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Go Back   Pokemon Forum - Pokemon Elite 2000 » Pokemon RPG's » Anime-Style Battling League » ASB: Battles

ASB: Battles The main arena of the ASB League. The place where all the action happens. A place where you can see if all your hard work and well-earned cash will pay off in the place where trainers dreams and hopes can be made or broken


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Old 09-28-2011, 12:15 PM
J_A_M_E_S Offline
 
Join Date: Sep 2011
Posts: 49
Default READ FIRST: How to Battle

How to Battle

Anime-Style battling is different from many other forms of online battling, and some people might find it hard to adjust, or even just understand exactly how it works. This thread will walk you through an ASB Battle, and how to properly conduct one.

Object
The object of an ASB Battle, unless otherwise stated, is to cause all the Pokémon on the opposing player's team to faint. The player that does so is the winner. There are two ways to do cause a Pokémon a faint.

Health
When a Pokémon's Health, or HP is depleted, they faint. HP is depleted every time a Pokémon takes damage from attacks. At the beginning of the battle, a Pokémon begins with 100 HP. During a battle, you command your Pokémon to perform actions that cause your opponent's Pokémon to lose HP.

Energy
When a Pokémon's Energy reaches zero, they faint. Energy is depleted every time a Pokémon performs an action. At the beginning of the battle, a Pokémon begins with 100 HP. During a battle, you command your Pokémon to perform actions. The more powerful the action, the more Energy it will cost.

Types of Battle

When both Trainers have one Pokémon in play, it is called a Single Battle.

When both Trainers have two Pokémon in play at once, it is called a Double Battle.
Spoiler:
Looking for something a bit more engaging than a single battle? Well then look no further than Double Battles. How does one conduct a double battle? It’s a simple procedure. First, make a challenge in the VS Seeker thread, and wait for someone to accept the challenge. Make sure you state that it is a double battle and how many Pokémon.

So, the battle is set up, Trainer A, the creator of the thread sends out their Pokémon, without actions as in a Single Battle. The next participant then sends out their Pokémon and actions, and then the thread creator posts their actions.


When both Trainers have three Pokémon in play at once, it is called a Triple Battle.
Spoiler:
ASB Triple battles operate like Double Battles, only its 3 vs 3. In a triple battle, you send out three Pokémon at once. There are a few key differences between Triple and Double battles. Aside from what is mentioned below, other factors mentioned in the Double Battle Section still apply normally.

When you send out your Pokémon, you also must state which position they are starting in, Left, Center, or Right. Actions that impact a singular target can only involve those that are in a position adjacent to the Pokémon performing the action. For example, Pokémon on the left can only attack those in the center or left. Pokémon in the center can perform actions to the left and right.

When there are only two Pokémon on a side, they are both in the Center position.


When more than two Trainers are battling, is is called a Multi Battle. Trainers are allowed to form teams and battle together, or in a free for all format.

A variation of Triple Battles are Rotation Battles, which are a fusion of Single and Triple battles.
Spoiler:
Rotation battles are very simple and not hard at all. Pokémon are sent out three at a time, the trainer decides which Pokémon is in the active rotation, or which Pokémon they are starting the battle with. Then with Pokémon is on the left rotation, and right rotation.

Battles begin as a normal Single Battle does. Pokémon not in the active rotation may not use actions. The Active rotation is the Pokémon currently in battle, whereas the two Stand By rotations are the Pokémon waiting to be switched in. Pokémon can be commanded to switch places. Rotation battles are always three on three battles, no more and no less. Rotation battles will always be done in single battle format.


Battle Flow
A good example of an ASB Battle can be found in the battle between Lord Fedora and murgle-flag. Here is a general flow for battles:

First, find an opponent in the VS Seeker.
Player A creates the thread, lists the arena, rules, and chooses their first Pokémon. When choosing your Pokémon, the post should include at least the Pokémon's specie, nickname, ability, signature move (list none if none), stat changes (if any), and gender.

Player B responds by choosing their first Pokémon and their first action command.

Player A chooses their first action command.

Referee judges the round. Judging is done using both the Referee's judgment as well as following a strict handbook built by ASB Moderators.

Player A chooses an action command.
Player B chooses an action command.
Referee judges the round.
Player B chooses an action command.
Player A chooses an action command.
Referee judges the round.
Player A chooses an action command.
Player B chooses an action command.
Referee judges the round.
Player B chooses an action command.
Player A chooses an action command.

Multi Battles Flow:
Spoiler:
First off, making a battle request in the VS Seeker:

Either trainer can make the challenge, just remember to put that it is a Multi-Battle, and who your partner is. Your partner should also quote the post to confirm your pact. To accept a challenge, you may ask another member of the ASB to partner up with you. Then, when you’ve found a partner, BOTH of the trainers must post to accept the challenge. Once all the quoting and accepting is done, you may make the thread.

Now here is where turns get a tad complicated. We’re going to be using an A B C D chart to show how everyone gets their turn.

First off, the member that makes the thread and their partner is Team AB. The creator of the thread sends out their Pokémon, Trainer A, and then afterwards, Trainer B sends out their Pokémon. No actions are sent out yet. This leaves the other two trainers, Team CD. The first trainer on team CD to post is Trainer C, they post Pokémon, same with Trainer D. Again, no actions are made.

There should be one Pokémon out on the field for each Trainer, with no actions posted. After all the Pokémon are sent out, Trainer A will make his/her first commands. Then Trainer C will post their Pokémon’s actions, and then Trainer B, then Trainer D. Turn order should look like this:

Quote:
A
C
B
D
Now we come to Round 2. Round two is simple, whoever went last goes first this round, whoever went first goes second, second goes third, and third goes last. It should look something like this:

Quote:
D
A
C
B
You keep continuing this process on with the next rounds, until the battle is over. Starting things up may be a bit complicated, however after that, it gets easier on to keep track of who goes first. Just be sure to remember when your turn is and don’t post ahead of time!

As a side note, if one player is DQ'd, all of their Pokemon are treated as KO'd. So if B fails to post in the DQ time limit, he would be out, but A would still continue using his Pokemon against C and D's.


This cycle continues until the battle is over!

Action Commands

An action command is exactly as it sounds - what you actions you command your Pokémon to carry out. There are many different kinds of action commands. In almost all situations, Pokémon will go to whatever lengths possible to ensure they successfully carry out their commands. However, in some cases however, it may be impossible.

When issuing action commands, it is important to keep in mind that 1) once a battle thread has been created, any new Pokémon acquisitions, evolutions or signature moves can not be used 2) You are not allowed to edit your action commands after they have been posted. Violation of either of these will result in disqualification.

Battles are broken down into several rounds. Each Pokémon is permitted two actions a round. The following is a list of acceptable commands.

Attack
Spoiler:
You may order your Pokémon to use any Attack that is listed in the Compendium. However, unless that attack is listed on that Pokémon's Veekun page, the attack will fail. The only exception to this rule is Phase Shift, which can be used by Ghost-type Pokémon. If your attack has multiple targets, make sure to specify the target. Be sure you know what your attack does before you command it!

Format:
Quote:
Use Protect and follow it up with Blizzard!

Protect~Blizzard


Signature/Tutored Move
Spoiler:
You may order your Pokémon to use their Signature Move. If your Pokémon does not have one, you can create one. Tutored Moves are moves that exist, but are not listed on that Pokémon's Veekun page.
Format:
Quote:
Axeface, form the Blades of the Ancient Warrior, and then strike Starla down with a Dragon Claw.

Blades of the Ancient Warrior-Praesent Laminae~Dragon Claw


Chill
Spoiler:
Your Pokémon does nothing and takes a short break, but recovers 6 Energy. These are often restricted in a battle, so take notice.

Format:
Quote:
Earthquake ~ Chill


Conditional
Spoiler:
Depending on what your opponent might have their Pokemon do after you send your attacks, you might want yours to do something different to what you initially thought. This is where conditionals come in. Conditionals are where you specify a condition in which your Pokemon is to use a different move to its first one.

When using conditionals, you must specify the conditions under which your Pokemon is to change moves, otherwise there’s no point in using them and the Referee will ignore them. Your Pokémon does not know what the other Trainer has commanded their Pokémon to do, so some conditionals rely on waiting until the opponent moves. As a result, actions with a priority higher than 0 can not be ordered in conditionals. If done so, the action will fail.

When posting your actions with conditionals, you may have no more than four actions per action.

Format:
Quote:
Originally Posted by complex
Use Imprison (Heal Bell, Substitute, Protect).
If Imprison fails for any reason during the first action, use Imprison again.
If you are damaged by a physical attack and you have already used Imprison, use Counter.
If you are not damaged by a physical attack and you have already used Imprison, use Toxic.
If he uses Substitute or Protect for the first action, use Reflect.
If he uses Substitute or Protect for the second action, use Light Screen.

Imprison/Counter/Reflect~/Light Screen/Counter/Imprison/Toxic
Quote:
Originally Posted by simple
Start off with Toxic! Then use Light Screen! If Toxic misses, use it again.

Toxic~Light Screen/Toxic
Quote:
Originally Posted by Wait and see conditional (moves after opponent)
Use Thunderbolt, unless they use a physical attack... then use Counter!

Thunderbolt/Counter
Quote:
Originally Posted by Normal conditional (moves normally)
First action: Use Pain Split. If Carracosta successfully uses an action that would prevent Pain Split before you get a chance to use Pain Split, use Substitute @ 2 HP.

Second action: If Pain Split did not successfully work during your first action, use it now. If you cannot successfully execute Pain Split during this action, or if it did work successfully during your action, use Substitute @ 2 HP.

Pain Split/Substitute @ 2 HP ~ Pain Split/Substitute @ 2 HP



Combination
Spoiler:

Occasionally, it might be beneficial to use two actions at once. It can enable a number of things, for instance circumventing your enemy’s next planned attack or being able to hit an enemy you normally can’t. These are called Combination Attacks, and are often extremely useful, though they require a bit more effort than most actions. All you have to do is describe how you want your two attacks to work together.

Everything from base power to what types are recognized, to if it works even, are typically at the referee’s discretion. For instance, in the example below, the attack would most likely have the combined BP of both attacks, and be treated as both a Fire and Ground move.

Another example would be a Hitmonchan battling a Flygon who’s been ordered to fly out of punching range. You could have your Hitmonchan combine Sky Uppercut with Ice Punch, so that Ice Punch would hit. In that instance, it would be a purely Ice attack and have only Ice Punch’s BP, with the added effect of hitting an out-of-reach Pokemon. However, your combination must make some level of sense. If it couldn’t possibly work, the ref is fully entitled to fail the attack.

Combinations inherit the combined priority of the attacks used to make the combination.

Format:
Quote:
Camerupt, use Earthquake to crack the ground under his feet and funnel a Fire Blast through your hooves to send an inferno through it!

Earthquake+Fire Blast


Cover
Spoiler:
Cover is the action to use an attack to nullify an opponent’s attack at an ally. This does no damage to the attacking Pokémon, it only blocks the attack. Moves like Protect and Detect, and other defensive moves, cannot be used to Cover.

Cover is only successful is the covering attack is no less than 20 BP of the attack being covered. For example, Water Gun cannot cover Hyper Beam. Damage may be dealt at the referee's discretion of Pokémon using the cover action, depending on the action.

The opposing Pokémon attacking, and the Pokémon using the cover action have their evasion temporarily reduced to -1 EVA for that action only. Cover actions use up as much energy and inherit the priority and effects of the attack used.

Format:
Quote:
Gengar, cover Umbreon with a Shadow Ball, and follow with Shadow Sneak on Dugtrio.

Shadow Ball (Cover Umbreon)~Shadow Sneak@Dugtrio


Guard
Spoiler:
You may command a Pokémon to take a hit for your other Pokémon either with another attack or by just taking the hit. Defending is the action for your Pokémon to take the hit. When guarding Pokémon receives a +1 DEF and +1 SP DEF boost for that action and takes all damage from the attack. Using Guard costs 6 Energy and has a priority of 1.5.
Format:
Quote:
Umbreon, use Toxic on Dragonite, then Guard Gengar from Dragon Pulse.

Toxic@Dragonite~Guard@Gengar


Switch
Spoiler:
You are allowed to recall one of your Pokémon back into its PokéBall, and send out a different one in its place. This costs an action for the round, unless the previous Pokémon fainted. Switching has a priority of 6. Trainers are only allowed to switch once every two rounds.

Format:
Quote:
Well... Use one Bug Buzz, which he'll Mirror and break your Sub, then switch to Jellicent, and dump those beloved Stat changes. ; _______ ;


Jellicent
Ability: Cursed Body.
No Sig. move.


Bug Buzz~Switch (Jellicent).


Rotate
Spoiler:
Rotate is only used in rotation battles. You can rotate to the Pokémon on the left, or the Pokémon on the right. Rotating costs an action, has a priority of 6, and can only be used once per round. For action purposes, a rotation is treated like a switch.


Swap
Spoiler:
Swap is only used in battles with more than one Pokémon on a team. You can swap positions with another Pokémon on your team. As both Pokémon are involved with a swap, they both consume an action. Swapping has a priority of 6, but is not treated like a switch.


Other
Spoiler:
Just because its not here doesn't mean you can't be inventive! You can still command your Pokémon to dodge, or do a backflip, close its eyes, or even take a nap! As there are no set rules, the result is entirely up to the referee.

Format:
Quote:
Lapras, swim to the bottom of the pool, then use Whirlpool!
Swim to bottom ~ Whirlpool


End of Battle

A battle ends when:
1) All of one player's Pokémon has fainted
2) One player forfeits
3) One player does not post their action commands within the DQ limits from the last post of the thread

At the end of the battle, the referee will distribute prizes. Upon being paid by the ref for your battle, please post in the Bank with a link to the ref's final post.

Each battler will receive $5 for every Pokémon on the opposing team that is knocked out.
When you win a battle, you will receive $10. If you used any Shiny Pokémon during battle, you receive an extra $4.
In a double, triple,or rotation battle, if you manage to win when you when the opposing team had more Pokémon than you, you receive an extra $10.
When you lose a battle, you will receive $5. If you used any Shiny Pokémon during battle, you receive an extra $2.
When users are disqualified, they receive nothing.
If the battle is a draw, you each receive $7. If you used any Shiny Pokémon during battle, you receive an extra $3.

If the battle was a tournament or Gym Battle, final prize is doubled. The above pay does not apply to Gym Leaders, as their payment method can be found here.

Every referee that posted a round during the battle receives $5.

If you're interested on how Referees calculate values, look at the Referee Headquarters.
__________________
I am a Just Another Machine Emulating Stuff built by paperfairy for the Anime Style Battling League.

Last edited by paperfairy; 02-12-2013 at 04:36 PM.
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