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Pokemon Forum - Pokemon Elite 2000  
 

Go Back   Pokemon Forum - Pokemon Elite 2000 » Pokemon Main Boards » Pokemon: Games » Other Pokemon Games

Other Pokemon Games Discuss all Pokemon spin-off games here, including Pokemon Ranger, Mystery Dungeon, Pinball, Colosseum, XD, Stadium, Snap, Super Smash Bros., Hey You Pikachu!, Battle Revolution and PokePark Wii.


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  #91  
Old 01-06-2007, 06:55 PM
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Default Re: Super Smash Bros Struggle (Invented Character "Contest")

@Redlark: Yeah, I guess it's no longer a contest, really more of a project to be an RP. The RP will have the first thirty accepted characters, permanent, but the project can have its characters changed at any time.

@Sonickid: Yay, back! They're holding an evo challenge for Lapras. Hope you enter! And so far there's 23, but I'm going to alter Grimdour's smash moves later.

@Larvinator: Great entry. I was going to tell you off for the freezing effect with A-up, but I realized it was an aerial, so that's fine. Rabite's in the gallery.

Anyway, here's a new character! It's going to by my old RP character, Cody Elbark.

Name: Cody Elbark
Description: Medium build, with black hair. He wears a jacket with a blue plaid pattern on it, one so close together and color-similar that the plaid isn't garish at all. He wears black dress pants and a Nike T-shirt underneath.
Speed and Movement Properties: He's pretty speedy, with average recovery all around. He's really good at breaking grabs, and he falls slowly. Overall, hard to KO if you do it right.
B Move: Refine: Refine allows his rod to be held like a normal item, and can be picked up and held after a drop. It also increases the range of Needle Storm if used before you throw the attack, and allows others to jump on his coasting rods.
B^ Move: Coasting Tracks: Allows Cody to do a wall-jump like thing, even in mid-air. It leaves rods behind, and others can use them as platforms if they're right behind him.
B<-> Move: Needle Storm: Readies a barrage of needles in front of him. This is thrown in a lob, upward and then falling. The attack is thrown by another tap of the control stick in the desired direction.
BV Move: Rod: Pulls out a rod, which increases A power by ten percent. Refining will make it a droppable item. It changes A and aerial graphics to various rod strikes.
Basic A: Quick kick.
A and Side Attack: Forms iron fist and punches.
Smash<->: Pulls out rod and strikes. Using these rod-related smash moves does not keep the rod out like BV.
Smash^: Strikes upward.
SmashV: Creates a coasting rod beneath him and strikes.
Strategy: Cody is an excellent team player, because he can lead a partner up his coasting tracks with refining, and can also drop his 20% damage-per-hit rod with the refining, which allows him to help a partner well. He can use the rod as a throwing item if refined, and this allows for effective sniping and long-range moves. The lob-like path of the Needle Storm allows you to hit enemies while on a platform or on higher ground.
Aerials: Various punches and kicks.
Grab: Holds enemy in a spiral steel case, and punches and kicks while graphically not touching.
Taunt: Turns to metal and poses.
Other: Yeah. He's the Steel-Type character of mine, my other RP characters being Felix Ander (Ground/Rock) and Serran Riddle (Electric). Felix Ander is renamed here as Darryl since I have a character named Felix Android here.
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Last edited by TVTMaster; 01-06-2007 at 07:38 PM.
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  #92  
Old 01-08-2007, 02:22 AM
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Default Re: Super Smash Bros Struggle (Invented Character "Contest")

It's all good... anyways, I totally ate this one like cake. I love it. Here's my three characters, from old school video games. Toejam, Micheal Jackson, and Dig Dug. Please tell me if the attack stats are either too strong, too weak, and or inconsistant.

* * * * *

Name: Toejam

Origin: Toejam and Earl, Sega Gen.

Description: Average height, close to Mario. Toejam is a Funky Hip-Hoppin Alien with some gold medallion bling, blue jeans, three legs, white tank, and a white backwards cap. He brings in a fast melee fighter with decent attacks and great aerials.

Speed and Movement Properties:
Speed: Above average. (Slower than Fox, but not by much)
Jumping: Above average. (A little bit better than Mario)
Rec. Time: Very good. (Mixed with his Bubble Float. Toejam can cover a lot of lost ground)
Weight: Average. (Close to Mario)
Size: Average. (Close to Luigi)
Fall Rate: Average.

B Move: Jar throw. Thows a jar that captures foe for a short period of time; similar to Yoshii's egg swallow but a projectile. 2-4%

B^ Move: Jar throw. Same as above, but throws jar up. 2-4%

B<-> Move: Funk Fu. A fuzzy teleport that moves through objects and foes, but also does a little bit damage of damage as he passes through his foe. Similar to Pikachu's Quick attack, or Fox's Fire Fox. 3-5%

BV Move: Bubble Pop. A Pink Bubble grows around Toejam, then pops. 4-6%

Basic A: Punch. Nothing really special. Quick and basic. 3-5%

A^: Uppercut. 4-6%

A <->: Big Punch. One big punch, like Mario. 5-8%

AV: Double kick. Uses outside feet to kick both directions, while balancing on his third foot. 5-8%

Running Attack: Funk Fu Popping Punch. Two quick punches that transform into a Popping Dance intermingled with a few punches, ending with a kick. Each punch and kick fuzzy teleport into position. 4-10%

Smash<->: Funk Fu Spin. A fast spinning break dancing attack. Toejam fuzzy teleports to the ground spinning on his back. The teleports again into a spin on his elbow, kicking. Then again on his head which he come out of with a strong kick. 5-15%

Smash^: Funk Fu Pike. A skyward break dance kick. Toejam drops to the ground kicking into the air, but fuzzy teleports from the ground, moving his kick higher into the air. 13-18%

SmashV: Windmill. A spinning and kicking break dance move, where Toejam spins and flails his legs around him while balancing on his hands. This attack attacks all around, except above. Very similar to Mario's Windmill. 10-18%

Aerials: Below
Jump-BV: Throw jar down. 2-4%
Jump-B<->: Bubble Float. A Pink Bubble appears below Toejam, and he's able to float anywhere for a short period of time, until the bubble pops.
Jump-B^: Funk Fu. Same as B<->, but teleports upward. 2-4%
Jump-AV: Spinning Drill Kick. Goes to the ground spinning like a drill. 5-10%
Jump-AV double hit: Spinning Stomp. Similar to the above, but abruptly stops with a heavy stomp. 8-12%
Jump-AV triple hit: Same as above, but the stomp Funk Fu teleports into a very fast stomp. Stomping on the ground also adds some small damage (2-4%). Total--10-18%
Jump-A^: Funk Fu Flip Kick. Fuzzy teleports into a fast flipping kick. 6-10%
Jump-A<->: Normal Punch. 3-5%
Jump-A<-> double hit: First hit is a normal punch, but second punch is incorporated into a fast Funk Fu punch. 5-9%

Grab: Toejam puts enemy into a headlock.
Attack: Toejam knees opponent. 4%
V Throw: Smacks foe into the ground. Similar to Kirby, but straight down, flying upwards. 8-10%
^ Throw: Toejam throws foe into the air and flip kicks them. 6-10%
<>Throw: Hammar throws foe, similar to Mario. 4-8%

Shield: A Pink Bubble appears around him, and fades as it becomes weaker.

Taunt: Pulls out old school Boom Box and starts Pop dancing.

Strategy: A basic melee fighter, using as many attacks to equal good attack combos. Also, attacking from the air gives strongest attacks.

* * * * *

Name: The Moonwalker (aka. Michael Jackson)

Origin: Michael Jackson's Moonwalker, Sega Gen.

Description: A magical man in a grey zuit suit and fedora. A red shirt is under the grey jacket. Creepy... it's Michael Jackson. He's got great basic attacks, good ranged attacks, but no super powerful smashes.

Special Note: On almost all of Michael's attacks sparks blue sparkles of magic. If the enemy is actually hit with the blue sparks, more damage is done than the actual attack. Example: Michael kicks, giving 5% of damage; but if the enemy is kicked with the tip of Michael's foot and hit with the sparks, 8% damage is dealt.

Speed and Movement Properties:
Speed: Below average. (Close to Dr. Mario)
Jumping: Below average. (A little bit better than Link)
Rec. Time: Average.
Weight: Average. (Close to Mario)
Size: Tall. (Close to Ganondorf or Captain Falcon)
Fall Rate: Slow. He's like... magical.

B Move: Magic Hat. Throws his hat like a boomerang dealing decent damage. 5-8%

B Held Down: Magic Hat, charging. Magic hat charges energy, making attack sizably stronger. 10-15%

B^ Move: Magic Hat. Same as above, but throws hat upwards. 4-7%

B<-> Move: Moonwalk Kick. A quick spin that leads to a round house kick, sparking off blue magic stuff. 8-10%

BV Move: Crotch Grab. A small burst of energy radiates from Michael and explodes in the shower of blue sparks. 5-7%

Basic A: Kick. At the tip of the kick sparks the blue magic sparkles. 5-8%

A^: Power Fist. A very brief pose that punches upwards, sparking off blue magic. 4-6%

A <->: Moonwalk. A magical backwards walk incorporated with spins that spark blue sparkles. If held down, Michael just keeps Moonwalking. Front and behind damage, no damage given above. 5-8%

AV: Drop Splits. A quick drop to the ground going into the splits, tripping enemy; then quickly coming back up with a crotch grab. 8-10%

Running Attack: Super Spin. A faster and longer version of the Moonwalk spin. 10-15%

Smash<->: Laser Beam. Michael shoots a big beam from his eyes like the X-men Cyclops. 15-18%

Smash^: Ah-Hee-hee-hee... Everybody near Michael stops what their doing and poses. 2-4%

SmashV: Super Hat. Hat flies around Michael in one orbit. 13-15%

Aerials: Below
Jump-BV: Throw hat down. 6-8%
Jump-B<->: Fast hat throw. 7-9%
Jump-B^: Hat throw up. 5-8%
Jump-AV: Stomp (with sparks). 8-12%
Jump-A^: Uppercut pose (with sparks). Similar to Mario's. 7-9%
Jump-A<->: Air Punch. Punches with pose and sparks. 6-8%

Grab: Puts hand on shoulder
Attack: Push. 2-4%
^ Throw: Foe gets launched upwards magically. 5-8%
<>Throw: A burst of magical energy flings foe, then a quick slap of the Magic Hat finishes the throw. 6-10%

Shield: A light blue shield, fades as it becomes weaker.

Taunt: Spins, then grabs crotch with a pose whispering, "I'm bad." Then he turns into a Tiger and runs off.

Strategy: If not a little weird, Michael has great ranged attacks mixed with good melee attacks. But lacking in good smashes, standing back and beating the crap out of the opponent is probably wisest. Quote: Michael once said in a song, "I'm a lover, not a fighter."

* * * * *

Name: Dig Dug (I blacked out the profanity)

Origin: Dig Dug, the arcade game from the 80's.

Note: I tried hard to base him off the classic Dig Dug, not the Mr. Driller/Bomberman spin-off look alike.

Description: A little short and looks similar to Bomberman. He's a white stick figure with a blue mask and black dot eyes. He brings a super fast melee fighter with the interesting weapon of his Air Pump.

Speed and Movement Properties:
Speed: Super fast. (Faster than Fox)
Jumping: Below average. (About the same as Link)
Rec. Time: Average.
Weight: Lightweight. (Heavier than Pikachu, but not by much)
Size: Short. About the same height as Pikachu.
Fall Rate: Average.

B Move: Air Pump. A pump harpoon that jabs into opponent and blows them up like a balloon. Slows down mobility and speed of opponent. Also, if opponent pops while pumping, max damage is dealt. 3-5% If popped, 30%

B^ Move: Pump Harpoon. Acts like Link's hookshot. Initial jab 3-5%, Snapping pull 7-9%

B<-> Move: Air Pump, extended. Same as B Move, but a little bit stronger, longer, faster, and more piercing. 4-7%, 30%

BV Move: Air Blast. A quick blast from the Air Pump downwards, that propels Dig Dug upwards a little bit. The blast deals a little bit of damage around him, and whoever's above him gets damage. Sides: 2-4% Above: 5-8%

Basic A: Pump Smack. Dig Dug hits foe with pump. 3-5%

A^: Jab Up. Dig Dug jabs pump up. 4-6%

A <->: Big Swing. Swings and spins w/pump. 6-8%

AV: Double Pump Jab. Dig Dug jabs his pump to one side, then snaps it back, jabbing the other side. In effect, attack all around. 4-6%

Running Attack: Pump Spear. Dug thrusts his pump like a spear forward. 5-7%

Smash<->: Hard Swing. Dig Dug swings his pump like a baseball bat. 10-13%

Smash^: Golf Swing. Swings his pump up with a vertical spin. 8-11%

SmashV: Super Air Blast. A bigger and stronger version of BV. Sides: 5-8% Above: 10-13%

Aerials: Below
Jump-BV: Pump Harpoon. Dig Dug shoots his pump down. If it hits an enemy, he pulls himself towards the foe in a quick snap. Initial jab: 3-5% Snapping pull: 7-9%
Jump-B<->: Pump Harpoon. Same as above. Initial jab: 3-5% Snapping pull: 7-9%
Jump-B^: Air Blast. Same as BV, but in the air. Below: 2-4% Above: 5-8%
Jump-AV: Jab Down. Similar to Link's sword down. 8-11%
Jump-A^: Jab Up. Same as A^. 5-7%
Jump-A<->: Pump swing. Same as A<->. 7-9%

Grab: Grabs enemy with Pump like a harpoon. Similar to Link's Hookshot. 3-5%
Attack: Dig Dug knees opponent. 4%
V Throw: Smacks foe into the ground. Similar to Kirby, but straight down, flying upwards. 7-9%
^ Throw: Dig Dug throws foe into the air and smacks them with his pump. 10-12%
<>Throw: Rolls backwards and kicks enemy off in opposite direction facing. 8-11%

Shield: A red shield appears around him, and fades as it becomes weaker.

Taunt: Leans against his air pump and looks around.

Strategy: Since his attacks really aren't that strong, his speed makes up for his lack of strength. But using his air pump to slow down, then popping his opponent is Dig Dug's best attack combo. Pumping to the max is key; it's the strongest character attack in the game.

Last edited by Redlark; 01-08-2007 at 03:04 AM.
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  #93  
Old 01-08-2007, 05:06 PM
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Default Re: Super Smash Bros Struggle (Invented Character "Contest")

I made this guy but if its just of real games, then Ike from fire emblem and diddy kong
NAME : Roxas Geminia
Clothes:
b: Quick punch: Quick jab
b^: Uppercut: Uppercut
B<>: Fire punch: Does a fire punch
Bdown: Slide kick: Does a sliding tackle
A: Pokeball throw: Throws a pokeball at the foe
A^: Super uppercut: Same as uppercut, except you can charge it up and knocks the foe into the air
A<>: Spear: Charges head first into the foe
A down: Big bang punch: Charges a punch and hits the ground, stunning the foe
c<>:Kamehameha: (dont ask)
c^: hyper uppercut: Same as super uppercut, but does more damage and does the same amount of damage eithen when foe is guarding but taks a lot of time to charge
c down: Meteor bringer: raises hands in the air and Charges for 10 seconds, if he charges without getting hurt, lowers his arms and a meteors comes down and hurt all foes.
air: all attacks thunderpunch ^=thunderpunch^/down=thunderpunch down/ <>=thunderpunch <>
Shield: a blue barrier apears in front of him
Taunt: Raises a pokeball in the air
description: Roxas is part of the Legendary geminia family, made up of great pokemon trainers and fighters, and uses his skills gained of his anceseters (cant spell that) to enter the super smash bros struggle tourney
Strategy: 3 quick punchs into super uppercut most of the time, but prefers to throw pokeballs and defend,throw,defend so on so on....
grab: 3 quick punchs in a super uppercut but while falling down, throws a pokeball at the foe

b moves are his quick attacks and his A moves is his strong attacks (they swapped) Smash = C
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Last edited by Stardy; 01-08-2007 at 06:03 PM.
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  #94  
Old 01-09-2007, 12:24 AM
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Default Re: Super Smash Bros Struggle (Invented Character "Contest")

@Redlark: Nice job on everything. Thing is, and I've repeatedly had to deny characters for this, the Smash moves you have have strange effects and sometimes don't do damage at all. Ever play SSBM? No move any character does a Smash with ever has any effect other than damage. Once you fix that, those are archived.

@Stardyab: Sorry, but this project is already flooded with pokemon characters. Not to mention DBZ moves are generally overpowered. You have effects on Smash moves, not the normal damage-dealing moves that every other character has. There's really not enough description, and the idea is a medley of different things like DBZ and Pokemon, so it really wouldn't be able to be created in the setting of the RP.
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  #95  
Old 01-09-2007, 06:04 AM
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Default Re: Super Smash Bros Struggle (Invented Character "Contest")

Other than MJ's crotch grab, what do you mean strange effects w/smashes?
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  #96  
Old 01-09-2007, 07:44 PM
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Default Re: Super Smash Bros Struggle (Invented Character "Contest")

Like C-stick moves. Smash moves are the C-stick or A-Control Stick combos. The B moves are the ones with effects. Ah-hee-hee-hee doesn't even do damage, for crying out loud.
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  #97  
Old 01-12-2007, 03:37 AM
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Default Re: Super Smash Bros Struggle (Invented Character "Contest")

Y'Know what, I haven't seen a rip of various Street Figther characters yet.


Name: White Dragon (Byakuryuu)
Description: Tall, wears all black, cargo pants, boots, sleeveless shirt. Wears a black trenchcoat with a white Dragon going down the back. Has dark skin, a medium muscular build, and his hair is braided back, length is down to his mid back. Wears "Matrix" shades

Speed and Movement Properties:
speed: Average
jumping: Excellent
general recovery time: Average
Falling rate: Semi-Fast
Weight: same as C.Falcon
Size: about the same as C.Falcon


Attacks:

B Move: Fireball (basic ranged projectile)
B^ Move: Rising Dragon (An uppercut similars to Mario's, but with a flaming fist.)
B<-> Move: Surge fist. (A Falcon Punch, but his fist glows blue)
BV Move: Dragon Tail Kick (Jumping roundhouse into mid-air turning back kick)
Basic A: punch/kick combo
A and Side Attack: Dashign Dragon kick (a simple flying kick)
Smash<->: Shoulder smash (rushes opponent with his shoulder)
Smash^: Rising Dragon Kick (propells himself upwards with his arms, pushing off the ground into a rising, flaming kick. Suprisingly, below average damage for a smash attack)
SmashV: Attack Barrier (after charge releases a blue barrier of energy that doesn't block attacks, only used as an attack itself [not much of a barrier])

Strategy: melee fighter, uses ^B as anti air occasionally (like in Stret Fighter), occasionally goes on a 'hadoken(fireball) spam' spree (also like in Street Fighter) Really likes using aerial moves.

Aerials:

Jump B (Aerial fireball, fired down at an angle, angle of attack homes in on ground target
Jump <->B (Dropping surge. It has the same principle of the falcon kick, but with a surge fist.
Jump A (mid air attack, punch)
Jump ^A (double front snap kick)
Jump <->A (regular kick)
Jump VA (dropping kick)


Grab: grabs opponent's arm and locks.
Grab attack: takes free arm and punchs with severely weakened surge fists. (just meant to look flashy)
Grab <->attack: throws him/her over his shoulder
Grab Vattack: over shoulder throw without letting go, kneels and punches down opponent
Grab ^attack: Throws opponent into air diagonally, throws fireball
Taunt: Folds arms and says something along the lines of "Not good enough"
Other: (ideas and stuff I left out)
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  #98  
Old 01-15-2007, 02:47 PM
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Default Re: Super Smash Bros Struggle (Invented Character "Contest")

Nice job, totally accepted. I'm guessing the SmashV charge is when you use the A and Control Stick command, right? Great job, hope to see more.
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  #99  
Old 02-15-2007, 11:59 AM
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Default Re: Super Smash Bros Struggle (Invented Character "Contest")

Eh, bumped. It kind of died and I want it back. I don't see a need for a new topic for it...
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  #100  
Old 02-19-2007, 08:31 PM
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Default Re: Super Smash Bros Struggle (Invented Character "Contest")

tyranitar
discription:do i need to show you?
speed and movements:
speed:somewhat between slow and fast
jumping:great
general recovery:as soon as he gets sent flying
falling rate:medium
wheight:heavy
size:somewhat bigger than a normal tyranitar

Attacks:
b move:mega punch
b^ move:dragon claw(jumps up and slashes)
b<-> move:hyper beam(charges up and shoots an orange-red beam at oponent)
bv move:magnitude 1-9(depends on HP)
basic a:tail whip(but it does damge)
a side attack:rolls up and charges
smash <->:flamethrower(just like hyper beam but stronger)
smash^:crunch
smashv:stomp
aerials:
can't do any too heavy
grab:head lock
grab attack:punch
grab<->:throws away like trash
grab^:throws in air and sky uppercuts em'
taunt:roars somehwat like the Trex from jurassic park(but not exacly like her aand not a loud)
other:you can make him shiny by changing his colors
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  #101  
Old 02-23-2007, 12:31 AM
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Default Re: Super Smash Bros Struggle (Invented Character "Contest")

Enough pokemon characters. Please, I almost fainted at Blaziken... make something non-pokemonish.
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