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Role Play Sign Ups & Discussion Sign up for and discuss Role Plays here. Have anything to ask about a Role Play you're in, or need to put up extra info for people to refer to? What if you need help with an idea that's missing that extra kick? Do it all here!


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  #1  
Old 09-19-2011, 07:42 PM
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Default Kingdom Hearts: Unwritten [SU & DS]


Quote:

In ancient times, no such buffers kept the larger World divided; there were no walls of light enclosing each smaller world the way they do today. Nothing prevented one from physically interfering with the next.

At that time, the World was filled with light, and a great many Keyblade wielders. But without buffers, the worlds began to squabble over ownership of the light. You see, they learned of the Keyblade’s true use. War broke out as each of the Keyblade wielders struggled to lay claim to an almighty entity known as Kingdom Hearts.

Kingdom Hearts could be described as an aggregate of hearts. Worlds, too, have hearts, just like people; each world’s heart is concealed from sight, beyond a hidden door. By gathering all the hearts of all the worlds in a single place, one may complete Kingdom Hearts.

-Xehanort’s Report 3
The course of history has greatly shown that with great power comes great corruption. Greatness springs from the heart that bears that burden with humility and control, yet darkness is born from the weaknesses of men who fall into temptation’s path. Such was the case of the legendary Keyblade Wielders. At one time, they were as common in the wide World as the stars in the sky, each chosen by the strength of their heart or by inheritance from a true master. They were given the keys to wondrous powers of peace… or destruction. For a time, the light of the World was protected by the wielders, but soon darkness was born in the hearts of greedy men. With all their power, the key bearers could not stop its spread, and some became corrupted themselves. After all, they, too, were only human.

A great and terrible war erupted, devastating the World of Worlds. Those who remained loyal to the light clashed against they who had accepted the darkness, yet either side was giving in to the thirst of power. Equally matched, no victories were made. The only thing the Keyblade War achieved was the separation of worlds, and the near-destruction of the bearers themselves. Eventually the war was brought to an end, and its account slowly faded from the pages of history. With their numbers diminished, the Keyblade wielders chose to fade into the background. Much knowledge of their own potential had been lost, yet what was remembered was silently and secretively passed from one generation to the next.

Within time, the numbers of the Chosen began to steadily rise once again, but there was a shortage of Masters available to teach the new wielders. Realizing this new dilemma, a group of veterans decided to come together and create a place to foster learning and growth, a place where it would be easier to teach large groups of hopefuls. Together, they searched the stars for a place they could give their vision a home, and found it in a world covered in vast forests. It seemed uninhabited by intelligent life-forms, the perfect place to keep their work secret.

The Masters dubbed the world Everlastia, in hopes that the ways of the keyblade would last ever onward there, then set to work building the Keyblade Guild. Not long after they laid the foundation did remarkable things occur. A peculiar tree with leaves of white and bark of silver sprouted at the heart of the Guild. At night, its boughs were alive with light, which the founding Masters took as a good omen for their future. From then on, it was called the Tree of Blessings, and it was shown to reflect the spirit of the people who resided there. Yet this world did not cease to amaze its new occupants. The other trees surrounding the Guild grew massively large, but when made into paper and bound into a book a special magic was born. Any who read an Everlastian book could be literally whisked away to another world. The founding Masters saw much potential with these books, ways to aide them in the continuing battle against the darkness.

After becoming firmly established, the Masters’ vision became a reality. New keyblade bearers were recruited by Seekers venturing through the books to other worlds. These students were given training on a general level, then paired with a Master for personal instruction. Once they were proficient enough, the students were allowed to use the books to travel to other worlds to fulfill what the Founders thought was the best way to combat the darkness: find and seal the worlds’ keyholes. When the time would come, the student would be examined for the Mark of Mastery; should they pass, they would become a full-fledged Master, and have the choice to stay and train others, or leave to fight the darkness on their own initiative.

The Keyblade Guild thrived for several decades, even after the Founding Masters passed away. The torch of the Keyblade Wielder was passed from one generation to the next, with knowledge growing and their light growing stronger. Yet all could not remain peaceful, as the hunt for more knowledge and power continued. Light casts shadows, and darkness found a way into the hearts of few. As the one hundred year anniversary of the Guild’s founding approached, a great division occurred within its halls as a handful of Masters began to question the old ways. So much was still unanswered, forgotten in the tides of the great Keyblade War. Was it truly their calling to fight the unending darkness? Surely, there had to be more to the Keyblade then that. With such questions in their minds, these Masters began to believe that there was no real way to eradicate the forces of darkness. Some thought that it could only be kept at bay, and that the best way to do that was to somehow control it. The Elders and those undeniably allied to the light flat-out refused these notions, and banished the dark wielders from the Guild.

Despite their departure, seeds of corruption had already been sown. The apprentices of the dark wielders secretly continue to practice what they had been taught under the noses of the Elders, and rebellion is growing in their hearts. Doubt and distrust are quickly spreading as darkness begins to thrive within the Guild. The Elders and Masters are finding their hands full these days as they discover that a new threat is endangering the order of the worlds: creatures of the shadows known as Heartless. They have started appearing in other worlds, threatening the lives of the peaceful natives, and it seems that the Keyblade is the only way to defeat them. Though problems are starting to grow within the Guild itself, the Elders are sending Masters—and even Apprentices or Recruits—to other worlds to investigate this disturbing outbreak of monsters.

Yet on the home front, things will never be the same. For so long, the keyblade bearers were fighting the darkness in the outside world, but they never expected the darkness to be spreading within their own. The time is quickly approaching when the bearers will be force to pick a side. Will you fight for the light? Or will you join in the pursuit of power?

Note: In regards to the Kingdom Hearts timeline, this RP occurs after the events of Birth by Sleep—but before Sora’s first great adventure.


The Keyblade Guild
Faces and Places



The Guild is built like a series of mini castles, crafted from white marble. Circles represent towers (except for the Tree of Blessings, of course), and the left and right side of the Guild are surrounded by forest. To the north lies the Training fields, and to the South is the Journey River—which can only be crossed at the main bridge leading into the Great Hall. Down that river one can find the quiet village known as Ryverton, where some of the world’s non-wielder citizens live.


The Great Hall: This is the main entrance to the Guild, just across from a bridge that spans over the Journey River. Here, one finds the ballroom and the throne-like Council Room where the Elders often work. On either wing of the Great Hall building are classrooms where both Apprentices and Recruits alike are taught. Unlike modern classrooms, these studios are wide and roomy, used for both lectures and fencing practices.

The Library: Across the courtyard directly behind the Great Hall is the massive Library. Two stories tall, the entire building is dedicated to the books leading to other worlds. Most of its halls remain empty, still waiting for books to be crafted to fill their shelves. Currently, both floors on in the middle section are full, while the west wing houses some non-magical books for the enjoyment of students. The Library’s solitary tower is strictly off-limits to students, being the private housing for the Elders.

Mess Hall: Here one can find the cafeteria, food stores, kitchens, and so on. It’s one of the newer buildings in the Guild, and lacks the castle-like design of the other buildings.

Armory: Sitting before the field students call “the Arena”, the Armory is run by—you guessed it—the Moogles. Here, weapons, armor, and such are forged for wielders young and old. The Arena is a field where students can practice sparring, though most often it is used for rivalry challenges. Other fields are cleared around the Armory, used for instructions and obstacle courses.

Dorms and the Apprentice Halls: These buildings are the housing for the students, and look quite cathedral-like in architecture. New recruits who have yet to gain an apprenticeship reside in the dorms, while apprentices live in the halls. Rooms are assigned three students apiece. Masters who stay within the Guild live within the towers, getting much more private rooms.



Rankings:


Within the Guild, wielders are separated into several different groups. New students are given the rank of a Recruit, and after becoming apprenticed to a Master they can achieve several other titles: Supporter, Locker, Seeker, Master, Keeper, or Bookbinder. The highest group is the Elders, who are basically the main staff of the Guild.

--Recruit: The entry level. Students in this category have just been discovered by a Seeker, and are new to the ways of the Keyblade. Here, they receive education on their newfound abilities and other matters surrounding the Keyblade in a formal classroom setting. Those not experienced in swordplay are given basic training in that area.

--Apprentice: The second level. Students in this rank have been apprenticed to a Master (who must formally ask the Elders permission to train this student), and are expected to learn how to apply their new knowledge. The Master personalizes the next level of teaching to his or her pupil, so that their inner abilities may be discovered or unlocked. After being through enough training, the pupil can go to other worlds to assist in locking the keyholes or seeking new recruits.

--Seeker:
Apprentice or Master task. Seekers, well, seek. They are sent out to search out the worlds when a new Keyblade bearer is detected by the Elders. After finding them, they are responsible for bringing the new bearer back to the Guild. Most often newly fledged Masters who have yet to take on an apprentice are given this task, though some of the oldest, most experienced Apprentices can be picked as well.

--Master: Highest level granted by the Guild. After being examined for the Mark of Mastery by the Elders (and hopefully succeeding), these wielders get the fancy title of Master. They have been taught everything the Guild can offer about the ways of the Keyblade, and are thus able to act on their own initiative—so long as they don’t interfere with the Guild’s order. They may take on their own apprentice (they can have several at a time), or pass the key to someone they find worthy. Now and again, they might be given assignments from the Elders of the Guild to lock keyholes, seek new students, or investigate problems with darkness. A group of Masters known as Keepers stay to defend the Guild from harm, or take care of its land, or work within the Library.

--Elder: One of the leaders of the Guild. The Elders make up a council of seven who dictate and manage the many aspects of the Guild. The oldest, wisest, and most experienced of Masters, these men and women are granted authority over the Masters who stay within the Guild. They have the last say in every matter, save it be the Bookbinder’s choices.

--Bookbinder: Mysterious craftsmen within the Library. They are secretive and rarely seen, but it is they who create the books and choose Lockers. Bookbinders are usually Masters, and they can have apprentices, but usually they keep to themselves and their work.

The Books of the Library

As years passed by, the art of book-making became a well-kept secret within the Guild. Those responsible for creating those books became just as secretive—most rarely being seen by the rest of the Guild. When a new book to a new world is crafted, the bookbinder seeks out the keyblade bearer they feel is best suited for locking the world’s heart. Since they prefer to stay unanimous, most don’t actually hand the books over in person. Rather, they leave the book some place where they knew the chosen bearer will find it. On rare occasions, younger apprentices may receive a book, but the Elders never question the bookbinder’s decision (even if they don’t like it).

After the world’s heart is secured, the book is stored in the ever-increasing Library, where they can be accessed again with special permission. Most often, it is the seekers who re-enter books, though Masters are allowed to use them as they please. Nowadays, the books are being used to investigate the spread of the Heartless by bearers of all ranks. However, it is utterly forbidden for wielders of any rank to interfere with the affairs of these worlds. Indeed, they must interact as little as possible with the inhabitants. Librarians working within the library regulate the usage of the books, though are not affiliated with the binders.

The books’ magic activates as soon as one opens their pages. Anyone touching the book’s holder at that time joins them as they jump to another world. The world’s book itself travels with the bearer, and when the Keyblade wielder’s task is done it can transport him/her back to Everlastia. Bearers are warned to keep a close eye on their book, because if they lose it they have no way to return back.

Rules:

1-Follow typical RP rules (meaning no godmodding, bunnying, flaming, teleporting, ect)

2-Follow Forum Rules, of course (no double posting, ect)

3-Please use proper grammar, spelling, ect.

4-Posts must be at least two paragraphs long

5- Feel free to create characters from any fandom, so long as it makes sense, but I would ask that you refrain from using “canon” characters, and limit yourself to three or four individuals.

6-Keep things PG-rated, meaning no excessive gore, profanity, sensual material, ect. It’s Kingdom Hearts, you know.

7-Only sign up if you plan on being active. If something comes up where you are unable to post, please be sure to inform the rest of us. Ask someone to bunny your character if you must leave for a brief period of time.

8-Place titles above your posts that tells your character’s name, alignment, rank, and place. Something that looks like:

Quote:
Rush Peterson
Light, Recruit
Everlastia, Library
9- Be courteous and polite to other RPers, and have fun.

(*Rules may be subject to change)


Character Sign-up:


Name: (First, Last optional)

Gender: (Male or Female)

Age: (Be reasonable with this)

Alignment: <Light, Dark, or Undecided>

Rank: <Recruit, Apprentice, Master, Elder, or Bookbinder>

Appearance: (What your character looks like; pics allowed, or descriptive paragraphs)

Personality: (How your character acts, weaknesses and strengths, ect)

History: (How your character became who she/he is; Be sure to describe their home world, and how they came to the Guild, their training so far, so on. Two or three paragraphs at the least)

Keyblade: (pictures or links, as well as powers and such)

Other: (Any other details you feel are needed; here you can say who your character is apprenticed to—if they’re an apprentice, that is—or details you might need to add to describe the fandom you pulled your character from)
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  #2  
Old 09-19-2011, 07:43 PM
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Default Re: Kingdom Hearts: Unwritten [SU & DS]

Accepted Characters:

~~Light~~

Rush Peterson --- by Charmander009


Celeste Piper --- by Charmander009


Ailith --- by Winter Cherry

Kokoro & Kumori --- by Winter Cherry


Anastasia --- by Enkaku_Kumori (Chibi)

Iolanthe --- by Eternal Moonlight

Kian Locke --- by sealboyno1

Doctor Caesura --- by Enaku_Kumori (Chibi)


~~Darkness~~

Vanessa Garrick --- by Charmander009


Kaelie Arueken --- by Silver Espeon Esper

Chase Owens --- by Charmander009


~~Undecided~~

Daniel --- by NES2



Reserved:



*****
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Last edited by Charmander009; 12-16-2011 at 03:35 AM.
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  #3  
Old 09-19-2011, 07:46 PM
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Default Re: Kingdom Hearts: Unwritten [SU & DS]

Name: Rush Peterson

Gender: Male

Age: 15

Alignment: Light

Rank: Recruit

Appearance: Rush may be a bit short for his age, and as a result people often mistake him for being younger. He doesn’t have much strength to speak off, being a little on the frail side, but he can be quick when it comes to it. Though he’s adjusted to certain fashions of this new world he found himself thrown into, he retains the look and feel of a typical Pokémon Trainer, with a street-worthy jacket barred black, white, and red. Because he’s required to, he wears a bit of armor in the form of finger-less gauntlets, but he won’t be giving up the black ski cap that he hides his shag-style blonde hair under. His sapphire-blue eyes sparkle with a keen eagerness to please.

Personality: The ideals and principals of the Pokémon world stuck with Rush when he entered the world of a keyblade bearer. Gentle and caring, Rush is ever the pacifist. He isn’t overly fond of fighting in any form, and would prefer to avoid it completely if at all possible. Because of this, he has little confidence in his ability as a keyblade bearer. Though he longs to do good, he just can’t quite get with the program. How could weapons solve anything? With a questioning attitude like that, Rush has been faltering with his training—the sole reason why he has been stuck as a recruit for so long. Once bright and optimistic on the outside, the boy now deals with discouragement and fears. Still, Rush finds comfort in the friendships he has gained within the Guild. He places great trust in them, and would be willing to give anything for them.

History: Rush came from a world we are all very well acquainted with, a world that for so long remained far and separate from the others dotting the grand expanse of the universe. Yet when he was still quite young, those protected borders fell apart, thanks to research into Shadow Pokémon and their hearts. Heartless were attracted by the darkness unleashed in those creatures’ hearts, and it caused all sorts of trouble for the locals. Trainers were unable to fight against them, since they quickly figured out that Heartless couldn’t be captured by Poké Balls.

Luckily, a book was forged back in Everlastia that allowed the keyblade bearers to come to the rescue. They were able to fight the Heartless back, find the world’s keyhole, and prevent the darkness from prevailing. The Legendary Pokémon took over once their work was completed, restoring the order and rebuilding the barriers. Life returned to normal in all the regions, and finally the research done on Shadow Pokémon was destroyed. They keyblade warriors disappeared, and were quite forgotten… until the Elders of the Guild sensed that a new bearer had surfaced.

Rush grew up in the region of Almia, where it was every lad’s dream to become a noble Pokémon Ranger. Adventurous and energetic Rush, too, desired to become one, and was happy to let everyone else know it. He and his close friends would often play-pretend Ranger games, waving sticks around like stylers or performing “Target Clear!” ’s. The Ranger School—where the heroes and heroines were trained—wasn’t very far from his village, and his parents were close friends with a few of the teachers there. The pathway to his dream was clear, every bit as possible as the air he breathed. That is… until he fell unexpectedly ill.

The sickness struck him suddenly and without warning. One minute he was a happy, playful, ten-year-old boy, the next he was struggling for life. All he can remember from this time in his life was the high fever that muddled his thoughts, the coughing fits he never thought would end, and a dream… a strange, strange dream with stained glass and darkness. In the few weak moments he could remember being awake, his mother or father had been watching over him with great concern—and someone else, just behind their shoulders. Who this person was, he wasn’t sure, but he felt like a stranger.

As days turned into long weeks, the doctors didn’t expect Rush’s condition to improve. One after another, they started to give up, but not Rush or his family. They sought for some way to heal their little boy, though it seemed every path they followed led to a dead end. Then one day, someone came to them with an offer. She was dressed very strangely, seeming not at all from their world, and even the way she spoke was peculiar. Eventually, she revealed herself as a Keyblade Wielder. For some time, she had been on the trail of a new bearer, and finally realized that the frail and sickly boy was indeed the one she had been looking for. The strange dream he had been through was in fact his Awakening as a wielder. Being gifted with magic, the woman offers a way to heal Rush of his sicknesses—with a price. Rush would have to come with her back to the Keyblade Guild and learn how to master his abilities.

The choice was difficult for his parents to make. Either way they chose, they were most likely going to lose their boy. In the end, they decided that it was more important to preserve Rush’s life, even if it meant a heart-breaking separation. The Keyblade wielder then took Rush from the Pokemon World, bringing him back to Everlastia to recover from his illness. With her magic, he was able to recover, but even after he tended to be frail and prone to sicknesses. Yet that didn’t discourage the Masters of the Guild from pounding lessons into him. They taught and taught, and he trained and trained… but he had difficult time learning. Years passed by to this very day, where Rush is still a mere Recruit, dreaming of one day returning to his own world.

Keyblade: Song of the Legends

Other: Just for everyone’s general information, I do not post on Sundays. ^^


*******


Name: Vanessa Garrick

Gender: Female

Age: 26

Alignment: Dark

Rank: Master

Appearance: Seductive and beautiful, Vanessa has all the looks of an elegant supermodel. Her fine, porcelain skin is utterly flawless, with perfect red lips standing out on her artfully angled face. Above her unnatural amber eyes, her raven-black hair cascades down past her shoulders gracefully. She stands a little taller than most men, even without her classy black high-heels, and wears a flowing, feminine cloak over figure-fitting combat attire. Her smile is disarming, always hiding a scheme or two.

Personality: Confident and ambitious, Vanessa knows how to use her charms to get what she wants. One word could describe her perfectly: vain. Always hungry and never satisfied with her lust for power, she can be very cunning and manipulative. She treats those below her with condescension, but will appear silky-sweet to those that she believes she can use. Having no fear of the darkness, she will use it as she will, and believes it to be yet another useful tool to get what she wants. Towards the Elders and the “goody-two-shoes” of the Guild, she acts contemptuous and seeks to gain her revenge against them. When angered—which happens often, as she has a short temper—she holds grudges for ages and hasn’t been known to ever forgive her enemies.

History: In her world, before she came to be a keyblade bearer, Vanessa was one of nine princesses of a very wealthy kingdom. Yet the reign of the king in her day was not as extensive as in the past. The Royal Family was more or less an icon for their nation. Nonetheless, they were lavishly rich, and somewhat of a celebrity group to their people. Being the youngest princess, Vanessa was especially spoiled. Since her early days, she was told that she could have whatever she wanted. And that, she took advantage of.

However her mother, the queen, didn’t want her daughter to grow up a spoiled airhead. She whetted Vanessa’s cunning, helping her to realize that having power over others was indeed a desirable gift. Early on, the child learned to deviously manipulate those around her. Vanessa grew to like power—maybe even became obsessive over it. For now, the people thought her harmless, sensing no real maliciousness in her antics. Yet.

When Vanessa reached the age of twelve, she was discovered by a Seeker from the Keyblade Guild. This stranger explained to the king about her potential gifts, but the king would have none of it. It was, after all, improper for a princess to become a warrior. But Vanessa had seen for herself what a keyblade bearer was capable of. If she could wield that same power, then why deny herself the opportunity? Deceiving her family and the keyblade Seeker, Vanessa convinced the stranger to take her back to the Keyblade Guild.

Once there, Vanessa never looked back. Though she missed having the influence she had in her old world, she quickly gained popularity and followers. She hungrily gleaned all knowledge she could gain from the Masters, rising quickly through the ranks. Perhaps the one things she kept from her old world was her mother’s advice. She saw everyone around her as mere tools in getting what she wanted.

Towards the end of her apprenticeship to Master Theron, however, she was growing tired of the Guild. They seemed a little too careful for her liking. Why were they so cautious about the darkness? That she could never understand. Luckily for her, she would get a chance to find out as Master Theron started researching in secret. The old master never sought to gain control of the darkness—rather, he wanted to better understand it, to better combat it. His experiments would later give him great cause for grief… He realized to late the seeds of treason he planted in Vanessa’s heart.

No one within the guild is sure of what happened, but eventually Theron’s experiments ceased. Vanessa passed her Mark of Mastery examination, by some strange means, while Theron was promoted to an Elder. The relationship between the two seemed especially distant during this time, until the day when Master Vanessa unexpectedly disappeared. It wasn’t uncommon for newly fledged Masters to go off on their own, granted, but Vanessa vanished with the slightest trace.

A year passed before Vanessa finally—and suddenly—returned. Yet something seems different about her now. No one in the Guild can exactly place it, though. Regardless, they accepted her back into their ranks, welcoming her as one of their own. The Elders even granted her an Apprentice, at her request. But they never expected the dire consequences for their blind trust…

Keyblade: Leviathan


Other: Originally apprenticed to Theron, who is now an Elder in the Court, she now has an apprentice of her own: Celeste and Rush’s friend, Embry.
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Last edited by Charmander009; 09-19-2011 at 08:30 PM.
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  #4  
Old 09-19-2011, 08:23 PM
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Default Re: Kingdom Hearts: Unwritten [SU & DS]

IT'S UP! :DDDD

I'll totally take a reserve... please :3

*rushs off to finish colouring chara's pic*
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Old 09-19-2011, 08:41 PM
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Default Re: Kingdom Hearts: Unwritten [SU & DS]

YES!!! EXCITMENT!!! xD

Of course ^^ *adds to list* Can't wait to see what you cook up! ^^
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Old 09-19-2011, 08:54 PM
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Default Re: Kingdom Hearts: Unwritten [SU & DS]

:D
Can't believe I forgot to mention the amazing visuals ^_^


Name: Iolanthe (she'll usually introduce herself as Ione though) Moreno.

Gender: Female

Age: 16 and a half

Alignment: Light

Rank: Apprentice

Appearance: Ione! I drew this, please don't steal it!

Personality: What could have been? Parents of criminals and rebels sometimes mutter those words pondering on the future their child might have embraced. Iolanthe never robbed a bank, knifed the innocent, tortured anybody. She, however, is tormented by this question, uttered by her elders at every corner. It may not be obvious at first, but Ione is not like the rest…

Darkness should, by all means, rule her heart. Some think it does, which is the reason behind the fear, rejection she’s faced almost all her life. In reality, there are glaring signs something is wrong. Iolanthe’s negative emotions are powerful, overwhelming, almost to the point of being destructive. When she gets sad, expect buckets of sorrowful tears. Rage will usually bring about screaming, crying and sometimes even full on violence. Random outbursts of frustration are not uncommon, though they have decreased in frequency since she’s been fighting Heartless. Feelings of fear, abandonment and shame run deep within, hard to keep checked. If one looks at her purplish grey eyes in the right light, they’ll most likely see traces of loneliness, Ione has few, if any, real friends.

However, unlike the common belief, there is an internal light to the girl. Iolanthe is a fair person, she dislikes cheating and will try to fight honest whenever possible. An average bystander would note that she is a pretty patient person, who can tolerate long waits with ease. Ione is also, shockingly enough, rather compassionate when given the chance. If someone at the till was short a dollar, she wouldn’t hesitate to give one to them. It may also be a surprise that the girl hates torture in all its forms, seeing others suffer greatly upsets her.

While this goes unknown by even Iolanthe, it is important to note that she cannot allow herself to become too immersed in her own negativity. She is basically, one major depression away from allowing the darkness to overtake her strained heart as it had her mother. So far, her grimmer feelings have been kept in check, but, her strong will only needs to falter once…

History: Ione’s tale really begins six months before her actual birth, the day her father died. During the following weeks, her heartbroken mother began to dabble into Darkness, hoping it would somehow ease the pain. However, the woman was soon overwhelmed by the sheer power it gave her, and began to take things too far. Little did she know the toll this would soon take on her heart, and that of her unborn daughter. Like radiation, Ione’s developing heart was exposed to intensive amounts of Darkness, which, over time, started to warp it. The light she naturally possessed was, luckily, able to minimize the damage she was taking, which is why the girl isn’t badly corrupted. The same cannot be said about her mother, who just weeks after giving birth, was engulfed by Darkness.

Nobody around seemed to know what to make of Ms. Moreno’s disappearance. It, in fact, took a few days before it was discovered she was missing, a worried neighbour entering the unlocked house to find baby Iolanthe crying in her crib, all alone. Books on black magic littered the living room floor, bizarre concoctions taking up much of the cupboards. Evidence of Lucina Moreno’s involvement with darkness was almost everywhere, although few knew the implications of her melding. Being that her parents were both dead and her late husband’s family was unable to take her, Ione ended up staying with the neighbours.

At first, this arrangement worked well, although they never loved her like their own, the couple took decent care of the girl. She often slept, cried plenty and rarely displayed any feelings of joy, a glum expression usually pasted on her young face. As Ione entered the toddler years though, things started to change. She would throw temper tantrums that would last hours, for no real reason. Violent bursts were not uncommon, combined with loud, piecing screams. This seemed like somewhat normal behaviour, but only intensified as time went by. The couple no longer knew what to do; Iolanthe was a nightmare in human form. She was never really happy either, making tolerating her antics even harder. After long talks, they decided to try and see who else would be willing to take her. However, before they could act on their choice, a mysterious character appeared, offering to relieve them of Iolanthe. It did take them a little while to give her up to him, but ended up letting her go.

Half way through her fourth year, Ione was taken from her home world of Radiant Garden to the Keyblade Guild. She hadn’t yet displayed any talents that would indicate her ability to wield the Keyblade, which wasn’t protocol, but that hadn’t stopped her future master from taking the girl in. He reluctantly lied to his elders, telling them of the potential he saw in her, and claimed he would be the one to train her. They knew of her mother’s antics, however, forcing some concern, but ended up letting him go ahead.

Not wanting to have his true motives discovered, young Master Wyn blessed Iolanthe with the capability of utilising the Keyblade’s awesome power. He cursed himself for it half a year later though, when his student exposed her dark magic for the whole guild to see. She’d lost her temper, through a massive fit, and ended up unleashing a blast in sheer frustration. The elders came close to banishing Ione, but realised the dangerous situation they could be putting the outside world in by releasing her in that state. She knew of the guild, was capable of powerful black magic and could wield a Keyblade. It ended up being decided that Wyn would have to somehow tame the recruit he brought in.

Wyn never really had taken to Iolanthe, despite the love he secretly harboured for her mother. None the less, he worked with the girl, isolating her from the others and attempted to break the darkness within. Little did he know this was the wrong approach, that the dark force was connected to her heart. There was no way to make it disappear...

Years would go by, with little progress made. The Master was growing tired, torn between his guilt and the lack of hope he had for Iolanthe. Half a decade was a long time to go without much improvement, and that, Wyn knew. Soon the Elders would start inquiring, which couldn’t end well. He still didn’t see much in his student, but feelings of fault forced him forward. Lucina, she could have been saved…

They couldn’t see it, Iolanthe herself had never really felt it, but there was an inner light to the girl. This part hadn’t seen corruption, the last remnant of who she should have been. One protective urge, the will to save the only person in living memory who’d ever given her a chance, was enough to provoke the weakened white. She leapt forward, drawing the power of Fading Nightshade for the first time, and took a swing. The large cinderblock exploded into thousands of harmless shades, showering Wyn as they fell. Luckily, Twilight Town was at rest, no witnesses to this bizarre event. The holiday from heck ended on a bright note…

For the first time, Ione sampled ice-cream, mint in flavour. Her Master was impressed and thankful; he’d been dead if it would have struck. Still, Wyn always felt detached from the growing girl, despite the progress she started to make. Signs of a more positive being began to surface, patience, fair play and even hints of kindness. Iolanthe would soon handle proper lessons, downing the information thoroughly.

Of course, she still wasn’t normal, not by a landslide. Fits of frustration and unprovoked rage still manifested, keeping Iolanthe from the classrooms. Too dangerous, Wyn had been told. She was often plagued by negative emotions, anger at first, although this would shift to abandonment and shame later on. Ione was now aware there was something wrong with her…

The fear and rejection she met would only grow worse when the Heartless started popping up. Any chance Ione would ever have at acceptance had vanished into thin air. A minor investigation was conducted, although it failed to draw any connection between her and these evil creatures. Unlike them, the young teenager was capable of “good” emotions, despite the considerable darkness lurking within. Black magic only grew stronger, despite attempts to push it away, and Iolanthe was soon capable of creating a portal of sorts. She knew what it was capable of, but acting on instructions, never used this.

Finally at the age of fourteen, Wyn was given a slight break and Ione was allowed to attend public classes. Her Master decided her excellence with the Keyblade, decent knowledge and progress was enough to deem her Apprentice. The Elders were extremely hesitant, but couldn’t deny the facts, and reluctantly let it slide. However, Ione was forced to take certain recruit classes, having never been able in the past.

Ione, for the first time, started to feel lonely. Others had “friends” what this meant, she had no idea, but they seemed to share a positive bond. Being afraid of the “human Heartless”, her classmates wanted nothing to do with Iolanthe, and the teachers never forced them to. Better times were spent with Wyn, blasting the vile abominations into nothingness.

Still, to this day, the situation hasn’t changed much. Lack of progress at the recruit classes have halted any advancement Ione was making. Not that she’d ever be given much leash anyway, people still look at her with much distain, the Elders remembering her former antics and classmates, simply fearing the darkness she harbours. Still, the teenager doesn't give up, choosing to fight the dark and the expectations...

*Ask Iolanthe to describe anything before Fading Nightshade appeared, and she won’t really be able. Her darker memories seem to be eroding ever since she suffered a blow of light magic during a friendly duel a few months back… *

Keyblade: Fading Nighshade (pic coming soon)

Other: (Any other details you feel are needed; here you can say who your character is apprenticed to—if they’re an apprentice, that is—or details you might need to add to describe the fandom you pulled your character from)

Ugh, history fail...
I'll edit bits in as I write them
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Old 09-19-2011, 11:31 PM
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Default Re: Kingdom Hearts: Unwritten [SU & DS]

Name: Ailith Lior

Gender: Female

Age: 18

Alignment: Light

Rank: Apprentice

Appearance: Ailith*My cam is so crappy and it's not in color, but it's still MINE! I will hunt down stealers and feed them to my bull mastiff.
Ailith is beautiful young woman who stands in at about 5' 9" and has a lean body that often decieves people into believing she is fragile when she is not so at all. Her skin is lightly tanned, suggesting that she spends a deal of time outside, and her large indigo eyes often give you the impression she can see into your soul as much as they can project hers(it's pretty easy to tell how Ailith feels about something--just look into her eyes) while often seeming gentle, her pale blonde hair is often haphazardly hanging everywhere, little wings and curls and pieces that simply refuse to stay down and hangs so down to her mid back, giving people the idea that Ailith herself is a bit uncivilized and wild when in all truth it doesn't matter what she does--her hair is just like that. She is always seen looking like she is ready for battle, as she has basically refused to get rid of certain parts of her armor, as she swears angel-made armor is unparalleled in it's ability to withstand...well, anything. Most prominent or the pieces she refused to get rid of is what she passes off as a top, which looks more like the torso section of a suit of armor, consisting of of one single piece that wraps around her chest and multiple scaled/layered pieces under it the allow her to bend more easily and she swears it is the most comfortable thing she has ever worn, though she has taken to wearing a gray camisole under it and 'puff sleeves' seperate from the armor itself. With it she wears a slightly puffy looking skirt that starts out white at the top, fading to a soft pink that fades to a deep indigo color at the bottom and is held to her by a pink ribbon that ties in the back, and she has taken to wearing what appears to be a pair of brown hiking boots with it all, as well as gloves, which are white. Oh--and then there are the delicate-looking white wings that protrude from between her shoulder blades, which are often barely stretch much further than her shoulders, she can expand them to their full size at will, but rarely does because when she has no need to fly, they tend to get in her way.

Personality: Ailith is very much as tomboy. She's incredibly friendly, but at the same time she is all for going out and eradicating the Heartless as best as she possibly can. In fact, she regards them as "the bane of worlds" just as the demons of her homeworld were. Born a warrior, Ailith will remain a warrior to the very last, firmly believing in good, bad, and the line between them that defines you as being on one side or another, as well as firmly believing in the cause she fights for, which was quickly made clear as she entered combat training and easily surpassed basic training without much effort, and continues to focus on combat. Her courage is astounding, Ailith isn't afraid to fight anything as far as anyone knows, even if it could mean death for her--she would gladly give her life so that others might live to fight another time and day when they are stronger. She can come across as harsh and even mean at times, probably because Ailith isn't afraid to tell you the truth, be it you've done something wrong, you're being an idiot, or you're simply in her way. However, when the situation doesn't require it, she loses her seriousness and takes on a more energetic, childish personality that is curious about everything and loves sweet things--particularly a treat called pocky. Ailith will protect both her friends and the cause she fights for with her life, and is as trustworthy as you can get in spite of her drastically different personalities at times.

History: Ailith came from a more recently discovered world(or worlds, there's almost a layered series of them) where angels and demons quite literally battled it out against each other, sometimes with damages to the human world below, although that was advised to be avoided as much as possible. She resided in her kind's main city, known as Sanctuary, a sprawling city on what appears to be a cloud. Ailith was born here into a large family known for producing exceptional warriors, so Ailith has been trained since she was young to uphold the family standard, and she personally trained herself hard because she was stuck living in the shadow of her older brother, who at thirty is already a high-ranking officer among the warriors. Even at a young age, Ailith strove to become the best and pushed herself beyond the already difficult training she was put through as a member of the Lior family. To do this, however, Ailith was not allowed to grow up as any other child would have, leading to the development of her two radically different personalities--she is incredibly serious on the battlefield, but once off of it and out of danger she suddenly becomes more childish.

Ailith rose through the ranks of the warriors, easily surpassing most others in her age group to join one of the more elite demon extermination squads. Ironically, this is what sealed her fate as not one of her number, but as a member of the Guild. Her squad was sent to dispatch a group of demons who were trying to ambush their way into one of the residential areas near the edge of Sanctuary. During the fight, she was grabbed by a demon and both fell off the edge, though they kept fighting, determined to kill each other or die trying. During the fall, Ailith finally managed to kill the demon--just before slamming into the paved street on the world below, right before her soon-to-be mentor, who had been tracking her at the time. It appeared to be a somewhat lucky coincidence, because without her mentor's help, Ailith would probably have died, but she was basically recruited without her permission. Thankfully Ailith was more thankful to her mentor than unhappy, and willingly joined the Guild. She's been fighting darkness ever since.

Keyblade: Fear Not Falling(REDONE!) I hate my camera and my scanner for being to sucky. And may I warn you now that that bow the make up the guard has it's uses? Make Ailith mad enough and she'll shoot it at you, and as a former archer, I don't advise you make her shoot it at you.

Other: Apprenticed to Xaia, Xin's twins sister and the more compassionate of the two. Xaia is known for her hate of darkness as well, but more often known for being one of the most easily startled of the Masters when she's not in battle, as she seems to have her head in the clouds...a lot.
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Old 09-20-2011, 01:53 AM
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Thanks, Moonlight! ^^ LoL, I did them FOREVER ago (I think this RP's been collected dust for a year now--glad I can finally get it up! xD), and I was almost worried that I wouldn't find them. But, they're there :D

@Winter: Glad to have ya on board! :D And glad you found a charrie! ^^ Can't wait to see him/her! :D
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Old 09-21-2011, 03:24 AM
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Alllll right, guys, those are looking awesome! ^^

Sorry I didn't have Celeste up right away, but here she is now! ^^ (Beware: Long history ahead xD)


******

Name: Celeste Piper

Gender: Female

Age: 16

Alignment: Light

Rank: Apprentice

Appearance: Of average build and height, Celeste doesn’t stand out too much in a crowd. Some people would think she looks pretty plain—not strikingly beautiful, but not ugly either. She has long, auburn hair that hangs below her shoulders, which she only pulls half-way out of her face. Sideways bangs hang down over hazel eyes, bright on her slightly freckled face. Unlike her Master (Siros), who favors bright-colored robes, Celeste wears a simple, dull-green cape over a simple outfit. Her special piece of armor lies at the point where the cape meets under her chin—circular with a graceful heart set at its center.

Personality:
Though some might find her rather admirable, Celeste doesn’t consider herself to be anyone significant. In fact, she thinks she’s rather ordinary—as far as Keyblade Bearers go. Celeste genuinely tries to best just to be like the average teenager. She works hard to get her assignments done for school, then in her free time she enjoys just chilling out with friends. Like other teens, she can be stubborn and a little defiant at times (even to the Guild leaders).

However, she can’t help but be a little extraordinary in some ways. Celeste is quite the hardy individual, having withstood much greater trials then other teens. Very independent and proud, she thinks for herself, and knows how to use her head. She isn’t easily influenced by others, and keeps her own opinions on various subjects.

Granted with all her powers, Celeste certainly has a sense of responsibility, especially to those around her (doubly, since she’s the Healer’s Apprentice). She can’t stand injustices, and will fight for her beliefs. Celeste will work hard to maintain peace and balance, both in the greater world, and with her friends. But sometimes, she works too hard. Often, she runs herself to the point of exhaustion, and even then she’ll refuse to stop.

Unfortunately, she can at times cause even worse problems, given that she is impatient and short-tempered. She easily becomes defensive, perhaps even mean when she feels wronged. This often leads her to say things she will later regret. With anything, she tries to be realistic, and will only step up to lead if called upon.

History: Celeste and her father both knew what she was destined for, even at the tender age of six.

The girl grew up in a world not unlike our own. People went day to day with complete ignorance of the paranormal powers surrounding their universe. They lived simple, uncomplicated lives, with little fear or change. Worries didn’t involve survival—rather, they coped with finding a balance between family, work, school, and the future. Celeste’s story began with a similar, mundane pattern, but she didn’t mind it. After all, it was peaceful and secure. But little by little, she realized that her family wasn’t so ordinary.

Her mother was a keyblade bearer.

That woman was everything a little girl could look up to, even if she was a little different than other mothers. Rebecca was brave, strong, and very kind. While Celeste felt content in her little world, she wouldn’t find out later that her mother was having a hard time staying in one place for too long. Though she dearly loved her loyal husband and doting daughter, Rebecca’s heart still longed for adventure. Being a keyblade bearer, she had an innate sense of wanderlust that she couldn’t deny for long. She stayed as long as she could, until she couldn’t take a predictable life much longer.

The day came when she finally deserted her family. Though the memory of her departure is somewhat clouded with the passing of time, Celeste still remembers that night. As a little girl, she couldn’t understand (and never would), and for the first time, she faced an uncertainty that made her fearful. Rebecca, full of love for her child, could see that she was scared. And so, she offered a gift and words of encouragement.

“In your hand, take this Key, she spoke those fateful words, offering the hilt of her keyblade to her daughter. “So long as you have the makings, then through this simple act of taking, its your wielder one day may be. And you will find me…”

Thus, the keyblade was passed on to Celeste, though she wouldn’t earn it until much later in her history. Rebecca disappeared that night, and years have passed without any sign of her return. Celeste and her father were left to fight a lonely future alone. At first, Celeste felt buoyed by her mother’s gift, but as she grew older, she became bitter. Her shattered family faced staggering trials, and she couldn’t help but question her mother’s honor. Why hadn’t she returned? Where was she? Why would she just abandon them? Gradually, Celeste became convinced that her mother had been a coward. She wanted nothing to do with her—and certainly, nothing to do with the keyblade.

Trying to wipe Rebecca from her memory, Celeste did everything to live like an ordinary teenager. She got involved with all kinds of school activities, and worked hard at part-time jobs. Luckily for her, she found a great model in her father, who, despite losing his wife, remained strong. They worked together to get the bills paid, bellies fed, and a home made.

Unfortunately, she had a sad lesson to learn: the life of a keyblade bearer is never their own. The paranormal always finds them, even in the most ordinary of places.

One day, when she was fourteen years old, a Seeker came to their door. Fresh from the Mark of Master, the Seeker was eager to bring his first recruit into the Guild, but Celeste was going to give him a run for his money. She flat-out refused. No matter how hard he tried to convince her otherwise, the Seeker couldn’t get her to change her mind. Eventually, he gave up, and, disheartened, returned to the Guild. Celeste hoped that that would be the last she would ever hear about keyblades. Destiny had other plans.

Months after the Seeker left, monsters started appearing in the streets. These enemies weren’t easily slain by bullets or modern weapons. For every fiend shot down, several more would take its place. Nothing could stop their advancement, and quickly the peace of a simple world was shattered. Inch by inch, the chaos came to Celeste’s neck of the woods.

Her school was put in a lock-down when they came. Cowering in a dark corner with her trembling friends and classmates, Celeste felt a fear she had not felt since the night her mother left. The shadows around her shuddered, and slowly, the Heartless began appearing. Her classmates screamed, but they had nowhere to run. The Shadows began attacking, and Celeste watched helplessly as hearts were ripped out of innocent people, letting them fade into darkness. She was utterly terrified—until a rising anger overwhelmed her. What was she doing? She had to save her friends! She couldn’t let any more lives be needlessly lost.

She had the key. She just needed to use it.

In a brilliant flash of light, a keyblade appeared in her hand. Hardly realizing what she was doing, Celeste slashed through the Heartless, hacking at every last one until the classroom was devoid of them. But she didn’t stop there. After making sure her friends were alright, she raced from the school, looking for the one last person she wanted to save: her father.

Out in the streets, she saw the complete chaos that was befalling her hometown. Her world was literally falling apart. Darkness was slowly closing in around it, destroying everything familiar to her eyes. Though her thoughts were filled with concern for her father, Celeste quickly became overwhelmed with an army of Heartless. She tried fighting her way through, but the sheer number of them was staggering. Just when she thought she was a goner, just as the darkness was closing in, figures jumped in protectively around her, wielding weapons of light. The Seeker had returned, and he brought friends this time.

The next thing Celeste remembers, she woke up within the Healer’s Wing of the Keyblade Guild. Ill news awaited her: the Seeker and his friends had been unable to save her world. Everything she knew… everyone… was gone. And now, she was truly alone.

But perhaps not as alone as she had thought. Though she was a real mess when she first arrived, people were making a genuine effort to befriend her. Celeste discovered that many of the keyblade bearers were good, honest people, despite what she had earlier assumed with the bitter departure of her mother. Though the loss of her world still pains her, Celeste came to grips with reality. She had nowhere else to go, no one else to turn to, and so she agreed to train with the Guild. She had been given a gift, and whether it was a blessing or a curse, she realized that she had to learn to use it. Deep down, she wants to make sure that no one else has to go through what she did—and more so, she wants to find out if there is a way to bring back her father.

The Guild is her only key.

Keyblade
: Hopeful Heart *Pic belongs to me--no stealing, please and thank ya

Other:
She is apprenticed to Master Siros, one of the Guild’s most skilled Healers. NPC friends include Locke (strong, sturdy, and ever serious), and Shasta (quirky, bubbly, and ever happy).
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Old 09-21-2011, 03:33 AM
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Default Re: Kingdom Hearts: Unwritten [SU & DS]

I have a question.
Mind if Ione is from one of the pre-established KH worlds?

*goes to read Celeste's SU*
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Old 09-21-2011, 08:20 PM
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Default Re: Kingdom Hearts: Unwritten [SU & DS]

Certainly ^^ Wouldn't be Kingdom Hearts without them xD (Though I would have to wonder about some of BBS's worlds... some of them might be consumed by darkness, I would think--but it doesn't matter xD This isn't canon, anyway xD)
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Old 09-21-2011, 10:01 PM
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Default Re: Kingdom Hearts: Unwritten [SU & DS]

Quote:
Originally Posted by Charmander009 View Post
Certainly ^^ Wouldn't be Kingdom Hearts without them xD (Though I would have to wonder about some of BBS's worlds... some of them might be consumed by darkness, I would think--but it doesn't matter xD This isn't canon, anyway xD)
Awesome, thanks! (It won't be a BBS place, so no problem there ^^)
Also, this takes place before the fall of Radient Garden, right?
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Old 09-22-2011, 01:44 AM
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I originally thought it would, but I got talking to Esper about it. We can't really decide when exactly Radient Garden fell :/ In my mind, it happened a few years later--around the time this rp takes place. But did the fall really happen just a year after the events of BBS? Idk any more :/ What do u guys think?

Also... Where are all the rp-ers? Maybe I should start buggin people xD
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Old 09-22-2011, 01:49 AM
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Default Re: Kingdom Hearts: Unwritten [SU & DS]

Quote:
Originally Posted by Charmander009 View Post
I originally thought it would, but I got talking to Esper about it. We can't really decide when exactly Radient Garden fell :/ In my mind, it happened a few years later--around the time this rp takes place. But did the fall really happen just a year after the events of BBS? Idk any more :/ What do u guys think?

Also... Where are all the rp-ers? Maybe I should start buggin people xD
I'm working on it. ^^''

As for the Radiant Garden thing, I think Leon said it was taken over nine years before the first game. I'm not completely sure, though. :\

Edit: I am putting Kaelie's SU here because I consider the later part of this to be the Discussion part. ^^''


Name: Kaelie Arueken

Gender: Female

Age: 11

Alignment: Dark (For now. If she defects to the Light I have an idea for a replacement who won’t. >:3)

Rank: Apprentice

Appearance: Kaelie is a boyish looking girl standing at 4’11 with dark skin (naturally, not caused by the Darkness), and keeps her short purple hair in a messy boy cut. Her eyes are a darker hue of red, with a yellow ring from back when the Darkness was corrupting her Heart. Because of her training there are countless scars covering her body, though none significant enough to stand out. She will only wear boy’s clothes, most of the time consisting of a hoodie, t-shirt, jeans, two different colored socks, and boots.

Personality: Kaelie has adopted a really boyish persona in order to protect herself from others. She isn’t comfortable about people knowing she’s a girl, and won’t tell anyone unless they are really close to her. If someone even suggests that she’s a girl she’ll turn into a mess as she tries to convince you otherwise to the point where you’ll know for a fact that she’s a girl.

Despite what you would believe because of her using the Darkness, Kaelie is actually a good person. She likes to play with other (often sports or sparring) and often makes jokes. Things like murder, torture, or senseless violence would out you on her hate list. Alas, she is blissfully unaware that is exactly what Masters Konran and Vanessa are causing, and is also unaware of the effects which the Darkness has on people.

She will only acquaint herself with people with a decent amount of Darkness in their hearts, not wanting to be “blinded by the Light.” When somebody with very little Darkness in their Hearts tries to talk to her, she will be detached and try to end the conversation until they just let her leave. This is made worse by everybody knowing that she’s a girl, although as long as that’s not brought up in a conversation she won’t think about how common the knowledge has become.

History: Kaelie comes from the World Dajonel, specifically the city Bakuren. There women were treated little better than livestock under the rule of the overlord Jerald Itami. They would be beaten for looking at a man wrong, and murdered without a second thought for stepping out of line. In order to feel safer in such a deadly environment she adopted the persona of a boy. Looking back on these times, she feels mixed feelings about the woman from that world; on one hand they were beaten or killed and what was wrong, but on the other they didn’t even try to defend themselves which made it hard for Kaelie to sympathies with them.

When she was away from home one day a woman named Konran came to her house and killed both of her parents. When Kaelie got home, Konran stopped her and offered to give her the chance to never have to fear anything again. It was an offer that Kaelie didn’t even need to think about, accepting it and being taken away from her world without ever learning that her parents were killed, or that she would have met the same fate if she had said no.

She quickly learned that Master Konran was a slight sexist having only taken in girls as apprentices, but she wasn’t nearly as bad as Jerald was. Even if she was, Kaelie wouldn’t care; she doesn’t know how good a lot of woman have it on most Worlds, and had even made it her goal to go to other worlds to help the women get better status in society. Some of the apprentices have told Kaelie that their Worlds weren’t that bad, but she remains skeptical until she gets to see them for herself.

The closest of Master Konran’s apprentices to Kaelie was the vampire girl Zalla Skullcrusher, and they were quite the pair. They are undoubtably the most kind of Master Konran’s apprentices and certainly being the most harassed; Kaelie for her boyish persona, and Zalla for her agelessness leaving her only physically 7 years old.

One day during training Zalla got into an “accident” where a Heartless managed to land several blows on her which would have left Zalla bleeding to death if Kaelie hadn’t found her. Kaelie instantly knew what had to be done; the vampires from the World Zalla was from had the unique ability to regenerate fresh wounds completely if they drank enough blood from a human. Kaelie passed out from the blood that was drank, but Zalla successfully healed most of the injuries except for her destroyed eye which would have involved killing Kaelie to fix.

Kaelie did indeed suffer long term effects from that, but she didn’t quite care about them. To be honest, they were all beneficial for her. Augmented strength, better eyesight at night, immunity to the Darkness corrupting her Heart, and even a new form for her Keyblade that she’s been using ever since were all benefits she gained from saving her friends life. She noticed that after that a few of her Master’s apprentices disappeared; it was said they went to another World where Master Konran was based.

One day a small amount of Darkness slipped out of Everlastia, and Master Konran jumped at the chance to act on it. Her Master was banished from that World, so she held some lingering resentment for the place. She decided to send her most competent weak apprentice to spy on the World, and that honor went Kaelie.

With the help of a Master from Everlastia named Vanessa, Kaelie was easily able to infiltrate the World. She’s gained quite the reputation there; because of her inability to pretend to be worse than she really is she is considered a prodigy by most of the Masters. To her peers she’s the “weird anti-social girl who dresses like a boy,” but to her amazement quite a few of them have accepted that that’s just who she is and don’t keep picking on her like Master Konran’s apprentices. Kaelie wasn’t going to fall for it, though. Master Konran had taught her about how those who use the Light act overwhelmingly nice in order to blind you from the truth, and she wasn’t going to fall for it. There were a few anomalies on the board which confused the girl, but aside from those there wasn’t anything on the World she felt like she could trust.

Keyblade: Pact of the Condemned: Surprisingly, a Keyblade from the Realm of Light. The guard is made up of two bones bent to create a complete circle around the x-shaped hilt which took Kaelie a whole year to learn to use properly. The blade looks like a bunch of blood pouring out of the hilt with two vampiric fangs emerging out of the blood. The Keychain is yet another fang.

Unlike any of the wielders who learned on Everlastia, Kaelie is capable of converting her Keyblade into a Glider. In this form it takes the appearance of a jet pack with three natural-looking boney wings sticking out each side of it. She has also mastered another ability that is scarcely seen in Everlastia; the ability to gauge how much Darkness is in other people’s Hearts.

Other:
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Last edited by Silver Espeon Esper; 09-28-2011 at 01:26 AM.
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Old 09-22-2011, 01:55 AM
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Default Re: Kingdom Hearts: Unwritten [SU & DS]

KH Wiki it, lol. Or say screw it and go your own way.

Working on it as well...Ailith's keyblade is proving to be a monster to draw.

And I'm trying to bug Chibi, she'll prolly get here soon, not to mention Sabi will be out for the week at least, and Metal-'niisama's not on as much anymore.
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