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Go Back   Pokemon Forum - Pokemon Elite 2000 » Pokemon RPG's » Anime-Style Battling League » ASB: Safari Zone » Adventure Archive

Adventure Archive When Safari Adventures end, they are archived here for your viewing pleasure. Feel free to peruse the archives so as to learn some better capture strategies!


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  #16  
Old 06-12-2011, 02:30 AM
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Default Re: 3m0d0ll - Hitmontop - Forest

Yes. I DO DARE.

/marches onward.
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  #17  
Old 06-12-2011, 02:39 AM
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Default Re: 3m0d0ll - Hitmontop - Forest

A wild Delcatty appeared!


[-] Delcatty (M)
Ability: Cute Charm

Options
1. Attack
2. Capture
3. Flee



You have 23 Safari Points remaining.
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And in the end found this world altogether lacking.

Thanks, Speed and Dino and also Speed! :D
  #18  
Old 06-12-2011, 02:50 AM
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Default Re: 3m0d0ll - Hitmontop - Forest

:DDDDDDD

I WANT IT.

Use Rolling Kick!
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  #19  
Old 06-29-2011, 03:52 AM
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Default Re: 3m0d0ll - Hitmontop - Forest

3m0d0ll

[Akasimo] Hitmontop (M)
Ability: Technician
Health: 100%
Energy: 100%
Rolling Kick

N/A

[-] Delcatty (M)
Ability: Cute Charm
Health: 100%
Energy: 100%
Doubleslap

Unwilling to waste any time, Akasimo flipped onto the horn on his head, spinning his body and tucking in his legs. He steered himself at the Delcatty, who bristled threateningly at the intruder on his territory, to show it that he - despite his frilly appearance - was willing to whoop tail if the need arose. However, Akasimo was not to be intimidated. Rather, he lashed out with one limber leg, catching the Delcatty squarely across the face and leaving a mark of missing fur rather like a rugburn on the Delcatty's cheek. The wild Pokemon gaped at Akasimo in dumbfounded rage as his face ached like there was no tomorrow.
[Rolling Kick: Akasimo, -11% Energy; Delcatty, -28% HP]

The Delcatty, however, was not going to take this lying down. As Akasimo slowed his spinning, steadying himself with one arm, Delcatty lunged for the Hitmontop with his tail glowing. He pivoted as soon as he got to his target and began slamming his tail across Akasimo's own face. The first hit landed like a club, with crushing force and pain. The other two attacks were damaging, but not excruciating. The Delcatty leaped backward, looking smug. Akasimo glared at him, rubbing his painful face.
[DoubleSlap: Akasimo, -11% HP; Delcatty, -3% Energy]

3m0d0ll

[Akasimo] Hitmontop (M)
Ability: Technician
Health: 89%
Energy: 89%

N/A

[-] Delcatty (M)
Ability: Cute Charm
Health: 72%
Energy: 97%

Ranger Notes
Rolling Kick's Accuracy Roll was 37, with 1-85/100 hitting.
Rolling Kick's Crit Roll was 90, with 1-6.25/100 Critting.
Rolling Kick's Effect Roll was 7, with 1-3/10 Flinching Delcatty.
DoubleSlap's Hit Roll was 3/8, causing three hits.
DoubleSlap's Accuracy Rolls were 61, 24, and 64, with 1-85 hitting.
DoubleSlap's Crit Rolls were 3, 32 and 42, with 1-6.25 Critting.
Forgetting things. DX.

Options
1. Attack
2. Capture
3. Flee




You have 22 Safari Points remaining.
__________________
I laughed, I cried, I testified;
And in the end found this world altogether lacking.

Thanks, Speed and Dino and also Speed! :D

Last edited by Velocity; 06-29-2011 at 11:45 AM. Reason: I was TIRED.
  #20  
Old 06-29-2011, 03:59 AM
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Default Re: 3m0d0ll - Hitmontop - Forest

Another Rolling Kick~ ;D
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  #21  
Old 08-08-2011, 04:20 PM
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Default Re: 3m0d0ll - Hitmontop - Forest


Round2


[Akasimo] Hitmontop
Ability: Technician
Health: 89
Energy: 89
.


[-] Delcatty
Ability: Cute Charm
Health: 72
Energy: 97
.


Akasimo suddenly began to spin. He began to move about in a strange pattern that seemed to confuse the large cat pokemon watching it. It suddenly charged at the cat. It's spinning feet began to hit the Delcatty one by one, and sent her spinning around. He began dizzy, and the kicks left his shoulder sore.
[Rolling Kick; Hitmontop: -4 Energy | Delcatty: -14 Health]

He however quickly recovered himself. Hitmontop had stopped spinning in order to gain some balance and stop himself from getting to dizzy. Using this chance the Delcatty slapped him with his tail, then once again when her tail came back to it's original position. It was able to do this twice before Hitmontop could pull away.
[Double-Slap; Delcatty: -1, -1 Energy | Hitmontop: -2, -2 Health]





[Akasimo] Hitmontop
Ability: Technician
Health: 85
Energy: 85
.


[-] Delcatty
Ability: Cute Charm
Health: 58
Energy: 95
.


Notes


OPTIONS:
1- Attack.
2- Attempt capture.
3- Run.

You have 21 Safari Points left.
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  #22  
Old 08-11-2011, 05:47 AM
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Default Re: 3m0d0ll - Hitmontop - Forest

Meh, I'll try to catch it - why not?
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  #23  
Old 08-11-2011, 03:46 PM
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Default Re: 3m0d0ll - Hitmontop - Forest

Round~


[Akasimo] Hitmontop
Ability: Technician
Health: 85
Energy: 85
.


[-] Delcatty
Ability: Cute Charm
Health: 58
Energy: 95


Your Hitmontop has pummeled Delcatty into the dust already; it's your turn for some action. You throw the red and white sphere at the cat, who with a flicker of resistance ends the ball. You hear it shake, see the red and white lights on the center as you wait...
and it clicks shut. You caught a Delcatty!


[Akasimo] Hitmontop
Ability: Technician
Health: 85
Energy: 85
.


[-] Delcatty
Ability: Cute Charm

Ranger Notes
Capture roll 15, 1-70 catches.

Options
0) An Aipom drops from a tree with a Full Restore in its tail. Pay 3 Safari Points to take it?\
1) A bush rustles to your left. Go investigate?
2) What if there's poison ivy? Keep moving.
3) Too many bugs! Get me outta here.

You have 20 Safari Points left.



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Last edited by White Knight; 08-11-2011 at 03:51 PM.
  #24  
Old 08-12-2011, 05:21 AM
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Default Re: 3m0d0ll - Hitmontop - Forest

Option 1, we don't really need to restore ourselves yet. :]
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  #25  
Old 08-12-2011, 01:10 PM
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Default Re: 3m0d0ll - Hitmontop - Forest

I'm sorry.

[-] Burmy (M)
Ability: Shed Skin

Options
1. Attack
2. Capture
3. Flee

You have 19 Safari Points left.


Note: Rolled 1-3 for cloak; rolled 2 for Sand Cloak.
__________________
I laughed, I cried, I testified;
And in the end found this world altogether lacking.

Thanks, Speed and Dino and also Speed! :D
  #26  
Old 08-13-2011, 06:12 PM
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Default Re: 3m0d0ll - Hitmontop - Forest

Meh... Use Triple Kick.
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  #27  
Old 08-20-2011, 12:55 PM
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Default Re: 3m0d0ll - Hitmontop - Forest


Round1


[-] Burmy
Ability: Shed Skin
Health: 100
Energy: 100
.


[Akasimo] Hitmontop
Ability: Technician
Health: 85
Energy: 85
.


Hitmontop began. He started to spin rapidly, so he was able to move close to the small bug type pokemon. When Akasimo was close enough he was able to attack. Effortlessly he began to spin, so that each leg hit the Burmy in a kick. The third kick was the strongest and knocked the burmy down.
[Triple Kick; Hitmontop: -0,-0,-0 Energy | Burmy: -3,-3, -9 Health]

Quickly the Burmy picked up rocks that had fallen from his coat and suck them back in. Then he charged at the spinning pokemon. He slammed into it with all his little might. Before slowly backing away from the larger pokemon out of fear.
[Tackle; Burmy: -8 Energy | Hitmontop: -4 Health]



[-] Burmy
Ability: Shed Skin
Health: 85
Energy: 92
.


[Akasimo] Hitmontop
Ability: Technician
Health: 81
Energy: 85
.


Notes


OPTIONS:
1- Attack.
2- Attempt capture.
3- Run.

You have 18 Safari Points left.
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  #28  
Old 08-20-2011, 02:13 PM
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Default Re: 3m0d0ll - Hitmontop - Forest

..0 energy?
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Where those of wit and learning

Will always find their kind.
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  #29  
Old 08-20-2011, 02:35 PM
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Default Re: 3m0d0ll - Hitmontop - Forest

Quote:
Originally Posted by paperfairy View Post
..0 energy?

Yeah...

10 BP
Fully Evolved Pokemon

It came out as 0 on the calculator.
:/
I was gonna ask you about it but I forgot.
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  #30  
Old 08-20-2011, 04:04 PM
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Default Re: 3m0d0ll - Hitmontop - Forest

Yeah that's a bug... fixed it, thanks.
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