ASBL Underground

Dig! Dig! Dig!

Dig to the ASBL Underground and find all treasures hidden here. Collect all treasures and strengthen your party!

To be able to dig, you need to a

**Backpack** to place your treasures in it. And you need to rent the

**Mining Pick** to allow you to dig.

You can trade or create an item from the treasures you find. You can also revive fossils.

**Here is what you can get:**
**I. Sphere**
Blue Sphere

Large Blue Sphere

Green Sphere

Large Green Sphere

Red Sphere

Large Red Sphere

Pale Sphere

Large Pale Sphere

Prism Sphere

Large Prism Sphere

**II. Stone (Evolution Item)**
Dawn Stone

Dusk Stone

Fire Stone

Leaf Stone

Oval Stone

Thunder Stone

Water Stone

**III. Rock (Hold Item)**
Damp Rock [prolongs Rain Dance 1 round]

Gravity Rock [prolongs Gravity 1 round]

Heat Rock [prolongs Sunny Day 1 round]

Icy Rock [prolongs Hail 1 round]

Smooth Rock [prolongs Sandstorm 1 round]

**IV. Fossils**
Dome Fossil (Kabuto)

Helix Fossil (Omanyte)

Old Amber (Aerodactyl)

Claw Fossil (Anorith)

Root Fossil (Lileep)

Skull Fossil (Rampardos)

Armor Fossil (Shieldon)

Odd Keystone (Spiritomb)

Cover Fossil (Tirtouga)

Plume Fossil (Archen)

[b]Dealer[b]
Dig up something you don't want? Sell or buy something here.

**Buy** (Something interest you?)

Backpack (permanent, hold items) $10

Coin Case (permanent, hold coins) $15

Mining Pick (rent, one usage) $5

**Sell** (Want to sell something? We'll pay you coins, you must have a Coin Case)

Regular Sphere 10 coins

Large Sphere 20 coins

Stone 30 coins

Rock 25 coins

Fossils 40 coins

**Revive Fossils**
Reviving a fossil cost you $5 or 10 coins.

**Jewelry**
Make a jewel using Spheres. All jewels are hold items. If you wish to buy using coins, each jewel are sold at 100 coins.

Draco Ring (damage done by Dragon-type move from user is multiplied by 1.2) - 3 Blue Spheres and 1 Large Prism Spheres

Dread Ring (damage done by Dark-type move from user is multiplied by 1.2) - 3 Red Spheres and 2 Large Green Spheres

Earth Ring (damage done by Ground-type move from user is multiplied by 1.2) - 3 Pale Spheres and 2 Large Red Spheres

Fist Ring (damage done by Fighting-type move from user is multiplied by 1.2) - 3 Prism Spheres and 2 Large Pale Spheres

Flame Ring (damage done by Fire-type move from user is multiplied by 1.2) - 3 Red Spheres and 2 Large Red Spheres

Icicle Ring (damage done by Ice-type move from user is multiplied by 1.2) - 3 Blue Spheres, 1 Large Blue Sphere, and 1 Large Prism Sphere

Insect Ring (damage done by Bug-type move from user is multiplied by 1.2) - 3 Green Sphere and 2 Pale Spheres

Iron Ring (damage done by Steel-type move from user is multiplied by 1.2) - 3 Pale Spheres, 1 Large Pale Sphere, and 1 Large Prism Sphere

Meadow Ring (damage done by Grass-type move from user is multiplied by 1.2) - 3 Green Spheres and 2 Large Green Spheres

Mind Ring (damage done by Pshychic-type move from user is multiplied by 1.2) - 3 Pale Shperes, 1 Large Pale Sphere, and 1 Red Sphere

Sky Ring (damage done by Flying-type move from user is multiplied by 1.2) - 3 Prism Spheres, 1 Large Blue Sphere, 1 Large Pale Sphere

Splash Ring (damage done by Water-type move from user is multiplied by 1.2) - 3 Blue Spheres and 2 Large Blue Spheres

Spooky Ring (damage done by Ghost-type move from user is multiplied by 1.2) - 1 Pale Sphere, 1 Red Sphere, 1 Green Sphere, 1 Large Blue Sphere, and 1 Large Prism Sphere

Stone Ring (damage done by Rock-type move from user is multiplied by 1.2) - 2 Pale Spheres, 1 Red Sphere, and 2 Large Prism Spheres

Toxic Ring (damage done by Poison-type move from user is multiplied by 1.2) - 3 Prism Spheres and 2 Large Prism Sphere

Zap Ring (damage done by Electric-type move from user is multiplied by 1.2) - 1 Red Sphere, 2 Prism Spheres, and 2 Large Green Spheres

Necklace (damage done by Normal-type move from user is multiplied by 1.5) - 3 of any different regular spheres and 3 of any different large spheres

Rolling Procedure:
Roll 1-5: 1=spheres | 2=stones | 3=rocks | 4=fossils | 5=coins

If 1 (spheres), then roll 1-10 to determine the sphere type.

If 2 (stones), then roll 1-7 to determine the stone type.

If 3 (rocks), then roll 1-5 to determine the rock type.

If 4 (fossils), then roll 1-10 to determine the fossil type.

If 5 (coins), then roll 5-20 to determine the amount of coins gain.

Rule:
- Without a Backpack, you can't carry anything you get from digging. If you dig up something and don't have a backpack, the item you find is left and you get nothing.

- Without a Coin Case, you can't sell something to get coins, and coins you dig up are left and you get nothing.

- Mining Pick can be used once only.

**Rolling Officials and Dealer Approver:**
Foxamivalth

All ASB Officials