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Interactive Projects Post your latest ideas and work with others to create masterpieces to astound the world!


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  #16  
Old 07-23-2007, 03:28 PM
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Default Re: Pokemon Turquoise Version

ill post maps examples but i can make the to main characters u can be.
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  #17  
Old 07-23-2007, 09:24 PM
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Default Re: Pokemon Turquoise Version

i just knocked together a quick sprite of what i imagine one of the legendary pokemon looking like
Lumelyze The heavenly/light pokemon

if somebody could do a better sprite that would be great
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  #18  
Old 07-30-2007, 10:13 PM
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Default Re: Pokemon Turquoise Version

I'm back from my vacation.

Quote:
Originally Posted by magentaman View Post
i just knocked together a quick sprite of what i imagine one of the legendary pokemon looking like
Lumelyze The heavenly/light pokemon

if somebody could do a better sprite that would be great
WOW! That looks awesome. We will defenintly add that.
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  #19  
Old 08-06-2007, 11:11 PM
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Default Re: Pokemon Turquoise Version

Quote:
Originally Posted by Jewel_the_Eevee View Post
I'm back from my vacation.


WOW! That looks awesome. We will defenintly add that.
Do game maker. make games with game maker
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  #20  
Old 08-18-2007, 11:00 AM
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Default Re: Pokemon Turquoise Version

I can do the heroes and rival.
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  #21  
Old 08-25-2007, 12:02 AM
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Talking Re: Pokemon Turquoise Version

I'm a 100% perfect at people spriting and some pokemon spriting so pm me with what you need me to do cause pokemon turquiose sounds cool.
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  #22  
Old 09-04-2007, 01:02 AM
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Default Re: Pokemon Turquoise Version

Well, I know NOTHING about Sprite Editing or anything like that. But i guess i could help with like ideas for what the Starters could be or something, If that's alright. So, how do you plan on making the Game? most Pokemon Fan-Games i've seen are just ROM hacks.
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Last edited by Neon_Espeon; 09-06-2007 at 09:21 AM.
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  #23  
Old 09-15-2007, 03:19 PM
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Default Re: Pokemon Turquoise Version

I can help with sprites and ideas...

Name: Morag

Type: Ground
Evolves at: level 36
Evolves into: Mallenroh
Ability: Sand Veil: If Sandstorm is in effect, Evasion increases and takes no damage from Sandstorm.
Moves:
Tackle (-)
Screech (-)
Sand Attack (lv 8)
Bite (lv 15)
Sandstorm (lv 20)
Dig (lv 37)
Take Down (lv 43)
Crunch (lv 56)

Name: Mallenroh

Type: Ground
Evolves at: n/a
Evolves into: n/a
Ability: Sand Veil: If Sandstorm is in effect, Evasion increases and takes no damage from Sandstorm.
Moves:
Tackle (-)
Screech (-)
Sand Attack (-)
Bite (-)
Sandstorm (-)
Earthquake (lv 37)
Take Down (lv 48)
Crunch (lv 60)

(Pallettes from Diglett/Dugtrio)

Something I made earlier today when I was bored I have some free time, so I can work 1-2 hours each day. All I need is someone to tell me what to do, or you can let me make what I want and use what u want of it
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  #24  
Old 09-15-2007, 03:45 PM
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Default Re: Pokemon Turquoise Version

Quote:
Originally Posted by espenn View Post
I can help with sprites and ideas...

Name: Morag

Type: Ground
Evolves at: level 36
Evolves into: Mallenroh
Ability: Sand Veil: If Sandstorm is in effect, Evasion increases and takes no damage from Sandstorm.
Moves:
Tackle (-)
Screech (-)
Sand Attack (lv 8)
Bite (lv 15)
Sandstorm (lv 20)
Dig (lv 37)
Take Down (lv 43)
Crunch (lv 56)

Name: Mallenroh

Type: Ground
Evolves at: n/a
Evolves into: n/a
Ability: Sand Veil: If Sandstorm is in effect, Evasion increases and takes no damage from Sandstorm.
Moves:
Tackle (-)
Screech (-)
Sand Attack (-)
Bite (-)
Sandstorm (-)
Earthquake (lv 37)
Take Down (lv 48)
Crunch (lv 60)

(Pallettes from Diglett/Dugtrio)

Something I made earlier today when I was bored I have some free time, so I can work 1-2 hours each day. All I need is someone to tell me what to do, or you can let me make what I want and use what u want of it
They both look great but morag looks too much like mallenroe so you might want to change morag a bit. Try changing the face and the body structure. Some parts of the outline are missing also. They both look awesome though you are in.
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Last edited by Jewel_the_Eevee; 09-15-2007 at 03:54 PM.
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  #25  
Old 09-15-2007, 05:34 PM
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Default Re: Pokemon Turquoise Version

That was just something I made (the first I made...) in 10 minutes PM me, or add my msn (espen_d_n@hotmail.com) and let me know what I am to make. I can give ideas and make sprites, nothing else.

And btw, now you can update first post; I am helping here :) (is this like rbg or gsc?)

Is this version of Mallenroh better?


And yet another creature:
Gnawl

Type: Dragon
Evolves at: n/a
Evolves into: n/a
Ability: Rock Head: Negates recoil against this pokemon.
Moves:
Bite (-)
Leer (-)
Supersonic (lv 8)
Gust (lv 14)
Whirlwind (lv 20)
Wing Attack (lv 30)
Crunch (lv 40)
Iron Head (lv 50)
Ancient Power (lv 61)
Hyper Beam (lv 73)
Giga Impact (lv 88)
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Last edited by espenn; 09-15-2007 at 07:22 PM. Reason: new stuff...
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  #26  
Old 09-15-2007, 11:14 PM
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Default Re: Pokemon Turquoise Version

Quote:
Originally Posted by espenn View Post
That was just something I made (the first I made...) in 10 minutes PM me, or add my msn (espen_d_n@hotmail.com) and let me know what I am to make. I can give ideas and make sprites, nothing else.

And btw, now you can update first post; I am helping here :) (is this like rbg or gsc?)

Is this version of Mallenroh better?


And yet another creature:
Gnawl

Type: Dragon
Evolves at: n/a
Evolves into: n/a
Ability: Rock Head: Negates recoil against this pokemon.
Moves:
Bite (-)
Leer (-)
Supersonic (lv 8)
Gust (lv 14)
Whirlwind (lv 20)
Wing Attack (lv 30)
Crunch (lv 40)
Iron Head (lv 50)
Ancient Power (lv 61)
Hyper Beam (lv 73)
Giga Impact (lv 88)
Yes and Gnawl looks awesome. The only thing that bothers me is the tail. Can you get rid of the two orbs on its tail though? It reminds me of dragonair.

I'm going to be off for a while. I need to babysit my brother for the whole night.
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  #27  
Old 09-15-2007, 11:15 PM
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Default Re: Pokemon Turquoise Version

Quote:
Originally Posted by Jewel_the_Eevee View Post
Yes and Gnawl looks awesome. The only thing that bothers me is the tail. Can you get rid of the two orbs on its tail though? It reminds me of dragonair.

I'm going to be off for a while. I need to babysit my brother for the whole night.
Getting rid of that takes me like 30 seconds, max... I will fix it then update the picture.

Done.
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Last edited by espenn; 09-15-2007 at 11:21 PM.
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  #28  
Old 09-16-2007, 02:48 PM
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Default Re: Pokemon Turquoise Version

I can help with storyline and such too, and ideas of all sorts if you want too.

Since we have Mew and Mewtwo, why not another one? Mewthree

When Giovanni left to research on pokemons he first of all wanted Mewtwo, so he hired scientists, this time they should not fail him. They made it mainly for the purpose to fight Mewtwo, so they made it dark. The new Pokemon, Mewthree, thought itself too good to have a master and escaped Giovanni like Mewtwo had done. Once again Giovanni had failed mastering the strongest Pokemon, and once again it was free. This time to hunt Mewtwo!

What one fits best? I have three versions...

Name: Mewthree

Type: Dark/Fire
Ability: Pressure: The attack that hits this Pokemon is reduced by one extra PP.
Move:
Pursuit (-)
Moonlight (lv 11)
Firepunch (lv 16)
Shadow Ball (lv 27)
Dark Void (lv 34)
Dark Pulse (lv 45)
Payback (lv 51)
Nasty Plot (lv 58)
Flare Blitz (lv 73)

Name: Mewthree

Type: Dark/Flying
Ability: Pressure: The attack that hits this Pokemon is reduced by one extra PP.
Move:
Pursuit (-)
Moonlight (lv 11)
Wing Attack (lv 16)
Shadow Ball (lv 27)
Dark Void (lv 34)
Dark Pulse (lv 45)
Payback (lv 51)
Nasty Plot (lv 58)
Fly (lv 73)

Name: Mewthree

Type: Dark/Psychic
Ability: Pressure: The attack that hits this Pokemon is reduced by one extra PP.
Move:
Pursuit (-)
Moonlight (lv 11)
Confusion (lv 16)
Shadow Ball (lv 27)
Dark Void (lv 34)
Dark Pulse (lv 45)
Payback (lv 51)
Nasty Plot (lv 58)
Psychic (lv 73)

Edit: Now I read the first page again... what if Giovanni came back as the leader of Team Gem (which name could be changed in) and he wanted to get all the versions of Mew under his control so he could rule the world with them?

Edit again:
Relitated to Charmander, Charmeleon and Charizard, these dark beasts doesn't have wings. They Hunt at night while they are invisible in the darkness to get their prey.

Name: (unknown) (Palette of Starly)

Type: Dark
Evolves at: 20
Evolves into: (unknown 2nd stage)
Ability: Guts: Attack is increased by 50% when inflicted with a status ailment.
Moves:
Scratch (-)
Growl (-)
Tail Whip (6)
Pursuit (12)
Bite (18)
Scary Face (23)
Slash (31)
Iron Tail (38)
Crunch (46)

Name: (unknown) (Palette from Staravia)

Type: Dark
Evolves at: 40
Evolves into: (unknown 3nd stage)
Ability: Guts: Attack is increased by 50% when inflicted with a status ailment.
Moves:
Scratch (-)
Growl (-)
Tail Whip (-)
Pursuit (-)
Bite (-)
Scary Face (25)
Slash (34)
Iron Tail (42)
Crunch (54)

Name: (unknown) (Palette from Starraptor)

Type: Dark
Evolves at: n/a
Evolves into: n/a
Ability: Guts: Attack is increased by 50% when inflicted with a status ailment.
Moves:
Scratch (-)
Growl (-)
Tail Whip (-)
Pursuit (-)
Bite (-)
Scary Face (-)
Slash (-)
Trash (42)
Iron Tail (54)
Crunch (62)

Edit again: I have many more sprites/ideas :P

Name: Jira

Type: Normal
Ability: Early Birg: Sleep status lasts half as long.
Move:
Growl (-)
Scary Face (8)
Bite (14)
Glare (22)
Fury Swipes (33)
Endure (46)

Name: Busha

Type: Bug/Grass
Ability: Swamp: When HP is less than 33%, Bug type attacks deal 50% more damage.
Move:
Scratch (-)
Fury Cutter (17)
Headbutt (26)
Leer (34)
Slash (43)
Sword Dance (57)

Name: Mooneon

Type: Normal
Ability: Run Away: Easier to flee from wild Pokemon battles.
Move:
Tackle (-)
Tail Whip (-)
Sand Attack (8)
Metronome (16)
Quick Attack (23)
Swift (30)
Take Down (36)
Confuse Ray (42)
Baton Pass (47)
Hyper Voice (52)

These four could maybe be related in some way...

Name: Polaro

Type: Ice/Normal
Ability: Battle Armor: Negates Critical Hits against this Pokemon.
Move:
Quick Attack (-)
Tail Whip (-)
Powder Snow (10)
Mist (16)
Icy Wind (26)
Ice Beam (37)
Take Down (46)
Blizzard (60)

Name: Zappo

Type: Electric/Normal
Ability: Battle Armor: Negates Critical Hits against this Pokemon.
Move:
Quick Attack (-)
Tail Whip (-)
Spark (10)
Thunder Wave (16)
Thunderbolt (26)
Thunder (37)
Take Down (46)
Zap Cannon (60)

Name: Pyro

Type: Fire/Normal
Ability: Battle Armor: Negates Critical Hits against this Pokemon.
Move:
Quick Attack (-)
Tail Whip (-)
Ember (10)
Leer (16)
Flame Wheel (26)
Flamethrower (37)
Take Down (46)
Fire Blast (60)

Name: Rocko

Type: Rock/Normal
Ability: Battle Armor: Negates Critical Hits against this Pokemon.
Move:
Tackle (-)
Tail Whip (-)
Rock Throw (10)
Harden (16)
Rock Slide (26)
Rock Slide (37)
Take Down (46)
Stone Edge (60)
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To guide me through Hell,
And to give me the strength,
for I must prevail!

Last edited by espenn; 09-16-2007 at 11:40 PM. Reason: more sprites/ideas
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  #29  
Old 09-16-2007, 11:57 PM
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Default Re: Pokemon Turquoise Version

No offense, Espenn, but those are just bad. They're just a mishmash of easily identifiable Pokemon. And, they're bad quality.

You might wanta more properly built plot, Jewel.
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  #30  
Old 09-17-2007, 12:36 AM
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Default Re: Pokemon Turquoise Version

Quote:
Originally Posted by Pikablu Pie View Post
No offense, Espenn, but those are just bad. They're just a mishmash of easily identifiable Pokemon. And, they're bad quality.

You might wanta more properly built plot, Jewel.
I don't know what I can use for the plot anyways. Do you have any ideas?
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