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Trivia/Games Join in the Trivia games! Any trivia/games are accepted.


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  #16  
Old 07-16-2012, 11:50 PM
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Default Re: Game Idea Development (GID)

I'm a ref at ASB but I don't see the need for a ref cause I was just thinking that if two Pokemon were battling any writer could faint it at anytime. Doing the whole reffing thing usually means that Charmander is probably going to beat Bulbasaur. By letting the writer decide what he wants only means Charmander has the advantage but Bulbasaur has the chance to think of some kind of strategy to avoid the fire attacks. Prehaps Bulbasaur uses its vine whip to tie Charmanders mouth shut. The tables could shift at any moment. It could look like Bulbasaur is going to pull off an impressive victory over Charmander and then one fell swoop costs Bulbasaur to be lit ablaze and the upset everyone was reading about came to an end. There are so many different ways one could steer the battle. I know this example will be totally lame but typically in the games and such certain Pokemon will beat each other. Such as Onix and Pikachu. However, in the anime, the second battle between Ash and Brock, Ash had super charged his Pikachu with enough voltage that it was able to shock Onix. As lame as that was, it was something that is no where near what one could do with the ASB. There are many other examples such as Squirtle over coming Starmie and its Thunderbolt. How did Squirtle beat it? Hydro Pump. Pikachu overcame Raichu. I really hate Pikachu but it also overcame Dragonite. Bayleef overcame Houndoom. Most of this stuff just isn't possible with the ASB. The stats are much closer so it does give weaker Pokemon some kind of chance against much stronger Pokemon, but in ASB Dragonite is probably going to own Pikachu. Not too mention the energy costs which weaker Pokemon suffer from heavier costs with stronger moves.
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  #17  
Old 07-16-2012, 11:51 PM
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Default Re: Game Idea Development (GID)

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Originally Posted by Typhlosion Explosion View Post
I would think people would be reasonable and not make the other side faint so quickly. XD

I would say that the next poster posts the moves, not the same people each time. And then just a mod or something could go in and say it fainted.
Brilliant, mate. Though, there should be a limit of posts before a Mod could declare a Pokemon fainted. Like, two posts, per say. Otherwise, this is so close to being approved.
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  #18  
Old 07-17-2012, 12:13 AM
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Default Re: Game Idea Development (GID)

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Originally Posted by Metal Gear Snivy View Post
Brilliant, mate. Though, there should be a limit of posts before a Mod could declare a Pokemon fainted. Like, two posts, per say. Otherwise, this is so close to being approved.
Yes, that would give Magikarp a few more turns to splash while Raichu shocks the crap out of it lol. But I do like that idea.
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  #19  
Old 07-17-2012, 12:18 AM
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Default Re: Game Idea Development (GID)

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Yes, that would give Magikarp a few more turns to splash while Raichu shocks the crap out of it lol. But I do like that idea.
If you agree with TE suggestion, then I think your game will run perfectly smooth. I approve this game and I think it should have get decent feedback since a lot of us love battling little like that.
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  #20  
Old 07-17-2012, 01:12 AM
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Default Re: Game Idea Development (GID)

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If you agree with TE suggestion, then I think your game will run perfectly smooth. I approve this game and I think it should have get decent feedback since a lot of us love battling little like that.

How many moves would be allowed during each post?
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  #21  
Old 07-17-2012, 01:36 AM
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Default Re: Game Idea Development (GID)

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How many moves would be allowed during each post?
Id say it would be up to you or the flow of the battle. If its a match with Gym Leaders maybe allowing more moves would be better. Id say a good place to start out is between 7 and 10 moves and then a winner is picked. This is my suggestion.
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  #22  
Old 07-17-2012, 02:45 AM
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Default Re: Game Idea Development (GID)

How would it be determined who posts when? The only thing I could think of was that someone could post "reserve" and then they could post their part. Then the next person and next and so on. I'd say everyone should have to wait so many posts before trying to post again so that others can post, unless so much time has past but again I'm just throwing ideas out.
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  #23  
Old 07-17-2012, 02:49 AM
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Default Re: Game Idea Development (GID)

Quote:
Originally Posted by eishiba View Post
How would it be determined who posts when? The only thing I could think of was that someone could post "reserve" and then they could post their part. Then the next person and next and so on. I'd say everyone should have to wait so many posts before trying to post again so that others can post, unless so much time has past but again I'm just throwing ideas out.
I'd say anyone gets to post in any order. Like One guys starts the battle the next keeps the battle going and so on.
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  #24  
Old 07-17-2012, 02:55 AM
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Default Re: Game Idea Development (GID)

Sounds really good :)
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  #25  
Old 07-17-2012, 03:34 AM
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Default Re: Game Idea Development (GID)

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Originally Posted by eishiba View Post
Sounds really good :)
Awesome! So what else do you feel uncertain about? :)
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  #26  
Old 07-22-2012, 09:23 PM
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Default Re: Game Idea Development (GID)

How would i start it?
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  #27  
Old 07-22-2012, 09:34 PM
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Default Re: Game Idea Development (GID)

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Originally Posted by eishiba View Post
How would i start it?
you can go the Trivia/Games link at the top of the page and click on it. There if you scroll down to the bottom you will find a link for New Thread. Just click on that and make your intro post!
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  #28  
Old 07-22-2012, 09:55 PM
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Default Re: Game Idea Development (GID)

Alright, so I guess this game is finished! What was the title for your game?
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  #29  
Old 07-23-2012, 01:21 AM
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Default Re: Game Idea Development (GID)

Metal Gear Snivy came up with Rumble Battle. That sounds the best so far. Any other ideas?
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  #30  
Old 07-23-2012, 01:24 AM
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Default Re: Game Idea Development (GID)

I really like that one. All I can think of really. XD
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