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Go Back   Pokemon Forum - Pokemon Elite 2000 » Pokemon RPG's » Pokemon Ultra RPG » Battles

Battles Pokemon battle results will be placed here, along with the money/prizes given.


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  #631  
Old 09-14-2008, 03:24 PM
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Default Re: Reffing FAQ

Quote:
Originally Posted by Dap04 View Post
Seems from that that Hypnosis accuracy gets lowered to 60% (from the few pages I read)- it will muck up a few sleep whores now- I think it is better with the lower accuracy.
On page 35 iirc, it shows which mons got which moves also. Magikarp got Bounce!
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  #632  
Old 09-15-2008, 08:19 AM
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Default Re: Reffing FAQ

Just found out something.

If you aren't using the most recent updated calculator and want to calculate Adaptability, instead of multiplying the BP of that move by 2 and removing the type so that it becomes 'None', put it at an original BP instead and attack two times. I'm not sure the exact way yet, but using this way, it matches the result on the newly updated calculator, but the accuracy differs from about 0.01% still.
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  #633  
Old 09-15-2008, 08:26 AM
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Default Re: Reffing FAQ

All that means, is there are now officially 1,001 methods of reffing adaptability.

~Isaiah
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  #634  
Old 09-17-2008, 11:42 AM
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Default Re: Reffing FAQ

Let's say Jynx used Perish Song, and all the way until the very last turn where PS will activate, if Jynx faints before the end of turn, will Perish Song still activate and kill the other Pokemon if these are the only Pokemon left standing? Meaning will it end in a draw?
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  #635  
Old 09-19-2008, 11:38 PM
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Default Re: Reffing FAQ

Quote:
Originally Posted by Ataro View Post
Let's say Jynx used Perish Song, and all the way until the very last turn where PS will activate, if Jynx faints before the end of turn, will Perish Song still activate and kill the other Pokemon if these are the only Pokemon left standing? Meaning will it end in a draw?
:]

Sorry for the bad quality and stuff, I was filming with a bad digital camera in my bathroom. D:

EDIT: ATM, it is still processing, I'll check on it later to see if it is up. Basically, my Pokemon was KO'ed at the same time Jynx would've been KO'ed, and my opponent (BRYCE!) was the winner.
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Last edited by Stinky; 09-20-2008 at 11:22 AM.
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  #636  
Old 09-27-2008, 04:30 AM
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Default Re: Reffing FAQ

So Smogon has a new article, which means some things need to be updated as well. :o

For freeze:
Quote:
There is a 25% chance of a frozen Pokémon thawing out each time it makes a move.
For sleep:
Quote:
Sleep lasts from 1-4 turns (as measured by how many times it receives the "fast asleep" message). The exception is Rest, which always lasts 2 turns. If the sleeping Pokémon has the ability Early Bird, the amount of turns that the Pokémon sleeps are reduced to 50%.
*Not sure if it is really 1-4 turns though. ;s

Quote:
Confusion is also cured by Lum Berry, like the named statuses. When a Pokémon becomes confused, it has a 50% chance of attacking itself with a 40 Power typeless physical attack, a 25% chance of attacking normally, and a 25% chance of being freed from confusion and moving normally afterwards. Pokémon with the ability Own Tempo are immune to confusion, so if Own Tempo were given to a confused Pokémon (for instance, with Skill Swap), that Pokémon would snap out of confusion. Pokémon with the ability Tangled Feat gain a 50% evasion once they become confused.
Those are taken from this article: http://www.smogon.com/dp/articles/status
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Last edited by Ataro; 09-27-2008 at 04:33 AM.
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  #637  
Old 09-27-2008, 05:19 AM
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Default Re: Reffing FAQ

Wow, that article changes a lot of things...
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  #638  
Old 09-27-2008, 01:21 PM
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Default Re: Reffing FAQ

It changes what Ataro said. Simply put:
  • For freeze: 25% chance to thaw out instead of 10%
  • For sleep: roll a 4-sided die for duration instead of 7-sided
  • For confusion: don't roll the duration anymore. Roll a 100-sided die every turn. 1-50 = smack, 51-75 = normal attack, 76-100 = snap out + normal attack
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  #639  
Old 09-27-2008, 01:56 PM
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Default Re: Reffing FAQ

Wow, they nerfed Sleep greatly o_O

And confusion became a little haxxy o:

Are these changes implemented to URPG already?

-Volcan-
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  #640  
Old 09-27-2008, 01:58 PM
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Default Re: Reffing FAQ

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Originally Posted by Volcanflame View Post
Wow, they nerfed Sleep greatly o_O

And confusion became a little haxxy o:

Are these changes implemented to URPG already?

-Volcan-
Yes, these apply immediately. That's why I made an announcement about it.

I think sleep is better this way actually. 7 turns of sleep was hardly fair. :x
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  #641  
Old 09-27-2008, 02:26 PM
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Default Re: Reffing FAQ

Quote:
Originally Posted by Loyal Arcanine View Post
I think sleep is better this way actually. 7 turns of sleep was hardly fair. :x
Pretty much. With hypnosis's accuracy reduced to 60, everyone'll be happy :D

-Volcan-
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  #642  
Old 09-27-2008, 02:26 PM
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Default Re: Reffing FAQ

Quote:
Originally Posted by Loyal Arcanine View Post
Yes, these apply immediately. That's why I made an announcement about it.

I think sleep is better this way actually. 7 turns of sleep was hardly fair. :x
Yay, this is just like a **** YOU CROBAT :D. Does this mean the new tutor moves might be coming in soon? :s
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  #643  
Old 09-27-2008, 03:18 PM
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Default Re: Reffing FAQ

Quote:
Originally Posted by Volcanflame View Post
Pretty much. With hypnosis's accuracy reduced to 60, everyone'll be happy :D

-Volcan-
onlinehost (11:19:46 PM): PokeFan17 rolled 1 100-sided die: 65
Hynosis misses!

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  #644  
Old 09-27-2008, 05:51 PM
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Default Re: Reffing FAQ

Will there be a further announcement when Platinum moves are added?

Also, is the Hypnosis acc lowered straight away? And any other things (like Psychic becoming 90 BP, I think it is... iirc, it was 95 before)
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  #645  
Old 09-27-2008, 08:59 PM
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Default Re: Reffing FAQ

The Platinum moves are not implemented yet. We'll let you know when that happens. So for now, Hypnosis is still 70%.

@ MK: Psychic was always 90 base power.
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