[Higeki] Absol (M)
Ability: Super Luck
Signature Move: Unlucky Fortune
Absol are classified as the Disaster Pokemon. This name given because Absol happen to appear before a disaster happens. Higeki, being an Absol, alerted villages when tornadoes/wildfires/earthquakes/et cetera would occur. Because Absol is believed to BRING the disasters to them, they exile them. Like many of his family, this happened to Higeki. Realizing he could use this in battle, here's what happens, bros:
Higeki focuses on many disasters that could happen to the opponent. If he/she/it was poisoned, burned, frozen, etc. After doing so, he must focus even harder. The blade at the end of his head will glow a bright white, striking the opponent. Hard. Because of focusing on a disaster, he must MOVE like a disaster, which is fast. After being struck with the attack, the opponent will be inflicted with a random status. There is also a small percent Higeki will be inflicted with the status problem, too.
Type: Dark Base Power: 40 Accuracy: 85% Classification: Physical Energy Modifier: 20 Impact: Single Priority: 2 Effects: Higeki focuses on a random disaster (Poison, burning, freezing, etc.) and brings it to his blade. When hit, the ref will roll 0-6 to determine what status ailment the opponent will get:
Description: Weavile are known for their ability to learn Night Slash, a move that crits. A lot. They also happen to be known for their incredible speed. Sharpshooter the Weavile has learned to use both these talents in a very special way, one that helps out in battle. Now, Sharpshooter wasn't given his name just because it sounds cool. Okaythatspartofwhyitshisname It was given because he can hit with high accuracy and his special ability to take detail. What does any of this have to do with anything, you ask? Well, Sharpshooter has taken to notice what moves look like when the foe is preparing to use it. As soon as he can, he rushes in and interrupts it with one of his moves to prevent it from happening. And with this, life becomes a little bit easier.
Energy Mod: 10%
Effects: Sharpshooter takes notice of what move the foe is going to use. When he does, he proceeds with attacking them with a move determined by RNG, in which it does 1/2 the damage the move should have done. The move will not get a crit. EVER. There is a 70% chance that the move will get interrupted, causing it to not be used at all. When used in conjunction with Persistence of Memory (Dali's [Hypno] Signature Move), the last move Perceive was used for will always be interrupted until the end of the battle.
Usage Gap: Once every two rounds.
Trapinch naturally dig pits in the desert to trap it's prey at the bottom. This had helped in the wild until Lord Fedora took him, gave him to Jenn who which gave it to me until he had trouble with battles. He seemed to not be able to attack his enemies like he could inside pits. So, he developed a plan.
Sabaku Doragon (S.D.) digs a pit as he would in the wild. However, this one can be gotten out of. SD just loves to watch his opponents crawl out in pain. Back to the move. He then proceeds to cover up the pit to hid it. Taunting the opponent so he/she/it could come towards him, the cover breaks, trapping the foe. Now, for a while, SD can attack without missing.
Type: Ground BP: --- Accuracy: 100% Classification: Special Energy Mod: 15 Impact: Single Target Priority: 2 Effects: A hole is created in front of Sabaku Doragon. If the foe uses a Physical move on Trapinch, the trap will activate from my hand.. The move will do 1/2 the damage it should have done and traps the opponent in there. (Pokemon) is now trapped for four actions. No move can be used except for Status moves. Including Chill. (Pokemon) is free once four actions have been used by it. Like any other Ground-type moves, this will not affect a Flying-type Pokemon or those who have the ability Levitate. If (Pokemon) is a Flying-type that was grounded via Roost, it will restore 1/2 the HP it would have. (Pokemon) can then be ordered to fly out of the hole since it is no longer grounded. Usage Gap: Once per battle
[Dali] Hypno (M)
Sig Move: Persistence of Memory
Description: Hypno are known for the ability to put creatures to sleep. Heck, it's PokeDex entry says that it can put someone to sleep by swinging their pendulum, even if they just woke up. Now, they are also great at using the Hypnosis + Nightmare combo. Now, Dali just loves this thing. He loves to torment his foe with this and is sad after the tormented is no longer asleep. So, he figured out a way to keep this going, even when the enemy is awake. Dali swings his pendulum as if he were using Hypnosis on the enemy. For a short time, the opposing falls asleep, but quickly wakes up. They are now in a trance state, allowing Dali to continue using Nightmare on them.
In some cases, when this technique is used, it can cause a great boost in memory.
Energy Mod: 10%
Impact: Single Target
Effects: A weaker form of Hypnosis is used to induce a trance state in the enemy for 5 Rounds. When this occurs, Nightmare and Dream Eater (And any other moves that require the foe to be asleep) can be used when the foe is awake. When used in conjunction with Perceive (Sharpshooter's [Weavile] Signature Move), one move can always be intercepted until the end of the battle.
Usage Gap: Once per battle and after Hypnosis has been used.