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Interactive Projects Post your latest ideas and work with others to create masterpieces to astound the world!


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  #1  
Old 07-20-2007, 03:19 PM
Jewel_the_Eevee's Avatar
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Default Pokemon Turquoise Version

I am trying to make a new version of pokemon called Pokemon Turquoise Version. I have many ideas but I need help for them to work. That is why I need your help. I will use your ideas.

What It's About
It starts at Hoenn when your dad offers to take you on a camping trip to celebrate your birthday. He offers to take you to a Lakeside(water), a Forest(grass), Or a Crag(fire) to camp at. Whatever place you choose will effect your starter pokemon. After you choose your place your dad will fly you there on his scarmory. After going to your campground your dad tells you go out to collect firewood. He gives you an empty pokeball, a potion, and a pokeball with his scarmory inside. While you are walking a fleeing pokemon (starter) runs into you and knocks the empty pokeball out of your bag. The ball bounces off of the pokemon's head and gets captured. Unfortunately the pokeball with the scarmory fell out as well. As you look around for it you learn why your newly caught pokemon was running away. 2 angry pokemon were chasing the pokemon you caught, and then they started attacking you. You battle them one at a time and then run back to the campsite.(More plot will come)

What I Am Looking For
I need people...
-with good ideas
-who are good at scratch spriting
-who are good at making towns and routes
-who have ideas for the storyline

People Who Are Helping
Espenn-Scratching and Ideas

Some Of My Pokemon Ideas
Dranera (Clearly need a better sprite) Dragon type Evolves at level 35
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Last edited by Jewel_the_Eevee; 09-24-2007 at 10:02 PM.
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  #2  
Old 07-20-2007, 03:19 PM
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Default Re: Pokemon Turquoise Version

Reserved for maps
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  #3  
Old 07-20-2007, 03:20 PM
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Default Re: Pokemon Turquoise Version

Made by espenn

Grass/Electric starters
First stage:
Tackle (-)
Tail Whip (-)
Leech Seed (9)
Thundershock (15)
Body Slam (24)
Thunderbolt (32)
Synthetis (40)
Thunder (52)

Second Stage:
Tackle (-)
Tail Whip (-)
Leech Seed (-)
Thundershock (-)
Razor Leaf (16)
Body Slam (26)
Thunderbolt (35)
Synthetis (44)
Thunder (58)

Third Stage:
Tackle (-)
Tail Whip (-)
Leech Seed (-)
Thundershock (-)
Body Slam (-)
Thunderbolt (-)
Synthetis (42)
Solar Beam (51)
Thunder (63)

Water/Dark starters:

First stage:
Tackle (-)
Tail Whip (-)
Water Gun (10)
Attract (15)
Bubblebeam (23)
Ice Beam (34)
Hydro Pump (42)

Second Stage:
Tackle (-)
Tail Whip (-)
Water Gun (-)
Attract (-)
Bite (19)
Bubblebeam (26)
Ice Beam (37)
Hydro Pump (49)

Third Stage:
Tackle (-)
Tail Whip (-)
Water Gun (-)
Attract (-)
Bite (-)
Bubblebeam (-)
Shadow Ball (36)
Ice Beam (43)
Crunch (50)
Hydro Pump (57)

Fire/Poison starters:


First stage:
Tackle (-)
Leer (-)
Poison Sting (6)
Ember (13)
Tail Whip (20)
Flame Wheel (27)
Flamethrower (36)
Body Slam (43)
Fire Spin (49)
Fire Blast (56)


Second stage:
Tackle (-)
Leer (-)
Poison Sting (-)
Ember (-)
Tail Whip (22)
Flame Wheel (30)
Flamethrower (40)
Body Slam (46)
Fire Spin (53)
Fire Blast (61)


Third stage:
Tackle (-)
Leer (-)
Poison Sting (-)
Ember (-)
Tail Whip (-)
Flame Wheel (-)
Poison Jab (32)
Flamethrower (43)
Body Slam (49)
Fire Spin (56)
Fire Blast (66)
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Last edited by Jewel_the_Eevee; 09-25-2007 at 09:14 PM.
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  #4  
Old 07-20-2007, 03:21 PM
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Default Re: Pokemon Turquoise Version

Reserved for People sprites
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  #5  
Old 07-20-2007, 08:33 PM
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Default Re: Pokemon Turquoise Version

i can help with all that
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  #6  
Old 07-20-2007, 09:32 PM
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Default Re: Pokemon Turquoise Version

can i help with ideas and maybe some ideas with the storyline and make some maps?
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  #7  
Old 07-20-2007, 09:44 PM
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Default Re: Pokemon Turquoise Version

i can make maps.
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  #8  
Old 07-20-2007, 09:57 PM
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Default Re: Pokemon Turquoise Version

May I see a few examples from all of you first.
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  #9  
Old 07-20-2007, 10:01 PM
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Default Re: Pokemon Turquoise Version

What program are you using to make this game?

Fro~
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  #10  
Old 07-20-2007, 10:16 PM
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Default Re: Pokemon Turquoise Version

Quote:
Originally Posted by Freddy Fro View Post
What program are you using to make this game?

Fro~
To tell the truth I need someone to do that too. 'he he'
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  #11  
Old 07-20-2007, 10:25 PM
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Default Re: Pokemon Turquoise Version

i'm very big on ideas

for exaple, maybe the plot could revolve around 7 legendary pokemon, 1 for each of the deadly sins.
or the legendary pokemon of light and dark?
or a fortune telling pokemon?

and as for a program to make it on... i'm not sure but i'll look into it

if you're interested in working with me pm me as i'm going now and i won't be back till tomorrow

Last edited by magentaman; 07-20-2007 at 10:40 PM.
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  #12  
Old 07-20-2007, 10:28 PM
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Default Re: Pokemon Turquoise Version

rpg maker xd is a good system and i think we sould make 7 lengendarys for each of the days of the week, i can name and make up tons of pokemon(i already made up 25 for my own game)
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  #13  
Old 07-20-2007, 11:21 PM
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Default Re: Pokemon Turquoise Version

I will be out for the week on vacation. I can't bring my computer so I won't be able to update this page. As soon as I get back I will update this page. Have a fun week.

~Jewel~
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  #14  
Old 07-20-2007, 11:31 PM
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Default Re: Pokemon Turquoise Version

http://http://img511.imageshack.us/m...ge=savemt8.png
heres a lightning bug pokemon i made
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  #15  
Old 07-20-2007, 11:48 PM
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Default Re: Pokemon Turquoise Version

Quote:
Originally Posted by Jewel_the_Eevee View Post
To tell the truth I need someone to do that too. 'he he'
Because you said that, A mod is going to close this. The creator is the one that needs to know who to program it. Not anyone else. Or so I think.
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