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  #1  
Old 03-16-2004, 01:14 PM
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Default TCG Deck Garage

Here, is where you place your deck ideas, no matter what TCG (except Pokémon of course... there' a different thread for that. =P)

Anyway, check if this is ok:

MTG:

Artificer's deck (modified Transference deck)

4 Seat of Synod
16 Island

4 Vedalken Engineer
4 Dross Scorpion
4 Arcbound Worker
4 Arcbound Crusher
2 Arcbound Bruiser
2 Arcbound Overseer
2 Spire Golem
2 Rust Elemental
2 Arcbound Reclaimer

4 Skeleton Shard
2 Darksteel Forge
4 Thunderstaff

2 Echoing Truth
2 Reshape


Artif***er's Deck (type 1 anti-artifact)

6 Forests
5 Mountains
5 Plains

4 Thresher Beast
4 Battlefield Scrounger
3 Treetop Scout
3 Wellwisher
2 Nantuko Vigilante
2 Yavimaya Elder
1 Glory
1 Anger
1 Brawn
1 Valor

4 Mirari's Wake
4 Armadillo Cloak
4 Misguided Rage
4 Naturalize
2 Sterling Grove
2 Latulla's Orders
2 Pillage

Sideboard:
4 Nourish
4 Flame Rift
4 Grab the Reins
3 Metal Fatigue
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  #2  
Old 03-23-2004, 09:11 PM
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Default Re: TCG Deck Garage

Mono-red

Land 22
4 Blinkmoth Nexus
4 Great Furnace
14 Mountain

Creatures 8
4 Arc Slogger
4 Solemn Simulacrum (sp?)

Other 28
4 Sharpenal Blast
4 Pyrite Spellbomb
4 Fireball
4 Barbed Lightning
4 Pulse of the Forge
2 Echoing ruin
4 Ishron Sceptor
2 Detonate
2 Shatter (I'm using these over echoing ruins because they are instants)

S. Board
4 Furnace Dragon
4 Shock
4 Volcanic Hammer
4 Sulfuric Vortex
3 Carbonize

There's enough burn here to finish most things off. The Slogger is the only offensive creature (but is a finisher with its final shocks). This is a generic type 2 mono-red deck, though other versions are seen.

For Extended/type 1/type 1.5/casual, you can add in stuff like fireblast, incinerate, lightning bolt, etc. to pump up the deck more. Mishra's Factory is a good target also.
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  #3  
Old 04-04-2004, 04:00 AM
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Default Re: TCG Deck Garage

Arc Slogger? lol... desperate damager =P

Modified Artif*****s deck

8 Forests
5 Mountains
5 Plains

4 Battlefield Scrounger
4 Treetop Scout
2 Sunscape Familiar
2 Thornscape Familiar
2 Thornscape Battlemage
1 Krosan Tusker
1 Yavimaya Elder
1 Glory
1 Anger
1 Brawn
1 Valor

4 Mirari's Wake
4 Armadillo Cloak
4 Naturalize
4 Nourish
4 Flame Rift
2 Latulla's Orders

S. BOARD
4 Metal Fatigue
4 Wellwisher
2 Latulla's Orders
4 Unquestioned Authority
1 Thresher Beast


YGO:

AMAZONESS INSECTS deck

3 Insect Princess
3 Skull-mark Ladybug
3 Neo Bug
3 Prickle Fairy
3 Bombardment Beetle / 4-star Ladybug of Doom / Pinch Hopper
3 Parasite Paracide
3 Amazoness Tiger
3 Amazoness Paladin
3 Amazoness Fighter / Swordswoman / Blowpiper
1 Witch of the Dark Forest
1 Sangan
1 Magician of Faith
1 Mask of Darkness
1 Fiber Jar
1 Cyber Jar

Spells
3 Amazoness Spellcaster
1 Monster Reborn
1 Dark Hole
3 Malevolent Nuzzler
3 Mystical Space Typhoon
3 Insect Barrier
3 Insect Imitation

Traps
2 Amazoness Archers
2 Dramatic Rescue
2 Magic Jammer
3 DNA Surgery
1 Mirror Force


The TRUE WATER deck:

3 Terrorking Salmon
3 Giant Red Seasnake / 7 Colored Fish
3 Giga Gagagigo
3 Dark Fortress Whale
3 Levia Dragon - Daedelus (Spelling?)
3 Maiden of Aqua
3 Spear Shellfish
3 Torpedo Fish
1 Magician of Faith
1 Mask of Darkness
1 Witch of the Dark Forest
1 Sangan
1 Cyber Jar
1 Fiber Jar

Spells:
3 A Legendary Ocean
3 Salvage
3 Recycle
1 Monster Reborn
1 Dark Hole
1 Harpie's Feathr Duster
3 Malevolent Nuzzler / Axe of Despair
3 Poison of the Old Man

Traps:
3 Tornado Wall
3 Hidden Book of Spell
3 Magic Jammer
3 Numinous Healer / Dust Tornado
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  #4  
Old 04-04-2004, 08:44 PM
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Default Re: TCG Deck Garage

No, the slogger is part of mono-red is tends to be the thing that actually does the wearing down until fireball finishes things off. Also, the shock for 10 cards is a deal if you're finishing things off (note that the slogger tends to go through unblocked).

Thirteenth Mirror

Creatures:
4 Platinum Angel
3 Pentavus

Artifacts:
4 Darksteel Forge
4 Darksteel Ingot
4 Panoptic Mirror
1 Mirari
4 Culling Scales

Spells:
4 Sylvan Scrying
4 Reap and Sow
4 Burning Wish
3 Cunning Wish

Lands:
10 Forest
4 Cloud post
3 Mountains
4 (red-blue pain land, forgot name)
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  #5  
Old 04-05-2004, 12:59 PM
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Default Re: TCG Deck Garage

Um... I don't get that deck... seriously... I get the culling scales/Darksteel stuff part, but... y 4 burning, 3 cunning? 4 wat?
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  #6  
Old 04-07-2004, 09:15 PM
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Default Re: TCG Deck Garage

Not familiar with forks and copies are you?

Let me explain:
I play either, and fork it with Mirari, first time for what I want, second time for itself (actually vice-versa). I get what I want, and then the wish back again (technically a different wish). I can continuously do this to generate card advantage from mana, or I can find key cards easily using the wishes.

Of course, taking a page from...myself, I saw the panoptic mirror. My thoughts were, "WHAT? AUTOCASTING SPELLS????"

So first thing that came into my mind were the wishes: I get 1 card of my choice (either sorcery or instant, depending on the wish) every turn during my upkeep. So yes, 4 burning wishes and 3 cunning wishes to both make sure I have it to imprint on the mirrors or to cast them with Mirari for card advantage/solutions.

Obviously I play this casually, since wishing for essentially any card is quite broken. And it's annoyingly good at setting up quickly...

So that's why the 7 wishes are there. And yes, I did take a page from 12post with the 4 sylvans, 4 reaps, and 4 cloudposts (and the platinum angels for that matter).

Anyway, since this is still a slow deck, I need removal that works. The only thing I could think of are the scales in there. Next came the ingots. If I can wish for anything and basically play anything with the ingot, I can generate such an advantage that it could easily slam my opponent into submission. Yes, I did plague wind my opponent a couple of times just to be funny, and I do slam my opponent for 20-something with fireball, and of course I kill them with their own creatures (once I set up, I tend to imprint golden wish onto the mirror...hehehe) with mass confiscates. I'm actually thinking of running a Memnarch in there just to annoy everyone. :P

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Weenie Fever

4 Auriok Glaivemaster
4 Leonin den-guard
4 Auriok Steelshaper
4 Leonin Shikari
4 Auriok Bladewarden
4 Daru Warchief

4 bonesplitter
2 loxodon warhammer
3 fireshrieker
1 sword of fire and ice
2 sword of light an shadow
2 lightning greaves

2 altar's light or worship

16 plains
4 Daru Encampment

1,2,3: GO WEENIES!!!!!!!! It's not very good at testing right now. Missing something...
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  #7  
Old 04-10-2004, 02:16 PM
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Default Re: TCG Deck Garage

Ok... IC.. nice...

SLOBAD'S MYRS (Ironic isn't it =P)

Mana resource:
12 Mountains
4 Great Furnace
4 Iron Myr

Non-creatures:
2 Darksteel Reactor
2 Dismantle
2 Genesis Chamber
2 Goblin Charbelcher
2 Shrapnel Blast
4 Myr Matrix

Creatures:
4 Alpha Myr
4 Coretapper
4 Lodestone Myr
4 Myr Enforcer
4 Myr Moonvessel
4 Myr Retriever
2 Slobad, Goblin Tinkerer

Sideboard:
4 Isochron Scepter
2 Shrapnel Blast
4 Soul Foundry
3 Shock

This deck actually works!!!

Imagine Slobad saying: GO FORTH MYRS! MWAHAHAHAHAHAHA!!!
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  #8  
Old 04-11-2004, 03:44 AM
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Default Re: TCG Deck Garage

Yeah. While u were doing that, I was making a slobad deck with my shiny slobad. I can see how it works, but does it tend to be slow?

Slobad Affinity (aka DIE RAVAGERS HAHAHAHAHA!!!!!!)

land (19)
4 Glimmervoid
4 Great Furnace
4 Seat of the Synod
4 Vault of Whispers
3 Darksteel Citadel

Creatures (23)
4 Arcbound worker
2 Slobad, goblin tinkerer
1 arcbound reclaimer
1 arcbound slith
4 arcbound crusher
2 frogmite
1 myr enfrocer
4 Deciples of the Vault
2 myr retreiver
1 broodstar
1 arcbound reclaimer

spells (18)
3 genesis chamber
4 skullclamp
2 thoughtcast
1 long-term plan
2 reshape
2 Dispersing orb
1 lightning greaves
1 whispersilk cloak
1 skeleton shard
1 talisman of dominance

Sideboard:
4 echoing ruin
4 echoing truth
2 rewind
1 genesis chamber
1 arcbound reclaimer
1 evacuation
1 ornithoper
1 boomerang


Aside from the super randomness of this deck, it's actually pretty consistant...
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  #9  
Old 04-16-2004, 11:23 AM
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Default Re: TCG Deck Garage

Only 1 Skeleton? =P

Anyway, a deck that NOBODY has thought of so far except for my classmate... I have no idea y... it's strong against creature based decks...

note that I modified it a bit... I forgot what his real deck is...

9 Forests
9 Swamps

4 Birds of Paradise
4 Mortivore
4 Yamivaya Elder
2 Doomed Necromancer
2 Havoc Demon
2 Bane of the Living
2 Thorn Elemental
2 Plated Slagwurm

4 Diabolic Edict
4 Naturalize
4 Rampant Growth
2 Echoing Decay

4 Isocrhon Scepter
4 Soul Foundry

Bit slow, but dang... my winning rate against him is 50/50 when he's using this deck... "sorta" this... his real deck has 2 Decree of Pains... but I fugure why though =P
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  #10  
Old 04-17-2004, 03:26 AM
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Default Re: TCG Deck Garage

Yeah. I can see your point. But I feel it's still too heavy on the creatures to be controlling.

And it has a reclaimer on main deck, and one on sideboard. 1 skeleton is enough.

Been thinking of a deck idea, thinking of building something. My friend, who's been getting his butt kicked by 13th mirror a little too much (current streak in 1-on-1: 7 wins, 3 losses, 3-man multiplay: 1 win, 2 losses, 4-man multiplay: 2 wins, 2 losses). Aside from him being forced to use 4 disenchant and 3 altar's light main-decked to beat me twice, he wanted to make a super strong combo deck: with mind's desire.

I'm not sure what his deck really is, but it runs 4 twiddles, 4 dream's grip, 4 mind's desire, a whole bunch of mana accel, a LOT of card drawing, and brain freeze.

The plan: basically, make 1 land produce a LOT of mana using his enchant lands (as mana accel), cast mind's desire, dream's grip/twiddle, etc. until he plays his entire deck and then brain freeze for hte win, or just stall long enough to set the whole thing off like 20 times with Mind's Desire's storm. For what I've seen, it's devastating when it's set off, but apparently 13 Mirror is faster to set up (NICE!).

Anyway, since I like combo decks, I've been thinking of other combos to use...like some way to break my thought dissector...

Thinking bubble

6 swamps
4 cloudpost
10 forest

4 myr retreiver
3 arcbound reclaimer
3 arcbound worker
3 arcbound overseer
3 Copper Myr

4 grindstone
4 thought dissector
4 skeleton shard
4 skullclamp
4 reap and sow
4 sylvan scrying

This is a starting prototype that doesn't look promising...
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  #11  
Old 04-20-2004, 04:36 AM
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Default Re: TCG Deck Garage

Okay everyone, I've decided to (once again) post my Yu-Gi-Oh! deck here. I did once before in the last forum, and since then I've updated a little to try and make it better. I've been playing for several months now, so I'm slowly getting more and more familiar with the game. I think I can still improve myself somehow, so any help at all is appreciated. Try not to be too hard on me though...

Monsters: (Level 1-4)

-Yata-Garasu (1)
-Des Koala (2)
-Nimble Momonga (3)
-Amazoness Swords Woman (1)
-Exiled Force (1)
-Witch of the Black Forest (1)
-Sangan (1)
-Sinister Serpent (1)
-Kuriboh (1)
-Fiber Jar (1)
-Goblin Attack Force (1)
-Ballon Lizard (1)
-Injection Fairy Lily (1)
-Spirit Reaper (1)
-Tribe-Infecting Virus (1)

Monsters: (Level 5 or higher)

-Vampire Lord (1)
-Jinzo (1)

Magic:

-The Forceful Sentry (1)
-Graceful Charity (1)
-Raigeki (1)
-Dark Hole (1)
-Mystical Space Typhoon (1)
-Snatch Steal (1)
-Pot of Greed (1)
-Nobleman of Crossout (1)
-Monster Reborn (1)
-Messenger of Peace (1)
-Swords of Revealing Light (1)
-Change of Heart (1)
-Harpie's Feather Duster (1)

Traps:

-Imperial Order (1)
-Waboku (1)
-Ceasefire (1)
-Solemn Judgement (1)
-Call of the Haunted (1)
-Magic Jammer (1)
-Magic Cylinder (1)

Total: 40 cards
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  #12  
Old 04-20-2004, 04:44 AM
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Default Re: TCG Deck Garage

I didn't know u played YGO... ^_^

Anyway, ns deck... decent... but Spirit Reaper?

Lucky u, u have Amazoness Swordswoman... I'm trying to make an Amazoness/Insect deck...
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Old 04-20-2004, 05:00 AM
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Default Re: TCG Deck Garage

Quote:
Originally Posted by Jet
I didn't know u played YGO... ^_^

Anyway, ns deck... decent... but Spirit Reaper?

Lucky u, u have Amazoness Swordswoman... I'm trying to make an Amazoness/Insect deck...
Yup! I've been pretty quiet about it. It's a great game though... I enjoy finding super-cool cards more than actually playing.

Yeah, about Spirit Reaper, I've had it for a long time and it seems to really come in handy for me... for defense and for sacrificing. I see a lot of people who use the card at shops around my area, so I tend to follow their example.

...and yes, I love my Amazoness Swords Woman, it too has been a great help.
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  #14  
Old 04-20-2004, 05:44 AM
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Default Re: TCG Deck Garage

Lol, ok... overall, nice deck ^_^


I've decided to post my deck... the deck that I have not lost b4!!! mwahahahaha!!! (ahem) anyway:

Monsters: Lv 1 - 4
3 Cure Mermaid
3 Fire Princess
3 Guardian Kay'Est
1 Magician of Faith
1 Mask of Darkness
1 Balloon Lizard
1 Sangan
1 Witch of the Black Forest
1 Cyber Jar
1 Magical Scientist

Lv 5+
3 Marie the Fallen One

Fusion:
1 Thousand Eyes Restrict

Spells:
3 Rod of Silence - Kay'Est
3 Offerings to the Doomed
3 Chorus of Sanctuary
2 The Dark Door
2 Mystical Space Typhoon
1 Vengeful Bog Spirit
1 Scapegoat
1 Graceful Charity
1 Monster Reborn
1 Dark Hole
1 Harpie's Feather Duster
1 Pot of Greed

Traps:
3 Gravity Bind
3 Sakeretsu Armor
3 Time Seal
3 Thunder of Ruler
3 Magic Jammer
2 Solemn Wishes
2 Seven Tools of the Bandit

I can't wait to have Mask of Restrict...
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  #15  
Old 04-21-2004, 02:44 AM
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Default Re: TCG Deck Garage

I guess. But the relinquished thing, does it work?

btw, I'm going to try and make an Aether Vial deck. :P
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