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Go Back   Pokemon Forum - Pokemon Elite 2000 » Pokemon RPG's » Anime-Style Battling League » ASB: Battles

ASB: Battles The main arena of the ASB League. The place where all the action happens. A place where you can see if all your hard work and well-earned cash will pay off in the place where trainers dreams and hopes can be made or broken


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  #136  
Old 07-01-2011, 03:48 PM
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Default Re: VS Seeker

Yeah okay, I'll battle you :)
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  #137  
Old 07-01-2011, 04:19 PM
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Default Re: VS Seeker

- Single Battle, Three Pokemon each
- DQ: Five days
- Damage Caps: None. Pansies.
- Restrictions: No flipping Toxic.
- Arena: Castle of Night
It's a big, long castle hall made of gray stone walls and lined with elegant tapestries that depict kings and wars and knights fighting Druddigons. The middle of the hall is dominated by a huge fountain, which is constantly spraying water and sparks of prismatic magic, which float randomly around the room and pass through all that they touch. Above the fountain, a hole had been ripped in the ceiling. Through this, the cosmos are visible as if one were in a rocket ship. The castle shifts constantly, as though it were floating in a sea - or a sea of stars...
- Ref Style: Open
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  #138  
Old 07-01-2011, 04:43 PM
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Default Re: VS Seeker

Quote:
Originally Posted by Velocity View Post
- Single Battle, Three Pokemon each
- DQ: Five days
- Damage Caps: None. Pansies.
- Restrictions: No flipping Toxic.
- Arena: Castle of Night
It's a big, long castle hall made of gray stone walls and lined with elegant tapestries that depict kings and wars and knights fighting Druddigons. The middle of the hall is dominated by a huge fountain, which is constantly spraying water and sparks of prismatic magic, which float randomly around the room and pass through all that they touch. Above the fountain, a hole had been ripped in the ceiling. Through this, the cosmos are visible as if one were in a rocket ship. The castle shifts constantly, as though it were floating in a sea - or a sea of stars...
- Ref Style: Open
Got it right here
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  #139  
Old 07-03-2011, 10:54 PM
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Default Re: VS Seeker

Single Battle, One Pokemon each
DQ: Three days
Damage Caps: 50
Restrictions: No OHKOs, no chills, no direct recovery moves.
Arena: The sea, as far as you can see.
Off the coast of a small collection of tropical islands lies the battle field where this stand off will take place. It is wise to only bring a water type Pokemon into this battle or something that can swim, as there is no access to the islands without one thought other types will find themselves at a severe disadvantage. Typically, floating on the surface of the rolling waves are medium sized platforms for the trainer and their Pokemon to stand on. Water types may ofcourse start the battle in the water.
Ref Style: Open
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  #140  
Old 07-04-2011, 12:24 PM
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Default Re: VS Seeker

Quote:
Originally Posted by MadHairGirl View Post
Single Battle, One Pokemon each
DQ: Three days
Damage Caps: 50
Restrictions: No OHKOs, no chills, no direct recovery moves.
Arena: The sea, as far as you can see.
Off the coast of a small collection of tropical islands lies the battle field where this stand off will take place. It is wise to only bring a water type Pokemon into this battle or something that can swim, as there is no access to the islands without one thought other types will find themselves at a severe disadvantage. Typically, floating on the surface of the rolling waves are medium sized platforms for the trainer and their Pokemon to stand on. Water types may ofcourse start the battle in the water.
Ref Style: Open

Got it
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  #141  
Old 07-07-2011, 04:28 PM
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Default Re: VS Seeker

Single battle, two Pokémon each
DQ: three days

Damage cap: 50
Restrictions: None

Arena: Kanto Power Plant
20 X 20 foot space with many levers and buttons. There is a 10% chance that a random button will be pressed and the area will go dark for that round, making moves have 40% reduced accuracy, unless those moves never miss.

OPEN style

Challenger makes thread.
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Last edited by Mawile-Danmaku; 07-08-2011 at 01:03 PM.
  #142  
Old 07-09-2011, 07:54 AM
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Default Re: VS Seeker

Quote:
Originally Posted by Mawile_rocks View Post
Single battle, two Pokémon each
DQ: three days

Damage cap: 50
Restrictions: None

Arena: Kanto Power Plant
20 X 20 foot space with many levers and buttons. There is a 10% chance that a random button will be pressed and the area will go dark for that round, making moves have 40% reduced accuracy, unless those moves never miss.

OPEN style

Challenger makes thread.
I accept~!
  #143  
Old 07-10-2011, 12:32 PM
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Default Re: VS Seeker

Double battle, 2 Pokemons allowed to enter, DQ is 3 days of not posting onto the thread;
Beach
Spoiler:
This arena is on a shore of a beach and it is surrounded by sea water, the water is deep and very clear. Be careful of your fire type Pokemon because they are at a disadvantage to Pokemon who can use the water to their advantage.


Ref style is open.
  #144  
Old 07-10-2011, 12:36 PM
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Default Re: VS Seeker

Quote:
Originally Posted by Tyrannosaurus View Post
Double battle, 2 Pokemons allowed to enter, DQ is 3 days of not posting onto the thread;
Beach
Spoiler:
This arena is on a shore of a beach and it is surrounded by sea water, the water is deep and very clear. Be careful of your fire type Pokemon because they are at a disadvantage to Pokemon who can use the water to their advantage.


Ref style is open.
I accept. You going to start up the thread?
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  #145  
Old 07-10-2011, 12:46 PM
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Default Re: VS Seeker

Sure no problem.
  #146  
Old 07-12-2011, 02:34 AM
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Default Re: VS Seeker

Starting with two battles! ~


Quote:
Single battle, two Pokémon each
DQ: Seven days
Damage cap: 50
Restrictions: No OHKOs.
Arena: Generic Field
Only a few rocks and a lone, tall tree to the side of this field makes up this arena, which is otherwise covered in short grass. It's fairly generic.
OPEN style
Challenger makes thread.
Quote:
Double battle, two Pokémon each
DQ: Seven days
Damage cap: 50
Restrictions: No OHKOs.
Arena: Stadium
A large stadium is the arena here, surrounded by empty seats and a large television screen display. The arena itself is a flat football-sized field with no grass to cover the dull brown dirt that stretches across it.
OPEN style
Challenger makes thread.
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Last edited by bobandbill; 07-13-2011 at 04:33 AM.
  #147  
Old 07-12-2011, 02:54 PM
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Default Re: VS Seeker

Quote:
Originally Posted by bobandbill View Post
Starting with two battles! ~
I'll take you up on the singles, i shall make the thread then i'll vm you the link of the battle.
  #148  
Old 07-14-2011, 07:35 PM
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Default Re: VS Seeker

(1) Single Battle, 1 Pokémon each.
(2) DQ: Three Days
(3) Damage Caps: 50
(4) Restrictions: - Three Chills.
(5) Arena: A Boxing Arena. 20'X20'. A crowd is here and has paid good money to come see this fight. The crowd is that of characters from the Nintendo world, such as Mario, Bowser, Kirby, and Wario and any of the enemies. The crowd likes Super Effective moves and/or critical hits. ANY other move that does not result in a super effective move (example water gun on charmander) or a critical hit(can be any move as long as it resulted as a critical) results in the crowd booing the competitor and begin to throw thing such as food, drink cans, or anything else, including things such as Mario's fireball or whatever the ref decides he or she wants to use. Upon being hit, a damage amount of 1-5 must be determined. Pokemon type matters not at all when determining this. Missing an attack or not being able to attack due to uses of moves like hyper beam or bide, recovery moves or being paralyzed or hurt being confused result in being hit. The attack made must be super effective or a critical to avoid being hit.
(6) Ref Style: Open

Last edited by eishiba; 07-14-2011 at 07:38 PM.
  #149  
Old 07-14-2011, 11:07 PM
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Default Re: VS Seeker

Quote:
Originally Posted by eishiba View Post
(1) Single Battle, 1 Pokémon each.
(2) DQ: Three Days
(3) Damage Caps: 50
(4) Restrictions: - Three Chills.
(5) Arena: A Boxing Arena. 20'X20'. A crowd is here and has paid good money to come see this fight. The crowd is that of characters from the Nintendo world, such as Mario, Bowser, Kirby, and Wario and any of the enemies. The crowd likes Super Effective moves and/or critical hits. ANY other move that does not result in a super effective move (example water gun on charmander) or a critical hit(can be any move as long as it resulted as a critical) results in the crowd booing the competitor and begin to throw thing such as food, drink cans, or anything else, including things such as Mario's fireball or whatever the ref decides he or she wants to use. Upon being hit, a damage amount of 1-5 must be determined. Pokemon type matters not at all when determining this. Missing an attack or not being able to attack due to uses of moves like hyper beam or bide, recovery moves or being paralyzed or hurt being confused result in being hit. The attack made must be super effective or a critical to avoid being hit.
(6) Ref Style: Open
haha, accept! if you're cool with that.
  #150  
Old 07-20-2011, 06:10 AM
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Default Re: VS Seeker

(1) Single Battle, 3 Pokémon each.
(2) DQ: Three Days
(3) Damage Caps: 50
(4) Restrictions: - OHKO. Status Problem. Three Chills.
(5) Arena: A public park with a pond. There are some shady trees, long benches and playing ground. Children and young couples used to take a rest here.
(6) Ref Style: Open

Accepter please create the thread and notify me.
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