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Go Back   Pokemon Elite 2000 Forum » Intro Boards » Questions/Feedback to Webmaster » The Ministry of Innovation (TMI)

The Ministry of Innovation (TMI) The Ministry is dedicated to thinking up and developing new ideas that will help PE2K.


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  #1  
Old 01-15-2006, 02:34 AM
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Arrow TMI: "Storm Diplomacy: The War Game"

For years, the Pokemon World had existed as a long, stable land with several peaceful nations. Although a few feuds have broken out here and there, there has been relatively few major wars. However, this balance was interupted by several evil teams, unleashing the Great Storm upon the Earth. Now nations have pointed fingers at each other as they scramble to protect themselves from the menacing weather attacks. It will take a united nation to stop the storms and save the world, but only through war can this unity be achieved. Will you win the War? Will you save the Earth?


Welcome to the new RPG that will challenge members to think as leaders, stategists, and diplomats. The War is upon us and whether we choose it or not, we have to use all our resources to win at all costs. This RPG, similar to Risk, uses the Pokemon World as the background for the conflict. The final stage for the Ultimate War.

As a player, you will lead one of the twelve nations remaining in the world. Your goal is to conquer the five known regions and thus unite the pokemon world under your banner. Should you fail, you will become another page in the history books. Obviously, victory is the only option.

The Pokemon World will consist of the five known regions: Kanto, Johto, Hoenn, The Orange Islands, and Orre. The following maps will be used to represent the regions. (Note: Please ignore the names of the teams under the names of the territories. They are remnants of War Season 3 and do not apply in any way to this game).












Gameplay
- The RPG will be run by a host who will recieve all orders and figure them out. The Host is not a nation in the game.
- At the beginning of the game, each player is randomly ordered. The first player in the order gets to choose a territory, the second chooses, and so on. After the last player, the cycle starts all over again until all the territories are taken.
- Each player will start with a certain number of units and factories. Order of placement is also random.


Nations
- Each player represents a nation. He controls every action of the nation and is responsible for leading his nation to victory.
- Note, you may have a storyline if you like, but it is not necessary for the game.
- If a player quits the game, the Host decides what to do with the territory. If the Host wants, he can hand off the nation to a new player.


Territories
- Just like War Season 3, each territory connects to the other the same way.
- The white lines on the map connect two land territories together.
- Every territory with a seaport is connected to every other territory with a seaport. This should make sea battles quite interesting.


Turns
- Each turn should be a week, with two deadlines. One for battle orders and one for the money.
- Each week in real life represents one week in the pokemon world.
- If a nation does not get his orders in on time, then his orders do not count.


Turn Order
- I think the turns should go in this order:[*]Storm Phase[*]Battle Orders Phase[*]Battle Action Phase[*]Money Phase[*]Money Action Phase


Battles
- First off, battles will not be done through the URPG. That is a completely separate system and will not be used.
- A player can attack one territory from another connecting territory with his units. If he attacks with two units and the defender has one unit, then the attacker wins with one unit remaining. Simple math.
- If a player attacks with two units and the defender has three units, the defender wins with one unit remaining.
- If two players attack the others territory, then the math is calculated the same way. The winning player than moves on to continue to the attack as stated above.
- If that attacker and the defender have the same amount of units, all the units are destroyed and the defender retains control of the territory.
- If a nation has enough units, it may attack from the same territory to multiple other territories that connect with it.


Money Phase
- At the end of the Battle Order Phase, the Host calculates the money and announces to each player how much they gain in gold.
- During this phase, players can buy items.
- During this phase, players may also move units between connecting territories, but only once. A unit in Pallet town can only move to Viridian City and not onward to Viridian Forest. A territory can have no units if necessary.


Gold
- Every turn, the player will receive gold based on how many territories he has.
- Each territory is worth one gold.
- If a player owns an entire region (Kanto, Johto, Hoenn, Orange Island, or Orre), he will receive bonus gold.
- Gold is used to buy a wide variety of items including units, factories, and special items.
- Gold can be transferred to other nations.


Factories
- Factories create one free unit each turn for the nation that controls it.
- Factories may be built in any territory.
- Factories will be destroyed if a storm strikes the area they are in.
- There can only be one factory per a territory.
- A player can destroy a factory in his territory during his turn. If a player's territory is conquered during that turn, then he may not destroy his factory.
- A player cannot place units on a factory he just bought.
- During this phase, all money purchases are calculated. In addition, all factories produce one free unit during this phase.


Items
- Unit: 1 Gold
- Factory: 7 Gold (Creates one free unit per a turn. Also is the only place to place units bought)
- Silver Orb of Protection: 20 Gold (Select an area. When a storm hits that area, negate the storm. This orb may not be transferred to another area. After the Storm hits the area, the Orb is destroyed.)
- Black Orb of Destruction: 50 Gold (Select an area. A Storm will hit that area.)
- White Orb of Destiny: 100 Gold (Protects every area on the map from a storm.)
- Costs and Item Names are still up in the air and can be modified for game balance.


Storms
- Storms attack randomly and destroy everything in that area.
- Only the Silver and White Orbs can protect against storms.
- A Black Orb can create a storm in an area the user chooses. This counts as an additional storm.
- Although a Storm destroys everything in an area, the territory still belongs to the same nation that owned it before the storm.


Diplomacy
- Each nation is in charge of his own diplomacy. He can form alliances or enemies.
- All treaties are based on trust. The Host will not enforce any treaties.
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Last edited by HKim; 01-15-2006 at 02:56 AM.
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  #2  
Old 01-15-2006, 02:35 AM
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Default Re: TMI: "Storm Diplomacy: The War Game"

Examples of Battles
Attacks on Each Other
Let's say Team Trainer occupies Pallet Town and Team Nox occupies Viridian City. Team Trainer decides to attack Team Nox from Pallet to Viridian with 5 units. In the same turn, Team Nox decides to attack from Viridian to Pallet with 4 units. Both teams are now attacking each other.

In this case, there is a battle in the between the two areas. It's calculated the same ways as a regular battle. Trainer with 5 guys counters Nox with 4 guys, leaving Trainer as the victor with 1 unit. Trainer then moves on with that unit to attack Viridian City on the same turn.

Nox left 2 units protecting Viridian City, so Trainer attacks it with 1 unit. Nox with 2 units defeats the Trainer 1 unit leaving Nox in control of Viridian City with 1 unit. Simple Math.


Three Way
Let's say that Trainer occupies Pallet Town, Nox occupies Viridian City, and Elite occupies Viridian Forrest. During this turn, Team Trainer attacks Nox from Pallet to Viridian City and Team Elite attacks Nox from Viridian Forest to Viridian City.

Let's say Team Trainer attacks with 4 units, Elite attacks with 6 units, and Nox defends with 5 units. In this kind of battle, the same rules apply. One unit is knocked out for each other unit. Thus Elite would win since it has more units. Elite conquers Viridian City with 1 unit.

Note: To make it simple, allied teams will still fight each other if they attack the same target. It is the fault of the players for not communicating with their allies about their attack plans.


Combination
Let's say Trainer is in Pallet Town, Nox is in Viridian City, and Elite is in Viridian Forest. Trainer decides to attack Nox from Pallet to Viridian City. Elite also decides to attack Nox from Viridian Forest to Viridian City. Nox decides to attack Pallet Town from Viridian City.

Team Trainer attacks with 4 units, Nox attacks with 2 units, leaving 2 defending Viridian City, and Elite attacks with 3 units.

Team Trainer and Team Nox fight between Viridian City and Pallet Town first since they attacked each other. Team Trainer wins since it has 4 units while Nox only has two. Only two Team Trainer units move on to attack Viridian City.

Now, Team Trainer and Team Elite both attack Nox. Trainer has 2 units left from above, Elite still has 3, and Nox left 2 units to defend. Using math, Elite wins the battle with 1 unit and conquers Viridian City.


Stalemate
Let's say that Trainer occupies Pallet Town, Nox occupies Viridian City, and Elite occupies Viridian Forrest. During this turn, Team Trainer attacks Nox from Pallet to Viridian City and Team Elite attacks Nox from Viridian Forest to Viridian City.

Team Trainer attacks with 4 units and Team Elite attacks with 3 units. Nox defends with 4 units.

Now, based on math, all units are destroyed. Even though Trainer had 1 less unit then Nox and Elite, it doesn't lose any further units because of it. Since all units were eliminated, there are no units left to conquer and so the territory remains in Nox hands.


Escape
Let's say that Trainer occupies Pallet Town, Nox occupies Viridian City, TMA occupies Indigo Plateau, and Elite occupies Viridian Forrest. During this turn, Team Trainer attacks Nox from Pallet to Viridian City and Team Elite attacks Nox from Viridian Forest to Viridian City. Finally, Nox attacks TMA from Viridian City to Indigo Plateau.

Elite attacks with 4 units. Trainer attacks with 5 units. Nox attacks with 3 units, leaving 2 units in Viridian City. TMA has 1 unit in Indigo Plateau.

Nox, with 2 units, defeats TMA, with 1 unit and conquers Indigo Plateau.

Elite and Trainer face off against Nox. Trainer, with 5 units, defeats Elite, with 4 units, and Nox, with 2 units. Team Trainer has 1 unit remaining to conquer Viridian City.

Thus, even though Trainer conquered Viridian City, Nox was still able to attack from Viridian City to another area and win the battle.


Kill Them All
Let's say Team Nox is in Viridian City. Team Trainer occupies Pallet Town, Viridian Forest, and Indigo Plateau.

Nox decides to attack all three Trainer areas from Viridian City. He sends 5 units to Pallet, 6 units to Viridian Forest, and 2 units to Indigo.

Trainer has only 4 units in Pallet, 3 units in Viridian Forest, and 2 units in Indigo.

Nox conquers Pallet with 1 unit, conquers Viridian Forest with 3 units, and stalemates with Trainer in Indigo. Trainer retains control of Indigo.

A nation can attack multiple places from one spot if it has the units to do so.


United We Stand
Team Trainer occupies Pallet Town. Team Nox occupies Viridian City. Team Trainer also occupies Agate Village.

Team Trainer, with 4 units in Pallet Town, wants to reinforce that city. The leader moves 3 units from Agate Village in Orre to Pallet Town in Kanto. Since they both have seaports, the movement is allowed.

Nox decides to attack Pallet Town from Viridian City with 6 units.

Nox with 6 units attacks Trainer with 7 units at Pallet Town. Trainer wins with 1 unit remaining.



Anyway, this is the new RPG idea that we thought of. Thoughts, interest, opinions?
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  #3  
Old 01-15-2006, 02:39 AM
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Default Re: TMI: "Storm Diplomacy: The War Game"

cool, but it seems more like the board game "Diplomacy" than the board game "Risk" (both of which are good)
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Old 01-15-2006, 03:16 AM
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Default Re: TMI: "Storm Diplomacy: The War Game"

So this is going to be more stragety game like rather than role-playing game like? If so, I like it, I would love it if it were more like Advance Wars (the video game). Like different kind of units, terrain advantages, counter attacks, special player powers (10% atk boost, boosts in certain places, etc), activating powers that you build up on a meter, etc.
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Old 01-15-2006, 03:20 AM
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Default Re: TMI: "Storm Diplomacy: The War Game"

Sounds a lot like war season 3 but with one person instead of teams.
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Old 01-15-2006, 03:40 AM
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Default Re: TMI: "Storm Diplomacy: The War Game"

This is more like an RPG than a roleplay. Writing is a skill that's only needed to give clear orders.
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Old 01-15-2006, 03:46 AM
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Default Re: TMI: "Storm Diplomacy: The War Game"

Oh wow, HUGE DIFFRENCE. Besides not everyone here loves to write. :P
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Old 01-15-2006, 03:48 AM
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Default Re: TMI: "Storm Diplomacy: The War Game"

Quote:
Originally Posted by MystiKal
Oh wow, HUGE DIFFRENCE. Besides not everyone here loves to write. :P

I was actually answering Pidgeot's question.
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Old 01-15-2006, 03:58 AM
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Default Re: TMI: "Storm Diplomacy: The War Game"

I will be joining if I can. This looks fun!
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Old 01-15-2006, 04:12 AM
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Default Re: TMI: "Storm Diplomacy: The War Game"

Quote:
Originally Posted by HKim
This is more like an RPG than a roleplay. Writing is a skill that's only needed to give clear orders.
Awesome, I'll be playing for sure.
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Old 01-15-2006, 04:38 AM
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Default Re: TMI: "Storm Diplomacy: The War Game"

Wow HKim, you have effectively combined my Math Homework with Pokemon into one great choclately taste.

I'll join.
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Old 01-15-2006, 05:53 AM
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Default Re: TMI: "Storm Diplomacy: The War Game"

Yeah, Im definetly up for this..btw team nox was kicking ass and taking names that season
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Old 01-15-2006, 08:01 PM
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Default Re: TMI: "Storm Diplomacy: The War Game"

I'm certainly in...this has always been my type of game.
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Old 01-17-2006, 09:10 AM
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Default Re: TMI: "Storm Diplomacy: The War Game"

Sounds very interesting Harry, you know I am in for sure.
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Old 01-18-2006, 07:03 AM
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Default Re: TMI: "Storm Diplomacy: The War Game"

Well, looks like we have a lot of interest. Ierdar said this looks interesting and I have one person from BMG who plans to join as well.

A few things need to be done before we get started. I want to know what you guys think of the costs and if they are too high, low, etc.

Also we need to figure out how many storms per a turn.

PF said he'll make us a few new maps so that would be nice to get rid of the team names still there. We might have a few more territories so that will have to be calculated out.

So anyway, any thoughts on costs and such?
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