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Battles Pokemon battle results will be placed here, along with the money/prizes given.


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  #211  
Old 05-11-2007, 03:12 AM
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Default Re: Reffing FAQ

Quote:
Originally Posted by Eraizaa-kun View Post
I finally found how triple kick works anywhere but the URPG.

Hmm...Why doesn't it work like this on the URPG?
It's fixed now.

So, I updated the moves list with new moves and old move changes. Some questions:

*Chatter- What is the Confusion percentage? It's a move based on you screaming into the Mic. I put 20% chance for confusion to start.

*Crush Grip- is it similar to Eruption's formula?

*Feint- Only works when the foe uses Protect or Detect. The Protect/Detect used by the opponent does still count, meaning next turn the chances of it succeeding are halved.
(I haven't run into it in game. The discription just sounds odd.)

*Gyro Ball- based on Speed difference.

*Magic Coat- Need to update it with any new attacks that it reflects.

*Solarbeam- Supposed to do less power during Rain Dance, but how much is less... half?

~Jack~
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  #212  
Old 05-11-2007, 03:21 AM
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Default Re: Reffing FAQ

I remember being taught on Pokemon Stadium 2's battle academy that Solarbeam's power is halved on the rain. Also, that Sunny day prevents freezing and increases burning chances; that Rain Dance increases freezing chances; and that Sandstorm decreases Thunder's Accuracy.


I haven't heard anything like that anywhere else.
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  #213  
Old 05-11-2007, 03:33 AM
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Default Re: Reffing FAQ

Quote:
Originally Posted by Eraizaa-kun View Post
I remember being taught on Pokemon Stadium 2's battle academy that Solarbeam's power is halved on the rain. Also, that Sunny day prevents freezing and increases burning chances; that Rain Dance increases freezing chances; and that Sandstorm decreases Thunder's Accuracy.


I haven't heard anything like that anywhere else.
Sunny day makes Thunder's acc 50%. Ive never heard the rest of those.
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  #214  
Old 05-11-2007, 03:53 AM
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Default Re: Reffing FAQ

Quote:
Originally Posted by Eraizaa-kun View Post
I remember being taught on Pokemon Stadium 2's battle academy that Solarbeam's power is halved on the rain. Also, that Sunny day prevents freezing and increases burning chances; that Rain Dance increases freezing chances; and that Sandstorm decreases Thunder's Accuracy.


I haven't heard anything like that anywhere else.
The question is, are they implemented in the handheld games?

-Volcan-
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  #215  
Old 05-11-2007, 05:07 AM
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Default Re: Reffing FAQ

Quote:
Originally Posted by Eraizaa-kun View Post
I remember being taught on Pokemon Stadium 2's battle academy that Solarbeam's power is halved on the rain. Also, that Sunny day prevents freezing and increases burning chances; that Rain Dance increases freezing chances; and that Sandstorm decreases Thunder's Accuracy.


I haven't heard anything like that anywhere else.
Solarbeam isnt halved in sun, but it does take 2X more time to charge, Alos, I think that the freeze thing in sun might be right.
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  #216  
Old 05-11-2007, 05:49 AM
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Default Re: Reffing FAQ

Just ran into an accidental thing in Diamond that I thought I'd mention.

I accidentally had my Latios use Protect against a Gastly. The Gastly used Curse and Protect didn't stop it.
Just letting it be known if it wasn't already. =]
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  #217  
Old 05-11-2007, 05:50 AM
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Default

Quote:
Originally Posted by lil_leprachaun33 View Post


*Feint- Only works when the foe uses Protect or Detect. The Protect/Detect used by the opponent does still count, meaning next turn the chances of it succeeding are halved.
(I haven't run into it in game. The discription just sounds odd.)
This one's easy.
It means that, if the opponent uses protect or detect, this move will hit.
However, if they use protect or detect again, it's accuracy will be halved as if the last one had worked correctly.

Quote:
Originally Posted by SalamenceMaster View Post
Just ran into an accidental thing in Diamond that I thought I'd mention.

I accidentally had my Latios use Protect against a Gastly. The Gastly used Curse and Protect didn't stop it.
Just letting it be known if it wasn't already. =]
Curse is self-affecting; those moves aren't protected or detected =s
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  #218  
Old 05-11-2007, 06:27 AM
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Default Re: Reffing FAQ

Quote:
Originally Posted by ball View Post
Solarbeam isnt halved in sun, but it does take 2X more time to charge, Alos, I think that the freeze thing in sun might be right.
The freeze thing is correct, at least in the games. I used Ice Beam alot of times, but no freezing.

Blizzard hits 100% always with Hail in effect right?
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  #219  
Old 05-11-2007, 02:10 PM
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Default Re: Reffing FAQ

Quote:
Originally Posted by ball View Post
Solarbeam isnt halved in sun, but it does take 2X more time to charge, Alos, I think that the freeze thing in sun might be right.
Unless that's new in D/P, I know Solarbeams in the rain have 1/2 the power and take the same amount of turns to charge.

But, again, I was talking about Pokemon Stadium 2 which is by the time Gold, Silver, and Crystal were releazed.
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  #220  
Old 05-11-2007, 02:41 PM
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Default Re: Reffing FAQ

Quote:
Originally Posted by Ataro View Post
The freeze thing is correct, at least in the games. I used Ice Beam alot of times, but no freezing.

Blizzard hits 100% always with Hail in effect right?
Yes Blizzard always hits in Hail.
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  #221  
Old 05-12-2007, 12:35 AM
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Default Re: Reffing FAQ

About Copycat, I think it's not only Enemy's move, but also the user's last move.

It was my Prinplup vs Bonsly. First turn: Prinplup used Metal Claw and Bonsly used Low Kick. Second turn: I switched my Prinplup to Roselia, Bonsly used Copycat and it was Low Kick.

So yeah, I think it's not only foe's last move, but I still need to confirm this.

-Volcan-
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  #222  
Old 05-12-2007, 03:20 PM
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Default Re: Reffing FAQ

What does the Down Load Ability do? On Serebii it says that it downloads the foe's highest stat, while in the Encyclopedia it says that it download gigves it +1 Atk if Def<SDef, and +1SAtk when SDef<Def. Which one is right?
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  #223  
Old 05-12-2007, 06:34 PM
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Default Re: Reffing FAQ

Quote:
Originally Posted by Leman View Post
What does the Down Load Ability do? On Serebii it says that it downloads the foe's highest stat, while in the Encyclopedia it says that it download gigves it +1 Atk if Def<SDef, and +1SAtk when SDef<Def. Which one is right?
The encyclopedia is right. Also, if both defenses are equal, then it's selected randomly which stat (Atk or Satk) gets the boost
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  #224  
Old 05-13-2007, 12:53 AM
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Default Re: Reffing FAQ

Quote:
Originally Posted by Lucavi View Post
The encyclopedia is right. Also, if both defenses are equal, then it's selected randomly which stat (Atk or Satk) gets the boost
I thought so.

~Isaiah
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  #225  
Old 05-13-2007, 02:39 AM
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Default Re: Reffing FAQ

Hmm...I remember knocking out many ghost pokemon because I would take out half their HP and they would use curse AFTERWARDS dropping their own HP to zero, however, I know read on the encyclopedia that if a ghost has half its HP or less, curse fails. Is that new in DP?
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