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  #1  
Old 08-01-2007, 04:21 PM
Fangking Omega Offline
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Default Pokémon Acanthite – The GSC Prequel



Contents (Just in case you want to skip the babbling):
Part 1 – Fangking’s Foreword
Part 2 – The Acanthite Team
Part 3 – Credits
Part 4 – The Story
Part 5 – Merto
Part 6 – Characters
Part 7 – Screenshots


==========================
Part 1 – Fangking’s Foreword
==========================

Good day to all.

This is an exciting time in Acanthite history - we're starting to hit the bigtime with a new site on the horizon, the new forums have taken off splendidly in the first few days, and best of all, a new demo is looming. It's a busy time for this project, and I'm starting to branch out and expose us to a wider audience at a variety of places.

Can I just say; thanks to everyone. EVERYONE that has been with Acanthite for any amount of time at all, for every single contribution made to the game and the community. Without you, this project would not have survived and come along as far as it has. The support has been phenomenal and I am very, very greatly grateful to you all. Pokémon Acanthite is dedicated to you. I hope you will stick with us as we enter our new era and Acanthite is hopefully taken to a whole new level.

Here’s to another year of success for Acanthite

==========================
Part 2 – The Acanthite Team
==========================

Fangking Omega – Project coordinator, maps and story

Kangaskhan Kid – Lead designer and spriter

Cascade Gonpory – Designer

Mateo – Lead custom graphics creator

Plateface – All round contributor

Ivar – Lead music composer

Venomwind – Attack coordinator

Iron Vaati – Overworld spriter and ideas assistant

Pyro - Custom tiles developer

23745 - Trainer and character sprites

King Shuckle - New attack ideas

Whitey - Custom tiles

Minorthreat - Overworld spriter

Jacob Coutino - Concept artist

Taillowfluff - Spriter

Jake - Spriter and ideas contributor

Baskinein - Scripter

Shadowshocker - Pokémon information and names

Concore - Artist

Houndoomed - Graphics work

Mario - Pokémon data and statistics



==========================
Part 3 – Credits
==========================

I owe credits to the following who have helped out so far, knowingly if permission was required or unknowingly if their stuff was available for universal use.

Scripts:
Blizzy - for the magnificent starter kit and behind the scenes collaboration

I have also used scripts created or modified by Freakboy, ccoa, Ultimate Jesus, Rataime, Burned Soul, GoldenAura3, Squall, Deke, Near Fantastica, SilentDragon, Dubealex and Cybersam.

I’m pleased to say a fully working battle system isn’t far off either.

Graphics:
Avatar, duh. His overworld sprites are sheers magic.
The tileset and custom graphics are courtesy of Fangking Omega, Mateo, Gridiron, GSC Platinum, Neon Screen, Remy, Mattgcn, Cuddles and Kyledove.


Thanks to RegisteelDS for some amazing Pokémon designs


==========================
Part 4 – The Story
==========================


Pokémon Acanthite chronologically takes place just before the events of GSC, just under 3 years since RBY. It is played from the perspective of Kamon (GSC’s rival) and seeks to create a back-story justifying Kamon’s seemingly evil intentions in GSC, and particularly to understand why he hates Team Rocket so much. We see the human face of Kamon as he is first catapulted into his feud with the Rockets. We see a boy who is interested in Pokémon and wants to protect his family.

Almost 3 years ago, Team Rocket were defeated by a young boy who later became the Pokémon Champion (see RBY/FRLG). They were leaderless and had apparently disbanded. But in truth, they were planning their return to power, operating in secret under the temporary administration of the mysterious and elusive Pokémon Trainer Argus. They had at last drawn up their plan and were ready to move out into the open, beginning their operation in the region of Merto.

---

Young Kamon* was with his Dad’s old friend and neighbour, Professor Willow (who happens to be one of the leading authorities of the Science Union of Merto, S.U.M.). With Kamon’s help, Willow had sought out and caught 3 rare Pokémon that she wished to study. Kamon was not a Pokémon Trainer, but he had always enjoyed going out into the fields with Professor Willow and seeing the Pokémon in the wild.

Having returned to his hometown of Olbranch, Kamon left Willow’s lab and headed back home, but just as he was about to unbolt the front door, it burst open and out walked a man dressed all in black, accompanied by two others who had large red “R”s emblazoned on their uniforms. The man introduces himself as Argus, and when questioned what he was doing at the house, he answered by saying that he was looking for Kamon’s father, who at the time was away on business. He muttered something about Kamon’s sister being highly uncooperative in the matter, and that he hoped he had taught her a lesson.

“Oh, you’re thinking of taking me on too?” Argus laughed maliciously. “But how could you possibly do that when you don’t even have Pokémon of your own, you foolish boy? Now my brothers,” he added to his companions, “let us leave. Oh,” and he turned back to Kamon, “and if you should see your father before we find him, kindly let him know that Team Rocket are looking for him. I promise you boy, once we have him, Team Rocket will rise again, more powerful than ever before.”

With that, Argus and his fellows walked off, leaving Kamon confused and angry. He hurried into the house, where he found his sister Kiren crouched over her Sympholy, administering it with potions, and clearly quite shaken by what had just happened. When Kamon asked what Argus had done, she explained that the Rockets had come looking for their father, saying something about how important he was to their plans, and when she wouldn’t tell them where he was, Argus attacked with his Pokémon. Her own Pokémon Sympholy hadn’t been anywhere near strong enough to deal with Argus’, and had been horribly hurt in the battle.

Kiren was worried for their father. He had always warned them about Team Rocket, proclaiming them as evil. He, unlike everybody else, had not been convinced that they were gone for good, prophesying that they would attempt to rise again. Now they were apparently active once more, and searching for him. Kiren decided that she and Kamon should call him using her Pokégear. They got through to him and hurriedly explained about Argus and his apparent desire to find him. Their father decided that he should go into hiding at once, and that Kamon and Kiren should raise themselves some strong Pokémon to protect themselves for their own safety, just in case Team Rocket returned to waylay them. He told them to see Professor Willow about getting their own Pokémon.

But why are Team Rocket looking for their father in the first place? Well, the man had always been closely involved with S.U.M., and in particular had his own expertise from researching the mysteries of Merto. And 3 years ago, he had almost lead Team Rocket onto the mysterious Project GEMININE. When the Rockets had been defeated however, he fled and took the plans for Project GEMININE with him, seeking solace in the peaceful town of Olbranch.

He did realise that there would come a time when Team Rocket would come looking for him, as he knew they would believe that if they succeeded with Project GEMININE, Team Rocket would once again be a dominant force in the Pokémon world, this time even more powerful than last time. He had no desire to associate himself with the Rockets ever again, and knew the steps he would have to take when the time came. Once he was in hiding, the plans for Project GEMININE would be safe...


==========================
Part 5 – Merto
==========================


Olbranch Town

Elderwood City
Elderwood City - Limeburg Forest 2

Pinefall City

Alderford City

Mezereon City
Mezereon City - Subway

Bambotta City

Westwood Park - Entrance
Westwood Park - Quadrant 1

Pecanshore City 2

Taramind Island

Overlake City

Longrose Town

Paloverde City

Hazelfrost City 2

Rhusbay Town

==========================
Part 6 – Characters
==========================


Kiren

Kamon’s sister
Uses: Starter strong against your own + mixed type Pokémon
Note: Mateo's concept


Leading scientist of S.U.M.
Friend of Kamon’s father
Gives Kamon his first Pokémon

Magnus

Gym Leader of Pinefall City
Uses Electric types

Fiona

Gym Leader of Alderford City
Watcher of Larix Cave
Uses Grass types

Duncan

Gym Leader of Mezereon City
Leading scientist of S.U.M.
Designer of the Porygon program
Uses [indefinite – science(?) +Virus] types

Joel

Gym Leader of Taramind Island
Uses Ghost types

Hyde

Gym Leader of Overlake City
Uses Water types

Darren

Gym Leader of Paloverde City
Uses Dragon types

Helena

Gym Leader of Maplegrove City
Uses Dark types

???
Gym Leader of Elderwood City

Argus

Team Rocket Leader
Uses ???



Thanks to 23745 for these outstanding sprites!

==========================
Part 7 – Screenshots
==========================


Night


Morning


Dad’s in danger!

Menu system in action

Trainer Card

Intro

Walking around Mezereon in the rain

Old man outside Rhusbay Lighthouse

Rocket Blockade!

SUBWAY! <3

Early item system before icons worked

Southrock Laboratories

Rocket attack at Southrock!

Argus and Sorrell



We all know what this is... courtesy of Baskinein!



POKéMON MENU

TRAINER CARD


Implementation of the basic Pokémon menu and summary pages is deemed by Baskinein to be 95% complete!

Summary 1
Summary 2
Summary 3

Items bag

Two delightful features - Nicknaming and Evolution - have been implemented fully by the fantastic Baskinein. I do believe that no other fan game has yet fully incorporated these features - or if they have I'm yet to hear of it :)

Nickname screen
Evolution Screen

Enjoy!
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Last edited by Fangking Omega; 08-05-2007 at 06:18 PM.
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  #2  
Old 08-04-2007, 08:01 PM
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Default Re: Pokémon Acanthite – The GSC Prequel

So what do you need help with?
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  #3  
Old 08-05-2007, 05:46 AM
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Default Re: Pokémon Acanthite – The GSC Prequel

I'm speechless. Everything is amazing, the creativeness and imagination is remarkable! Keep up the great work! I will keep checking on this thread a lot for sure.
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  #4  
Old 08-05-2007, 12:25 PM
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Default Re: Pokémon Acanthite – The GSC Prequel

Ah, Pokemon Acanthite, you got rid of you fire snake line and changed that devil legand but you keep the classics like teh exploding bugs and pandoom. Keep up the good work Fanking!
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  #5  
Old 08-05-2007, 07:11 PM
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Default Re: Pokémon Acanthite – The GSC Prequel

if you need ANYTHING doing with this project don't hesitate to ask, it's amazing!
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  #6  
Old 08-05-2007, 07:56 PM
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Default Re: Pokémon Acanthite – The GSC Prequel

Got some new stuff here :)

Guess which fan-game project is in command of a working (fairly basic thus far) Pokédex!





Courtesy of the ever superb Baskinein who is the best scripter in the world ever <3

I've updated the first post some more with newer sprites of main characters. Prof. Willow's had a major makeover. Her regular sprite and her profile (introduction) sprite are here:


Courtesy of the fantastic 23745 - I've updated the first post with his newer sprites of important characters.


Here's our official list of new attacks


Quote:
Bug Sonic
Bug / Other
PP: 30 / Pwr: - / Acc: 55
Causes CONFUSION.

Gnaw
Bug / Physical
PP: 30 / Pwr: 40 / Acc: 100
May lower EVASION (10%)

Bug Instinct
Bug / Other
PP: 35 / Pwr: - / Acc: -
Sharply raises EVASION

Antenna Beam
Bug / Special
PP: 20 / Pwr: 50 / Acc: 100
May raise DEFENSE (10%)

Sting Fluid
Bug / Physical
PP: 10 / Pwr: 70 / Acc: 95
May cause POISON (30%)

Consume
Dark / Special
PP: 5 / Pwr: 150 / Acc: 100
User cannot attack next turn

Dark Burst
Dark / Special
PP: 25 / Pwr: 40 / Acc: 100
May sharply lower foe's ATTACK and DEFENSE (10%). If lowers, user takes recoil damage

Ambush
Dark / Physical
PP: 15 / Pwr: 95 / Acc: 95
1st turn, leave field. 2nd turn, attack

Night Song
Dark / Other
PP: 10 / Pwr: - / Acc: 75
Causes SLEEP, PARALYSIS, or CONFUSION

Wrath Shot
Dark / Special
PP: 15 / Pwr: 85 / Acc: 100
May lower SP. ATTACK (30%)

Spiral Wave
Dragon / Special
PP: 15 / Pwr: 65 / Acc: 100
Removes Spikes and other similar effects

Dazzle Blast
Dragon / Special
PP: 25 / Pwr: 45 / Acc: 100
May lower EVASION (30%)

Dragon Roar
Dragon / Other
PP: 10 / Pwr: - / Acc: -
Raises power of DRAGON type moves. User loses HP

Scale Wax
Dragon / Other
PP: 20 / Pwr: - / Acc: -
Raises DEFENSE and SPEED

Recharge
Electric / Other
PP: 10 / Pwr: - / Acc: -
Recovers half of max HP

Gigashock
Electric / Special
PP: 5 / Pwr: 100 / Acc: 95
Foe’s held items are disabled for next turn

Static Cling
Electric / Other
PP: 10 / Pwr: - / Acc: -
User can’t take recoil damage for 5 turns

Ion Jolt
Electric / Physical
PP: 20 / Pwr: 70 / Acc: 90
May raise SPEED (10%)

Light Punch
Fighting / Physical
PP: 20 / Pwr: 50 / Acc: 100
Power doubles if user’s type is ROCK

Chokeslam
Fighting / Physical
PP: 10 / Pwr: 100 / Acc: 90
Switches foe

Alert
Fighting / Other
PP: 20 / Pwr: - / Acc: -
Raises ACCURACY and EVASION

Flex Clutch
Fighting / Special
PP: 30 / Pwr: ? / Acc: 100
Power varies on a scale from 1-5 where 1 is the strongest. E.g. Clutch 1, Clutch 2, etc.

Flip Kick
Fighting / Physical
PP: 20 / Pwr: 60 / Acc: 100
May cause FLINCH (30%). Power doubles if foe is using FLY.

Flame Tail
Fire / Physical
PP: 10 / Pwr: 70 / Acc: 90
High chance of causing BURN (50%)

Candlelight
Fire / Other
PP: 10 / Pwr: - / Acc: -
Recovers 2/3 of lost HP

Singe Wall
Fire / Other
PP: 10 / Pwr: - / Acc: -
If foe does damage with a Physical attack in the next 5 turns, it is BURNED

Solarize
Fire / Other
PP: 5 / Pwr: - / Acc: -
Changes user’s ability to Chlorophyll

Snuff Out
Fire / Other
PP: 5 / Pwr: - / Acc: 75
If foe is charging for an attack (excluding leaving the field), that attack is negated. E.g. Bide, Future Sight, Perish Song

Featherdart
Flying / Physical
PP: 25 / Pwr: 20 / Acc: 85
Hits 2 to 5 times

Wing Blade
Flying / Physical
PP: 15 / Pwr: 85 / Acc: 100
High critical hit ratio

Talon Grip
Flying / Other
PP: 10 / Pwr: - / Acc: 60
Foe can’t attack next turn

Dive Bomb
Flying / Physical
PP: 10 / Pwr: 100 / Acc: 85
User takes recoil if foe is using FLY, DIVE, DIG, etc.

Wind Vortex
Flying / Special
PP: 15 / Pwr: 60 / Acc: 100
Traps foe for 2-5 turns. This attack can't be used while foe is trapped. Power doubles if foe is using FLY.

Haunt
Ghost / Other
PP: 40 / Pwr: - / Acc: -
If foe switches out, it takes damage

Shadow Chant
Ghost / Other
PP: 15 / Pwr: - / Acc: -
Raises ATTACK and SP. ATTACK

Life Sap
Ghost / Special
PP: 5 / Pwr: 60 / Acc: 100
Recovers HP equal to half of damage dealt

Energy Sap
Ghost / Special
PP: 15 / Pwr: 30 / Acc: 100
Recovers HP equal to half of damage dealt

Thorn Pillar
Grass / Physical
PP: 10 / Pwr: 100 / Acc: 90
May cause POISON (10%)

Pollen Shield
Grass / Other
PP: 20 / Pwr: - / Acc: -
Sharply raises DEFENSE

Flower Circle
Grass / Other
PP: 20 / Pwr: - / Acc: -
User and foe both recover 1/2 of max HP. After that, both are CONFUSED.

Late Bloom
Grass / Special
PP: 15 / Pwr: 65 / Acc: 100
Causes SLEEP 2 turns after attack

Terradrill
Ground / Physical
PP: 5 / Pwr: 150 / Acc: 90
User cannot attack next turn

Sand Trap
Ground / Other
PP: 10 / Pwr: - / Acc: 100
If foe switches out, new foe can’t attack

Clay Curse
Ground / Special
PP: 25 / Pwr: 40 / Acc: 100
Causes random condition (30%)

Freeze Lock
Ice / Other
PP: 15 / Pwr: - / Acc: 75
Causes FROZEN

Arctic Frost
Ice / Special
PP: 15 / Pwr: 80 / Acc: 95
If foe is inflicted with a status, 50% chance of replacing that status with FROZEN.

Cold Crush
Ice / Physical
PP: 5 / Pwr: 140 / Acc: 90
Sharply lowers user’s ATTACK

Chill Breath
Ice / Other
PP: 25 / Pwr: - / Acc: 80
Sharply lowers foe's SPEED. If SPEED cannot be lowered, foe is FROZEN.

Shell Ram
Normal / Physical
PP: 15 / Pwr: 100 / Acc: 90
Sharply raises foe’s EVASION before attack

Tail Slap
Normal / Physical
PP: 20 / Pwr: 65 / Acc: 100
No added effect

Trample
Normal / Physical
PP: 15 / Pwr: ? / Acc: 100
The greater the difference between the size of the user and foe, the greater the power. Does not work for small users

Heartbreaker
Normal / Special
PP: 10 / Pwr: 120 / Acc: 100
Only works if foe is ATTRACTED. Removes foe’s attraction after attack

Bombard
Normal / Physical
PP: 35 / Pwr: 45 / Acc: 100
May lower DEFENSE (30%)

Clear Nail
Normal / Physical
PP: 30 / Pwr: 50 / Acc: 100
Unaffected by Counter

Clear Pulse
Normal / Special
PP: 30 / Pwr: 50 / Acc: 100
Unaffected by Mirror Coat

Adapt
Normal / Other
PP: 5 / Pwr: - / Acc: -
Changes user's ability depending on location.

Speed Break
Normal / Special
PP: 10 / Pwr: 55 / Acc: 100
Sharply raises SPEED. If SPEED is maxed, damage is doubled

Damage Lock
Normal / Other
PP: 5 / Pwr: - / Acc: 100
If the foe's last attack did damage, its next attack, if it is an attacking move, does the same damage.

Profit
Normal / Other
PP: 20 / Pwr: - / Acc: -
Next time user takes damage, it gains money equal to 10x damage received

Sweep Trap
Normal / Other
PP: 40 / Pwr: - / Acc: -
Removes Spikes and other similar effects. User takes damage.

Poison Thread
Poison / Other
PP: 20 / Pwr: - / Acc: -
If foe switches out, it is POISONED

Toxic Spurt
Poison / Physical
PP: 30 / Pwr: 15 / Acc: 95
Hits 2 to 5 times

Corrode
Poison / Other
PP: 40 / Pwr: - / Acc: 85
Lowers SP. DEFENSE. If foe is NORMAL, sharply lowers SP. DEFENSE

Crazy Acid
Poison / Special
PP: 10 / Pwr: 80 / Acc: 100
Randomly lowers user’s two stats and raises two others

Venom Stare
Poison / Special
PP: 10 / Pwr: ? / Acc: 100
The higher the user's HP, the higher the power. May cause PARALYSIS (10%)

Sludge Glove
Poison / Other
PP: 5 / Pwr: - / Acc: -
User’s next attack will always hit

Mind Shock
Psychic / Special
PP: 15 / Pwr: 75 / Acc: 95
May cause PARALYSIS (10%)

Psypunch
Psychic / Physical
PP: 25 / Pwr: 60 / Acc: 100
If foe switches out this turn, the new foe is CONFUSED

Psycho Link
Psychic / Other
PP: 15 / Pwr: - / Acc: -
Sharply raises SP. ATTACK

Magic Cannon
Psychic / Physical
PP: 5 / Pwr: ? / Acc: 100
User chooses one of its other attacks and drains its PP. Power varies based on attack power and PP drained.

Rock Bomb
Rock / Special
PP: 25 / Pwr: 40 / Acc: 100
This attack is both Special and Physical

Stone Hit
Rock / Physical
PP: 20 / Pwr: 60 / Acc: 100
High critical hit ratio

Stone Spirit
Rock / Special
PP: 20 / Pwr: 90 / Acc: -
Cannot miss

Wall Split
Rock / Other
PP: 5 / Pwr: - / Acc: -
Half of the damage done to user next turn is done to the foe instead.

Spearhead
Steel / Physical
PP: 25 / Pwr: 55 / Acc: 95
High critical hit ratio

Steel Missile
Steel / Physical
PP: 30 / Pwr: 20 / Acc: 85
Hits 2 to 5 times.

Silver Spike
Steel / Physical
PP: 5 / Pwr: 140 / Acc: 90
Sharply lowers user’s ATTACK

Shatter
Steel / Other
PP: 40 / Pwr: - / Acc: 100
Lowers DEFENSE. If foe is STEEL, sharply lowers DEFENSE

Bullseye
Steel / Special
PP: 20 / Pwr: 50 / Acc: 95
Does double damage if foe has only 1 type

Water Arrow
Water / Physical
PP: 15 / Pwr: 70 / Acc: 95
High critical hit ratio

Aqua Sonic
Water / Special
PP: 20 / Pwr: 60 / Acc: -
Cannot miss

Wave Cycle
Water / Other
PP: 5 / Pwr: - / Acc: 100
Switches hold items with the foe. Steals foe’s hold item if user has none

Tidal Surge
Water / Special
PP: 20 / Pwr: 70 / Acc: 90
May lower SP. DEFENSE (10%)

Scald
Water / Special
PP: 15 / Pwr: 70 / Acc: 85
High chance of causing BURN (50%)

Bless
Light / Other
PP: 10 / Pwr: - / Acc: -
Cures all special conditions on user

Sparkle
Light / Other
PP: 30 / Pwr: - / Acc: 75
Lowers foe's SP. ATTACK but raises ACCURACY

Lucky Star
Light / Special
PP: 10 / Pwr: 80 / Acc: 100
May do double damage (10%)

Purity Ray
Light / Special
PP: 25 / Pwr: 20 / Acc: 100
Resets all stat changes on the foe.

Glory Fist
Light / Physical
PP: 15 / Pwr: 95 / Acc: 100
High critical hit ratio

Wonder Boost
Light / Other
PP: 20 / Pwr: - / Acc: -
Sharply raises SP. DEFENSE

Power Shine
Light / Special PP: 5 / Pwr: 120 / Acc: 85
No added effect

Prayer
Light / Other PP: 5 / Pwr: - / Acc: -
Recovers all HP. User cannot attack next turn.

Fairy Kick
Light / Physical
PP: 25 / Pwr: 40 / Acc: 100
No added effect

Scanblast
Virus / Special
PP: 10 / Pwr: 100 / Acc: 90
May randomly lower one of the foe’s stats (10%)

Failsafe
Virus/ Other
PP: 5 / Pwr: - / Acc: -
Held items have no effect for 5 turns.

Move Trace
Virus/ Other
PP: 20 / Pwr: - / Acc: 100
Randomly uses one of the foe's attacks

Cyber Claw
Virus/ Physical
PP: 5 / Pwr: 120 / Acc: 100
User takes recoil damage

E-strike
Virus/ Physical
PP: 20 / Pwr: 65 / Acc: 100
May cause PARALYSIS (10%)

Digicutter
Virus/ Physical
PP: 15 / Pwr: 70 / Acc: 95
High critical hit ratio

Viral Symbol
Virus/ Other
PP: 10 / Pwr: - / Acc: -
Changes foe's type to be the same as user's

Matrix Beam
Virus / Special
PP: 20 / Pwr: 60 / Acc: -
Cannot miss
And showing off a simple cosmetic feature. We've redone the realtime night and day system completely and 6 main phases of day are in place. Baskinein has been able to set it so that windows are lit when everything else is darkened. Unimportant on the surface, but these little details make it all the more authentic :)





Demo due very soon. I'm working on a few new maps due to a major change in the introduction to the game - this is a new and original idea and I confess I'm quite fond of it! But I don't wanna spoil this one.
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  #7  
Old 08-05-2007, 08:16 PM
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Default Re: Pokémon Acanthite – The GSC Prequel

Quote:
Originally Posted by magentaman View Post
if you need ANYTHING doing with this project don't hesitate to ask, it's amazing!
Yeah, us guys on these forums are always happy to help anyone for a reason :)
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  #8  
Old 08-05-2007, 08:18 PM
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Default Re: Pokémon Acanthite – The GSC Prequel

This is quite possibly the greatest project I've ever seen. EVER.

It'll no doubt be an amazing demo when you get it out.
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Old 08-07-2007, 01:58 AM
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Default Re: Pokémon Acanthite – The GSC Prequel

Wow, thanks for the great comments :)

So... what do we have here? Inventive plot device? Sevii Islands rip-off? NEITHER?! All answers and more in two to three weeks.





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Old 09-08-2007, 10:26 PM
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Default Re: Pokémon Acanthite – The GSC Prequel

this is probably more likely to become a game than the remake of johto version! i LOVE IT!!
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  #11  
Old 09-09-2007, 01:13 AM
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Default Re: Pokémon Acanthite – The GSC Prequel

Looks really good. Nice job.
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Old 09-12-2007, 01:11 AM
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Default Re: Pokémon Acanthite – The GSC Prequel

Quote:
Originally Posted by Cybergear88 View Post
this is probably more likely to become a game than the remake of johto version! i LOVE IT!!
I so agree. It is so awsome. I would help you in any way on it. I would also like to play it game. Keep up the good work, man. Best project ever.
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  #13  
Old 09-16-2007, 02:06 PM
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Default Re: Pokémon Acanthite – The GSC Prequel

I'm sure whoever's in charge here will want to check this out.

The Game/Project Index
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Old 09-24-2007, 07:04 PM
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Default Re: Pokémon Acanthite – The GSC Prequel

OMG absoultely amazing keep up the awesome work
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