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Move name: Water Skip Type: Ice Damage: 15 PP: 20 Accuracy: 100 Physical/Special/Other: Physical Description: Repeatedly skips on water to tackle the opponent. Hits 1-3 times. Appearance(Games only): User starts hopping up and down, little bits of ice and water hit the opponent, then the user tackles the opponent. Effects: 20% chance of freezing, 50% chance of flinching (both cannot occur at the same time) Hidden Effects: 1.5x damage when battling on water. Pokémon that learn this move by level up: None Pokémon that learn this move by breeding: Mudkip, Totodile, Squirtle Pokémon that learn this move by tutor: None
Originally Posted by Ridley
I suffer from some desease where I just don't feel like catching a pokemon unless it's rare, which ends in me never catching com mons.
I finished Gold with a pokedex of 6.
Oak's Rating: "Congratulations! Looks like you've learned how to use a pokeball!"
I like that templete its descriptive, I think I wanna use it :P.
Name: Torture Type: Dark Damage: N/A PP: 5 Accuracy: 90 Physical/Special/Other: Other Description: Traps the foe and tortures them for 2-5 Turns Appearance(Games only): Screen turns black, skull appears on opponent Effects: Hidden Effects: Foe loses 25 HP for 2-5 turns Pokémon that learn this move by level up: Sableye (30),Absol (36),Murkrow (42), Cacturne (55) Pokémon that learn this move by breeding: Sneasel,Carvana Pokémon that learn this move by tutor: Absol,Murkrow,Cacturne,Sneasel,Carvana, Sharpedo, Nuzleaf, Shiftry, Sableye
Name: Magnetic Charge
Description: User rubs electricity-bearing objects(Magnets, fur, et cetera) and then releases a ball of magnetic electricity.
Appearance(Games only): User moves back and forth for a second, then a large yellow ball is released at the foe.
Hidden Effects: Does double damage on steel types and always hits pokemon with magnet pull. 30% chance of paralyze.
Pokémon that learn this move by level up: Magnemite(24), Magneton(31), Jibacoil(34), Nosepass(27), Donais(The nosepass evo)(36)
Pokémon that learn this move by breeding: Geodude, Onix
Pokémon that learn this move by tutor: Practically all electric types, Aron Line, Beldum Line, Jirachi
Name: Plasma beam
Type: depends on PKMN.
Damage: depends on PKMN.
Accuracy : 100
Description: fires a beam of plasma.(Depends on pkmn)
Effects: 50% chance of status condition being inflicted.
Hidden Effects: Depends on pkmn that uses it. Ghosts = confusion, Electric = paralysis, Fire = burn.
PKMN that learn it: All electric/ghost/fire types.
Appearance: A tower of water appears to the left of the target, and then the right. A fist then zooms in and impacts upon the target.
Effect: Has a 50% flinch chance.
Appearance: The user leaps off the screen, and a charging sound is heard. A shape descends, surrounded in flames, before impacting with the target. User reappears.
Effect: Does more damage depending on the weight of the Pokemon.
Appearance: An icy background appears, and the target shakes.
Effect: Speed lowers by one stage, as well as another random stat. Also has 30% freeze chance.
Name: hydro magnetic beam
Effect:may cause paralysis and has a chance to sharply raise your attack.
Other: accureccy will be 100 if you summon a rain ance
Name: cannon bomb
effect: May cause to lower your opponents defense sharply
Move name: Tornado
Description: Whips up a vicious tornado with its wings to tear apart oppponents
Appearance(Games only): Swrils apear on user and it is thrown at the opponent. Swirls disapear, screen turns dark and a large picture of swirling winds appears on the opponent. It lifts up off the platform and is swirled around and around.
Effects: Hold Item falls off
Hidden Effects: Power doubles if used on a mon that is using Fly.
Pokémon that learn this move by level up: Fearow (54) Pidgeot (56) Flygon (61) Zapdos, Articuno, Moltres (78) Lugia, Ho-oh (49) Rayquaza (64)
Pokémon that learn this move by breeding: Tailow, Gligar
Pokémon that learn this move by tutor: None