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Go Back   Pokemon Forum - Pokemon Elite 2000 » Interactive Boards » Role Play » Role Play Sign Ups & Discussion

Role Play Sign Ups & Discussion Sign up for and discuss Role Plays here. Have anything to ask about a Role Play you're in, or need to put up extra info for people to refer to? What if you need help with an idea that's missing that extra kick? Do it all here!


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  #16  
Old 09-29-2010, 06:12 PM
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Default Re: [DS] Dungeons and Dragonites: Campaign 1 [DS]

I'm gonna finish my SU now, so we wont have to wait too long. :)
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  #17  
Old 09-29-2010, 10:35 PM
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Default Re: [DS] Dungeons and Dragonites: Campaign 1 [DS]

Quote:
Originally Posted by Coddleflop View Post
I'm gonna finish my SU now, so we wont have to wait too long. :)
You have until Friday to finish your SU.

Also, the posts need to be detailed, and at least one-two paragraphs. That is unless we are in a battle scene. Then I'll allow only one paragraph. I'll go over everything after all of the SUs are finished to make sure everyone understands what it is Pyro and I are hoping for this RP.
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  #18  
Old 09-30-2010, 10:34 PM
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Default Re: [DS] Dungeons and Dragonites: Campaign 1 [DS]

Okay, it'll be done tomorrow, I swear on my life.
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  #19  
Old 09-30-2010, 10:47 PM
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Default Re: [DS] Dungeons and Dragonites: Campaign 1 [DS]

Do we have a collection agency for such things? =P
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  #20  
Old 10-01-2010, 12:37 AM
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Default Re: [DS] Dungeons and Dragonites: Campaign 1 [DS]

Once Coddleflop provides her me with her SU and is accepted, I will give out the race bonuses. Since everyone is only at first level at the moment, everyone got two bonus points, either both for race or for race and weapon. However, our two human characters only got one bonus point since they do not get a race bonus. After that I will get a list of feats up and say how many each character can get, and then a list of spells. After we are all done with that, we will get the RP on the road. Also, before it begins, I need to discuss a few things with everyone. More detail on that when it comes.
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  #21  
Old 10-01-2010, 10:11 AM
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Default Re: [DS] Dungeons and Dragonites: Campaign 1 [DS]

How long till we get the RP up and running? :>
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  #22  
Old 10-01-2010, 02:28 PM
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Default Re: [DS] Dungeons and Dragonites: Campaign 1 [DS]

It all depends on how long it will take to select feats and spells, and also on how long it will take for us to have a little discussion before I start the RP. I was also thinking of doing a trial run to that everyone can see how dice rolls affect the RP and see how the RP is suppose to be played since it is a D&D style role play. But I want everyone's opinion on having a trial run.
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  #23  
Old 10-01-2010, 10:34 PM
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Default Re: [DS] Dungeons and Dragonites: Campaign 1 [DS]

My SU is done.
One of my worst, but I had to do it quickly, and on the Wii...
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  #24  
Old 10-01-2010, 11:02 PM
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Default Re: [DS] Dungeons and Dragonites: Campaign 1 [DS]

Quote:
Originally Posted by Coddleflop View Post
My SU is done.
One of my worst, but I had to do it quickly, and on the Wii...
I replied to your SU, and I need you to do one thing for me first. And then we can start with the finishing touches.
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  #25  
Old 10-01-2010, 11:20 PM
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Default Re: [DS] Dungeons and Dragonites: Campaign 1 [DS]

All done with the changes :)
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  #26  
Old 10-02-2010, 01:05 AM
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Default Re: [DS] Dungeons and Dragonites: Campaign 1 [DS]

*claps hands together* Alright! Everyone has given me their sign ups, so we are almost ready to get started. Things have come up during the course of the SUs that I was late on adding to the sheet, so we will do the little changes now before it starts. Don't worry, we will start soon, but some things need to be added/addressed before the beginning of the RP.

Right now, I present the racial and weapon stat bonuses. For now since this is the first RP in a series, only a max of two points were given out, either both a racial bonus or one based on race and the other based on weapon. If you have any questions, feel free to ask. Now I will list all the characters, and some things the owner of that character will have to fill out. Now I'll stop stalling and give you all the bonuses.
Player: CM
Character: Surge
Gender: male
Race: Pokémon - Houndoom
Class: warrior assassin
Ability: Flash Fire
Techniques: Howl, Flamethrower, Crunch, Thunder Fang
Signature Technique: Ice-Flamethrower - An offensive special type technique that is both fire and ice elemental. It has a small chance of either burning or freezing the opponent.
States:
Strength - 15 +1
Dexterity - 16 +1
Constitution - 14
Intelligence - 13
Wisdom - 8
Charisma - 9
Comliness - 9

Player: CM
Character: Naomi Daiyu Lupa
Gender: female
Race: Pokéthrope - Mightyena
Class: rouge
Ability: Intimidate (only in Pokémorph and Pokémon form)
Techniques: Thief, Substitute, Toxic, Rock Smash
Signature Technique: Poison Control - With knowing the move Toxic, Naomi can focus the poison into any part of her body and with a single touch she can poison the enemy. Even a simple kiss can poison the receiver without poisoning herself. Also with the Poison Control she has a resistance to poison elemental attacks, them causing no damage or poison affect.
States:
Strength - 12 +1
Dexterity - 14
Constitution - 13
Intelligence - 12
Wisdom - 9
Charisma - 12 +1
Comliness - 12

Player: Pyro
Character: Blake Nerali
Gender: male
Race: Pokéthrope - Dusknoir
Class: hunter
Ability:
Techniques: Bind, Shadow Sneak, Telekinesis, Dark Pulse
Signature Technique: to be decided
States:
Strength - 12
Dexterity - 14 +1
Constitution - 13
Intelligence - 13
Wisdom - 12
Charisma - 8 +1
Comliness - 12

Player: Pyro
Character: Arya Nerali
Gender: female
Race: Pokéthrope - Bellossom
Class: cleric
Ability:
Techniques: Magical Leaf, Leaf Storm, Mega Drain, Toxic
Signature Technique: Herbal Roulette
States:
Strength - 11 +1
Dexterity - 12
Constitution - 13
Intelligence - 10
Wisdom - 16
Charisma - 10
Comliness - 12 +1

Player: Mewcario
Character: Robert Masters
Gender: male
Race: Pokémorph - Arcanine
Class: fighter
Ability: Flash Fire
Techniques: Morning Sun, Flame Wheel, Extreme Speed, Wild Bolt
Signature Technique: Earth Cleaver - Infusing his sword with the energies of flame and calling upon the power of Entei, Robert can strike the ground with his blade, causing a mixture of flame and breaking fragments of ground to rip forward in a straight line. Damages all caught within that 20ft long, 5ft wide ground blast. Flying types not effected.
States:
Strength: 16 +1
Dexterity: 12
Constitution: 16 +1
Intelligence: 9
Wisdom: 11
Charisma: 10
Comeliness: 10

Player: Mewcario
Character: Lilly Fontaine
Gender: female
Race: Pokémorph - Gardevoir
Class: sorceress
Ability: Trace
Techniques: Psychic, Wish, Calm Mind, Heal Bell
Signature Technique: Trance - This is not something that she puts herself into. Rather, this 'mode' activates when she is critically low on health. Trance lasts for three turns. During those three turns, she cannot faint, and her spells take less time to cast. She can even cast if she has used up her normal spells per day allotment. After the three turns are over, she faints, or if her hp is -10 or lower, dies. Sort of a spell-like version of Berserk.
States:
Strength: 9
Dexterity: 12 +1
Constitution: 12
Intelligence: 12
Wisdom: 10
Charisma: 16
Comeliness: 13 +1

Player: Sabi
Character: Ru
Gender: female
Race: human
Class: beastmaster
Ability: n/a
Techniques: n/a
Signature Technique: n/a
States:
Strength - 12
Dexterity - 12 +1
Constitution - 14
Intelligence - 11
Wisdom - 12
Charisma - 11
Comliness - 12

Player: Kaioo
Character: Hero
Gender: male
Race: Pokémorph - Lucario
Class: paladin
Ability: Inner Focus
Techniques: Aura Sphere, Bone Rush, Extremespeed, Force Palm
Signature Technique: Holy Aura Sphere - A much more powerful Aura Sphere that has holy power.
States:
Strength - 16
Dexterity - 9 +2
Constitution - 16
Intelligence - 13
Wisdom - 11
Charisma - 10
Comliness - 9

Player: Kaioo
Character: Victory
Gender: female
Race: Pokéthrope - Lucario
Class: warlord
Ability: Inner Focus (only in Pokémorph and Pokémon form)
Techniques: Aura Sphere, Bone Rush, Extremespeed, Force Palm
Signature Technique: Aura Manipulation - Allows her to create a weapon made purely out of Aura energy, but with the deadliness of any other weapon.
States:
Strength - 12 +1
Dexterity - 11 +1
Constitution - 15
Intelligence - 13
Wisdom - 10
Charisma - 13
Comliness - 10

Player: Monday
Character: Riku
Gender: female
Race: Pokéthrope - Butterfree
Class: assassin
Ability:
Techniques: Morning Sun, Solarbeam, Signal Beam, Sleep Powder
Signature Technique: Psychic Restoration - This is basicly Rest and Protect rolled into one. When Riku gets badly injured and Morning Sun can't help, Riku will either run away or stay in the battle and go into a healing sleep. But when she is in this sleep a purple aura surrounds her and acts as a sheild for a few minutes to protect her from further harm. But the problem is with this, depending on how tired Riku is the sheild might wear off before she is fully healed or even before she wakes up.
States:
Strength - 15
Dexterity - 12
Constitution - 10 +1
Intelligence - 13
Wisdom - 13
Charisma - 11
Comliness - 10 +1

Player: Altrius
Character: Cassie
Gender: female
Race: Pokémorph - Bastiodon
Class: defender
Ability:
Techniques: Iron Defense, Flash Cannon, Endure, Protect
Signature Technique: Final Defense - Cassie casts what can literally only be explained as a transparent bubble that encases anybody within a 20yrd range of her. Protects from all attacks for as long as she can hold it.
States:
Strength - 15 +1
Dexterity - 18
Constitution - 10 +1
Intelligence - 11
Wisdom - 11
Charisma - 10
Comliness - 9

Player: Sam
Character: Sam Sage
Gender: female
Race: human
Class: ranger
Ability: n/a
Techniques: n/a
Signature Technique: n/a
States:
Strength - 12
Dexterity - 14 +1
Constitution - 11
Intelligence - 12
Wisdom - 11
Charisma - 13
Comliness - 11

Player: Sam
Character: Daimen Redcliff
Gender: male
Race: Pokémorph - Vaporeon
Class: cleric
Ability:
Techniques: Hydro Pump, Aqua Ring, Aurora Beam, Helping Hand
Signature Technique: Water Melt - Vaporeon have the ability to turn into water leaving them basically invulnerable. Damien uses this technique to dodge incoming attacks. If he is being attacked he can use this and there it is likely the attack will miss. He can only stay in this form for about 2 minutes, and while he is he can’t attack or move, unless he is in water.
States:
Strength - 10 +1
Dexterity - 12
Constitution - 11
Intelligence - 15
Wisdom - 12
Charisma - 13 +1
Comliness - 11

Player: Blane
Character: Hunter
Gender: male
Race: Pokéthrope - Noctowl
Class: mage
Ability:
Techniques: Feather Dance, Protect, Keen Eye, Gust
Signature Technique: Hunter is able to use Hypnosis but this Hypnosis does not put people to sleep. Instead, he is able to control Pokemon and even People who are weak of mind. I know this may seem a bit god moddy but I’ve used something like this and have never had a problem with it. I know my limits.
States:
Strength - 8
Dexterity - 11 +1
Constitution - 8
Intelligence - 16
Wisdom - 17
Charisma - 15
Comliness - 9 +1

Player: Angel
Character: Blade
Gender: male
Race: Pokéthrope - Gallade
Class: warrior
Ability: Steadfast
Techniques: Leaf Blade, Night Slash, Psycho Cut, Close Combat
Signature Technique: Psychic Focus - When using moves, specifically Psycho Cut, it makes Gallade focus on the target, and using psychic abilities, let the move hit exactly at the targeted area.
States:
Strength - 14 +1
Dexterity - 15
Constitution - 12 +1
Intelligence - 12
Wisdom - 9
Charisma - 12
Comeliness - 10

Player: Elecii
Character: Demi Marthon
Gender: female
Race: Pokéthrope - Pikachu
Class: rouge
Ability: Static (only in Pokémorph and Pokémon form)
Techniques: Iron Tail, Discharge, Thunderwave, Protect
Signature Technique: none
States:
Strength - 14
Dexterity - 10 +1
Constitution - 15
Intelligence - 11
Wisdom - 13
Charisma - 9 +1
Comliness - 12

Player: Coddleflop
Character: Rosa Eli
Gender: female
Race: Pokémorph - Roserade
Class: mage
Ability: Poison Point
Techniques: Sludge Bomb, Venom Shock, Sunny Day, Solarbeam
Signature Technique: Thorn Dome - At times of need, Rosa can make large domes of thorn-covered vines grow from the ground. The only way through is to cut through, or for the domes to be dismissed. Whilst within the dome, the person is invulnerable, but at the same time can only move around inside the dome, and is unable to attack.
States:
Strength 9 +1
Dexterity 11
Constitution 13
Intelligence 17
Wisdom 16
Charisma 8 +1
Comliness 10
I mainly need people who are a Pokémorph or a Pokéthrope to tell me what their Ability is. You can only choose one.
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Last edited by CM; 10-02-2010 at 03:55 PM.
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  #27  
Old 10-02-2010, 01:20 AM
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Default Re: [DS] Dungeons and Dragonites: Campaign 1 [DS]

Quote:
Originally Posted by Crystal Momoyia View Post

Player: Mewcario
Character: Lilly Fontaine
Gender: female
Race: Pokémorph - Fontaine
Class: sorceress
Ability:
Techniques: Psychic, Wish, Calm Mind, Heal Bell
Signature Technique: Trance - This is not something that she puts herself into. Rather, this 'mode' activates when she is critically low on health. Trance lasts for three turns. During those three turns, she cannot faint, and her spells take less time to cast. She can even cast if she has used up her normal spells per day allotment. After the three turns are over, she faints, or if her hp is -10 or lower, dies. Sort of a spell-like version of Berserk.
States:
Strength: 9
Dexterity: 12 +1
Constitution: 12
Intelligence: 12
Wisdom: 10
Charisma: 16
Comeliness: 13 +1
Um, it's Pokemorph: Gardevoir =P

Robert's is Flash Fire. Lilly's is Trace.
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  #28  
Old 10-02-2010, 01:22 AM
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Default Re: [DS] Dungeons and Dragonites: Campaign 1 [DS]

Quote:
Originally Posted by Mewcario View Post
Um, it's Pokemorph: Gardevoir =P

Robert's is Flash Fire. Lilly's is Trace.
*face palm* I could have sworn I copied Gardevoir, but I guess it didn't and I pasted the last name twice. I fixed it.
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  #29  
Old 10-02-2010, 01:41 AM
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Default Re: [DS] Dungeons and Dragonites: Campaign 1 [DS]

Well, you also put Trance as her ability instead of Trace =P
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  #30  
Old 10-02-2010, 01:44 AM
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Default Re: [DS] Dungeons and Dragonites: Campaign 1 [DS]

Quote:
Originally Posted by Mewcario View Post
Well, you also put Trance as her ability instead of Trace =P
Fixed it. I guess I'm having an off day today. Thanks for checking over my post and correcting me.
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