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Go Back   Pokemon Forum - Pokemon Elite 2000 Ľ Pokemon RPG's Ľ Pokemon Ultra RPG Ľ Contests Ľ Contest Results

Contest Results Results of contests will be placed here.


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  #1  
Old 11-14-2006, 06:51 AM
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Arrow Old Contest Moves List

Here’s the list of how moves work in R/S Contests. Judges, keep a copy handy.

| Move | Type | Appeal Points | Jam |
[Description]

A

| Absorb | Smart | +2 | -3 |
Startles the Pokemon that appealed directly before the user.

| Acid | Smart | +1 | -4 |
Startles the Pokemon that appealed directly before user.

| Acid Armor | Tough | +1 | 0 |
Pokemon earns a Star. Helps prevent nervousness.

| Aerial Ace | Cool | +2 | 0 |
If performed first, earns +6.

| Aero Blast | Cool | Varies | 0 |
If the Pokemon before earned more than three Appeal Points, you gain +0. If they earned less than three, you gain +6. If they earned exactly three, you gain +3

| Agility | Cool | +3 | 0 | 1 |
Next turn, user Pokemon is first.

| Air Cutter | Cool | +2 | -1 |
If any Pokemon in front of user used the same attribute move, they are startled for -4 instead. Otherwise, it’s -1.

| Amnesia | Cute | +1 | 0 |
Pokemon earns a Star. Helps prevent nervousness.

| Ancient Power | Tough | +1 | 0 |
Pokemon earns a Star. Helps prevent nervousness.

| Arm Thrust | Tough | +2 | -1 |
Startles all Pokemon that appealed before user. If any Pokemon in front is in Combo Standby, they are startled for -5 instead. Otherwise, it’s -1.

| Aromatherapy | Smart | +2 | 0 |
If performed last, earns +6.

| Assist | Cute | Varies | 0 |
Appeal Points +1, +2, +4, or +8 randomly chosen.

| Astonish | Smart | +2 | -3 |
Startles the Pokemon that appealed directly before the user.

| Attract | Cute | +2 | 0 |
Makes all Pokemon after user Nervous.

| Aurora Beam | Beauty | +2 | -1 |
If any Pokemon in front of user used the same attribute move, they are startled for -4 instead. Otherwise, it’s -1.

B

| Barrage | Tough | +2 | 0 |
If the Pokemon who appealed right before you used the same type attribute move, you gain +6 Appeal Points. Otherwise, it’s +2.

| Barrier | Cool | +1 | 0 |
Can avoid being startled by all others this turn.

| Baton Pass | Cute | +2 | 0 |
Makes all Pokemon after user Nervous.

| Beat Up | Smart | +2 | -1 |
Startles all Pokemon that appealed before user.

| Belly Drum | Cute | +1 | 0 |
Pokemon earns a Star. Helps prevent nervousness.

| Bide | Tough | +1 | 0 |
Can avoid being startled by all others this turn.

| Bind | Tough | +3 | 0 |
The Applause Meter doesn’t move until the end of the turn.

| Bite | Tough | +1 | -3 |
Startles all the Pokemon that appealed before user.

| Blaze Kick | Beauty | +4 | 0 |
No addtional effect..

| Blizzard | Beauty | +4 | 0 |
No addtional effect..

| Block | Cute | +2 | 0 |
Makes all Pokemon after the user Nervous.

| Body Slam | Tough | +1 | -4 |
Startles the Pokemon that appealed directly before user.

| Bone Club | Tough | +2 | -1 |
Startles all Pokemon that appealed before user. If any Pokemon in front is in Combo Standby, they are startled for -5 instead. Otherwise, it’s -1.

| Bone Rush | Tough | +4 | 0 |
No additional effect.

| Bonemerang | Tough | +4 | 0 |
No additional effect.

| Bounce | Cute | +1 | 0 |
Can avoid being startled by all others this turn.

| Brick Break | Cool | +1 | -4 |
Startles the Pokemon that appealed directly before user.

| Bubble | Cute | +2 | -2 |
Startles all Pokemon that appealed before user.

| Bubblebeam | Beauty | +1 | -3 |
Startles all the Pokemon that appealed before user.

| Bulk Up | Beauty | +1 | 0 |
Pokemon earns a Star. Helps prevent nervousness.

| Bullet Seed | Cool | +2 | -1 |
Cuts in half (rounded up) the number of Appeal Points all Pokemon before user earned this turn. If any earned zero, they are startled for -1.

C

| Calm Mind | Smart | +2 | 0 |
Can avoid being startled by others only once.

| Camouflage | Smart | varies | 0 |
If the Pokemon before earned more than three Appeal Points, you gain +0. If they earned less than three, you gain +6. If they earned exactly three, you gain +3

| Charge | Smart | +2 | 0 |
If the Pokemon who appealed right before you used the same type attribute move, you gain +6 Appeal Points. Otherwise, it’s +2.

| Charm | Cute | +2 | -1 |
If any Pokemon in front of user used the same attribute move, they are startled for -4 instead. Otherwise, it’s -1.

| Clamp | Tough | +3 | 0 |
The Applause Meter doesn’t move until the end of the turn.

| Comet Punch | Tough | +2 | 0 |
If the Pokemon who appealed right before you used the same type attribute move, you gain +6 Appeal Points. Otherwise, it’s +2.

| Confuse Ray | Smart | +3 | 0 |
Next turn order is randomized.

| Confusion | Smart | +2 | -3 |
Startles the Pokemon that appealed directly before the user.

| Constrict | Tough | +2 | -3 |
Startles the Pokemon that appealed directly before user.

| Conversion | Beauty | +2 | 0 |
If the Pokemon who appealed right before you used the same type attribute move, you gain +6 Appeal Points. Otherwise, it’s +2.

| Conversion 2 | Beauty | +2 | 0 |
If the Pokemon who appealed right before you used the same type attribute move, you gain +6 Appeal Points. Otherwise, it’s +2.

| Cosmic Power | Cool | +1 | 0 |
Pokemon earns a Star. Helps prevent nervousness.

| Cotton Spore | Beauty | +2 | -1 |
Startles all Pokemon that appealed before user. If any Pokemon in front is in Combo Standby, they are startled for -5 instead. Otherwise, it’s -1.

| Counter | Tough | +2 | 0 |
Can avoid being startled by others only once.

| Covet | Cute | +1 | 0 |
Half the number of Appeal Points (rounded up) given to the Pokemon who appealed directly before are added to the users score. If it’s negative or zero, user earns +1.

| Crabhammer | Tough | Varies | 0 |
If the Pokemon before earned more than three Appeal Points, you gain +0. If they earned less than three, you gain +6. If they earned exactly three, you gain +3

| Cross Chop | Cool | Varies | 0 |
If the Pokemon before earned more than three Appeal Points, you gain +0. If they earned less than three, you gain +6. If they earned exactly three, you gain +3

| Crunch | Tough | +1 | -4 |
Startles the Pokemon that appealed directly before user.

| Crush Claw | Cool | +1 | -4 |
Startles the Pokemon that appealed directly before user.

| Curse | Tough | +3 | 0 | 4 |
Next turn, user Pokemon is last.

| Cut | Cool | +2 | -1 |
Cuts in half (rounded up) the number of Appeal Points all Pokemon before user earned this turn. If any earned zero, they are startled for -1.

D

| Defense Curl | Cool | +2 | 0 |
Can avoid being startled by others only once.

| Destiny Bond | Smart | +8 | 0 | FNT |
After this appeal, you can no longer participate. You can’t be startled in this state.

| Detect | Cool | +2 | 0 |
Can avoid being startled by others only once.

| Dig | Smart | +1 | 0 |
Can avoid being startled by all others this turn.

| Disable | Smart | +2 | 0 |
Makes all Pokemon after the user Nervous.

| Dive | Beauty | +2 | 0 | O1 |
Can avoid being startled by others only once.

| Dizzy Punch | Cool | +1 | -4 |
Startles the Pokemon that appealed directly before user.

| Doom Desire | Cool | +3 | 0 |
The Applause Meter doesn’t move until the end of the turn.

| Double Kick | Cool | +2 | 0 |
If the Pokemon who appealed right before you used the same type attribute move, you gain +6 Appeal Points. Otherwise, it’s +2.

| Double Team | Cool | +2 | 0 |
Can avoid being startled by others only once.

| Double Edge | Tough | +6 | 0 |
If user Pokemon is startled this turn, it loses twice as many Appeal Points.

| Doubleslap | Tough | +2 | -1 |
Startles all Pokemon that appealed before user. If any Pokemon in front is in Combo Standby, they are startled for -5 instead. Otherwise, it’s -1.

| Dragon Claw | Cool | +2 | -1 |
If any Pokemon in front of user used the same attribute move, they are startled for -4 instead. Otherwise, it’s -1.

| Dragon Dance | Cool | +1 | 0 |
Pokemon earns a Star. Helps prevent nervousness.

| Dragon Rage | Cool | varies | 0 |
Points depend on the Appeal position. First = 1pt. Second = 2pts. Third = 4pts. Forth = 6pts.

| Dragonbreath | Cool | +1 | -3 |
Startles all the Pokemon that appealed before user.

| Dream Eater | Smart | +2 | -2 |
Startles all Pokemon that appealed before user.

| Drill Peck | Cool | +4 | 0 |
No addtional effect..

| Dynamic Punch | Cool | +2 | -1 |
Startles all Pokemon that appealed before user. If any Pokemon in front is in Combo Standby, they are startled for -5 instead. Otherwise, it’s -1.
__________________
Thanks PE2K for all the memories.

-| Links |-

Last edited by Jack of Clovers; 06-29-2008 at 05:10 AM.
  #2  
Old 11-14-2006, 06:51 AM
Jack of Clovers's Avatar
Jack of Clovers Offline
~lil leprechaun~
 
Join Date: Mar 2004
Location: the world of fantasy...
Posts: 10,388
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Default Super Contests

E

| Earthquake | Tough | +1 | -3 |
Startles all the Pokemon that appealed before user.

| Egg Bomb | Tough | +4 | 0 |
No additional effect.

| Ember | Beauty | +4 | 0 |
No addtional effect..

| Encore | Cute | +2 | 0 |
Makes the Pokemon after user Nervous.

| Endeavor | Tough | +2 | 0 |
If performed last, earns +6.

| Endure | Tough | +2 | 0 |
Can avoid being startled by others only once.

| Eruption | Beauty | Varies | 0 |
Points depend on the Appeal position. First = 1pt. Second = 2pts. Third = 4pts. Forth = 6pts.

| Explosion | Beauty | +8 | 0 | FNT |
After this appeal, you can no longer participate. You can’t be startled in this state.

| Extrasensory | Cool | +1 | -4 |
Startles the Pokemon that appealed directly before user.

| Extremespeed | Cool | +3 | 0 | 1 |
Next turn, user Pokemon is first.

F

| Facade | Cute | +2 | 0 |
If performed last, earns +6.

| Faint Attack | Smart | +2 | 0 |
If performed first, earns +6.

| Fake Out | Cute | +2 | -1 |
If any Pokemon in front of user used the same attribute move, they are startled for -4 instead. Otherwise, it’s -1.

| Fake Tears | Smart | +2 | 0 |
If performed last, earns +6.

| False Swipe | Cool | +1 | -3 |
Startles all the Pokemon that appealed before user.

| Featherdance | Beauty | +2 | 0 |
If performed last, earns +6.

| Fire Blast | Beauty | +4 | 0 |
No addtional effect..

| Fire Punch | Beauty | +4 | 0 |
No addtional effect..

| Fire Spin | Beauty | +3 | 0 |
The Applause Meter doesn’t move until the end of the turn.

| Fissure | Tough | +2 | -1 |
Cuts in half (rounded up) the number of Appeal Points all Pokemon before user earned this turn. If any earned zero, they are startled for -1.

| Flail | Cute | varies | 0 |
Points depend on the Appeal position. First = 1pt. Second = 2pts. Third = 4pts. Forth = 6pts.

| Flame Wheel | Beauty | +4 | 0 |
No additional effect.

| Flamethrower | Beauty | +4 | 0 |
No additional effect.

| Flash | Beauty | +3 | 0 |
If any Pokemon that appealed before user is in Combo Standby, it is cancelled out.

| Flatter | Smart | +2 | 0 |
Makes all Pokemon after user Nervous.

| Fly | Smart | +1 | 0 |
Can avoid being startled by all others this turn.

| Focus Energy | Cool | +1 | -3 |
Startles all the Pokemon that appealed before user.

| Focus Punch | Tough | +3 | 0 |
Next turn, user Pokemon is last.

| Follow Me | Cute | +3 | 0 |
The Applause Meter doesn’t move until the end of the turn.

| Foresight | Smart | +3 | 0 |
Cancel all Stars any Pokemon before user has earned.

| Frustration | Cute | +1 | 0 |
Excites the Applause Meter in any type of contest.

| Fury Attack | Cool | +2 | -1 |
Startles all Pokemon that appealed before user. If any Pokemon in front is in Combo Standby, they are startled for -5 instead. Otherwise, it’s -1.

| Fury Cutter | Cool | +3 | 0 |
Can be repeatedly used without a penalty.

| Fury Swipes | Tough | +2 | -1 |
Startles all Pokemon that appealed before user. If any Pokemon in front is in Combo Standby, they are startled for -5 instead. Otherwise, it’s -1.

| Future Sight | Smart | +3 | 0 |
The Applause Meter doesn’t move until the end of the turn.

G

| Giga Drain | Smart | +2 | -1 | n/a |
Startles all Pokemon that appealed before user. If any Pokemon in front is in Combo Standby, they are startled for -5 instead. Otherwise, it’s -1.

| Glare | Tough | +1 | -3 |
Startles all the Pokemon that appealed before user.

| Grasswhistle | Smart | +1 | -3 |
Startles all the Pokemon that appealed before user.

| Growl | Cute | +2 | 0 |
If performed last, earns +6.

| Growth | Beauty | +1 | 0 |
Pokemon earns a Star. Helps prevent nervousness.

| Grudge | Tough | varies | 0 |
Points depend on the Appeal position. First = 1pt. Second = 2pts. Third = 4pts. Forth = 6pts.

| Guillotine | Cool | +2 | -1 |
Cuts in half (rounded up) the number of Appeal Points all Pokemon before user earned this turn. If any earned zero, they are startled for -1.

| Gust | Smart | +3 | 0 |
Next turn order is randomized.

H

| Hail | Beauty | +1 | -3 | n/a |
Startles all the Pokemon that appealed before user.

| Harden | Tough | +2 | 0 |
Can avoid being startled by others only once.

| Haze | Beauty | +3 | 0 | All |
Cancel all Stars any Pokemon before user has earned.

| Headbutt | Tough | +2 | -3 |
Startles the Pokemon that appealed directly before user.

| Heal Bell | Beauty | +2 | 0 |
If performed last, earns +6.

| Heat Wave | Beauty | +4 | 0 |
No effect.

| Helping Hand | Smart | +2 | 0 |
Cancel all Stars any Pokemon before user has earned.

| Hi Jump Kick | Cool | +6 | 0 |
If user Pokemon is startled this turn, it loses twice as many Appeal Points.

| Hidden Power | Smart | +3 | 0 |
Can be repeatedly used without penalty.

| Horn Attack | Cool | +4 | 0 |
No effect.

| Horn Drill | Cool | +2 | -1 |
Cuts in half (rounded up) the number of Appeal Points all Pokemon before user earned this turn. If any earned zero, they are startled for -1.

| Howl | Cool | +1 | 0 |
Pokemon earns a Star. Helps prevent nervousness.

| Hydro Pump | Beauty | +4 | 0 |
No effect.

| Hyper Beam | Cool | +4 | -4 |
Startles the Pokemon that appealed directly before user. User cannot participate next round and can’t be startled.

| Hyper Fang | Cool | +1 | -4 |
Startles the Pokemon that appealed directly before user.

| Hyper Voice | Cool | +1 | -3 |
Startles all the Pokemon that appealed before user.

| Hypnosis | Smart | +1 | -3 |
Startles all the Pokemon that appealed before user.

I

| Ice Ball | Beauty | +3 | 0 |
The Applause Meter doesn’t move until the end of the turn.

| Ice Beam | Beauty | +2 | -1 |
If any Pokemon in front of user used the same attribute move, they are startled for -4 instead. Otherwise, it’s -1.

| Ice Punch | Beauty | +4 | 0 |
No effect.

| Icicle Spear | Beauty | +2 | -1 |
If any Pokemon in front of user used the same attribute move, they are startled for -4 instead. Otherwise, it’s -1.

| Icy Wind | Beauty | +1 | -3 |
Startles all the Pokemon that appealed before user.

| Imprison | Smart | +3 | 0 |
Cancel all Stars any Pokemon before user has earned.

| Ingrain | Smart | +1 | 0 |
Can avoid being startled by all others this turn.

| Iron Defense | Tough | +1 | 0 |
Can avoid being startled by all others this turn.

| Iron Tail | Cool | +1 | -4 |
Startles the Pokemon that appealed directly before user.

J

| Jump Kick | Cool | +6 | 0 |
If user Pokemon is startled this turn, it loses twice as many Appeal Points.

K

| Karate Chop | Tough | Varies | 0 |
If the Pokemon before earned more than three Appeal Points, you gain +0. If they earned less than three, you gain +6. If they earned exactly three, you gain +3

| Kinesis | Smart | +3 | 0 |
The Applause Meter doesn’t move until the end of the turn.

| Knock Off | Smart | +1 | -4 |
Startles the Pokemon that appealed directly before user.
__________________
Thanks PE2K for all the memories.

-| Links |-

Last edited by Jack of Clovers; 04-22-2008 at 12:47 AM.
  #3  
Old 11-14-2006, 06:52 AM
Jack of Clovers's Avatar
Jack of Clovers Offline
~lil leprechaun~
 
Join Date: Mar 2004
Location: the world of fantasy...
Posts: 10,388
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Default Contest Moves List

L

| Leaf Blade | Cool | Varies | 0 |
If the Pokemon before earned more than three Appeal Points, you gain +0. If they earned less than three, you gain +6. If they earned exactly three, you gain +3

| Leech Life | Smart | +2 | -3 |
Startles the Pokemon that appealed directly before the user.

| Leech Seed | Smart | +2 | -2 |
Startles all Pokemon whom appealed before user.

| Leer | Cool | +3 | 0 |
The Applause Meter doesnít move until the end of the turn.

| Lick | Tough | +1 | -4 |
Startles the Pokemon that appealed directly before user.

| Light Screen | Beauty | +1 | 0 |
Can avoid being startled by all others this turn.

| Lock-on | Smart | +3 | 0 |
The Applause Meter doesnít move until the end of the turn.

| Lovely Kiss | Beauty | +1 | -3 |
Startles all the Pokemon that appealed before user.

| Low Kick | Tough | +1 | -4 |
Startles the Pokemon that appealed directly before user.

| Luster Purge | Smart | +2 | -3 |
Startles the Pokemon that appealed directly before the user.

M

| Mach Punch | Cool | +3 | 0 |
Next turn, user Pokemon is first.

| Magic Coat | Beauty | +1 | 0 |
Can avoid being startled by all others this turn.

| Magical Leaf | Beauty | +2 | 0 |
Get +6 appeal points if user Pokemon is in the first position. Otherwise, +2.

| Magnitude | Tough | Varies | 0 |
Appeal Points vary with Applause Meter. C0- 1pt. C2- 3pt. C3- 4pt. C4- 6pt

| Mean Look | Beauty | +2 | 0 |
Cancel all Stars any Pokemon before user has earned.

| Meditate | Beauty | +1 | 0 |
Pokemon earns a Star. Helps prevent nervousness.

| Mega Drain | Smart | +1 | -4 |
Startles the Pokemon that appealed directly before user.

| Mega Kick | Cool | +4 | 0 |
No additional effect.

| Mega Punch | Tough | +4 | 0 |
No additional effect.

| Megahorn | Cool | +2 | 0 |
If the Pokemon who appealed right before you used the same type attribute move, you gain +6 Appeal Points. Otherwise, itís +2.

| Memento | Tough | +8 | 0 |
After this appeal, you can no longer participate. You canít be startled in this state.

| Metal Claw | Cool | +4 | 0 |
No additional effect.

| Metal Sound | Smart | +1 | -3 |
Startles all the Pokemon that appealed before user.

| Meteor Mash | Cool | +2 | 0 |
If the Pokemon who appealed right before you used the same type attribute move, you gain +6 Appeal Points. Otherwise, itís +2.

| Metronome | Cute | +3 | 0 |
Can be repeatedly used without a penalty.

| Milk Drink | Cute | +2 | 0 |
If the Pokemon who appealed right before you used the same type attribute move, you gain +6 Appeal Points. Otherwise, itís +2.

| Mimic | Cute | Varies | 0 |
The same number of appeal points the Pokemon before user earned, are added to user Pokemonís score, then add +1. Negative number result in 0 points added.

| Mind Reader | Smart | +3 | 0 |
The Applause Meter doesnít move until the end of the turn.

| Minimize | Smart | +2 | 0 |
Can avoid being startled by others only once.

| Mirror Coat | Beauty | +2 | 0 |
Can avoid being startled by others only once.

| Mirror Move | Smart | Varies | 0 |
The same number of appeal points the Pokemon before user earned, are added to user Pokemonís score, then add +1. Negative number result in 0 points added.

| Mist | Beauty | +1 | 0 |
Can avoid being startled by all others this turn.

| Mist Ball | Smart | +1 | -4 |
Startles the Pokemon that appealed directly before user.

| Moonlight | Beauty | Varies | 0 |
Appeal Points +1, +2, +4, +6, or +8 randomly chosen.

| Morning Sun | Beauty | Varies | 0 |
Appeal Points +1, +2, +4, +6, or +8 randomly chosen.

| Mud Shot | Tough | +1 | -3 |
Startles all the Pokemon that appealed before user.

| Mud Sport | Cute | +4 | 0 |
No additional effect.

| Muddy Water | Tough | +2 | -1 |
Startles all Pokemon that appealed before user. If any Pokemon in front is in Combo Standby, they are startled for -5 instead. Otherwise, itís -1.

| Mud-Slap | Cute | +2 | -1 |
Startles all Pokemon that appealed before user. If any Pokemon in front is in Combo Standby, they are startled for -5 instead. Otherwise, itís -1.

N

| Nature Power | Beauty | +1 | 0 |
Appeal Points vary with Applause Meter. C0- 1pt. C2- 3pt. C3- 4pt. C4- 6pt

| Needle Arm | Smart | +1 | -4 |
Startles the Pokemon that appealed directly before user.

| Night Shade | Smart | +2 | -1 |
If any Pokemon in front of user used the same attribute move, they are startled for -4 instead. Otherwise, itís -1.

| Nightmare | Smart | +1 | -3 |
Startles all the Pokemon that appealed before user.

O

| Octazooka | Tough | +2 | -1 |
Startles all Pokemon that appealed before user. If any Pokemon in front is in Combo Standby, they are startled for -5 instead. Otherwise, itís -1.

| Odor Sleuth | Smart | +3 | 0 |
Cancel all Stars any Pokemon before user has earned.

| Outrage | Cool | +4 | -4 |
Startles the Pokemon that appealed directly before user. User cannot participate next round and canít be startled.

| Overheat | Beauty | +6 | 0 |
If user Pokemon is startled this turn, it loses twice as many Appeal Points.
__________________
Thanks PE2K for all the memories.

-| Links |-
  #4  
Old 11-14-2006, 06:53 AM
Jack of Clovers's Avatar
Jack of Clovers Offline
~lil leprechaun~
 
Join Date: Mar 2004
Location: the world of fantasy...
Posts: 10,388
Send a message via ICQ to Jack of Clovers Send a message via AIM to Jack of Clovers Send a message via MSN to Jack of Clovers Send a message via Yahoo to Jack of Clovers Send a message via Skype™ to Jack of Clovers
Default Contest Moves List

P

| Pain Split | Smart | +1 | -4 |
Startles the Pokemon that appealed directly before user.

| Pay Day | Smart | Varies | 0 |
Appeal Points vary with Applause Meter. C0- 1pt. C2- 3pt. C3- 4pt. C4- 6pt

| Peck | Cool | +4 | 0 |
No additional effect.

| Perish Song | Beauty | +2 | -1 |
Cuts in half (rounded up) the number of Appeal Points all Pokemon before user earned this turn. If any earned zero, they are startled for -1.

| Petal Dance | Beauty | +4 | -4 |
Startles the Pokemon that appealed directly before user. User cannot participate next round and canít be startled.

| Pin Missile | Cool | +2 | -1 |
Startles all Pokemon that appealed before user. If any Pokemon in front is in Combo Standby, they are startled for -5 instead. Otherwise, itís -1.

| Poison Fang | Smart | +3 | 0 |
Cancel all Stars any Pokemon before user has earned.

| Poison Gas | Smart | +3 | 0 |
Cancel all Stars any Pokemon before user has earned.

| Poison Sting | Smart | +2 | -3 |
Startles the Pokemon that appealed directly before the user.

| Poison Tail | Smart | +3 | 0 |
Cancel all Stars any Pokemon before user has earned.

| Poisonpowder | Smart | +3 | 0 |
Cancel all Stars any Pokemon before user has earned.

| Pound | Tough | +4 | 0 |
No additional effect.

| Powder Snow | Beauty | +4 | 0 |
No additional effect.

| Present | Cute | +3 | 0 |
Can be repeatedly used without penalty.

| Protect | Cute | +1 | 0 |
Can avoid being startled by all others this turn.

| Psybeam | Beauty | +3 | 0 |
Next turn order is randomized.

| Psych Up | Smart | +2 | 0 |
If the Pokemon who appealed right before you used the same type attribute move, you gain +6 Appeal Points. Otherwise, itís +2.

| Psychic | Smart | +1 | -3 |
Startles all the Pokemon that appealed before user.

| Psycho Boost | Smart | +6 | 0 |
If user Pokemon is startled this turn, it loses twice as many Appeal Points.

| Psywave | Smart | +2 | -1 |
Cuts in half (rounded up) the number of Appeal Points all Pokemon before user earned this turn. If any earned zero, they are startled for -1.

| Pursuit | Smart | +2 | -1 |
Cuts in half (rounded up) the number of Appeal Points all Pokemon before user earned this turn. If any earned zero, they are startled for -1.

Q

| Quick Attack | Cool | +3 | 0 |
Next turn, user Pokemon is first.

R

| Rage | Cool | +3 | 0 |
Can be repeatedly used without penalty.

| Rain Dance | Tough | Varies | 0 |
Appeal Points vary with Applause Meter. C0- 1pt. C2- 3pt. C3- 4pt. C4- 6pt

| Rapid Spin | Cool | +2 | 0 |
Can avoid being startled by others only once.

| Razor Leaf | Cool | Varies | 0 |
If the Pokemon before earned more than three Appeal Points, you gain +0. If they earned less than three, you gain +6. If they earned exactly three, you gain +3

| Razor Wind | Cool | Varies | 0 |
If the Pokemon before earned more than three Appeal Points, you gain +0. If they earned less than three, you gain +6. If they earned exactly three, you gain +3

| Recover | Smart | +2 | -1 |
If any Pokemon in front of user used the same attribute move, they are startled for -4 instead. Otherwise, itís -1.

| Recycle | Smart | +3 | 0 |
Can be repeatedly used without penalty.

| Reflect | Smart | +1 | 0 |
Can avoid being startled by others only once.

| Refresh | Cute | +1 | 0 |
Pokemon earns a Star. Helps prevent nervousness.

| Rest | Cute | +2 | 0 |
Can avoid being startled by others only once.

| Return | Cute | +1 | 0 |
Excites the Applause Meter in any type of contest.

| Revenge | Tough | +3 | 0 |
Next turn, user Pokemon in last.

| Reversal | Cool | +2 | 0 |
If performed last, earns +6.

| Roar | Cool | +3 | 0 |
Next turn order is randomized.

| Rock Blast | Tough | +2 | 0 |
If the Pokemon who appealed right before you used the same type attribute move, you gain +6 Appeal Points. Otherwise, itís +2.

| Rock Slide | Tough | +1 | -3 |
Startles all the Pokemon that appealed before user.

| Rock Smash | Tough | +1 | 0 |
Appeal Points depend on the number of Stars you have. 0 Stars = +1. 1 Star = +3. 2 Star = +5. 3 Star = +7. In addition, for each star you have, you gain +1.

| Rock Throw | Tough | +2 | 0 |
If the Pokemon who appealed right before you used the same type attribute move, you gain +6 Appeal Points. Otherwise, itís +2.

| Rock Tomb | Smart | +3 | 0 |
The Applause Meter doesnít move until the end of the turn.

| Role Play | Cute | +1 | 0 |
Half the number of Appeal Points (rounded up) given to the Pokemon who appealed directly before are added to the users score. If itís negative or zero, user earns +1.

| Rolling Kick | Cool | +1 | -3 |
Startles all the Pokemon that appealed before user.

| Rollout | Tough | +3 | 0 |
The Applause Meter doesnít move until the end of the turn.
__________________
Thanks PE2K for all the memories.

-| Links |-
  #5  
Old 11-14-2006, 06:54 AM
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Jack of Clovers Offline
~lil leprechaun~
 
Join Date: Mar 2004
Location: the world of fantasy...
Posts: 10,388
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Default Contest Moves List

S

| Sacred Fire | Beauty | +4 | 0 |
No additional effect.

| Safeguard | Beauty | +1 | 0 |
Can avoid being startled by all others this turn.

| Sand Attack | Cute | +2 | -1 |
Startles all Pokemon that appealed before user. If any Pokemon in front is in Combo Standby, they are startled for -5 instead. Otherwise, itís -1.

| Sandstorm | Tough | +3 | 0 |
Next turn order is randomized.

| Sand Tomb | Smart | +3 | 0 |
The Applause Meter doesnít move until the end of the turn.

| Scary Face | Tough | +2 | -1 |
Startles all Pokemon that appealed before user. If any Pokemon in front is in Combo Standby, they are startled for -5 instead. Otherwise, itís -1.

| Scratch | +4 | 0 |
No additional effect.

| Screech | Smart | +1 | -3 |
Startles all the Pokemon that appealed before user.

| Secret Power | Smart | Varies |
Appeal Points depend on the number of Stars you have. 0 Stars = +1. 1 Star = +3. 2 Star = +5. 3 Star = +7. In addition, for each star you have, you gain +1.

| Seismic Toss | Tough | +2 | -1 |
If any Pokemon in front of user used the same attribute move, they are startled for -4 instead. Otherwise, itís -1.

| Selfdestruct | Beauty | +8 | 0 |
After this appeal, you can no longer participate. You canít be startled in this state.

| Shadow Ball | Smart | +3 | 0 |
If any Pokemon that appealed before user is in Combo Standby, it is cancelled out.

| Shadow Punch | Smart | +2 | 0 |
If performed first, earns +6.

| Sharpen | Cute | +1 | 0 |
Pokemon earns a Star. Helps prevent nervousness.

| Sheer Cold | Beauty | +2 | -1 |
Cuts in half (rounded up) the number of Appeal Points all Pokemon before user earned this turn. If any earned zero, they are startled for -1.

| Shock Wave | Cool | +2 | 0 |
If performed first, earns +6.

| Signal Beam | Beauty | +3 | 0 |
Next turn order is randomized.

| Silver Wind | Beauty | +1 | 0 |
Pokemon earns a Star. Helps prevent nervousness.

| Sing | Cute | +2 | 0 |
Cancel all Stars any Pokemon before user has earned.

| Sketch | Smart | Varies | 0 |
The same number of appeal points the Pokemon before user earned, are added to user Pokemonís score, then add +1. Negative number result in 0 points added.

| Skill Swap | Smart | +1 | 0 |
Half the number of Appeal Points (rounded up) given to the Pokemon who appealed directly before are added to the users score. If itís negative or zero, user earns +1.

| Skull Bash | Tough | +1 | -4 |
Startles the Pokemon that appealed directly before user.

| Sky Attack | Cool | Varies | 0 |
If the Pokemon before earned more than three Appeal Points, you gain +0. If they earned less than three, you gain +6. If they earned exactly three, you gain +3

| Sky Uppercut | Cool | +2 | -1 |
If any Pokemon in front of user used the same attribute move, they are startled for -4 instead. Otherwise, itís -1.

| Slack Off | Cute | Varies | 0 |
Points depend on the Appeal position. First = 1pt. Second = 2pts. Third = 4pts. Forth = 6pts.

| Slam | Tough | +2 | -1 |
If any Pokemon in front of user used the same attribute move, they are startled for -4 instead. Otherwise, itís -1.

| Slash | Cool | Varies | 0 |
If the Pokemon before earned more than three Appeal Points, you gain +0. If they earned less than three, you gain +6. If they earned exactly three, you gain +3

| Sleep Powder | Smart | +1 | +3 |
Startles all the Pokemon that appealed before user.

| Sleep Talk | Cute | +3 | 0 |
Can be repeatedly used without penalty.

| Sludge | Tough | +1 | -4 |
Startles the Pokemon that appealed directly before user.

| Sludge Bomb | Tough | +2 | -1 |
Startles all Pokemon that appealed before user. If any Pokemon in front is in Combo Standby, they are startled for -5 instead. Otherwise, itís -1.

| Smellingsalt | Smart | +2 | -3 |
Startles the Pokemon that appealed directly before the user.

| Smog | Tough | +1 | -3 |
Startles all the Pokemon that appealed before user.

| Smokescreen | Smart | +3 | 0 |
If any Pokemon that appealed before user is in Combo Standby, it is cancelled out.

| Snatch | Smart | +2 | -1 |
Cuts in half (rounded up) the number of Appeal Points all Pokemon before user earned this turn. If any earned zero, they are startled for -1.

| Snore | Cute | +4 | 0 |
No additional effect.

| Softboiled | Beauty | +4 | 0 |
No additional effect.

| Solarbeam | Cool | +4 | 0 |
No additional effect.

| Sonicboom | Cool | +2 | 0 |
If the Pokemon who appealed right before you used the same type attribute move, you gain +6 Appeal Points. Otherwise, itís +2.

| Spark | Cool | +1 | -4 |
Startles the Pokemon that appealed directly before user.

| Spider Web | Smart | +2 | 0 |
Cancel all Stars any Pokemon before user has earned.

| Spike Cannon | Cool | +2 | -1 |
Startles all Pokemon that appealed before user. If any Pokemon in front is in Combo Standby, they are startled for -5 instead. Otherwise, itís -1.

| Spikes | Smart | +2 | 0 |
Cancel all Stars any Pokemon before user has earned.

| Spit Up | Tough | +4 | 0 |
No additional effect.

| Spite | Tough | Varies | 0 |
If performed last, earns +6.

| Splash | Cute | +2 | 0 |
If performed last, earns +6.

| Spore | Beauty | +1 | -3 |
Startles all the Pokemon that appealed before user.

| Steel Wing | Cool | +2 | 0 |
If the Pokemon who appealed right before you used the same type attribute move, you gain +6 Appeal Points. Otherwise, itís +2.

| Stockpile | Tough | +2 | 0 |
Can avoid being startled by others only once.

| Stomp | Tough | +1 | -4 |
Startles the Pokemon that appealed directly before user.

| Strength | Tough | +2 | -1 |
If any Pokemon in front of user used the same attribute move, they are startled for -4 instead. Otherwise, itís -1.

| String Shot | Smart | +2 | -3 |
Startles the Pokemon that appealed directly before user.

| Stun Spore | Smart | +2 | -1 |
Cuts in half (rounded up) the number of Appeal Points all Pokemon before user earned this turn. If any earned zero, they are startled for -1.

| Submission | Cool | +6 | 0 |
If user Pokemon is startled this turn, it loses twice as many Appeal Points.

| Substitute | Smart | +2 | 0 |
Can avoid being startled by others only once.

| Sunny Day | Beauty | Varies | 0 |
Appeal Points vary with Applause Meter. C0- 1pt. C2- 3pt. C3- 4pt. C4- 6pt

| Super Fang | Tough | +2 | -1 |
Startles all Pokemon whom made good appeals.

| Superpower | Tough | +6 | 0 |
If user Pokemon is startled this turn, it loses twice as many Appeal Points.

| Supersonic | Smart | +3 | 0 |
Next turn order is randomized.

| Surf | Beauty | +3 | 0 |
If the Pokemon before earned more than three Appeal Points, you gain +0. If they earned less than three, you gain +6. If they earned exactly three, you gain +3

| Swagger | Cute | +2 | 0 |
If performed first, earns +6.

| Swallow | Tough | +1 | 0 |
Pokemon earns a Star. Helps prevent nervousness.

| Sweet Kiss | Cute | +2 | 0 |
Cancel all Stars any Pokemon before user has earned.

| Sweet Scent | Cute | +1 | -3 |
Startles all the Pokemon that appealed before user.

| Swift | Cool | +2 | 0 |
If performed first, earns +6.

| Swords Dance | Beauty | +1 |
Pokemon earns a Star. Helps prevent nervousness.

| Synthesis | Smart | Varies | 0 |
Appeal Points +1, +2, +4, +6, or +8 randomly chosen.
__________________
Thanks PE2K for all the memories.

-| Links |-
  #6  
Old 11-14-2006, 06:55 AM
Jack of Clovers's Avatar
Jack of Clovers Offline
~lil leprechaun~
 
Join Date: Mar 2004
Location: the world of fantasy...
Posts: 10,388
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Default Contest Moves List

T

| Tackle | Tough | +4 | 0 |
No additional effect.

| Tail Glow | Beauty | +1 | 0 |
Pokemon earns a Star. Helps prevent nervousness.

| Tail Whip | Cute | +2 | 0 |
If performed first, earns +6.

| Take Down | Tough | +6 | 0 |
If user Pokemon is startled this turn, it loses twice as many Appeal Points.

| Taunt | Smart | +2 | 0 |
Cancel all Stars any Pokemon before user has earned.

| Teeter Dance | Cute | +4 | -4 |
Startles the Pokemon that appealed directly before user. User cannot participate next round and canít be startled.

| Teleport | Cool | +1 | 0 |
Can avoid being startled by all others this turn.

| Thief | Tough | +1 | 0 |
Half the number of Appeal Points (rounded up) given to the Pokemon who appealed directly before are added to the users score. If itís negative or zero, user earns +1.

| Thrash | Tough | +4 | -4 |
Startles the Pokemon that appealed directly before user. User cannot participate next round and canít be startled.

| Thunder | Cool | +2 | -2 |
Startles all Pokemon whom appealed before user.

| Thunderbolt | Cool | +4 | 0 |
No additional effect.

| Thunderpunch | Cool | +4 | 0 |
No additional effect.

| Thundershock | Cool | +4 | 0 |
No additional effect.

| Thunder Wave | Cool | +2 | -1 |
Cuts in half (rounded up) the number of Appeal Points all Pokemon before user earned this turn. If any earned zero, they are startled for -1.

| Tickle | Cute | +3 | 0 |
Cancel all Stars any Pokemon before user has earned.

| Torment | Tough | +2 | 0 |
Cancel all Stars any Pokemon before user has earned.

| Toxic | Smart | +3 | 0 |
Cancel all Stars any Pokemon before user has earned.

| Transform | Smart | +3 | 0 |
Can be repeatedly used without penalty.

| Tri-Attack | Beauty | +2 | -2 |
Startles all Pokemon whom appealed before user.

| Trick | Smart | +2 | 0 |
If the Pokemon who appealed right before you used the same type attribute move, you gain +6 Appeal Points. Otherwise, itís +2.

| Triple Kick | Cool | +4 | 0 |
No additional effect.

| Twineedle | Cool | +2 | -3 |
Startles the Pokemon that appealed directly before the user.

| Twister | Cool | +3 | 0 |
Next turn order is randomized.

U

| Uproar | Cute | +3 | 0 |
Next turn order is randomized.

V

| Vicegrip | Tough | +4 | 0 |
No additional effect.

| Vine Whip | Cool | +4 | 0 |
No additional effect.

| Vital Throw | Cool | +3 | 0 |
Next turn, user Pokemon in last.

W

| Water Gun | Cute | +4 | 0 |
No additional effect.

| Water Pulse | Beauty | +3 | 0 |
Next turn order is randomized.

| Water Sport | Cute | +4 | 0 |
No additional effect.

| Water Spout | Cute | +1 | 0 |
Points depend on the Appeal position. First = 1pt. Second = 2pts. Third = 4pts. Forth = 6pts.

| Waterfall | Tough | +2 | 0 |
If performed last, earns +6.

| Weatherball | Smart | +4 | 0 |
No additional effect.

| Whirlpool | Beauty | +3 | 0 |
The Applause Meter doesnít move until the end of the turn.

| Whirlwind | Smart | +3 | 0 |
Next turn order is randomized.

| Will-O-Wisp | Beauty | +1 | -4 |
Startles the Pokemon that appealed directly before user.

| Wing Attack | Cool | +2 | 0 |
If the Pokemon who appealed right before you used the same type attribute move, you gain +6 Appeal Points. Otherwise, itís +2.

| Wish | Cute | +3 | 0 |
The Applause Meter doesnít move until the end of the turn.

| Withdraw | Cute | +1 | 0 |
Can avoid being startled by all others this turn.

| Wrap | Tough | +3 | 0 |
The Applause Meter doesnít move until the end of the turn.

Y

| Yawn | Cute | +2 | 0 |
Cancel all Stars any Pokemon before user has earned.

Z

| Zap Cannon | Cool | +4 | 0 |
No additional effect.
__________________
Thanks PE2K for all the memories.

-| Links |-
  #7  
Old 12-03-2006, 08:21 AM
Jack of Clovers's Avatar
Jack of Clovers Offline
~lil leprechaun~
 
Join Date: Mar 2004
Location: the world of fantasy...
Posts: 10,388
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Default Contest Combos

Contest Combos

These are moves that, if used after one another, will earn you bonus Hearts during the Secondary Round. The Combo Standby move is the move you have to use first. Then, you may use any Combo Secondary to complete the Combo. Combos are only used in R/S Contests.

*Combo Standby | Combo Secondary

*Belly Drum | Rest

*Bone Club | Bonemerang, Bone Rush

*Bonemerang | Bone Club, Bone Rush

*Bone Rush | Bone Club, Bonemerang

* Calm Mind| Confusion, Dream Eater, Future Sight, Light Screen, Luster Purge, Meditate, Mist Ball, Psybeam, Psychic, Psywave, Reflect

*Charge | Spark, Thunder, Thunderbolt, Thunder Punch, Thundershock, Thunderwave, Zap Cannon

*Charm | Flatter, Growl, Rest, Sweet Kiss, Tail Whip

*Confusion | Future Sight, Kinesis, Psychic, Teleport

*Curse | Destiny Bond, Grudge, Mean Look, Spite

*Defense Curl | Rollout, Tackle

*Dive | Surf

*Double Team | Agility, Quick Attack, Teleport

*Dragon Dance | Dragonbreath, Dragon Claw, Dragon Rage

*Dragon Rage | Dragonbreath, Dragon Claw, Dragon Dance

*Dragonbreath | Dragon Claw, Dragon Dance, Dragon Rage

*Earthquake | Eruption, Fissure

*Endure | Flail, Reversal, Destiny Bond, Pain Split, Endeavor, Eruption

*Fake Out | Arm Trust, Faint Attack, Knock Off, Seismic Toss, Vital Throw

*Fire Punch | Ice Punch, Thunder Punch

*Focus Energy | Arm Trust, Bone Rush, Brick Break, Cross Chop, Double Edge, Dynamic Punch, Focus Punch, Headbutt, Karate Chop, Mega Punch, Mega Kick, Sky Uppercut, Take Down, Triple Kick

*Growth | Absorb, Bullet Seed, Giga Drain, Magical Leaf, Mega Drain, Petal Dance, Razor Leaf, Solarbeam, Vine Whip

*Hail | Blizzard, Powder Snow, Weather Ball

*Harden | Double Edge, Protect, Rollout, Tackle, Take Down

*Horn Attack | Fury Attack, Horn Drill

*Hypnosis | Dream Eater

*Ice Punch | Fire Punch, Thunder Punch

*Kinesis | Confusion, Future Sight, Psychic, Teleport

*Leer | Scratch, Stomp, Horn Attack, Tackle, Bite, Glare, Scary Face, Faint Attack

*Lock-on | Octazooka, Superpower, Thunder, Tri Attack, Zap Cannon

*Mean Look | Destiny Bond, Perish Song

*Metal Sound | Metal Claw

*Mind Reader | Dynamic Punch, Hi Jump Kick, Jump Kick, Mega Kick, Mega Punch, Submission, Superpower

*Mud Sport | Mud Slap, Water Gun, Water Sport

*Mud Slap | Mud Sport, Sand Attack

*Peck | Drill Peck, Fury Attack

*Pound | Doubleslap, Faint Attack, Slam

*Powder Snow | Blizzard

*Psychic | Confusion, Future Sight, Kinesis, Teleport

*Rage | Leer, Scary Face

*Rain Dance | Bubble, Bubblebeam, Clamp, Crabhammer, Dive, Hydro Pump, Muddy Water, Octazooka, Surf, Thunder, Water Gun, Water Pulse, Water Spout, Water Sport, Waterfall, Weather Ball, Withdraw, Whirlpool

*Rest | Sleep Talk, Snore

*Rock Throw | Rock Slide, Rock Tomb

*Sand Attack | Mud Slap

*Sandstorm | Mud Slap, Sand Attack, Sand Tomb, Weather Ball

*Scary Face | Bite, Crunch, Leer, Super Fang

*Scratch | Fury Swipes, Slash

*Sing | Perish Song, Refresh

*Sludge | Sludge Bomb

*Sludge Bomb | Sludge

*Smog | Smokescreen

*Softboiled | Egg Bomb

*String Shot | Spider Web

*Stockpile | Spit Up, Swallow

*Sunny Day | Blaze Kick, Ember, Eruption, Fire Blast, Fire Punch, Fire Spin, Flamethrower, Flame Wheel, Heat Wave, Moonlight, Morning Sun, Overheat, Sacred Fire, Solarbream, Synthesis, Weather Ball, Will-o-wisp

*Surf | Dive

*Sweet Scent | Poison Powder, Sleep Powder, Stun Spore

*Swords Dance | Crabhammer, Crush Claw, Cut, False Swipe, Fury Cutter, Slash

*Taunt | Counter, Detect, Mirror Coat

*Thunder Punch | Ice Punch, Fire Punch

*Vice Grip | Bind, Guillotine

*Water Sport | Mud Sport, Refresh, Water Gun

*Yawn | Rest, Slack Off
__________________
Thanks PE2K for all the memories.

-| Links |-

Last edited by Jack of Clovers; 04-22-2008 at 01:12 AM.
  #8  
Old 12-03-2006, 08:21 AM
Jack of Clovers's Avatar
Jack of Clovers Offline
~lil leprechaun~
 
Join Date: Mar 2004
Location: the world of fantasy...
Posts: 10,388
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Default Contest Combos

Here’s the list of how moves work in D/P Super Contests. Judges, keep a copy handy.

|Move| Type | Appeal Points |
[Description]

A

|Absorb| Smart | +1 |
If the Voltage of the Judge is raised twice in a row, earn +3.

|Acid| Smart | +3 |
No additional effect.

|Acid Armor| Tough | n/a |
Doubles your Appeal Points next round.

|Accupressure| Cool | +3 |
No additional effect.

|Aerial Ace| Cool | +2 |
If performed first, earn +4.

|Aero Blast| Cool | +2 |
If the previous Pokemon hit max Voltage, earn +5.

|Agility| Cool | +3 | +2 |
User Pokemon performs first next round.

|Air Cutter| Cool | +3 |
No additional effect.

|Amnesia| Cute | n/a |
Doubles your Appeal Points next round.

|Ancient Power| Tough | +2 |
If performed last, earn +4.

|Aqua Jet| Beauty | +2 |
User Pokemon performs first next round.

|Aqua Ring| Beauty | n/a |
Appeal Points equal amount of Voltage on chosen Judge.

|Aqua Tail| Cute | +3 |
No additional effect.

|Arm Thrust| Tough | +2 |
Can perform twice in a row.

|Aromatherapy| Smart | n/a |
Appeal Points equal amount of Voltage on chosen Judge.

|Assist| Cute | +2 |
Next round, turn order is randomized for all Pokemon.

|Assurance| Beauty | +2 |
If performed last in the final round, earn double Appeal Points.

|Astonish| Smart | +3 |
No additional effect.

|Attack Order| Smart | +2 |
If Judges’ Voltage goes up, earn +4.

|Attract| Cute | +2 |
Prevents Voltage on chosen Judge from going down.

|Aura Sphere| Beauty | +2 |
If performed first, earn +4.

|Aurora Beam| Beauty | +2 |
If performed first, earn +4.

|Avalanche| Cool | +2 |
If performed last in the final round, earn double Appeal Points.

B

|Barrage| Tough | +2 |
Can perform twice in a row.

|Barrier| Cool | +2 |
Prevents Voltage on chosen Judge from going down.

|Baton Pass| Cute | n/a |
If Voltage equals 0, earn +4. 1 = +3. 2 = +2. 3 = +1. 4 = +0

|Beat Up| Smart | +2 |
Can perform twice in a row.

|Belly Drum| Cute | +1 |
Doubles your Appeal Points next round.

|Bide| Tough | +1 |
If performed last in the final round, earn double Appeal Points.

|Bind| Tough | n/a |
Earn Appeal Points depending on the Round used. 1 = +1. 2 = +2. Etc.

|Bite| Tough | +3 |
No additional effect.

|Blaze Burn| Beauty | +2 |
If the previous Pokemon hit max Voltage, earn +5.

|Blaze Kick| Beauty | +2 |
If performed first, earn +4.

|Blizzard| Beauty | +2 |
If performed first, earn +4.

|Block| Cute | +2 |
Voltage of chosen Judge doesn’t increase this round.

|Body Slam| Tough | +3 |
No additional effect.

|Bone Club| Tough | +3 |
No additional effect.

|Bone Rush| Tough | +2 |
Can be performed twice in a row.

|Bonemerang| Tough | +2 |
Can be performed twice in a row.

|Bounce| Cute | +1 |
If chosen Judge has not seen an appeal this round, earn +4.

|Brave Bird| Cute | +2 |
If performed last, earn +4.

|Brick Break| Cool | +3 |
No additional effect.

|Brine| Smart | +2 |
If chosen Judge’s Voltage goes up, earn +4.

|Bubble| Cute | +2 |
User Pokemon performs last next round.

|Bubblebeam| Beauty | +2 |
User Pokemon performs last next round.

|Bug Bite| Tough | n/a |
If previous Pokemon hit max Voltage, earn +5.

|Bug Buzz| Cute | +2 |
If chosen Judge’s Voltage goes up, earn +4.

|Bulk Up| Beauty | n/a |
Doubles Appeal Points next round.

|Bullet Punch| Smart | +2 |
User Pokemon performs first next round.

|Bullet Seed| Cool | +2 |
Can perform twice in a row.

C

|Calm Mind| Smart | n/a |
Doubles Appeal Points next round.

|Camouflage| Smart | +2 |
Voltage of chosen Judge doesn’t increase this round.

|Captivate| Beauty | +2 |
Voltage of chosen Judge doesn’t decrease this round.

|Charge| Smart | +1 |
Doubles Appeal Points next round.

|Charge Beam| Beauty | +2 |
If performed first, earn +4.

|Charm| Cute | +2 |
Voltage of chosen Judge doesn’t decrease this round.

|Chatter| Smart | +1 |
Earn +4 if User Pokemon earned the lowest Appeal Points this round.

|Clamp| Tough | +3 |
No additional effect.

|Comet Punch| Tough | +2 |
Can perform twice in a row.

|Close Combat| Smart | +2 |
If the previous Pokemon hit max Voltage, earn +5.

|Confuse Ray| Smart | +2 |
Lowers Voltage of all Judges by 1.

|Confusion| Smart | +3 |
No additional effect.

|Constrict| Tough | n/a |
Earn Appeal Points depending on the Round used. 1 = +1. 2 = +2. Etc.

|Conversion| Beauty | +1 |
Earn +4 if User Pokemon earned the lowest Appeal Points this round.

|Conversion2| Beauty | +1 |
Earn +4 if User Pokemon earned the lowest Appeal Points this round.

|Copycat| Cool | n/a |
If previous Pokemon hit max Voltage, earn +5.

|Cosmic Power| Cool | n/a |
Doubles Appeal Points next round.

|Cotton Spore| Beauty | +2 |
User Pokemon performs first next round.

|Counter| Tough | +2 |
If performed last, earn double Appeal Points.

|Covet| Cute | n/a |
If previous Pokemon hit max Voltage, earn +5.

|Crabhammer| Tough | +2 |
If performed last, earn +4.

|Cross Chop| Cool | +2 |
If performed last, earn +4.

|Cross Poison| Cool | +3 |
No additional effect.

|Crunch| Tough | +1 |
If performed last, earn +4.

|SIZE=3]Crush Claw[/SIZE]| Cool | +3 |
No additional effect.

|Crush Grip| Tough | +2 |
If performed last, earn +4.

|Curse| Tough | +3 |
Earn Appeal Points depending on the turn used. 1 = +1. 2 = +2. Etc.

|Cut| Cool | +3 |
No additional effect.

D

|Dark Pulse| Cool | +2 |
If performed first, gain +4.

|*Dark Void| | |

|Defend Order| Smart | n/a |
Doubles Appeal Points next round.

|Defense Curl| Cool | +2 |
Voltage of chosen Judge doesn’t increase this round.

|Defog| Beauty | +2 |
Voltage of chosen Judge doesn’t increase this round.

|Destiny Bond| Smart | n/a |
If all Pokemon chose the same Judge, earn +15.

|Detect| Cool | n/a |
Appeal Points is 4 minus chosen Judges’ Voltage. Ex. 1 Voltage. 4 - 1 = 3 Appeal Points.

|Dig| Smart | +1 |
If chosen Judge has not seen an appeal this round, earn +4.

|Disable| Smart | +2 |
Voltage of chosen Judge doesn’t decrease this round.

|Discharge| Cool | +2 |
If performed first, earn +4.

|Dive| Beauty | +1 |
If chosen Judge has not seen an appeal this round, earn +4.

|Dizzy Punch| Cool | n/a |
Appeal Points is 4 minus chosen Judges’ Voltage. Ex. 1 Voltage. 4 - 1 = 3 Appeal Points.

|Doom Desire| Cool | +2 |
If performed first, earn +4.

|Double Edge| Tough | n/a |
If all Pokemon chose the same Judge, earn +15.

|Double Hit| Cool | +2 |
Can perform twice in a row.

|Double Kick| Cool | +2 |
Can perform twice in a row.

|Double Team| Cool | +2 |
User Pokemon performs first next round.

|Doubleslap| Tough | +2 |
Can perform twice in a row.

|Draco Meteor| Smart | +2 |
If the previous Pokemon hit max Voltage, earn +5.

|Dragon Claw| Cool | +2 |
If performed first, earn +4.

|Dragon Dance| Cool | n/a |
Doubles Appeal Points next round.

|Dragon Pulse| Smart | +2 |
If chosen Judges’ Voltage goes up, earn +4.

|Dragon Rage| Cool | +3 |
No additional effect.

|Dragon Rush| Cool | +2 |
If performed last, earn +4.

|Dragonbreath| Cool | +2 |
If performed first, earn +4.

|Drain Punch| Beauty | +1 |
If chosen Judges’ Voltage was raised twice this round, earn +4.

|Dream Eater| Smart | +1 |
If chosen Judges’ Voltage was raised twice this round, earn +4.

|Drill Peck| Cool | +3 |
No additional effect.

|[SIZ=3]Dynamic Punch[/SIZE]| Cool | +2 |
If performed last, earn +4.

E

|Earth Power| Smart | +2 |
If performed last, earn +4.

|Earthquake| Tough | +2 |
If performed last, earn +4.

|Egg Bomb| Tough | +3 |
No additional effect.

|Embargo| Cute | +2 |
Voltage of chosen Judge doesn’t increase this round.

|Ember| Beauty | +4 |
No additional effect.

|Encore| Cute | +2 |
If chosen Judges’ Voltage was raised twice this round, earn +4.

|Endeavor| Tough | +2 |
If performed last, earn double score.

|Endure| Tough | +2 |
Voltage of chosen Judge doesn’t increase this round.

|Energy Ball| Beauty | +2 |
If performed first, earn +4.

|Eruption| Beauty | +2 |
If performed last, earn +4.

|Explosion| Beauty | n/a |
If all Pokemon chose the same Judge, earn +15.

|Extrasensory| Cool | +2 |
If performed first, earn +4.

|Extremespeed| Cool | +2 |
User Pokemon performs first next round.

F

|Facade| Cute | +2 |
If performed last, earn double the score.

|Faint Attack| Smart | +2 |
If performed last, earn +4.

|Fake Out| Cute | +2 |
If performed first, earn +2.

|Fake Tears| Smart | +2 |
Voltage of chosen Judge doesn’t decrease this round.

|False Swipe| Cool | n/a |
Appeal Points is 4 minus chosen Judges’ Voltage. Ex. 1 Voltage. 4 - 1 = 3 Appeal Points.

|Featherdance| Beauty | +2 |
Voltage of chosen Judge doesn’t decrease this round.

|Feint| Beauty | +2 |
Appeal Points is 4 minus chosen Judges’ Voltage. Ex. 1 Voltage. 4 - 1 = 3 Appeal Points.

|Fire Blast| Beauty | +2 |
If performed first, earn +4.

|Fire Fang| Beauty | +3 |
No additional effect.

|Fire Punch| Beauty | +2 |
If performed first, earn +4.

|Fire Spin| Beauty | n/a |
Earn Appeal Points depending on the Round used. 1 = +1. 2 = +2. Etc.

|Fissure| Tough | n/a |
If all Pokemon chose the same Judge, earn +15.

|Flail| Cute | +2 |
If performed last, earn double the score.

|Flame Wheel| Beauty | +2 |
Can be performed twice in a row.

|Flamethrower| Beauty | +2 |
If performed first, earn +4.

|Flare Blitz| Smart | +2 |
If previous Pokemon hit max Voltage, earn +5.

|Flash| Beauty | +2 |
Lowers the Voltage of all Judges by 1.

|Flash Cannon| Smart | +2 |
If performed first, earn +4

|Flatter| Smart | +2 |
Voltage of chosen Judge doesn’t decrease this round.

|Fling| Tough | +1 |
Earn +4 if User Pokemon earned the lowest Appeal Points this round.

|Fly| Smart | +1 |
If chosen Judge has not seen an appeal this , earn +4.

|Focus Blast| Cool | +2 |
If performed first, earn +4.

|Focus Energy| Cool | n/a |
Doubles Appeal Points next round.

|Focus Punch| Tough | +1 |
If chosen Judge has not seen an appeal this round, earn +4.

|Follow Me| Cute | +2 |
Next round, turn order is randomized for all Pokemon.

|Force Palm| Cool | +2 |
If performed last, earn +4.

|Foresight| Smart | +2 |
If chosen Judges’ Voltage was raised twice this round, earn +4.

|Frenzy Plant| Cool | +2 |
If previous Pokemon hit max Voltage, earn +5.

|Frustration| Cute | +2 |
If performed last, earn +4.

|Fury Attack| Cool | +2 |
Can be performed twice in a row.

|Fury Cutter| Cool | +2 |
Can be performed twice in a row.

|Fury Swipes| Cool | +2 |
Can be performed twice in a row.

|Future Sight| Smart | +2 |
If performed first, earn +4.
__________________
Thanks PE2K for all the memories.

-| Links |-

Last edited by Jack of Clovers; 06-29-2008 at 05:21 AM.
  #9  
Old 12-03-2006, 08:21 AM
Jack of Clovers's Avatar
Jack of Clovers Offline
~lil leprechaun~
 
Join Date: Mar 2004
Location: the world of fantasy...
Posts: 10,388
Send a message via ICQ to Jack of Clovers Send a message via AIM to Jack of Clovers Send a message via MSN to Jack of Clovers Send a message via Yahoo to Jack of Clovers Send a message via Skype™ to Jack of Clovers
Default Contest Combos

G

|Gastro Acid| Beauty | +2 |
Voltage of chosen Judge doesn’t increase this round.

|Giga Drain| Smart | +1 |
If chosen Judges’ Voltage was raised twice this round, earn +4.

|Giga Impact| Beauty | +2 |
If previous Pokemon hit max Voltage, earn +5.

|Glare| Tough | +2 |
Voltage of chosen Judge doesn’t decrease this round.

|Grass Knot| Smart | +2 |
If chosen Judges’ Voltage goes up, earn +4.

|Grasswhistle| Smart | +2 |
Voltage of chosen Judge doesn’t decrease this round.

|Gravity| Beauty | +2 |
Voltage of chosen Judge doesn’t increase this round.

|Growl| Cute | +2 |
Voltage of chosen Judge doesn’t decrease this round.

|Growth| Beauty | n/a |
Earn double Appeal Points next round.

|Grudge| Tough | +2 |
Lowers the Voltage of all Judges by 1.

|Guard Swap| Cute | n/a |
Appeal Points is 4 minus chosen Judges’ Voltage. Ex. 1 Voltage. 4 - 1 = 3 Appeal Points.

|Guillotine| Cool | n/a |
If all Pokemon chose the same Judge, earn +15.

|Gunk Shot| Cool | +3 |
No additional effect.

|Gust| Smart | +3 |
No additional effect.

|Gyro Ball| Beauty | +2 |
If performed last in the final round, earn double Appeal Points.

H

|Hail| Beauty | +2 |
Voltage of chosen Judge doesn’t increase this round.

|Hammer Arm| Cool | +2 |
User Pokemon performs last next round.

|Harden| Tough | +2 |
Voltage of chosen Judge doesn’t increase this round.

|Haze| Beauty | +2 |
Voltage of chosen Judge doesn’t increase this round.

|Headbutt| Tough | +3 |
No additional effect.

|Head Smash| Tough | n+2 |
If the previous Pokemon hit max Voltage, earn +5.

|Heal Bell| Beauty | n/a |
Appeal Points equal Voltage of chosen Judge.

|Heal Block| Cute | +2 |
Voltage of chosen Judge doesn’t increase this round.

|Heal Order| Smart | n/a |
Appeal Points equal Voltage of chosen Judge.

|Healing Wish| Cute | n/a |
Appeal Points equal Voltage of chosen Judge.

|Heart Swap| Cool | n/a |
Appeal Points is 4 minus chosen Judges’ Voltage. Ex. 1 Voltage. 4 - 1 = 3 Appeal Points.

|Heat Wave| Beauty | +2 |
If performed first, earn +4.

|Helping Hand| Smart | +1 |
If chosen Judges’ Voltage was raised twice this round, earn +4.

|Hi Jump Kick| Cool | +3 |
No additional effect.

|Hidden Power| Smart | +1 |
Earn +4 if User Pokemon earned the lowest Appeal Points this round.

|Horn Attack| Cool | +4 |
No additional effect.

|Horn Drill| Cool | n/a |
If all Pokemon chose the same Judge, earn +15.

|Howl | Cool | n/a |
Earn double Appeal Points next round.

|Hydro Cannon| Beauty | +2 |
If the previous Pokemon hit max Voltage, earn +5.

|Hydro Pump| Beauty | +2 |
If performed first, earn +4.

|Hyper Beam| Cool | +2 |
If the previous Pokemon hit max Voltage, earn +5.

|Hyper Fang| Cool | +2 |
If performed last, earn +4.

|Hyper Voice| Cool | +3 |
No additional effect.

|Hypnosis| Smart | +2 |
Voltage of chosen Judge doesn’t decrease this round.

I

|Ice Ball| Beauty | +2 |
Can be performed twice in a row.

|Ice Beam| Beauty | +2 |
If performed first, earn +4

|Ice Fang| Cool | +3 |
No additional effect.

|Ice Punch| Beauty | +2 |
If performed first, earn +4

|Ice Shard| Beauty | +2 |
User Pokemon performs last next round.

|Icicle Spear| Beauty | +2 |
Can be performed twice in a row.

|Icy Wind| Beauty | +2 |
User Pokemon performs last next round.

|Imprison| Smart | +1 |
If chosen Judges’ Voltage was raised twice this round, earn +4.

|Ingrain| Smart | n/a |
Earn Appeal Points depending on the turn used. 1 = +1. 2 = +2. Etc.

|Iron Defense| Tough | +2 |
Voltage of chosen Judge doesn’t increase this round.

|Iron Head| Tough | +1 |
If performed last, earn +4

|Iron Tail| Cool | +2 |
If performed last, earn +4

J

|*Judgement| | | |
??

|Jump Kick| Cool | +3 |
No additional effect.

K

|Karate Chop| Tough | +3 |
No additional effect.

|Kinesis| Smart | n/a |
Earn Double Appeal Points next round.

|Knock Off| Smart | +3 |
No additional effect.

L

|Last Resort| Cute | n/a |
Earn Appeal Points depending on the turn used. 1 = +1. 2 = +2. Etc.

|Lava Plume| Tough | +2 |
If performed first, earn +4

|Leaf Blade| Cool | +2 |
If performed first, earn +4.

|Leaf Storm| Cute | +2 |
If the previous Pokemon hit max Voltage, earn +5.

|Leech Life| Smart | +1 |
If chosen Judges’ Voltage was raised twice this round, earn +4.

|Leech Seed| Smart | n/a |
Earn Appeal Points depending on the turn used. 1 = +1. 2 = +2. Etc.

|Leer| Cool | +2 |
Voltage of chosen Judge doesn’t decrease this round.

|Lick| Tough | +1 |
Appeal Points is 4 minus chosen Judges’ Voltage. Ex. 1 Voltage. 4 - 1 = 3 Appeal Points.

|Light Screen| Beauty | +2 |
Voltage of chosen Judge doesn’t increase this round.

|Lock-on| Smart | +1 |
If chosen Judges’ Voltage was raised twice this round, earn +4.

|Lovely Kiss| Beauty | +2 |
Voltage of chosen Judge doesn’t decrease this round.

|Low Kick| Tough | +3 |
No additional effect.

|Lucky Chant| Cute | +3 |
Voltage of chosen Judge doesn’t increase this round.

|Lunar Dance| Beauty | n/a |
Appeal Points equal Voltage of chosen Judge.

|Luster Purge| Smart | +2 |
If the previous Pokemon hit max Voltage, earn +5.

M

|Mach Punch| Cool | +2 |
User Pokemon performs first next round.

|Magic Coat| Beauty | +2 |
If performed last in the final round, earn double Appeal Points.

|Magical Leaf| Beauty | +2 |
If performed first, earn +4.

|Magma Storm| Tough | +2 |
Can be used twice in a row.

|Magnet Bomb| Cool | +3 |
No additional effect.

|Magnet Rise| Cute | +2 |
Voltage of chosen Judge doesn’t increase this round.

|Magnitude| Tough | +2 |
If performed last, earn +4.

|Me First| Cute | +2 |
User Pokemon performs first next round.

|Mean Look| Beauty | +2 |
Voltage of all Judges are lowered by 1.

|Meditate| Beauty | n/a |
Earn double Appeal Points next round.

|Mega Drain| Smart | +1 |
If chosen Judges’ Voltage was raised twice this round, earn +4.

|Mega Kick| Cool | +2 |
If performed last, earn +4.

|Mega Punch| Tough | +4 |
If performed last, earn +4.

|Megahorn| Cool | +2 |
If performed last, earn +4.

|Memento| Tough | n/a |
If all Pokemon chose the same Judge, earn +15.

|Metal Claw| Cool | +2 |
If performed last, earn +4

|Metal Burst| Beauty | +2 |
If performed last in the final round, earn double Appeal Points.

|Metal Sound| Smart | +2 |
Voltage of all Judges are lowered by 1.

|Meteor Mash| Cool | +2 |
If performed last, earn +4

|Metronome| Cute | +2 |
Next round, turn order is randomized for all Pokemon.

|Milk Drink| Cute | +2 |
Appeal Points equal Voltage of chosen Judge.

|Mimic| Cute | n/a |
If previous Pokemon hit max Voltage, earn +5.

|Mind Reader| Smart | +1 |
If chosen Judges’ Voltage was raised twice this round, earn +4.

|Minimize| Smart | +2 |
Voltage of chosen Judge doesn’t increase this round.

|Miracle Eye| Cute | +1 |
If chosen Judges’ Voltage was raised twice this round, earn +4.

|Mirror Coat| Beauty | +2 |
If performed last in the final round, earn double Appeal Points.

|Mirror Move| Smart | +2 |
If performed last in the final round, earn double Appeal Points.

|Mirror Shot| Cute | +2 |
If performed first, earn +4

|Mist| Beauty | +2 |
Voltage of chosen Judge doesn’t increase this round.

|Mist Ball| Smart | +2 |
If the previous Pokemon hit max Voltage, earn +5.

|Moonlight| Beauty | n/a |
Appeal Points equal Voltage of chosen Judge.

|Morning Sun| Beauty | n/a |
Appeal Points equal Voltage of chosen Judge.

|Mud Bomb| Smart | +2 |
If performed last, earn +4

|Mud Shot| Tough | +2 |
User Pokemon performs last next round.

|Mud Sport| Cute | +2 |
Voltage of chosen Judge doesn’t increase this round.

|Muddy Water| Tough | +2 |
If performed last, earn +4.

|Mud-Slap| Cute | +3 |
No additional effect.
__________________
Thanks PE2K for all the memories.

-| Links |-

Last edited by Jack of Clovers; 06-29-2008 at 05:23 AM.
  #10  
Old 12-03-2006, 08:21 AM
Jack of Clovers's Avatar
Jack of Clovers Offline
~lil leprechaun~
 
Join Date: Mar 2004
Location: the world of fantasy...
Posts: 10,388
Send a message via ICQ to Jack of Clovers Send a message via AIM to Jack of Clovers Send a message via MSN to Jack of Clovers Send a message via Yahoo to Jack of Clovers Send a message via Skype™ to Jack of Clovers
Default Contest Combos

N

|Nasty Plot| Cute | n/a |
Earn double Appeal Points next round.

|Natural Gift| Cool | +2 |
If performed last, earn +4

|Nature Power| Beauty | +2 |
Next round, turn order is randomized for all Pokemon.

|Needle Arm| Smart | +3 |
No additional effect.

|Night Shade| Smart | +3 |
No additional effect.

|Night Slash| Beauty | +3 |
No additional effect.

|Nightmare| Smart | +2 |
Voltage of chosen Judge doesn’t decrease this round.

O

|Octazooka| Tough | +2 |
If chosen Judges’ Voltage goes up, earn +4.

|Odor Sleuth| Smart | +1 |
If chosen Judges’ Voltage was raised twice this round, earn +4.

|Ominous Wind| Smart | n/a |
Earn double Appeal Points next round.

|Outrage| Cool | +2 |
Can be performed twice in a row.

|Overheat| Beauty | +2 |
If the previous Pokemon hit max Voltage, earn +5.

P

|Pain Split| Smart | +2 |
Voltage of all Judges are lowered by 1.

|Pay Day| Smart | +1 |
Earn +4 if User Pokemon earned the lowest Appeal Points this round.

|Payback| Cool | +3 |
If chosen Judge has not seen an appeal this round, earn +4.

|Peck| Cool | +3 |
No additional effect.

|Perish Song| Beauty | +2 |
Voltage of all Judges are lowered by 1.

|Petal Dance| Beauty | n/a |
Earn Appeal Points depending on the turn used. 1 = +1. 2 = +2. Etc.

|Pin Missile| Cool | +2 |
Can be performed twice in a row.

|Pluck| Cute | n/a |
If previous Pokemon hit max Voltage, earn +5.

|Poison Fang| Smart | +2 |
If chosen Judges’ Voltage goes up, earn +4.

|Poison Gas| Smart | +3 |
No additional effect.

|Poison Jab| Smart | +2 |
If chosen Judges’ Voltage goes up, earn +4.

|Poison Sting| Smart | +2 |
Voltage of chosen Judge doesn’t decrease this round.

|Poison Tail| Smart | +2 |
If chosen Judges’ Voltage goes up, earn +4.

|Poisonpowder| Smart | +2 |
Voltage of chosen Judge doesn’t decrease this round.

|Pound| Tough | +3 |
No additional effect.

|Powder Snow| Beauty | +3 |
No additional effect.

|Power Gem| Beauty | +3 |
No additional effect.

|Power Swap| Beauty | n/a |
Appeal Points is 4 minus chosen Judges’ Voltage. Ex. 1 Voltage. 4 - 1 = 3 Appeal Points.

|Power Trick| Cool | n/a |
Appeal Points is 4 minus chosen Judges’ Voltage. Ex. 1 Voltage. 4 - 1 = 3 Appeal Points.

|Power Whip| Beauty | +3 |
No additional effect.

|Present| Cute | n/a |
Appeal Points is 4 minus chosen Judges’ Voltage. Ex. 1 Voltage. 4 - 1 = 3 Appeal Points.

|Protect| Cute | n/a |
Appeal Points is 4 minus chosen Judges’ Voltage. Ex. 1 Voltage. 4 - 1 = 3 Appeal Points.

|Psybeam| Beauty | +2 |
If performed first, earn +4

|Psych Up| Smart | n/a |
Earn double Appeal Points next round.

|Psychic| Smart | +2 |
If performed first, earn +4.

|Psycho Boost| Smart | +6 |
If the previous Pokemon hit max Voltage, earn +5.

|Psycho Cut| Cool | +2 |
If performed first, earn +4

|Psycho Shift| Cool | n/a |
Appeal Points is 4 minus chosen Judges’ Voltage. Ex. 1 Voltage. 4 - 1 = 3 Appeal Points.

|Psywave| Smart | +2 |
No additional effect.

|Punishment| Smart | +1 |
Earn +4 if User Pokemon earned the lowest Appeal Points this round.

|Pursuit| Smart | +1 |
If chosen Judges’ Voltage was raised twice this round, earn +4.

Q

|Quick Attack| Cool | +2 |
User Pokemon performs first next round.

R

|Rage| Cool | n/a|
Earn double Appeal Points next round..

|Rain Dance| Tough | +2 |
Voltage of chosen Judge doesn’t increase this round.

|Rapid Spin| Cool | +2 |
If performed first, earn +4.

|Razor Leaf| Cool | +3 |
No additional effect.

|Razor Wind| Cool | +1 |
If chosen Judge has not seen an appeal this round, earn +4.

|Recover| Smart | n/a |
Appeal Points equal Voltage of chosen Judge.

|Recycle| Smart | n/a |
If previous Pokemon hit max Voltage, earn +5.

|Reflect| Smart | +1 |
Voltage of chosen Judge doesn’t increase this round.

|Refresh| Cute | n/a |
Appeal Points equal Voltage of chosen Judge.

|Rest| Cute | n/a |
Appeal Points equal Voltage of chosen Judge.

|Return| Cute | +2 |
If performed first, earn +4.

|Revenge| Tough | +2 |
If performed last in the final round, earn double Appeal Points.

|Reversal| Cool | +2 |
If performed last in the final round, earn double Appeal Points.

|Roar | Cool | +2 |
Voltage of chosen Judge doesn’t decrease this round.

|Roar of Time| Cool | +2 |
If the previous Pokemon hit max Voltage, earn +5.

|Rock Blast| Tough | +2 |
Can be performed twice in a row.

|Rock Climb| Cool | +2 |
If performed last, earn +4.

|Rock Polish| Tough | +2 |
User Pokemon performs first next round.

|Rock Slide| Tough | +3 |
No additional effect.

|Rock Smash| Tough | +2 |
If performed last, earn +4.

|Rock Throw| Tough | +3 |
No additional effect.

|Rock Tomb| Smart | +3 |
User Pokemon performs last next round.

|Rock Wrecker| Tough | +2 |
If the previous Pokemon hit max Voltage, earn +5.

|Role Play| Cute | +1 |
Earn +4 if User Pokemon earned the lowest Appeal Points this round.

|Rolling Kick| Cool | +3 |
No additional effect.

|Rollout| Tough | +2 |
Can be performed twice in a row.

|Roost| Cool | n/a |
Appeal Points equal Voltage of chosen Judge.
__________________
Thanks PE2K for all the memories.

-| Links |-

Last edited by Jack of Clovers; 06-29-2008 at 05:24 AM.
  #11  
Old 12-03-2006, 08:21 AM
Jack of Clovers's Avatar
Jack of Clovers Offline
~lil leprechaun~
 
Join Date: Mar 2004
Location: the world of fantasy...
Posts: 10,388
Send a message via ICQ to Jack of Clovers Send a message via AIM to Jack of Clovers Send a message via MSN to Jack of Clovers Send a message via Yahoo to Jack of Clovers Send a message via Skype™ to Jack of Clovers
Default Contest Combos

S

|Sacred Fire| Beauty | +2 |
If the previous Pokemon hit max Voltage, earn +5.

|Safeguard| Beauty | +2 |
Voltage of chosen Judge doesn’t increase this round.

|Sand Attack| Cute | +2 |
Voltage of chosen Judge doesn’t decrease this round.

|Sand Tomb| Smart | n/a |
Earn Appeal Points depending on the turn used. 1 = +1. 2 = +2. Etc.

|Sandstorm| Tough | +2 |
Voltage of chosen Judge doesn’t increase this round.

|Scary Face| Tough | +2 |
User Pokemon performs last next round.

|Scratch| Tough | +3 |
No additional effect.

|Screech| Smart | +2 |
Voltage of all Judges are lowered by 1.

|Secret Power| Smart | +2 |
Next round, turn order is randomized for all Pokemon.

|Seed Bomb| Smart | +3 |
No additional effect.

|Seismic Toss| Tough | +3 |
No additional effect.

|Selfdestruct| Beauty | n/a |
If all Pokemon chose the same Judge, earn +15.

|Shadow Ball| Smart | +2 |
If performed first, earn +2.

|Shadow Claw| Cute | +2 |
If performed first, earn +2.

|Shadow Force| Smart | +2 |
If the previous Pokemon hit max Voltage, earn +5.

|Shadow Punch| Smart | +2 |
If performed first, earn +2.

|Shadow Sneak| Smart | +2 |
User Pokemon performs first next round.

|Sharpen| Cute | n/a |
Earn double Appeal Points next round.

|Sheer Cold| Beauty | +2 |
If all Pokemon chose the same Judge, earn +15.

|Shock Wave| Cool | +2 |
If performed first, earn +4.

|Signal Beam| Beauty | +2 |
If chosen Judges’ Voltage goes up, earn +4.

|Silver Wind| Beauty | +2 |
If chosen Judges’ Voltage goes up, earn +4.

|Sing | Cute | +2 |
Voltage of chosen Judge doesn’t decrease this round.

|Sketch| Smart | +1 |
Earn +4 if User Pokemon earned the lowest Appeal Points this round.

|Skill Swap| Smart | n/a |
If previous Pokemon hit max Voltage, earn +5.

|Skull Bash| Tough | +1 |
If chosen Judge has not seen an appeal this round, earn +4.

|Sky Attack| Cool | +1 |
If chosen Judge has not seen an appeal this round, earn +4.

|Sky Uppercut| Cool | +2 |
If performed first, earn +4

|Slack Off| Cute | n/a |
Appeal Points equal Voltage of chosen Judge.

|Slam| Tough | +3 |
No additional effect.

|Slash| Cool | +3 |
No additional effect.

|Sleep Powder| Smart | +2 |
Voltage of chosen Judge doesn’t decrease this round.

|Sleep Talk| Cute | +3 |
No additional effect.

|Sludge| Tough | +2 |
If performed last, earn +4.

|Sludge Bomb| Tough | +2 |
If performed last, earn +4.

|Smellingsalt| Smart | n/a |
Appeal Points is 4 minus chosen Judges’ Voltage. Ex. 1 Voltage. 4 - 1 = 3 Appeal Points.

|Smog| Tough | +3 |
No additional effect.

|Smokescreen| Smart | +2 |
Voltage of all Judges are lowered by 1.

|Snatch| Smart | n/a |
If previous Pokemon hit max Voltage, earn +5.

|Snore| Cute | +3 |
No additional effect.

|Softboiled| Beauty | n/a |
Appeal Points equal Voltage of chosen Judge.

|Solarbeam| Cool | +1 |
If chosen Judge has not seen an appeal this round, earn +4.

|Sonicboom| Cool | +3 |
No additional effect.

|Spacial Rend| Tough | +2 |
If chosen Judges’ Voltage goes up, earn +4.

|Spark| Cool | +3 |
No additional effect.

|Spider Web| Smart | +2 |
Voltage of chosen Judge doesn’t increase this round.

|Spike Cannon| Cool | +2 |
Can be performed twice in a row.

|Spikes| Smart | +2 |
Voltage of chosen Judge doesn’t increase this round.

|Spit Up| Tough | +2 |
If performed last, earn +4.

|Spite| Tough | +2 |
Voltage of chosen Judge doesn’t decrease this round.

|Splash| Cute | n/a |
Appeal Points equal Voltage of chosen Judge.

|Spore| Beauty | +2 |
Voltage of all Judges is lowered by 1.

|Stealth Rock| Cool | +2 |
Voltage of chosen Judge doesn’t increase this round.

|Steel Wing| Cool | +3 |
No additional effect.

|Stockpile| Tough | n/a |
Earn double Appeal Points next round.

|Stomp| Tough | +3 |
No additional effect.

|Stone Edge| Tough | +1 |
If chosen Judges’ Voltage goes up, earn +4.

|Strength| Tough | +3 |
No additional effect.

|String Shot| Smart | +2 |
Voltage of chosen Judge doesn’t decrease this round.

|Stun Spore| Smart | +2 |
Voltage of chosen Judge doesn’t decrease this round.

|Submission| Cool | +3 |
No additional effect.

|Substitute| Smart | +1 |
Earn +4 if User Pokemon earned the lowest Appeal Points this round.

|Sucker Punch| Smart | +2 |
User Pokemon performs first next round.

|Sunny Day| Beauty | +2 |
Voltage of chosen Judge doesn’t increase this round.

|Super Fang| Tough | +3 |
No additional effect.

|Superpower| Tough | +2 |
If performed last, earn +4.

|Supersonic| Smart | +2 |
Voltage of chosen Judge doesn’t decrease this round.

|Surf| Beauty | +2 |
If performed first, earn +4.

|Swagger| Cute | +2 |
Voltage of chosen Judge doesn’t decrease this round.

|Swallow| Tough | n/a |
Appeal Points equal Voltage of chosen Judge.

|Sweet Kiss| Cute | +2 |
Cancel all Stars any Pokemon before user has earned.

|Sweet Scent| Cute | +2 |
Voltage of chosen Judge doesn’t decrease this round.

|Swift| Cool | +2 |
If performed first, earn +4.

|Swords Dance| Beauty | n/a |
Earn double Appeal Points.

|Switcheroo| Cool | n/a |
If previous Pokemon hit max Voltage, earn +5.

|Synthesis| Smart | n/a |
Appeal Points equal Voltage of chosen Judge.

T

|Tackle| Tough | +3 |
No additional effect.

|Tail Glow| Beauty | n/a |
Earn double Appeal Points next round.

|Tail Whip| Cute | +2 |
Voltage of chosen Judge doesn’t decrease this round.

|Tailwind| Smart | +2 |
User Pokemon performs first next round.

|Take Down| Tough | +3 |
No additional effect.

|Taunt| Smart | n/a |
Appeal Points is 4 minus chosen Judges’ Voltage. Ex. 1 Voltage. 4 - 1 = 3 Appeal Points.

|Teeter Dance| Cute | +2 |
Next round, turn order is randomized for all Pokemon.

|Teleport| Cool | +2 |
User Pokemon performs first next round.

|Thief| Tough | n/a |
If previous Pokemon hit max Voltage, earn +5.

|Thrash | Tough | +2 |
Can be performed twice in a row.

|Thunder| Cool | +2 |
If performed first, earn +4.

|Thunderbolt| Cool | +2 |
If performed first, earn +4.

|Thunder Fang| Smart | +3 |
No additional effect.

|Thunderpunch| Cool | +2 |
If performed first, earn +4.

|Thundershock| Cool | +3 |
No additional effect.

|Thunder Wave| Cool | +2 |
Voltage of chosen Judge doesn’t decrease this round.

|Tickle| Cute | +2 |
Voltage of chosen Judge doesn’t decrease this round.

|Torment| Tough | n/a |
Appeal Points equal Voltage of chosen Judge.

|Toxic| Smart | +2 |
Voltage of chosen Judge doesn’t decrease this round.

|Toxic Spikes| Smart | +2 |
Voltage of chosen Judge doesn’t increase this round.

|Transform| Smart | +1 |
Earn +4 if User Pokemon earned the lowest Appeal Points this round.

|Tri-Attack| Beauty | +3 |
No additional effect.

|Trick| Smart | n/a |
If previous Pokemon hit max Voltage, earn +5.

|Trick Room| Cute | +2 |
Next round, turn order is randomized for all Pokemon.

|Triple Kick| Cool | +2 |
Can be performed twice in a row.

|Trump Card| Cool | Varies |
Earn Appeal Points depending on the turn used. 1 = +1. 2 = +2. Etc.

|Twineedle| Cool | +2 |
Can be performed twice in a row.

|Twister| Cool | +3 |
No additional effect.

U

|Uproar| Cute | +2 |
Voltage of all Judges is lowered by 1.

|U-Turn| Cute | n/a |
Appeal Points is 4 minus chosen Judges’ Voltage. Ex. 1 Voltage. 4 - 1 = 3 Appeal Points.

V

|Vacuum Wave| Smart | +2 |
User Pokemon performs first next round.

|Vicegrip| Tough | +3 |
No additional effect.

|Vine Whip| Cool | +3 |
No additional effect.

|Vital Throw| Cool | +2 |
User Pokemon performs last next round.

|Volt Tackle| Smart | +2 |
If previous Pokemon hit max Voltage, earn +5.

W

|Wake-up Slap| Smart | n/a |
Appeal Points equal Voltage of chosen Judge.

|Water Gun| Cute | +3 |
No additional effect.

|Water Pulse| Beauty | +2 |
If performed first, earn +4

|Water Sport| Cute | +2 |
Voltage of chosen Judge doesn’t increase this round.

|Water Spout| Cute | +2 |
If previous Pokemon hit max Voltage, earn +5.

|Waterfall| Tough | +3 |
No additional effect.

|Weather Ball| Smart | +1 |
If chosen Judges’ Voltage goes up, earn +4.

|Whirlpool| Beauty | n/a |
Earn Appeal Points depending on the turn used. 1 = +1. 2 = +2. Etc.

|Whirlwind| Smart | n/a |
If all Pokemon chose the same Judge, earn +15.

|Will-O-Wisp| Beauty | +2 |
If performed first, earn +4.

|Wing Attack| Cool | +3 |
No additional effect.

|Wish| Cute | n/a |
Appeal Points equal Voltage of chosen Judge.

|Withdraw| Cute | +2 |
Voltage of chosen Judge doesn’t increase this round.

|Wood Hammer| Tough | +2 |
If performed last, earn +4.

|Worry Seed| Beauty | +2 |
Voltage of chosen Judge doesn’t decrease this round.

|Wrap| Tough | n/a |
Earn Appeal Points depending on the turn used. 1 = +1. 2 = +2. Etc.

|Wring Out| Smart | +2 |
If previous Pokemon hit max Voltage, earn +5.

Y

|Yawn| Cute | +2 |
Voltage of chosen Judge doesn’t decrease this round.

Z

|Zap Cannon| Cool | +2 |
If chosen Judges’ Voltage goes up, earn +4.

|Zen Headbutt| Beauty | +2 |
If performed last, earn +4.
__________________
Thanks PE2K for all the memories.

-| Links |-

Last edited by Jack of Clovers; 06-29-2008 at 05:24 AM.
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