully heal from all injuries much more quickly than a normal human being. In addition, she is more resilient to damage to begin with. However, the quick healing and toughness can be bypassed if one uses iron, since these powers are of Faerie, or if one can employ magics of the Seelie Court.

Knife of Banes: A wooden handled knife. Its blade is made of an alloy of steel and silver that Mira got from her fae parent, cooled at the forge with holy water, before being enchanted (by a mortal wizard, as the magic of the fae cannot affect iron) to be unbearable and undullable. As befits an assassin of Mira's caliber, it is meant to bypass as many superhuman toughness abilities as possible. Mira gave the blade its name. It's usual kept concealed along with many other more typical knives.

Unseelie Ring: A ring given to Mira by Queen Medb herself. It gives Mira the ability to summon any of the Unseelie Court, but not the ability to bind them. Ergo, she doesn't summon them often. It also allows her to speak to the Lady Medb, so that Mira may inform her of the situation.
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Last edited by Socratic Sarcasm; 01-10-2013 at 10:06 AM.
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  #3  
Old 12-29-2012, 02:43 AM
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Default Re: Modern Mythology [SU/DS]

Actually I did it because rereading Cassandra Claire's Mortal Instruments series and playing Heroes of Ruin has had me wanting to do a plot like this. Remember those characters I was talking about having in mind? You'll meet them soon enough.
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Old 12-29-2012, 02:51 AM
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Default Re: Modern Mythology [SU/DS]

Awesome. And Michael's turning out to be even more dangerous and broken than he is Nexen. Yes, that's possible.
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Old 12-29-2012, 06:10 AM
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Default Re: Modern Mythology [SU/DS]

Name: Alieena "Leena" Crowfeather
Age: A few centuries old; she kind of lost count...
Gender: Female
Race: Warlock; Immortal creatures capable of using magic due to their half human, half demon lineage, though they are consequentially incapable of having children and bear a "mark" that reveals their nature as warlocks.
Affiliation: Aileena is pro-secrecy, but does not attach herself to any one group, instead acting on her own and helping other groups when asked to
Appearance: Despite her age, Aileena doesn't look much older than twenty, with a lean body that hides her enormous magical strength, covered in clear, fair skin. Wild, almost rust-colored hair, tumbles down to her mid-back in soft waves and is rarely pulled back. Thick lashes frame pale green eyes that seem to testify that Aileena has seen quite a bit in her lifetime. Up until this point, she seems fairly normal, however a pair of large black crow wings sprout from her back, near her shoulder blades. Due to her wings, Aileena tends to wear clothing that leaves her shoulders free, and it she wears anything to cover her arms, it's just a simple pair of sleeves or connected by a little bit of material that crosses her back above her wings...meaning she's most often found wearing things like camisoles and jeans along with a pair of worn looking combat boots that she appears to have a sentimental attachment to.
Personality: Aileena isn't the most outgoing person out there, but she isn't necessarily antisocial, either. She's kind enough to offer her help where it's asked for, though it may come with a price for those who aren't friends of hers. She has a strong protective instinct, but isn't the mother figure most would think would come with that instinct. Actually, she likes sarcasm, really trusts very few, and considers even fewer her friends. She doesn't talk about her past much, and while she is on fantastic terms with her father, don't bring him up. If you value your safety, don't bring up Aileena's family without her bringing them first. She's a bit inquisitive by nature, as well as a touch solitary; preferring the company of birds to other living creatures. By the way, she also has an intolerance for idiocy.
History: Born from the unholy union between a human mother and a demon father, Aileena's had quite the life. It has been made easier from time to time by her father, particularly when she was little, but those instances have been few and far between. As her father is a demon, she's never met the "real" him, though she has very faint memories of a man with dark hair and eyes taking her to another warlock when she was little, after her mother was killed when someone discovered the girl was growing a pair of wings at ten. The warlock she was taken to was kind, and taught Aileena much of what she knows today, though she has no idea what to call the woman who raised her on mostly healing magic, as well as a bit of offensive magic.

Since her mother's death and the few discovery incidents she's lived through, Aileena has become a strong believer in keeping the existence of mythological creatures a secret. All she has ever seen from the secret being uncovered has been death and destruction, and she doesn't wish to see any more. That was why she dedicated her potentially never-ending life to protecting those who would otherwise be attacked and killed for being different, as she nearly was at several points in her life. This wish to protect has shown itself in various ways throughout her long life, but has always been a part of her life since she decided that was what she wanted to do with her immortality.
Weapons/Abilities:
Immortal-Aileena will not die from old age, in fact, she probably won't ever look older than she does now...however well-placed weapon or magic attacks will hurt her, and possibly kill her.
Crowtalon-An old halberd Aileena almost never uses, most often seen used as a wall decoration in her home that definitely shows its old age.
Mage-The demon blood running through Aileena's veins has given her access to real magic, which most often manifests itself in the form of green sparks around her hands when she taps into it to heal or use it as an offensive, where it shoots off her fingers as pale green lightning. She also uses it to keep her wings out of human sight without concealing the rest of her, something she has come to find incredibly helpful over the years. She can use more spells provided she has the right books to list the procedures and materials for her...and Leena has a lovely stash built up, but she refuses to take the books out of her house without a very, very good reason.
Crow-Lord's Daughter-Aileena has been able to understand and speak to birds ever since she was little, and it's often how she gets her information. She is capable of using her wings to fly
Other: She has a single companion one might deem "constant"; an American crow she calls Alois...and don't make him mad. He will attack you. He's also currently Leena's father's favorite way of contacting her.
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Last edited by Winter; 03-19-2013 at 05:00 AM.
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Old 12-29-2012, 07:57 AM
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Default Re: Modern Mythology [SU/DS]

Name: Ira-Gaylen
Age: Unknown
Gender: Female [Assumed female]
Race: Tanzanite Gargoyle
Affiliation: Neutral
Appearance:
Image is mine. Steal and be crushed. I did not pick the best line art colours ever...
Spoiler:

Ira-Gaylen is a fifteen foot long, seven foot tall gargoyle; eight feet if she stood up straight, with a twenty-three foot wingspan. Her body is a dark purplish grey, with black and silver specs in it, thanks to the granite and galena ore synthesized to create the bulk of her body. Tanzanite crystals of purple, indigo and midnight blue hues decorate her body, mostly along her joints, her wings and the back of her head and neck, even her knuckles. The gems change colour depending on the lighting and the angle they are viewed at, making her very beautiful to gaze upon. Her eyes glow with that of a lighter blue and lavendar shades, and change as the magic flows in her body. She weighs a good few tons, making her incredibly heavy, as so much as her extending a hand is a weight lifting chore all on it's own.
Personality: Ira-Gaylen is a very wise, paced and patient gargoyle, or 'scigren' as the species calls themself. She is able to wait for seemingly endless perios of time where others would most likely get up and walk out. Despite her age, which would be eons old if anyone really knew the number, she is rather quick witted, sharp and up with the times. This does not stop her from speaking in euphemisms, proverbs and general phrases that would confuse many or just make the next impulsive person rather irritated. She does not mind company however when asked to be left alone she often has good reason to. Ira-Gaylen will indulge those who prod enough as she believes the world works in mysterious ways. She is prompt to give advice to everyone, even sarcastically to others that happen to be branded as foolish, brash or reckless. At all times she retains a sense of calm composure, rarely breaking into fits of absolute anger or sadness. Lying is one of her strong points as she rarely does it and only when absolutely necessary. Ira also likes to speak her mind, and has no fear of that others think of her opinions and is always willing to debate when the time is appropriate. She may be difficult to make friends with, as her mannerisms are quite odd nevermind her hobbies. Despite her size and the fact she's made out of stone, she has a great capacity for gentleness and tentative care.
History: Ira-Gaylen came to life in another land called Skysea. As her soul matured to that of a proper gargoyle, mastering her magic of the tanzanite crystals, she had dreams of another place where she was being called to, one that required her help. Long these dreams plagued her until she met with dream speaking monks to help clarify the unusually misty void in her mind. Her calling was coming from another land entirely, one that had not yet matured and was still incredibly young. Ira went to this strange land and spent her time exploring it's vastness, teaching some about the magic's of crystals and their properties, as many of the gemstones were dormant, or dead. For centuries she mandered, looking and keeping away from the world where fear was growing more and more dominant. She watched wars wage on as a statue, peaces made and shattered while many died and were born before her. She knew her purpose had to be somewhere within this world, and she had to find it. Soon enough she came upon a large, vast town sometime in the medieval line of history. There was a tower, a grand and magnificent one with painted glass, stone carvings and arcs a plenty. Somehow, Ira knew this tower would be her home, and made herself comfortable within it's walls. She maintained the tower for another few centuries, and s the times changed and technology evolved, she remained the tower's keeper, and the new surrounding structures within the new city limits. Ira went on nightly patrols, repairing damage done by those of the unknown, as she called them, repairing what she could and would provided she knew it was caused by those who weren't reckless and looking for attention. Soon she came upon a small, morphing spirit from within the tower's bells, almost as if it were a ghost, but very far from dead. It was a familiar, and he had appeared when Ira-Gaylen needed him most. It was becoming increasingly difficult to maintain herself, her crystal garden and the city all in one night, so devised a clever way to keep herself well taken care of. Obtaining a laptop and an internet connection, Ira started selling off her crystals for high prices over the internet, being able to buy her own food and have her familiar, who she called Lexife, retrieve it for her during the day time, as gargoyle's only needed to sleep when they had no other magic left within their bodies. The lack of sleep was beginning to worry Ira, as when she came upon a rather unusual crater in one of the streets, she also found a dead body of a vampire. Immediately she could sense the ambient and rising fear within the city, and returned home after repairing what she could. Meditating on the idea of another war breaking out, but one that would expose an entirely new side of the world to human beings, Ira-Gaylen wondered if it was the time for such a thing to come, or if it was a premature start to something far worse.

Magic Abilities:
Crystogenesis: Can regernerate the crystals on her body when damage has been done to it, or generate excess crystals on the body for additional armor. She can also repair other stone and metals. She can also regenerate her body no matter how much damage has been done, as long as the 'core' or her heart has not been damaged or completely destroyed.
Negative Transmute: Transmutes negative entities, such as large amounts of fear or paranoia, into magic energy to be used either offensively, or defensively. This magic power can be stored in the crystals all over her body. She can also sense large amounts of negative energy this way. This also involves healing negative ailments out of another's mind or spiritual body by absorbing them, and converting them into power. Physical illnesses are another story.
Telepathy: Can comminucate via thoughts privately and can project her thoughts as sound, since she has no other way of speaking as no vocal cords. She can also detect psychic people if they are close by.
Clairvoyance: In a meditative state, she can see and watch multiple people through her third eye. She can also comminucate with various people and relay information between them clearly. She can only do this while meditating. This also enhances he abilities of other psychics if they happen to be somewhat near her as well.
Time Defragment: Tanzanite is meant to help people slow down, so she can slow time down around for a brief moment only around herself. No more than five minutes at most. This appears to everyone else, as that she is moving faster.
Harmonize/Mellow: Tanzanite is meant to balance and harmonize a group or person, therefore magic can slowly be seeped within a small vicinity to calm and steady a small group of people, should their emotions run high. The stone is also meant to mellow out people, so she can mellow out a few targets to a point where they zone out completely and are unable to percieve most of what is around them for a short time.
Natural Abilities:
Flight: Wings, self explanitory.
Stoneflesh: Ira is made out of a body comprised of an impala granite and galena ore synthesis, making her incredibly dense and heavy. Tanzanite crystals grow off of her body as well, making her a living tank of a boulder. She has no blood or vital oragans, and her 'blood' is actually special mineral water. Inside of her body is a tanzanite core surrounded in this water that holds her soul and magic spirit. She does not need to breathe and therefore cannot drown, however, Ira-Gaylen can't swim much at all. She is also incredibly dense and heavy, making it a challenge for even those with enhanced strength to lift her up completely, nevermind a portion of her.
Climbing: Gargoyle's can climb buildings so yeah.
Norcturnal: Ira-Gaylen is primarily nocturnal and therefore operate better at night than during the day.
Other: Lexife is a transluscent ethereal being who can change into real world animals, and of various types. Other than him constantly being a wispy bluish grey figure that resembles some kind of ghost, he has no special powers. He can turn into an animal and gain their traits. He appears as a completely normal animal to those who have no magic affiliation whatsoever, so he just looks like a normal cat to normal people.
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Last edited by Saraibre Ryu; 01-06-2013 at 08:30 PM.
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Old 12-31-2012, 02:17 AM
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Default Re: Modern Mythology [SU/DS]

Hey I am very interested in signing up, but I was wondering if there are any restrictions on powers?

Eg if I wanted to have a human who was trained by his father in elemental magic and transformation. He excelled with fire magic, but only learnt the basic water, earth and air magic. So he can generate and manipulate large amounts of fire, and can manipulate small amounts of water earth and air. He can also shapeshift, and take in the form of certain animals. However any wounds, scars or tattoos on his body will be present. The character also requires practise to have an animals abilities. Eg at first he won't be able to fly as good as a bird but after a few times he will be able to fly better. Also: if he turns into a wolf, other wolves will know he is a human. Same with other creatures. He will also have the scent of a human at first. After about 4 hours he will start to smell like the animal he has shapeshifter into though.

Is this too overpowered?
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Old 12-31-2012, 02:17 AM
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Default Re: Modern Mythology [SU/DS]

Hey I am very interested in signing up, but I was wondering if there are any restrictions on powers?

Eg if I wanted to have a human who was trained by his father in elemental magic and transformation. He excelled with fire magic, but only learnt the basic water, earth and air magic. So he can generate and manipulate large amounts of fire, and can manipulate small amounts of water earth and air. He can also shapeshift, and take in the form of certain animals. However any wounds, scars or tattoos on his body will be present. The character also requires practise to have an animals abilities. Eg at first he won't be able to fly as good as a bird but after a few times he will be able to fly better. Also: if he turns into a wolf, other wolves will know he is a human. Same with other creatures. He will also have the scent of a human at first. After about 4 hours he will start to smell like the animal he has shapeshifter into though.

Is this too overpowered?
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Old 12-31-2012, 03:57 AM
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Default Re: Modern Mythology [SU/DS]

Restrictions on powers? Yes. A character shouldn't be too overpowered; characters that godmod are both annoying and unfair to other RPers, as they are almost impossible

For a human, that sounds way overpowered. For just a normal human, I'd allow simple Sight (ability to see through the disguises the mythological creatures) or psychic abilities, but not anything like what you're describing. Maybe if he was half human and half mythological creature, I could see the extra powers based on what the character's mythical parent was. Otherwise, though, I can't allow a human to have a vast array of powers like that.
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Old 12-31-2012, 04:09 AM
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Default Re: Modern Mythology [SU/DS]

Hmm okay what about if I have a half human, half fire elemental. Only powers mentioned would be the fire related ones. I am still thinking of a backstory, and how they are half elemental. Would that be OPed?
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Old 12-31-2012, 04:20 AM
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Default Re: Modern Mythology [SU/DS]

As long as his powers have limits and he isn't absolutely perfect, that should be fine.
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Old 12-31-2012, 06:10 AM
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Default Re: Modern Mythology [SU/DS]

Name: Cobalt (Fake name, real name is Jacob)
Age: 21
Gender: Male
Race: Human
Affiliation: For Secrecy. Keeps to himself, and doesn't want to be found.
Appearance: Cobalt has long, strait black hair, with red eyes, thanks to the cult. Wears a grey hoodie underneath a black trenchcoat. Wears black jeans, and a red tshirt mostly. Has a pair of black and green headphones around his neck most of the time.

Personality: Cobalt tends to keep quiet. After running away from the Cult 5 years ago, he has done his best not to be found. This means not revealing details about himself or his past, and lying through his teeth, which he has become good at with practise. It will take a while to gain Cobalt's trust, but once he trusts a person, he will not keep any secrets from them. However if people betray his trust, he will not have mercy on them. Cobalt is usually level headed, and will try and think of a safer solution before trying anything rash. He would prefer not fight, unless it is necessary, and will run before things get violent.


History: Cobalt (Born Jacob) was born into a life of myth. His parents were part of a Dragon worshipping cult. This cult was extremely secretive, and worshipped Dragons as Gods. They were constantly looking for ways to communicate or control the Dragons. Cobalt was born in the same year as 4 other children. The cult had a plan for communicating with the dragons. They managed to capture a young dragon and hold it prisoner. Cobalt was chosen to be the lab-rat in their experiment. The Cult kept the dragon alive, but harvested its blood and forced Cobalt to drink it until he was 5, trying to find out if this would cause any good or bad effects. As a result, he gained his powers (See Below). Cobalt hated the life of the Cult he was forced into and when he was 16, ran away. Since then the cult have been desperate to find him again, due to so much of their resources being used to create him. He has had a few close calls, but hasn't had one in the past 3 years. He currently resides in London.
Weapons/Abilities: Due to Cobalt being forced to drink Dragon Blood for a good portion of his life, he can take on the abilities of a dragon. This physically changes him for a period of time, and can be very painful, depending on the extent of the transformation. Before transforming, Cobalt will have no powers. Depending on the extent of the transformation, he wil gain his powers in the following order (eg he won't have dragon sight without firebreath)

Resgeneration: Heals broken skin and muscle (only used when body is damaged from other abilities.)

Firebreath: Self explanatory. When this power is activated, coughing and sneezing will cause accidental flames.

Dragon Skin: Skin is slightly tougher. More resistant to fire, though he can still be burnt, and more resistant to magic. When gaining Dragon skin, whole body feels as if bugs are crawling underneath skin. Skin becomes a slight green tinge, and scaly

Dragon Sight: Better night vision. Also allows for further sight. This causes his eyes to glow.

(The following are rarely used)

Enhanced Strength: Self explanatory. This ability taking effect causes extreme pain, and is rarely used for this reason. The sudden growth of muscle breaks through the skin (Regeneration is used here)

Wings: Spiky Bat-like wings protrude from his shoulder blades. This is extremely painful for Cobalt at first, due to the shoulder blades being broken, and bones in the wings stabbing through skin and muscle when the wings come out. The wings come out as bone, until muscle, tendons and membrane cover them, creating wings used to fly. This whole process takes 10 minutes of extreme pain to complete, and was only every used twice. When he was 12 and the leaders of the Cult wanted to see what abilities the Dragons blood gave him. He was forced to complete the whole transformation. He passed out from the pain and woke up 2 days later. Second time was when he was 16, and escaped from the Cult. He was much stronger here, and didn't pass out. When Cobalt changes back to his normal self, these wings fall off, which is also painful and bloody.

Other: Cobalt currently works as a member of the London Police Force and is known by the name Isaac Smith. He enrolled after his escape, and his powers (though they remain secret to everyone else) have helped him catch more than a few criminals. Currently has an apartment in London where he lives.

I made the whole extreme pain thing as a way for Cobalt to not be too powerful, since he won't use those powers often. As for the sequence thing (where he can't have the powers lower on the list, than the ones higher) so if he does choose to use the strength, he will not be able to act human.

Seem good?
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Last edited by Cobalt Shadow; 12-31-2012 at 02:48 PM.
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Old 01-02-2013, 02:08 AM
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Default Re: Modern Mythology [SU/DS]

Name: Manus Flynn.

Age: 35.

Gender: Male.

Race: Human sorcerer, with diluted (1/16) fairy blood.

Affiliation: He is primarily concerned with looking out for number one, but he is highly protective of Cathleen. Secrecy doesn't matter to him because he can play the advantages on both sides; however, if he were forced to choose, he would pick against secrecy.

Appearance: Manus is of medium height at 5'8", and he has a lean, rangy frame. His hair is pale blond, and he always keeps it tidy. His face is angular, relatively handsome, and freckled with a close-cropped beard, and he sports a pair of chocolate-brown eyes that crinkle with deceptive warmth when he smiles. He typically dresses simply but elegantly for shop work, and dresses as practically as possible for field work. He has a gash scar on his right cheek.

Personality: Manus is not a particularly good person. While he is not overly cruel, greedy, or rude, he is quite manipulative and ruthless in the pursuit of his goals. He is very smart, and knows a lot about reading people - even without his mind-reading, he is excellent at picking up cues in peoples' expressions and body language. He is highly charismatic and subtle, and has a way of putting people at ease with displays of somewhat-feigned friendliness. In truth he is a rather outgoing person naturally, and enjoys making new acquaintances. He does have a healthy dose of paranoia, and always does his best to be prepared and on his guard. His temper is difficult to fully awaken, but heaven help you if you attract his hate - he has a sadistic streak that he freely displays to his enemies. However, while he will not hesitate to kill when it comes down to it, he has two rules that he will not break: number one, children are completely off limits to him and everyone else; number two, he will never turn his back on family.

History: Many years ago, a young woman from Dublin fell in love with a fair man who lived in the country. They shared their thoughts, their hearts, their arms, and at last their love, and from their union was born Manus's great-grandmother.

After a time, the young couple was forced to admit that they could not spend their lives together. The young woman carried her child away from the land where her heart had been broken and took her across the sea to a place called America, where they could find a new beginning. The Flynn family grew, but fate seemed bent on reducing its numbers through tragedy after tragedy. Manus grew up with few relatives save for his parents, his twin sister Keelin, and his great-grandmother Isolde. Both he and his sister were introduced to and encouraged to participate in the Seelie Court and its magic. Manus took keen interest and his natural fae skills were honed, while the magic made Keelin nervous. The two grew apart in opinions as they aged; however, they still maintained deep connection and love for each other.

Manus's parents passed not long after he entered adulthood, taken in a car wreck that sent him and Keelin into depression. Manus became sullen and reclusive, but Keelin was buoyed out of her sorrow by love. She found someone - a young man named Thomas Fletcher, with whom she quickly bonded. When Manus found out, he was furious - not only was Thomas a werecat, a group that Manus didn't trust; he was a gang member. While Thomas withdrew from his gang to be with Keelin, Manus never trusted him.

Not too long Keelin had a baby - a little girl named Cathleen - Thomas disappeared without a word. A decade later, Keelin's body was found in an alleyway on the edge of gang territory, with bullet holes in her chest and claw marks on her face. Manus, in a fit of sheer rage, killed the gang leader and then hunted down every werecat he could find. After covering his tracks with magic, he left the city. For the first time he turned his back on his family, walking away from his great-grandmother and young niece. He even left the Seelie Court, although that was mostly because one of Titania's - Titania being the Seelie queen - nobles had made a deal with one of the werecats, which the latter obviously could not deliver on because he was dead. The noble was furious, so Titania was forced to act. she chose to banish Manus from the Court, although she never forbade him the use of magic.

However, months later he received a message from his great-grandmother summoning him to her home. He went, and she announced that she was dying - and that she was leaving Cathleen in his care. Manus wanted nothing to do with the child, but he reluctantly took her under his wing. He now lives in an apartment above his ‘house of curiosities’ store, where he sells psychic readings and ‘magical’ items. He does keep true magical things, but these are quite expensive and exclusively for magical customers.

Weapons:
Wizard Staff: The staff is Manus's second constant companion. It is a long, straight pole carved from oak wood. A polished sphere of smoky quartz is set in the top of it.

Silver Blade: A silver knife that Manus keeps readily available in his pocket. It was given to him by Titania while he was under her service, and it has been enchanted to slip through most magical wards, from disguises to weak shields. Titania called it Solas, which means 'light' in Gaelic. Cathleen has taken to calling it Sting.

Abilities:
Eternal Youth: Manus will not physically age beyond his current state. Ever. However, he is not immortal and can be dispatched by mundane methods like bullets and falling off of a tall cliff.

Fae Magic: Thanks to the fae blood running in his veins, Manus is able to make good use of the magic of the Summer, or Seelie, Court. This magic has themes of giving, light, and summer. He primarily uses mind magic; however, he is currently training himself to better use fire and wind magic.

Mental Manipulation: And how. Manus is extremely good at cold reading, and is fully willing to use his magical prowess to break the sanctuary of someone's mind in order to gain information about them or bend them to his will.

Inhuman Grace: He doesn't show it much, but Manus is capable of moving with a lot more speed and agility than natural humans. He is also fairly strong and capable of healing more quickly than most - unless he is wounded by iron, of course.

Iron Aversion: Like most fairies, iron hurts him to touch (as in, he will break out into painful blisters on even the most fleeting contact), and he can sense its presence. He will actively avoid being near it when possible.

Other: While it doesn't hurt him to touch, rowan also acts as a fairy-deterrent and consuming the berries in any form would poison him. Also, he speaks with a faint but extant Irish accent.



Name: Cathleen Flynn.

Age: 16.

Gender: Female.

Race: Werecat - a mostly-human capable of transforming into a full-fledged feline. Cathleen in particular has the second form of a lioness, which she can turn into and change back from at will. She is able to transform into a semi-human 'half-stage' as well; however, this takes much more concentration than maintaining one form or the other. She also has extremely diluted (1/32) fairy blood, but because her fae powers were never honed, she only retains marginal benefits/weaknesses.

Affiliation: Her primary allegiance is to Manus, as he is her only family. She is anti-secrecy.

Appearance: Here's one picture, and here's another.

Cathleen's most striking feature is her rather large hair. It is shoulder-length, of a golden blond color, and it is exceedingly curly and puffy. Her face shape is generally round, and her eyes are blue. Her skin is naturally on the pale side thanks to her European lineage, although it has a slight caramel-type tint to it; however, her stocky build and 5'7" height seem to have come from her father. Her eyes are blue, and she has a habit of rubbing them, which means that the adjacent skin tends to be the color of whatever concoction she's mixing. As for clothes, she tends to wear T-shirts and shorts or jeans - anything goes for pants, provided there are lots of pockets. She wears a baggy black longcoat over her shirt most of the time, and is very rarely seen without her leather satchel, in which she stores herbs.

In lion form, Cathleen looks a bit more average - for a large feline, at any rate. She stands at lower-middle height for a young lion - about 3'3" at the shoulder - and has a sleek, tawny-gold pelt. Her eyes are brown, like those of any other lion, and she has a short ruff of darker fur on the back of her neck.

Personality:
Cathleen is not particularly nice or outgoing. She is inclined toward introversion and usually will not speak unless spoken to, which is perfectly fine with her. In fact, most of the time she will avoid company altogether. She much prefers the company of her music, her thoughts, and her books to that of human beings. With friends, however, or when she is feeling energetic, Cathleen acts a good deal less prickly. She's quick with jokes and snappy comments, although her opinionated and sometimes vulgar remarks can be taken as insulting. Most of the time she tends not to care what others think of her, often unintentionally regarding others as unimportant. She gets huffy and impatient easily, but is slow to become actually angry. When she does, however, she can be quite rash and even violent. However, she has a deeper side that is caring and philosophical. Whenever she tries to cheer up a sad friend, she can be quite gentle and kind. She rarely ever shows this aspect of herself thanks to her lack of actual friends. She is not a particularly brave person and unless directly confronted, she avoids fights as well as she can. She has been known to go on long rants, mostly about her political opinions or how she hates to be called a lioness because she finds the term 'demeaning'.

History:
Cathleen was born to a rather broken family. When she was born - way, way out of wedlock - her mother, an Irish-American part-fae, lived with her father, an African-American werecat and former gang member. However, she barely remembers her father, as he left without so much as a goodbye when she was still in diapers. Her mother was heartbroken, but she still did her best, raising Cathleen with a loving hand and teaching her not to trust magic because of the way she had seen it change her family.

When her mother was murdered by a gang, Cathleen was heartbroken. She went to live with her great-grandmother, until in turn the old woman passed on. She was then taken in by Manus, and currently resides with him and is enrolled in the eleventh grade at a nearby high school.

Weapons:
Pocket Knife: She keeps a small knife in her coat pocket. The blade is made of plain steel.

Potions: Your mileage may vary on how weaponly these are, but she does tend to have quite a few potions on her person at any given time. The more dangerous ones include varying poisons and mixtures that explode into fire or smoke when thrown on the ground.

Abilities:
Shapeshifting: Cathleen can, at any time, transform into a lion. She is still very bad at maintaining anything other than one full stage or the other; however, she is working on perfecting this skill.

Telepathy: At short distances (within 25 feet) Cathleen can send thought-messages to others. If someone concentrates on a particular thought, she can pick up on it as well.

Alchemy: Cathleen has a good deal of skill in the potion-making department of alchemy. She can make a broad range of brews, which have magic-like capabilities such as healing, causing sleep, and granting strength.

Animal Grace: Cathleen possesses more natural grace, speed, strength, and stamina than the average human, which is due more to her being a werecat than her fae ancestry.

Cold Reading: While she isn't as skilled as Manus, Cathleen is no slouch about discerning others' motives and emotions. She can generally tell what someone is feeling whether or not she knows them. Close friends are a lot easier for her to read.

Other:
She is friends with a cat named Sable, a stray tuxedo tomcat with whom she sometimes talks. He has been known to follow her about.
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Last edited by Velocity; 03-30-2013 at 01:30 AM.
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Old 01-04-2013, 05:17 AM
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Default Re: Modern Mythology [SU/DS]

Sorry for not replaying to anyone, but reserves have been listed. Cobalt, while your SU could probably be better, I'll accept your character.

...And because I went overboard on Laura's history because I'm a ridiculous detail freak and thought way too much about her past, here's(currently) my final SU.

Name: Laura Blackwood
Age: 19
Gender: Female
Race: Human; Vampire Hunter
Affiliation: Vampire Hunters (barely), pro-secrecy
Appearance: Laura isn't exactly what you would expect for a girl who hunts down and kills rogue vampires. Coming to stand at about 5" 6' and built like an athlete, Laura tends to throw people off with her ruler-straight strawberry blonde hair that falls to her mid-back and bright blue eyes. She furthers the confusion by wearing various camisoles and shirts underneath a red and pink striped hoodie along with various skirts with shorts under them and the occasional pair of pants, with colorful shoes thrown in for good measure. Her brothers and extended family often remark that she looks like the most cheerful killer they've ever known. However, in truth, she really just hates the tight-fitting, all-black gear that she and her brothers have to wear when they go out on a kill mission...which is pretty rare since they aren't really connected to the hunter group they were raised to be members of. It's also easier for her to hide a array of weapons on her in this outfit, including nearly flat throwing daggers made of various metals (mainly silver, iron, and steel) up her sleeves and a collapsible metal bo staff hidden in a sheath attached to her thigh, under her skirts or outside her pants. She also wears a single piece of jewelry; a steel chain-link necklace from which a thumbprint-sized and egg-shaped chunk of peach selenite hangs. She's known to slip the chain and stone down her shirt front during fights.
Personality: Laura is one of those people who gets along with most others easily. Friendly but relatively calm, she often makes friends through chance meetings because of what she considers her job. While often serious, Laura enjoys a healthy dose of humor and sarcasm just like anyone else; particularly around her "family" which consists (in her eyes) of her twin brother, adopted older brother, her boyfriend, and his family, who might as well have adopted her and her brothers. Her feelings towards her birth parents can be quite easily figured out from the way she talks about them: with almost nothing but hate, particularly on the subject of her upbringing. Actually, her upbringing has given her a compulsive drive to help people in trouble, especially those put in unfair situations. She's very close to her both of her brothers, and would readily give her life for either of them...and nearly did in her twin brother's case. She's highly curious where mythological creatures are concerned rather than thinking them to be "the spawn of Hell" like many humans in her position do, rather, she thinks of them in much the same way she does people. She absolutely cannot stand intolerance between races, believing that you shouldn't stereotype a creature, but hold your judgements until you get to know them as a "person" first...and no one can say she's a hypocrite about it, considering her boyfriend and his family are vampires. And don't crack Twilight jokes about them; Laura will have your head for it.
History: Laura's childhood was more horror story than enchanting fairy tale. She was born and raised within a family of high-ranking vampire hunters alongside her twin brother, Angelo. As a child, she found herself more attracted to the boy who looked nothing like her parents and was eight years older than her--her brother by adoption, Wes, who was a more curious and gentle soul than her rigid parents. Expecting nothing short of perfection from their own children, the Blackwood parents began training Laura and Angelo in the art of hunting and killing vampires from a young age, but Laura never had the right mindset for it; her inquisitive nature drove her parents up the wall. The only one who would indulge it in the slightest was Wes, who spent his all his time in the kitchen from age thirteen on, after an incident with Laura prompted him to attempt baking brownies, which came as a surprising success to the Blackwood parents. It was Wes that became her relief from her abnormal childhood of fighting lessons, mythological studies, and lack of parental love. And when she thought it could never get any worse, it did.

Laura and her twin brother grew distant due to their varying opinions on their parents' teachings. Angelo sucked their forced information up like an eager-to-please sponge while Laura questioned things at every turn, thanks to Wes and a rather independent set of morals. When their parents decided to take then out on their first observation hunt at eleven, Laura faked illness to get out of it, but Angelo went. Laura still regards it as the worst decision she ever made, though she never could have known that her brother would be badly injured--he wasn't even supposed to come in contact with the vampire her parents were hunting, but he did, and it nearly killed him. While another hunter with them insisted upon taking the boy to the hospital, their parents considered Angelo weak and would have let him to die even in the hospital had Laura not basically offered up her freedom in return for her brother's life. They knew she didn't like the idea of her future job, yet she was the "promising" one, the "smart" one. She told them that if they let Angelo die, she would flat out refuse to continue training because they would have let him die for her mistake, however if they let him live, she would do whatever they asked of her without a fight. With Angelo now useless to them both dead or alive, they chose the path that would secure them at least one child to continue to bring glory to the family name. Angelo lived, and Laura lost most of her free will, though she considered it worth it to see her brother alive and relatively well...even if it drove a wall between her friendship with Wes.

Well, until she got caught by one of her targets. One thing stressed in her line of work? Don't ask questions. After six years of being trained to become a career killer with a single purpose, Laura had learned to shut her objections out; they didn't matter. All that mattered to her was Angelo, that her brother was alive, even if she hated her job and her strict parents and the fact Wes always gave her the cold shoulder. So when she was handed a picture of an innocent looking young man who appeared to be the same age as her and told to kill him, she didn't ask why or what he had done to land him kill orders, though she wanted to. She knew the agency that issued kill orders didn't often look into the claims made against those they issued kill orders against, as many simply believed vampires to be a plague against humans that needed to be wiped from the face of the earth, though she had ignored the up until now. The picture bothered her--assignments rarely came with pictures, and this one had obviously been covertly taken while the boy was out with friends--he was smiling and looked not the slightest bit like the insane mass-murderers and lawbreakers that she had killed before. When she finally tracked him down, her doubts had grown to the point that she hesitated in delivering the killing blow long enough for her target to disarm her and begin demanding to know why she'd been sent after him. Upon admitting that she didn't know and telling him that she was just as in the dark as he was, the vampire's curiosity seemed to get the better of him and he began questioning Laura further while keeping her pinned to the ground. Through the course of this questioning, Laura realized her target was actually about as much of a threat to most humans as a kitten, and when he decided to use her as a cooperative hostage to have his kill orders looked into and removed, Laura didn't mind. She spent two weeks with the vampire and his family, during which time her parents essentially disowned her, Wes took her brother and moved out of her parents house, and Laura became friends with the vampires she found herself living with, as well as their few hired humans. When her now awkward living situation was discovered by her new vampire friends, they took Laura and her brothers in. She eventually began dating the vampire boy who had once been her target while taking it upon herself to continue taking out vampires who posed a danger to humans and the secret of the mythological creatures existence. Things haven't changed much since then; she lives happily among "good" vampires with her brothers takes out "bad" vampires for a living, and hasn't seen or heard from her parents since.
Weapons/Abilities: As mentioned before, Laura carries iron, silver, and steel blades on her at almost all times, as well as her collapsible bo staff. She knows how to use all of them, as well as her body, in a fight. She's got fantastic athletic abilities for a human thanks to all the training she endured as a kid as well as above-average observational skills, but other than that, she's nothing special, just an ordinary human.
Other: She may occasionally be seen accompanied by her vampire "family" members on assignments, but it's rare. Typically she insists on going out alone.
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  #15  
Old 01-05-2013, 01:30 AM
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Default Re: Modern Mythology [SU/DS]

-BURSTS FROM THE DEPTHS OF INACTIVITY TO POST A SU-

Name: Luca Brown (formerly James Montgomery)
Age: 33
Gender: Male
Race: Werewolf. His rules:
-He morphs under the full moon, always and without fail.
-In times of extreme emotion he may become more wolf like or even fully transform, but this is dangerous to him and others as he tends to be very violent in this state.
-He could theoretically morph when he chooses but runs the risk of hurting himself, as it is a painful process.
-Silver is the only thing that hurts him
permanently. Anything else heals at a faster pace then a human would heal. If silver gets embedded in him, his condition deteriorates.
Affiliation: Luca is for secrecy, mainly because he is concerned for the safety of the people around him.
Appearance: Luca is tall, measuring in at a little over six feet. He looks somewhat scruffy, as he has a short beard and an alarming amount of body hair. Physically he is solid and strong but does not have a body builder's physique. He has short light brown hair and pale skin with grey eyes. He dresses plainly, usually in button up shirts, pants, and jackets. He favors function over form.
In werewolf form, he grows dramatically, measuring in at eleven feet. His fur is the same color as his hair. He can move on all fours or standing on his back legs, although it is more practical for him to move on fours. He has intimidating claws and teeth, and is a terrifying sight. Image: not mine (I wish it was)
Personality: Luca is a gruff man, and he is easily irritated and occasionally hard to approach. He is good hearted, but is rough around the edges. He tries not to let others in but is laughably bad at it. He tends to worry about others, often to his own detriment. He has a short temper he struggles to control, which grows worse when it nears the full moon. Unfortunately, he tends to say something unkind that he doesn't really mean and then later regret it. When you befriend him, he will die for you with no hesitation.
History: Luca, or James as he was once known, had a relatively average live with no awareness of anything supernatural. His life abruptly changed for the worse when at the age of eighteen, he was viciously attacked by a werewolf. However, the werewolf was driven off by a demon hunter, who happened to be a close friend of James'. In a moment of weakness, he spared James' life, but warned him he had to get away from town and never return, as the whole town was crawling with demon hunters who would quickly be on to him. James fled town and wandered for months, eventually picking up the name of Luca Brown. After about a year of wandering, he came across an old farm, where a girl named Rosemary, who had latent psychic abilities, had sympathy on him. She convinced her father to give Luca a job there, and eventually figured out that he was a werewolf. However, her father was not as sympathetic as she was when this knowledge came to life. He sent Luca away, but Rosemary followed. They travelled the country together. Luca fell badly in love with her, but Rosemary did not return his romantic affection. They continued to travel, but one day, she suffered the fate that many others soon would- she mysteriously vanished, leaving nothing behind. Luca immediately suspected something was afoot, and when others began to vanish, he began hunting for the source of the problem. He still hopes Rosemary is alive.
Weapons/Abilities: Enhanced senses: Luca has enhanced senses, most noticably in smell.
Strength: Luca is considerably stronger then the average man.
Shifting: Luca naturally transforms on the full moon, but theoretically he could transform other times if he really wanted to, or if he lost control. He had never tried.
Regeneration: Unless the wound is inflicted with silver, it will eventually heal.
Other: Luca smokes. The frequency increases when he is stressed.

Name: Lilith Killough
Age: 20
Gender: female
Race: Human
Affiliation: Herself. She's not really interested in politics.
Appearance: Lilith is small and lithe but with some muscle. She has white blonde hair cut into a pixie cut. She is pale as paper and all sharp corners. She has grey eyes and a small, pointed nose. She wears little makeup besides black lipstick, nail polish, and an inordinate amount of mascara. Clothing wise, she tends to function over form, but is excellent at finding some combination of the above. Her default outfit is usually a tank top paired with a short sleeved jacket, cut off jeans, and boots. Jewelry wise, she wears silver hoop earrings and violet gem earrings further up her ear. She has a tattoo of a pentagram on her lower back in black ink. She could easily be mistaken for not being dangerous but she is anything but.
Personality: Lilith is graceful and clever, valuing her intelligence over her brute strength. She is a smooth talker and good at getting people to do what she wants. What she wants varies wildly- Lilith's motives are often inscrutable. She is mostly motivated to keep herself alive, but this quickly changes when others around her are endangered. In that case, Lilith becomes self sacrificing to a fault. She frequently overestimates her own abilities, and while she is capable, she is often over her head. She appreciates a challenge. She has a good control over her own emotions, often seeming as if she lacks empathy, but when she does crack, she rages like storms. Pray you aren't her target.
History: As a child, Lilith had an interest in the occult- and not the usual Harry Potter obsession type. She was interested in the darker, more horrific aspects of fantasy, and since her mother was not particularly concerned with her daughter's media intake, Lilith had free range to anything she could check out of a library. She quickly dove down into mythology, researching and finding everything she could about the darkest corner of each mythos. When she was twelve, she found out there was more to it then just fantasy, when she became embroiled in a dark magic plot, simply by being in the wrong place in the wrong time. She was taken by a group of demons, who intended to sacrifice her for some evil rite. She was fortunately saved by a group of demon hunters, who she immediately became fascinated in, asking for more and more knowledge. Eventually, they left town, but there was no stopping Lilith now. When she turned eighteen, instead of going to expensive schools as she easily could have, she travelled the country on the hunt of malevolent spirits and creatures (resulting in a poor relationship with the rest of her family). She doesn't have the training other demon hunters do, but her unorthodox methods make her hard to beat.
Weapons/Abilities:
Physical Abilities: Lilith is strong and fast, and others frequently think she is weak because of her small size. While she is not insanely strong, she is fairly tough.
Guns: She has two pistols that she keeps in shoulder holsters hidden under her coat. She has regular bullets and silver ones.
Knives: She keeps knives on her person- about five or ten, depending on the day, with various metals.
Wands: Lilith once killed a witch (the summoning demon, eat the village children variety). She kept the wands, which as far as she can tell, are powered by some kind of dark spirit kept sealed away. Using them is probably an extremely bad idea. She does it anyway.
Other: Lilith travels around in a used white car. It's banged up but works very well.


Name: Farley Patterson (goes by Patterson)
Age: 21
Gender: male
Race: Ghost- originally ordinary human
Affiliation: Really doesn't care. He's dead what do you want from him.
Appearance: Alive: Patterson was tall, skinny, and unimpressive. He was Hispanic, with shaggy brown hair and bad skin (due more to the fact that he didn't care rather then any genetic fault. He wore simple clothing, square rimmed glasses, and basically looked to be an average guy.
After death: In a spectral form, Patterson would look the same as he did in life, but he would have a yellow hue, and be very translucent, with electricity flickering around the edges.
Except Patterson doesn't have a spectral form.
Because he's stuck in Lilith's laptop.
Yeah.
Lilith's laptop is a basic Mac that probably should have been out of date a few years ago, except Patterson keeps upgrading it. On the top, a pentagram is drawn in Sharpie to keep him from trying any funny business (which he would, probably). Patterson hates the laptop.
Personality: Patterson is very smart, and very aware of it. He's a show off who switches regularly between extreme self pride and self loathing, oftentimes at a moment's notice. He is volatile and moody and hard to work with. He refuses to back down on a challenge and has a hair trigger temper. He is usually frustrated with his current situation and regularly laments it, really out of habit rather then any active hatred. Patterson is eternally angry at almost everything around him, and it keeps him going.
History: Patterson was an intelligent child with a passion for computers. He worked with them his whole, short life, right up to his untimely death. He was a computer programmer who worked in an office which had the misfortune of being near a mess of magic, due to the fact that some magical creatures were in the area. Patterson had been working when the power shut off, very abruptly. He had been in the wrong place in the wrong time, and was unfortunately electrocuted. Patterson still doesn't really remember exactly what happened. However, when he woke up, he found that he was inside the computer system. With the computers as his eyes, he saw his body and realized his predicament. His coworkers discovered the body shortly thereafter and quickly took it. Patterson would have rotted there forever, except he chose to kick up a fuss.
The computers became behaving strangely, and some swore they could hear their dead colleague's voice. Most quickly left, searching for new jobs.
Three days later, Lilith rolled into town.
She heard the stories going around town and headed in. Eventually she managed to communicate with Patterson. However, Patterson had control of the whole electrical system in the building. Still reeling from his death, he was making grandiose threats. Lilith made a decision, and ended up exorcising him. He ended up in her laptop, much to his dismay. Lilith briefly contemplated destroying it, but eventually opted to keep Patterson. Laptops are expensive, after all.
Weapons/Abilities:
Electronic equipment control: Patterson, if he wasn't sealed in the laptop, would be able to move to and control any electronic equipment in the area. He still has a small influence, but he needs to be plugged in to exercise any real control, and when it's unplugged he immediately moves back.
Electricity: Patterson can control electricity. He usually limits it to static shocks, but if he worked up enough vigor he could probably put someone out of commission (though with detriment to the laptop).
Internet: Patterson has high speed Internet, all the time. It's very handy.
Other:
-Lilith and Patterson would probably have what qualified as a romantic relationship if one of them didn't live in a laptop.
-Patterson hates his first name. Like, a lot.
-If you turn the laptop off, he simply goes to sleep. He thinks he dreams, but also thinks that's pretty stupid, machines don't dream. If you destroy the laptop, he dies.
-While Patterson's existence is technically not a secret, he prefers to keep quiet around new people. You have to be careful when you're so easily destroyed.
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THANK YOU CHAAAAR. *uberglomp*
Quick note: I usually go by Doodleniks. It you see me somewhere else with that alias, feel free to drop me a line! ;)
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Last edited by Doodlebop; 01-31-2013 at 05:09 PM.
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