Money: $35
Status: Player
W/L/D: 2/2/0
Team:

[Fluff] Eevee (F)
Ability: Adaptibility
Sig move: None

[Rocky] Aggron (M)
Ability: Rock Head
Sig move: None

[Bow] Gothia (F)
Ability: Shadow Tag
Sig move: None

[Luri] Azurill (M)
Ability: Huge Power
Sig move: None

[Kesh] Hreacross (M)
Ability: Guts
Sig move: Spin Flip
Description: Being a Heracross, Kesh is adept at lifting foes with his horn. He has mastered a varition on this: he runs along the ground, horn down. When Kesh hits the foe, he lifts up, sending the opponent spinning into the air. The foe is Confused from this spinning, and is slightly damaged. The downside is that this move cannot be used against enemies 199.0 lbs (54.0 kgs) in weight or higher. Kesh is tired out by this, and his Speed and Defense is lowered.
Type: Normal | Damage: 5 | Accuracy: 95% | Classification: Physical | Energy Cost: 12%
Effects: Confuses foe, damages foe. -1 Defense, Speed on Kesh.
Usage Gap: Every two turns.

[Slash] Scyther (F)
Ability: Technician
Sig move: None

[Nip] Pinsir (M)
Ability: Mold Breaker
Sig move: None

[Peg] Dwebble (F)
Ability: Sturdy
Signature Move: None