| Sprite Art For both Pokemon and non-Pokemon related sprite art. |

12-19-2009, 05:47 PM
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~VRAAHBRBRBR!~
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Join Date: Dec 2009
Location: Forum Board Number 124
Posts: 3,957
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Project Shoddy Devamp Gallery 14/493
for the past few days i have been devamping sprites to be used in a sprite packet for shoddy. once implemented, you'll be battling G/S/C style with devamped sprites. A screenshot is below:
it isn't WBG'd, but it will be once fully finished. this gallery is to show my progress. i'll be doing the OU final evolutions, then UU, then NU, then finally NFE. i have done some UU's already though.
here is my progress: (make sure you close each spoiler when you have finished looking, or else the page will be stretched):
feel free to suggest sprites for me to do next. i am devamping the HG/SS sprites to G/S/C.
Last edited by Etymology; 12-20-2009 at 01:40 PM.
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12-19-2009, 07:48 PM
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Master Trainer
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Join Date: Sep 2007
Location: In your BRAIN :o
Posts: 359
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Re: Project Shoddy Devamp Gallery
Oh wow this seems really cool!
May I suggest Eevee Riolu and Lucario next? ;3
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12-19-2009, 08:20 PM
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Join Date: Dec 2009
Location: Location
Posts: 37
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Re: Project Shoddy Devamp Gallery
Woah nice idea!
Could you do Kingdra next & Snorlax?
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12-19-2009, 10:34 PM
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~VRAAHBRBRBR!~
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Join Date: Dec 2009
Location: Forum Board Number 124
Posts: 3,957
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Re: Project Shoddy Devamp Gallery 10/493
i updated the sprite sheet with Riolu, Lucario, Snorlax and Kingdra.
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12-19-2009, 10:54 PM
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Time Gear Thief
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Join Date: Dec 2006
Location: Massachusetts, USA
Posts: 4,382
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Re: Project Shoddy Devamp Gallery 14/493
Are you actually MAKING the sprites, or pressing buttons on the program to get the devamp sprite? =\
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12-19-2009, 10:58 PM
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~VRAAHBRBRBR!~
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Join Date: Dec 2009
Location: Forum Board Number 124
Posts: 3,957
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Re: Project Shoddy Devamp Gallery 14/493
Quote:
Originally Posted by Anastasia-R
Are you actually MAKING the sprites, or pressing buttons on the program to get the devamp sprite? =\
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making the sprites. there is no button on shoddy to generate the sprite. i'll explain the process:
shoddy has folders in which it contains it's sprites. these are called:
frontnormal
frontshiny
backnormal
backshiny
self explanatory. in each folder, it has all 493 pokemon. to change the sprites and use them in shoddy, rename the sprite you want to use to the one that is in the folder. for example, you have devamped a male aerodactyl sprite. you would call it:
maerodactyl
delete the original sprite, then replace it with the above file. you can then use them on shoddy. so i have to make them first, then implement them. i know it looks like i am generating them from shoddy from the screenshot.
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12-20-2009, 02:43 AM
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Master Trainer
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Join Date: Sep 2007
Location: In your BRAIN :o
Posts: 359
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Re: Project Shoddy Devamp Gallery 14/493
OYEY~ They look amazing! >w< I love it!
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12-20-2009, 03:13 AM
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Join Date: Jan 2008
Location: *poke*
Posts: 3,128
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Re: Project Shoddy Devamp Gallery 14/493
I like them~ ^_^ (may I suggest Cherubi and Cherrim? >w<)
-♪Luis
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12-20-2009, 01:23 PM
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~VRAAHBRBRBR!~
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Join Date: Dec 2009
Location: Forum Board Number 124
Posts: 3,957
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Re: Project Shoddy Devamp Gallery 14/493
updated the sprite sheet with cherrim and cherubi. once i get to 20 different pokemon. i'll wrap the sprite sheet into a spoiler tag and make a new sheet.
EDIT: Once it get's to 16, it resizes. so it'll be every 14 sprites.
Edit: Alright, with images that size, everything get's resized. so i'll be making a new thread, sorry for the inconvienience.
Last edited by Etymology; 12-20-2009 at 01:38 PM.
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