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Go Back   Pokemon Forum - Pokemon Elite 2000 » Pokemon RPG's » Pokemon Ultra RPG » Battles

Battles Pokemon battle results will be placed here, along with the money/prizes given.


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  #16  
Old 05-06-2005, 01:22 AM
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Default Re: The Not-very done but quite done Guide to how URPG reffing works...

Updated, I did the research all over just for you ;) Actually, it was on my HD anyways since I wrote an article for the PE2K times about weather effects awhile ago XD Never published :(
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  #17  
Old 05-06-2005, 08:21 PM
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Default Re: The Not-very done but quite done Guide to how URPG reffing works...

Good work Mana!
However, you recomend a normal calculator. You know I added some stuff to that document. So I have a calculator that includes moves, max and base stats, alongside a practical Sheet for 1 vs 1's to 6 vs 6's. Maybe you would like to check it, and put it instead of the refering tool you offer.
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  #18  
Old 05-06-2005, 09:53 PM
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Default Re: The Not-very done but quite done Guide to how URPG reffing works...

Well, i'd have to see it :o We talk later tonight kk=)

also, I've been tweaking that calculator with my own add ons (I usually assume you know move powers, so I didn't include that XD), such as recoil damage, drain damage, % HP lost, %HP gained, etc. Not completely done yet, but it's almost there. I'm trying to cramp everything onto one sheet since the hotkey for switching between sheets is pretty inconvenient =/
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  #19  
Old 06-04-2005, 08:02 PM
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Default Re: The Not-very done but quite done Guide to how URPG reffing works...

sorry to revive an odd thread but I get this reffing stuff i just need some practice fake reffing then i take the test.

I got 1 question if a pokemon attacked and it was CH(Critical Hit) how much more damage does it do? 1.5x more?
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  #20  
Old 06-04-2005, 08:07 PM
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Default Re: The Not-very done but quite done Guide to how URPG reffing works...

Quote:
Originally Posted by Jack's guide
Critical Hits
-------------------
The following moves have a Critical Hit chance of 25%. Critical Hits double the attack damage that turn.
Aeroblast, Air Cutter, Blaze Kick, Crabhammer, Cross Chop, Karate Chop, Leaf Blade, Poison Tail, Razor Leaf, Razor Wind, Slash.
*Focus Energy*
Using this move will grant any move you use to have a 12% chance for Critical Hit. For the moves listed above, it raises to 33% chance.
Read Jack's guide. :P to Mana.
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  #21  
Old 06-05-2005, 11:34 AM
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Default Re: The Not-very done but quite done Guide to how URPG reffing works...

All I understand is there is 33% chance it be a CH if you use slash and focus energy but what would be the damage increase?
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  #22  
Old 06-05-2005, 11:39 AM
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Default Re: The Not-very done but quite done Guide to how URPG reffing works...

It doubles the damage, the final damage.
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  #23  
Old 02-15-2006, 12:40 AM
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Default Re: The Not-very done but quite done Guide to how URPG reffing works...

I am sorry to bump this, but this guide is very useful, and I think this deserves a sticky, and Mana still needs to finish it.
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  #24  
Old 02-15-2006, 12:49 PM
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Default Re: The Not-very done but quite done Guide to how URPG reffing works...

I totaly agree Lan, yet, I have to edit the Title to be more...sticky-able :P
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  #25  
Old 02-15-2006, 05:28 PM
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Default Re: The Not-very done but quite done Guide to how URPG reffing works...

Quote:
Originally Posted by Tamer San
I totaly agree Lan, yet, I have to edit the Title to be more...sticky-able :P
But it's incomplete O_O
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  #26  
Old 02-15-2006, 07:03 PM
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Default Re: Mana's URPG Reffing Guide [USEFUL]

Complete it then my friend ^_^

When you get your self some time of course, I know you have a busy personal life.
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  #27  
Old 02-15-2006, 07:27 PM
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Default Re: Mana's URPG Reffing Guide [USEFUL]

Yep, all it needs now is <3 to make me quit the interweb foreva :p

Nah, not really. MS is big now though hehe
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