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Pokemon: Black/White Discuss the game: Pokemon Black and Pokemon White. Ask/Answer questions and discussions about Pokemon Black/White only.


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Old 09-20-2010, 09:47 PM
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Default Perks they could only dream of; Dream World Discussion

So for those who don't know, Dream World is a new element of 5th generation games that give huge amounts of pokemon access to new abilities. Some of which are rather mediocre, others being downright terrifying. In this thread I'll try and compile a list of 1st-4th gen pokes that have come out of Dream World smiling. Feel free to suggest anything you think is noteworthy.

First Generation
Spoiler:
Pokemon: Venusaur
Dream World Ability: Clorophyll

When sunny, this pokemon's speed doubles.

Venusaur has always been a great pokemon, running off a below average speed that it wishes could be that little bit higher. Now, thanks to chlorophyll and the new Drought user Ninetales, it's wishes are granted. While sub-seeding and SD sweeping are its current sets that most benefit from this new ability, it may be able find use off the newly revamped Growth, which raises both Att and SpAtt one stage. Thanks to it's respectable bulk, Venusaur is quite capable if switching in on a resisted hit and after after a turn of setup, the opponent will be left facing a poke with +1Att, +1SpAtt and +2 Speed. Pretty damn good if you ask me.

Pokemon:Blastoise
Dream World Ability: Rain Dish

When raining, this pokemon recovers 1/16th of it's maximum HP at the end of each turn.

Another starter that makes great use of the new perma-weather users. Blastoise's status as a bulky water jumps up when it can recover 12.5% of it's HP each turn between leftovers and Rain Dish. It's new move Boiling Water, which can burn and therefore halve an enemy's attack stat, doesn't go amiss either.

Pokemon:Pikachu
Dream World Ability: Lightning Rod

Electric attacks are drawn to this pokemon. If hit by an electric attack, this pokemon will receive +1 SpAtt and take no damage.

Game Freak have always found ways of gifting their signature rodent, and this gen is no exception with the newly revamped Lightning Rod. Between switching into an electric attack and the boost given by Light Ball, a timid Pikachu can hit almost 600 SpAtt. With an acceptable base 90 speed that the ability to switch moves, Pikachu is certainly nothing to sniff at.

Pokemon: Nidoking
Dream World Ability: Encourage

Any moves with a chance of having a secondary effect do 50% more damage, but lose their secondary effect.

The simultaneous power of both Choice Band and Specs with the freedom to switch moves on an already great mixed sweeper like Nidoking? Yes please. Encourage is a new ability where every move with a chance of having a secondary effect (moves with a guaranteed or no secondary effect remain unaffected) get a huge boost in power. This applies to virtually every decent option in Nidoking's already premier special movepool, swell as a large quantity of it's physical moves. It's just a shame Earthquake has to make do with boring old STAB.

Pokemon: Clefable
Dream World Ability: Unaware

This pokemon is unaffected by any of the opposing pokemon's stat boosts

It was going to take a lot of doing for Clefable to get any ability that rivals Magic Guard, which is easily one of the best abilities in the game. And while unaware does not possess the sheer range of utility MG offers, it certainly shines in situations that Magic Guard can offer no benefit. Thanks to it's decent bulk and single weakness, Unaware can allow Clefable to easily shut down any number of setup sweepers and stall them out.

Pokemon: Ninetales
Dream World Ability:Drought

Upon entering the battle, this pokemon summons permanent sun.

Finally! The fifth generation of Pokemon has at last yielded non-uber users of Drought and Drizzle. Expect to see an exponential rise in weather teams of all kinds. On a more individual level, Ninetales now gets additional boosts to it's STAB attacks and instant Solar Beams. Fun times.

Pokemon: Poliwrath
Dream World Ability: Swift Swim

When raining, this pokemon's speed doubles.

Another poke to make use of the new perma-weather users, Poliwrath has a very interesting niche that few others do; Belly Drum. Watch your opponent recoil in horror as you switch into a choiced fire move become a +6Att/+2Spd monster as they switch out.

Pokemon: Alakazam
Dream World Ability:Magic Guard

This pokemon is immune to all forms of secondary damage (status, entry hazards, recoil, etc).

With the defensive stats of a wet paper bag, Alakazam can hardly take a hit at the best of times and especially hates priority. As such Alakazam tends to switch out a lot. With this in mind, complete immunity to all residual damage can be a godsend, allowing Zam to remain oblivious to any status attacks or entry hazards it may switch into.

Pokemon: Tentacruel
Dream World Ability: Rain Dish

When raining, this pokemon recovers 1/16th of it's maximum HP at the end of each turn.

See Blastoise. And already amazing bulky water further complemented by additional recovery.

Pokemon: Slowbro
Dream World Ability: Regeneration

One third of this pokemon's max HP is restored upon switching out.

Holy crap this is good. It basically allows Slowbro to switch into a poke to wall, throw out an attack as they bring in a counter, then heal instantly as it escapes. Own Tempo makes it a great Machamp counter and all, but this is arguably one of the best abilities you could bestow on a bulky water.

Pokemon: Gyarados
Dream World Ability: Overconfident

This pokemon gains +1Att each time it knocks an opponent out.

Another great new ability, it allows Gyara's power to escalate rapidly. If it gets in a Dragon Dance beforehand, you could be looking at game over right there.

Pokemon: Ditto
Dream World Ability: Eccentric

This pokemon uses Transform immediately upon switching in.

Ditto's new ability turns it into a potential utility counter in a similar vain as Porygon2. Switch in and absorb Heatran's Fire Blasts or Jolteon's Thunderbolts. Cripple physical attackers with Intimidate or avoid attacks as you take on any poke's typing. Extremely situational, but could see some use. Perhaps most importantly, it is you that gets to control what Ditto becomes rather than the opponent.

Pokemon: Vaporeon
Dream World Ability: Hydration

When raining, this pokemon is healed of any status affliction at the end of each turn.

If you thought Vaporeon was difficult to take down before, wait till you see this. With perma-rain now available, Vappy no longer needs to rely on Wish, as Rest becomes the eqivilant to using a Full Recover potion. This promises to make Vapireon extremely tough to overcome.

Pokemon: Zapdos
Dream World Ability: Lightning Rod

Electric attacks are drawn to this pokemon. If hit by an electric attack, this pokemon will receive +1 SpAtt and take no damage.

Zapdos has always been a solid offensive option, but lacking in ways to bolster it's SpAtt. Now it does! Couple that with it's ability to Baton Pass and you'll never look at Pressure again.

Pokemon: Dragonite
Dream World Ability: Multi Scale

The higher this pokemon's HP, the less damage it takes from attacks.

Dragonite has always prided itself on being the best bulky, support dragon. After all, it's the only has going for it over the others of it's type. Luckily Multi Scale is a great ability for this, causing attacks to do increasingly less damage depending on how high your HP is. Combined with roost, you can keep the damage you take at a minimal level.


Second Generation
Spoiler:
Pokemon: Typhlosion
Dream World ability: Flash Fire

When hit by a fire move, this pokemon will receive a 50% boost to it's own fire attack and take no damage.

Flash Fire+Specs+STAB Eruption= serious pain to anything that does not resist it. This ability turns Typhlosion from being the most underwhelming fire starter to a potentially very powerful poke.*

Pokemon: Feraligatr
Dream World Ability: Encourage

Any moves with a chance of having a secondary effect do 50% more damage, but lose their secondary effect.

Another poke who makes great use of Encourage, Feraligatr certainly has the stats to make use of a +1Att straight off the bat in exchange for losing some rather negligible effects on it's primary STAB move, Waterfall. It also goes some way to solving the dilemma between Dragon Dance and Swords Dance, since after one DD you have the speed boost of the former and the attack boost of the latter.*

Pokemon: Politoed
Dream World Ability: Drizzle

Upon entering the battle, this pokemon summons permanent rain.

The Yang to Ninetale's Yin, Politoed rounds off the set of non-uber weather summoners. Expect to see a lot of rain teams now. On a more individual level, Poli isn't the greatest utiliser of rain but certainly doesn't kind the damage of it's STAB moves being bumped up.*

Pokemon: Espeon
Dream World Ability: Magic Mirror

Any non-damaging attack the opponent uses against the player is reflected back.

This is possibly my favourite of all the new abilities. It's essentially auto Magic Coat on steroids. The following things are bounced back at your opponent (Credit to Slipperjeans of Smogon for compiling the list);
-All moves that induce status as their only effect (including Yawn), except Teeter Dance
-All moves that do no damage but alter the target's stats (including Flatter and Swagger), except Defog and Memento
-Attract
-Block
-Gastro Acid
-Leech Seed
-Mean Look
-Spider Web
-Worry Seed
-Whirlwind/Roar
-All Entry Hazards

So yeah, it's amazing. This thing could essentially become an all-encompassing stall killer. Setting up spikes? You're setting up on yourself. Throwing out status? Enjoy your burn. From destroying stall to screwing over baton pass chains, you'd be better off listing things this set cannot do.*

Pokemon: Slowking
Dream World Ability: Regeneration

One third of this pokemon's max HP is restored upon switching out.

See Slowbro. Another bulky water that would make incredible use of regaining a full third of your HP just by switching.*

Pokemon: Heracross
Dream World Ability: Overconfident

This pokemon gains +1Att each time it knocks an opponent out.

Heracross is another poke that makes incredible use of Overconfident. A Choice Scarf elevates it past a simple revenge killer into a continually boosting sweeper, gaining the power of a guts sweeper after a single KO

Pokemon: Raikou
Dream World Ability: Volt Absorb

This pokemon restores 25% of it's HP when hit by an electric attack.

Raikou has always been best deployed as a sub-CM sweeper, and new opportunities to switch in never go amiss. VA also negates the damage caused making substitutes, giving it more flexibility regarding when it can set up and with it's choice of item.*

Pokemon: Suicune
Dream World Ability: Water Absorb

This pokemon restores 25% of it's HP when hit by a water attack.

Not quite on the same scale as the pokes gifted with Regeneration or Hydration, free healing for suicide certainly won't go amiss. Especially since the number of water-heavy rain teams are due to rise exponentially, giving it plenty of opportunities.*

Pokemon: Lugia
Dream World Ability: Multi Scale

The higher this pokemon's HP, the less damage it takes from attacks.

Since it's introduction in the second generation of Pokemon, lugia has been the defining wall that others aspire to be. With gargantuan defences, instant recovery, dual screens and different status options, Lugia is already a premier defensive poke capable of checking even the most powerful pokes. Now it has Multi Scale, it has somehow gotten even better, with initial assaults doing truly minuscule damage. And if it risks dropping below 59%? In comes recover and the cycle starts all over again.*

Pokemon: Ho-oh
Dream World Ability: Regeneration

One third of this pokemon's max HP is restored upon switching out.

Never again will Ho-oh carry the stigma of being crippled by Stealth Rock. After switching in and out, Ho-oh loses a net value of 17% of it's HP; that's less than a poke with a 2x weak to it. This makes a substantial difference to Ho-oh's survivability, allowing it to make better use of it's impressive special bulk.



Third Generation
Spoiler:
Pokemon: Blaziken
Dream World Ability: Speed Boost

This pokemon receives +1 Speed at the end of each turn.

Blaziken has always been a premier attacker on both sides of the spectrum, with a great movepool of both setup and attacking moves. The only thing that's kept it in Infernape's shadow is its sub-par speed. Well not anymore! Now Blaziken can reach speeds reserved only for the metagame's fastest threats without having to compromise it's movepool for agility. Coupled with new toys like the improved High Jump Kick (Base 130 power) and Cheer Up (+1 Att and SpAtt), Blaziken looks set to become a very popular offensive pokemon. Let's not even get started on Baton Pass

Pokemon: Sableye
Dream World Ability: Mischievous Heart

Non-attacking moves receive +1 priority.

Sableye finally has a way of identifying himself after two generations of being outclassed in virtually every role by one poke or another. Mischievous Heart looks past his crappy stat line and allows Sableye to use a variety of debilitating moves on virtually everything. Whether it's inducing status with Toxic or WoW, limiting the opponent's options with Taunt or Torment, or being plain annoying by tricking all manner of items, Sableye can do it well without giving the opponent to defend themselves.

Pokemon: Salamence
Dream World Ability: Overconfidence

This pokemon gains +1Att each time it knocks an opponent out.

If ever there was a pokemon that didn't need Overconfident, Salamence would be high on most people's list. He already generates enough power to get himself placed into ubers. So what does Nintendo think he needs? More boosts. Combined with the excellent coverage it's Dragon STABs get, Salamence only needs one good switch to potentially demolish entire teams.

Pokemon: Regice
Dream World Ability: Ice Body

When hailing, this pokemon recovers 1/16th of it's maximum HP at the end of each turn.

Regice has always been a staple or hail teams, having the most special bulk of all pokemon that are immune from Hail's continual assault. Now he can go one step further and actually benefit from the hail that plagues the opponent.


Fourth Generation
Spoiler:
Pokemon Name: Staraptor
Dream World Ability: Reckless

The power of recoil moves are doubled.

Base 120 Attack +Base 120 Power Brave Bird + 50% STAB Bonus + 100% Reckless Bonus = Pain. Just as a quick indicator, and adamant 252Att Staraptor has a (albeit very small) chance of 2HKOing Hippowdon,one of the best walls in the game, without an item. And this is without items, with a Life Orb, Choice Band or the new Flying Jewel (One use only, increases the strength of a flying move with the equivilent of a Choice Band boost) it becomes an easy 2HKO. And when not even a Hippowdon can switch in safely, there's some serious power behind it. Just try not to think of the recoil ;D

Pokemon: Gliscor
Dream World Ability: Poison Heal

When poisoned, this pokemon receives 12.5% of its max HP at the end of each turn.

Gliscor, another great defensive pokemon, gets another amazing ability. Upon equipping Toxic Orb, Gliscor becomes immune to status while simultaneously getting double the HP recovery of leftovers without even being hampered by sandstorm like Breloom. No offensive slouch either, the now-beneficial poison status allows gliscor to set up without fear of burns.


Visit Serebii's 5th Gen Pokédex for a full list of which pokes gets which get which new abilities.

So yeah, discuss (:
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Last edited by NTT; 10-04-2010 at 02:30 PM.
  #2  
Old 09-24-2010, 05:08 AM
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Default Re: Perks they could only dream of; Dream World Discussion

Makes it really interesting to me as to how the legendary pokes will get their new abilities (see Zapdos' Lightningrod).

Do we just catch legendaries in the Dream World or what? lol
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Old 09-24-2010, 05:10 AM
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Default Re: Perks they could only dream of; Dream World Discussion

Oh my god... I almost shat myself when I saw f*cking DROUGHT NINETAILS.
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Old 09-24-2010, 05:12 AM
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Default Re: Perks they could only dream of; Dream World Discussion

How about Drizzle Politoed?

Already am creating my Drizzle-themed team...

(unfortunately, I can only train 2 of them right now as the other four need their abilities from either the Dream World or they are caught natively on BW).

Yay for waiting!
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Old 09-24-2010, 06:52 AM
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Default Re: Perks they could only dream of; Dream World Discussion

Ditto has new found potential in Eccentric.

I salute, you Game Freak. You've made two of my favourite Pokemon 10x better.

>~Politoed<~Ditto~>
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Old 09-24-2010, 02:09 PM
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Default Re: Perks they could only dream of; Dream World Discussion

Guys, we need to focus on what's important.

Alakazam with MAGIC GUARD.

That **** TERRIFIES me.

No damage from status, entry hazards, weather, or even hold items.
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Old 09-24-2010, 08:20 PM
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Default Re: Perks they could only dream of; Dream World Discussion

Finally! Ninetales gets some loving with an awesome ability!
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Old 09-28-2010, 05:09 PM
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Default Re: Perks they could only dream of; Dream World Discussion

Quote:
Originally Posted by BlueJello View Post
Ditto has new found potential in Eccentric.

I salute, you Game Freak. You've made two of my favourite Pokemon 10x better.

>~Politoed<~Ditto~>
with that said, GameFreak looks as if they are trying to help break the walls built by smogon tiering... I applaud GameFreak for this (Thanx 100 fold). Here's to a diversified playing field.
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Old 09-28-2010, 07:16 PM
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Default Re: Perks they could only dream of; Dream World Discussion

Quote:
Originally Posted by Mr420 View Post
with that said, GameFreak looks as if they are trying to help break the walls built by smogon tiering... I applaud GameFreak for this (Thanx 100 fold). Here's to a diversified playing field.
I disagree. I don't really think Nintendo care if subsets of any game's fanbase adapt multiplayer aspects into a more competitive context. They even incorporate smogon-style banlists into their own vgc competitions (With the "Soul Dew Clause" being strangely reminiscent of the Lati@s suspect tests Smogon performed last year, wouldn't you think?). I doubt Nintendo pay any real attention to the competitive endeavours of Internet forums, but they certainly don't go out of their way to sabotage them.

(I'll probably have both gen 3 and 4 up by tomorrow.)
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Old 09-28-2010, 07:47 PM
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Default Re: Perks they could only dream of; Dream World Discussion

nintendo doesn't really care about smogon tiers, but do you think slowkings ability is cheap.
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Old 09-28-2010, 08:16 PM
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Default Re: Perks they could only dream of; Dream World Discussion

Quote:
Originally Posted by pkmnrulz View Post
nintendo doesn't really care about smogon tiers, but do you think slowkings ability is cheap.
Not really. This generation is full of "broken" pokemon and "broken" abilities, healing upon switching out is relatively mild in comparison to the likes of Magic Mirror and Overconfident.
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Old 09-28-2010, 08:27 PM
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Default Re: Perks they could only dream of; Dream World Discussion

yea but still its one of the bulkiest pokemon in the UU. wait what will go 1st upon switching in stealthrock/ spikes or its ability. there are though to many over powered abilities.
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Old 09-28-2010, 09:06 PM
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Default Re: Perks they could only dream of; Dream World Discussion

Quote:
Originally Posted by pkmnrulz View Post
yea but still its one of the bulkiest pokemon in the UU. wait what will go 1st upon switching in stealthrock/ spikes or its ability. there are though to many over powered abilities.
I'm not saying it doesnt aid it's bulk, I'm saying that this new ability isn't broken or cheap.
Regeneration heals when the poke switches out, not switches in, like Natural Cure. It's no harder to kill once it is in play, it just has increased longevity in the grander scheme of things.
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Old 10-02-2010, 10:45 PM
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Default Re: Perks they could only dream of; Dream World Discussion

these abilities are cheap. Also i heard salamences dream world ability is encourage which is pretty cheap considering it most likely will ko a pokemon.
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Old 10-02-2010, 11:57 PM
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Default Re: Perks they could only dream of; Dream World Discussion

Quote:
Originally Posted by pkmnrulz View Post
these abilities are cheap. Also i heard salamences dream world ability is encourage which is pretty cheap considering it most likely will ko a pokemon.
Better Encourage than Overconfidence. Give Salamence Overconfidence and after KOing an opponent expect Salamence to be God of OU, perhaps even make him uber if that were to happen

/theorymoning
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