Member List
Calendar
F.A.Q.
Search
Log Out
Pokemon Forum - Pokemon Elite 2000  
 

Go Back   Pokemon Forum - Pokemon Elite 2000 » Pokemon Main Boards » Pokemon: Interactive Center » Competitive Battling » Rate My Team

Rate My Team Get your competitive battling team rated here and get help with movesets and battling strategies.


Reply
 
Thread Tools
  #1  
Old 01-11-2012, 11:42 PM
Ursaring89 Offline
 
Join Date: Jun 2011
Posts: 4
Lightbulb Made some changes, dropped down to the RU tier. Rate?

Lead:
Miltank@leftovers
Nature: jolly
Ability: Thick Fat
EV's: 252 hp / 40 def / 216 speed
- Stealth Rock
- Body Slam
- Milk Drink
- Heal Bell

This Miltank's job is to set up Stealth Rock and provide Heal Bell support. Body Slam is there to provide a reliable STAB and to provide paralysis support. It'll stay in long enough to set up stealth rock and paralyze one to two pokemon but switch in and out afterwards to maintain Heal Bell support.

SpecWall:
Shuckle@Leftovers
Nature: Careful
Ability: Sturdy
EV's: 252 HP / 4 def / 252 SpecDef
- Gastro Acid
- Knock Off
- Toxic
- Rest

Shuckle is still here. I can't use Ferroseed (like PlatinumDude advised) because its in a higher tier...plus this Shuckle made a kid I battled while sitting at a rest stop cry, which in turn made me laugh. Knock Off is just annoying when it hits a pokemon that relies on it's item like choice users by relieving the foe of their item, while gastro acid nullifies their ability. Toxic helps Cofagrigus out with its hex attack, and rest helps recover HP.

SpecSweeper:
Cofagrigus@Chesto Berry
Nature: Bold
Ability: Mummy
EV's: 252 hp / 252 def / 4 SpecAtt
- Rest
- Shadow Ball
- Calm Mind
- Hidden Power Fighting

Cofagrigus is there because he's immune to fighting (good synergy with Miltank and Shuckle) and blocks rapid spin to keep my stealth rock into play. Calm Mindets me boost my special defence to take special attacks better. and my special attack so HP and Shadow Ball both deal some good damage. HP Fighting provides more coverage.

Coverage:
Moltres@Life Orb
Nature: Timid
Ability: Flame Body
EV's: 4 def / 252 SpecAtt / 252 speed
- Fire Blast
- Hidden Power Grass
- Air Slash
- Roost

Moltres is there due to my team having a large weakness to fighting. He provides much needed coverage and also provides the much non-needed boost to attack.

PhySweeper:
Dragonair@Life Orb
Nature: Adamant
Ability: Shed Skin
EV's: 252 att / 4 Def/ 252 speed
- Swords Dance
- Outrage
- Aqua Tail
- Extreme Speed

Sceptile was ousted in favor of Dragonair. I feel Dragonair is largely underestimated and could function as a very good sweeper. Shed Skin makes statuses not as bothersome, while its pure dragon typing means it can take a hit. Outrage wrecks everything that doesn't resist it, while extreme speed deals some pretty hefty damage with priority. Aqua Tail is there for coverage, while dragon dance boosts my speed and attack whenever I get the chance.

Rapid Spinner:
Kabutops@Life Orb
Nature: Jolly
Ability: Weak Armor
EV's: 4 HP / 252 Att / 252 speed
- Rapid Spin
- Waterfall
- Stone Edge
- Swords Dance

Hitmonlee was ousted in favor of Kabutops because Kabutops can scare some spin blockers away with swords dance, spin the hazards away, then just do some damage with STAB waterfall and STAB Stone Edge. Kabutops also helps because I won't be out a physical attacker if I lost Dragonair.
Reply With Quote
Reply


Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 05:08 PM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2014, vBulletin Solutions, Inc.
Style Design: AlienSector.com