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Pokemon: Black/White Discuss the game: Pokemon Black and Pokemon White. Ask/Answer questions and discussions about Pokemon Black/White only.


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Old 10-23-2010, 11:49 PM
DarkWingX's Avatar
DarkWingX Offline
New Trainer
 
Join Date: Oct 2010
Location: Omaha, Neb, USA
Posts: 2
Post Comp. Battling Team(s)

Here I will post my team(s).
Please don't hate/troll.
Make sure you know what you're saying before you speak.
Don't flood.
Use constructive criticism.

OU Team #1:

::Pokemon #1

Lead-
*shiny
Birijion @ Leftovers
Trait: Justice Heart
EVs: 112 Atk / 204 SDef / 192 Spd
Adamant Nature (+Atk, -SAtk)
- Leaf Blade
- Holy Sword
- Swords Dance
- Stone Edge

-Surprisingly a great lead. With the great Atk and the Sp. Def resistants, it can survive most Psychics and Ice Beams NOT driven by uber power. The EV spread is for that exact reason (To be not be a 1HKO Sp. Atk fool). Leaf Blade can take down Lead Politode & Milotic[3HKO at the most]. It can do so many things with Swords Dance but we'll get into that later. Now, Holy Sword can KO Lead Ttar with little but 2 hits at the most. Holy Sword+Leaf Blade = Ultra STAB. Swords Dance is a move that you can use to take advantage of the Stealth Rock/Spikes, of the switch. Doing this once equals 500+ Atk making this an outstanding offensive warrior. Stone Edge is for countering Urugamosu, which surprisingly, is used alot to counter this.

::Pokemon #2

Staller/Sp Atk Sweeper-

Urugamosu (M) @ Heat Rock
Trait: Flame Body
EVs: 80 HP / 32 Def / 252 SAtk / 144 Spd
Timid Nature (+Spd, -Atk)
- Butterfly Dance
- Flame Dance/Flamethrower
- Morning Sun
- Sunny Day

-This wide spread is DEFIANTLY useful. But you still wanna watch out for Stone Edge & Stealth Rock. With Butterfly Dance it makes it a way better pokemon. Raising Spd, Sp.Atk, and Sp.Def. Just with two, it can with-stand a Milotic Hydro Pump. Flame Dance brings all the boys to the yard... then burns them to death. Being the only attack, it's the only STAB and a effective one at that. It's like a Charge Beam for Fire types but ALOT more powerful (Sp. Atk raises).You have a chocie between Flame Dance and Flamethrower. Flamethrower gives off more power and may cause burn. It'd probably a better choice if you want more power, then Flame Dance Sp. Atk raises. Now for the stalling part. Morning Sun is a great in-battle heal [50%HP]. Sunny Day makes it heal more [75%HP] and powers up Flame Dance/Flamethrower. Sunny Day + Heat Rock, and healing and then, raising stats, then heal, then attack = 1HKO = Ultra stall/wall

::Pokemon #3

RkPl (Rock Polish) Powerhouse-
*shiny
Goruggo @ Expert Belt
Trait: Iron Fist/No Guard
EVs: 252 Atk / 128 Def / 128 SDef
Adamant Nature (+Atk, -SAtk)
- Shadow Punch
- DynamicPunch
- Rock Polish
- Earthquake

IDK but for some reason I saw this Pokemon and I saw a champion. The typing can cause a mental break down for the move Counter and Fighting types. Max Atk Ev + 1/2 max for BOTH defenses = a good semi-wall. The nature helps. Shadow Punch never misses, making it a good reliable move (never-mind the power[60]). DynamicPunch is a great move against Ice types and Dark Types (his main 2 weaknesses) but the accuracy is sometimes a problem (which is where No Guard comes in). Why use Iron Fist you my ask? Because it powers up Shadow Punch and DynamicPunch but mainly for Shadow Punch. With No Guard your foe can destroy you with a Hydro Pump. E.Q is for STAB and can wipe Speed Boost Blaziken, and Infernape [1HKO] with the help of Rock Polish. Rock Polish raises Speed +2. Make sure you Rock Polish twice before you face S.B Blaziken or you will be slower than it. "Float like a Beautifly sting like a Beedrill"

::Pokemon #4

Switch-in/Sp. Atk Sweeper-
*shiny
Genosekuto @ Aqua Cassette/Expert Belt
Trait: Download
EVs: 48 Atk / 252 SAtk / 208 Spd
Mild Nature (+SAtk, -Def)
- Flamethrower/Nitro Charge
- Thunderbolt
- Techno Buster/Psychic/Ice Beam
- Bug Buzz

His original stats and his typing is what is keeping him from being Uber; A moveset filled completely full with diversity. Flamethrower is a very powerful Fire move (may cause burn). It can switch in and K.O most grass Pokemon. Nitro Charge is used to speed him up to beat future fire pokemon it will face in-battle. Ice Beam is used against Dragon Pokemon. Usually 1HKO. Thundebolt is used to surprise water pokemon foe (may cause Plyz.). Techno Buster can 1-2HKO most fire pokemon. Psychic is also a great fire/fighting counter. Bug Buzz can make this a perfect psychic Pokemon counter. (Flamethrower + Thunderbolt + Psychic + Bug Buzz = Expert Belt. Flamethrower/Nitro Charge + Thunderbolt + Techno Buster + Bug Buzz = Aqua Cassette)

::Pokemon #5

Sp. Atk Sweeper/Semi-Wall-

Ludicolo (M) @ Leftovers
Trait: Swift Swim
EVs: 76 HP / 84 SAtk / 252 SDef / 96 Spd
Modest Nature (+SAtk, -Atk)
- Rain Dance
- Surf
- Boil Over
- Giga Drain

This Ludicolo was inspired by my past set as a Abagoora. But this time he can with-stand ALOT more than Abagoora could. With Swift Swim Rain Dance makes this Ludicolo almost invincible (not really). Rain Dance doubles it's speed making it 400 then 200 (literally). Surf is the most reliable water move that does real damage. It can 1HKO some if not most fire types (with or without Rain Dance)= STAB. Boil Over is also for STAB but can cause [30%] burn. Making this available against ice-types. Giga Drain is the best move in this set. With Rain Dance going it has the speed needed to heal. Going against other water types it's the best move and 1HKO (most the time) and can heal you up [3.2/4HP]. All together this can be a Ludicolo wall...

::Pokemon #6

Spiker/C.S (Claw Sharpen) Powerhouse -
*shiny
Iwaparesu (M) @ Leftovers
Trait: Sturdy
EVs: 56 Atk / 140 Def / 136 SDef / 176 Spd
Adamant Nature (+Atk, -SAtk)
- Bug Bite
- Claw Sharpen/Spikes
- Earthquake/Spikes
- Stone Edge

Images from Marriland
[details coming soon]
Please don't post comments until I finish typing up the details.

Last edited by DarkWingX; 10-24-2010 at 10:44 PM.
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