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Go Back   Pokemon Elite 2000 Forum » Interactive Boards » Pokemon Role Play » Role Play: Sign Ups

Role Play: Sign Ups Recruit people into your Role Plays, or join them here. For both Pokemon and Other Role Plays.


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Old 08-07-2007, 09:10 PM
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Default Tides of War- The Sign-Ups

THE STORY:

~And the item of greatness shal't be buried within the world, locked away and hidden away. But those who inhabit the world shal't not forget it, nor shal't they leave it. They shal't seek it, for whatever purpose they may. And thus the war shal't spark, and thus shal't humans see through the veil of arrogance they have put up, and thus shal't they as well be drawn into the madness...~

Thousands upon years ago there existed an item of immense powers. It could control a single being or an entire planet. It could meld reality to what its wielder desired. It could make truth false, make lies real, and bring ones dreams to vivid life. It was so mighty that many tried to obtain it, driven by greed and corruption. Some did find it, but were slain by others who wanted it just as badly. War was threatening to break out between races, and so it was that the greatest of all beings, the Simurgh, hid away the item, which contained such power that not even she could handle it. Then she fell into a deep slumber, having used all her awesome power to hide the item so that none would ever find it. Ever since the day she hid it, the various races inhabiting Earth have sought it, even more desperately than before.

In the modern world, the races still seek the item. For hundreds of years, humans have been ignorant to the race, have indeed been ignorant of the species themselves, all of who are trying to find the item. They refuse to ackknowlede the existence of beings such as Vampires and Demons, Shapeshifters and Angels. But such things never last, especially when a clue surfaces of the location of the item. Madness ensues as hundreds of individuals rush to the scene, desperate to find the item before someone else does. When the masses collide, it causes a huge, blood-filled battle not even the humans can ignore. They are finally drawn into the war, learning the cause of the battle soon after its occurance and eager to get the item like all the others. As it turned out, the information that had been leaked about the item's location had been a hoax, a trap played by forces unknown to draw the humans into the conflict.

So it was that the greatest of wars was inevitable. With the humans bringing their superior technology to the fore, and the happening of the first major battle between competitors, the conflicts and confrontations started getting more and more violent. Groups, clans, and teams started banding together, working towards similar goals and ends. Many wanted the item for themselves, to use it in a greedy manner. Still others wanted to item to keep it out of the hands of those who'd use it for evil. And then there were the ones who wanted it to help the world become a better place, to use it only for good. But no matter their desire for the item, it was clear that the path to finding it was leading straight to war.

The Simurgh still lies deep in slumber, recovering her energy after her great task thousands of years away. If she could be woken, then she could take the item and do what she tried to avoid doing in the first place: destroy it and thus end its pull over all for good. Unfortunately, the only way to wake her is to restore her energy fully, and the only way to do that is to use the item. Only the Simurgh has the power to destroy the item, though: if another tries to do so, they'll be caught in the thrall of power the item possesses and will fail in the task. The Simurgh, being the mightiest of creatures, is the only one who can withstand the item's lure.

And so you must decide: will you join the growing chaos as the world seeks the item? If so, what will you do? Will you work on your own or with others? Will you use the item for the good of others, for your own selfish reasons, or will you hold it so no other may obtain and use it? Remember, it only takes one person to change the world...

THE RULES:

1) Follow all PE2K forums rules
2) No god-moding or bunnying (bunnying is only allowed if I recieve confirmation from the person who owns the char you're going to bunny, OR if the person posts somewhere saying anyone can control their char)
3) This is a LITERATE RP. That means no chatspeak or one-lining.
4) Romance be allowed, but keep it clean.
5) You may have TWO CHARACTERS MAX! I'm not sure how many people are going to want to join, but if it's a lot I don't want too many characters flying around. If, by the time the sign-ups are closed, there aren't too many people, then you may be allowed 1-2 more chars if you like.
6) If you want to be in a team/group/clan/etc, that's fine. However, there must be at least three people per group/etc etc etc. This can include both your chars, if you have two, plus one other person. There doesn't need to be a leader for any group/yada yada yada, though you're welcome to have one if you like.
7) Please be somewhat active. If you're going to go a more than five or six days without posting at least once or twice, please try to let me know in advance so I can do something to keep your chars from falling behind. If you habitually don't post, I'll remove your chars from the RP until you can get on more often. If an emergency pops up and you can't warn me before you're gone for a while, just try to let me know as soon as you can what's going on. Otherwise, I'll probably end up putting your chars on hold for a while until you return.
8) Other rules may be added at any time! So check this post often to make sure something hasn't been added/taken off/edited.

THE RACES:

I'm not going to go through a lengthy process of deciding what races will and won't be accepted for this RP. ALL races are acceptable as long as they aren't too powerful. Links to Wikipedia entries would be nice for more obscure races (actually, links for ANY race would be nice, as I can make a list in the first post with all the races that have been submitted so far. That way I can avoid people asking if a certain race has already been submitted).

Certain races may have a player-limit on them, to ensure everyone doesn't choose that race. For example, if everyone's trying to be a Vampire, then a player-limit will be placed upon that race, and only the first two or three people who signed up as that race will be allowed to play it. Everyone else would have to choose another race. To ensure no one gets angry about this, make sure you list a second and third race you'd like to be, just in case one or two of your choices get player-limited.

I will accept original races, but only FIVE! Original races are ones you yourself have come up with. They can be variances of other races, but must have MAJOR DISTINGUISHING FEATURES! For example, if you want a race that's like a Werewolf but can manipulate fire and ice, then have the race be able to switch from a human form to a wolf form that's made of those elements. Other than being able to change from a human form to a wolf one, the two races would have a lot of big differences that would make them completely different from one another. This will prevent races from having minor changes to them and being called a different race, when someone might have a completely different creature they want to submit that's more interesting to play. If a race is approved, anyone else joining will be allowed to select that race if they wish to. In order to submit a race, fill out an application, which can be found below.

Members of any race can work with all other races for any reason: you CAN have a Demon working with a group of Angels that want the item to keep it from other players.

A quick note: if you want to be someone from an anime or something (a cannon character in other words), fill out the individual char bio form for them as you would for an OC (original character). However, since this is an Original RP, you might have to change their Backgrounds around a bit so it doesn't reflect the anime/book/movie they're from. Example: you wanna use Ash, but we have no Pokemon in this world. No problem. Make him a Trainer of other-world beasts that can be captured and tamed by people with high spiritual powers. These beasts become guardians and friends to the person who can catch and tame them, and are most often seen as a white floating ball. You can only have two other-world beast partners, because they become so bonded with you. See? It's easy to change around someone's bio a bit. For some chars it might be harder, so if you're having a hard time but REALLY wanna play the char, let me know and I'll see what I can do to help out.

THE BIO FORMS:

This is the form for individual characters. For Alignment, if you're Neutral that means you want the item to keep it from others (you won't be using it, just making sure others can't get and use it). Weapons is optional: if your char uses them you can list them. If not, just put "n/a" or leave that field blank. If you're going to be working on your own, leave the Team field blank. If you want to work in a team/group/whatever, put Pending in this field. Once I close the sign-ups, I'll ask everyone that wants to be in a team who they want to be with (keep in mind you can't join a team with someone if they're alingment if different from yours. If you want to join a team with someone, speak with them and see what alingment everyone is comfortable with being). Those teams will then be listed in the next post along with the members that are in them. Teams don't need names unless you want to name them. For powers, this is if your char possesses some ability OTHER than what that race can normally do: example, Vampires can turn into bats and wolves and mist and crap, but say your Vampire has the ability to warp time for up to ten seconds. That would be a power (the time manipulation). Please be sure to keep powers within reasonable limits (no Vampires that are able to jump 100 years into the future and crap). If a power seems to god-y, I'll ask you to change/down power it some:

Individual Bio Sheet-
Name:
Age:
Gender:
Personality:
Background:
Description (may provide a picture if you like):
Race: First Choice- ; Second Choice- ; Third Choice-
Alignment (Good, Evil, Neutral):
Weapons:
Powers:
Team:

The next form is for race submission. Fill it out and post it in this thread, and if it's accepted I'll list it in the next post along with a link to the your post and credit beneath your name for it. Remember, only FIVE original races will be accepted, as there are already a BUNCH of races from myth and legends flying around from all over the world. Just check on Wikipedia if you want an exotic one or one that's less used. History can be filled out in different ways: you can list how they've evolved over the centuries, to just telling how long they've been around, to anything in between. You can also leave this field blank if you don't know what to put. Habitat is where the race lives or prefers to live. Society is how they act among those of their own kind, whether they live alone or in groups, that sorta thing. Attitude is the general way the entire race behaves: do they all have short tempers, or does each and every member have a god-like patience? Powers are what each member of the race can do- maybe they can run superfast, or perhaps the race is stronger than a Machamp (just using that as a reference lol). Finally, pros and cons are what's good and what's bad about the race. Sure, they might be smarter than a super-computer, but just look at them like you want to hurt them and their bones break. The best races are ones that are balanced in all fields, with none being too strong or weak:

Race Submission Bio Sheet-
Name:
History:
Appearance:
Habitat:
Society:
Attitude:
Powers:
Pros and Cons:

~*UPDATE!!!*~ Now then, we all know what NPCs are, right? Non-Player Characters that anyone can control, anyone can kill, blah blah blah. But then there are Major NPCs, which are more like normal characters. They can only be controlled by others with the controller's permission, can't be randomly killed, etc etc etc. The only difference is you don't have to provide a full bio for them, since they aren't normal characters. Really the only thing you need to fill out about them is basic stuff like name, age, race, etc. No need for a full description, or a detailed History. It doesn't really matter for NPCs, even Major ones. However! If you decide to make a bio for a Major NPC, they MUST be allied with another character! It doesn't have to be one of your own, but we can't have random NPCS (even Major ones) running around acting like normal characters. So, here's what you need to fill out for one if ya want one:

Major NPC Bio Sheet-
Name:
Age:
Gender:
Race:
Who They're Allied With:
Powers:

And with all that said and done, let's get on with the signing-up!

*Note 1: I spelt "shal't" like that on purpose. I like saying it like that, instead of just plain old "shall" lol.
**Sign-Ups are now closed, unless either Larvy or Kitten don't get their bios up within the next few days. Then Sign-Ups will re-open until those spots are filled.

THE PLAYERS:

Accepted-
*Shuricel
*Comexback
*Deoxys_Trainer
*Brainiac
*Saraibre

Rejected-
*n/a

Pending-
*Me (Gotta finish my bios XD)

Reserved-
*Kittengirl2000
*Larvinator

Banned-
n/a

Last edited by Dog of Hellsing; 08-24-2007 at 08:21 PM.
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  #2  
Old 08-08-2007, 01:11 AM
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Default Re: Tides of War- The Sign-Ups




Faerie-Will be added when Larvy edits the bio ^^

Name: Mayjem
History: Mayjem have been on the Earth for eon's. learning the acient art of Elementalism: the pure way of full element control. They are also shapeshifters, taing form of the elemental of their Mayjem blood. They started from the Chinese and Japanese Zodiac, but then soon evolved into nearly every type of animal on the face of the planet. Even wih that, there has never been two of the same Mayjem living at the same time. (eg. two Mayjems of the Cat in the same time span) Having the same aging time as humans, they somehow advanced in medicine, writting and language faster than them. Being similar to halflings, they were able to learn human behavior, and soon passed all the diversity of human personalities onto their race.
Appearance: Mostly a human look, but animalistic features are definite depepning on their Mayjem blood. Most common are ears, tails, and claws, sometimes whiskers and eyes as well. A mark of what beast they are is forever on their left shoulder as if it were a black tatoo permanently etched into their skin. Their eyea are always two different colors. One of their human colour, the other of their beast color.
Habitat: Anywhere humans can survive.
Society: They had a well respected society, having very little conflict among the leaders or other people of the race. As long as other races were decent and remembered their ettiquette, they would be treated as highly hounoured guests. They would not hesitate to defend another person without fear of pain or death, even if it were a mere young deer, they do not see anything good out of revenge, and always try to abolish it from visiting minds. Honour is a big thing among Mayjems, more to the higher ranked people than the common ones. They base their honour on respect, wisdom, heart and skill. Have these qualities and you won't just have a high honour amongst the Mayjem, but high respect as well.
Attitude: As far as they go, Mayjem are as diverse as humans, but always remember a few things. They never knowingly insult or disrespect a person directly, never speak of racist and such like comments or even think them, they are always honest, speaking the truth no matter how much it may hurt but knowledgable of the pain it may give, and only lie if they really need to. All Mayjem despise guns and anything to do with them as they see it as barbaric and inhumane, so they stay to the traditional Japanese and Chinese war weapons and blades of the past era's.
Powers: Shapshifting (up to six forms max only on what your Mayjem blood is but in an elemetal form of an element controled by the person) Elementalism (can control 3-7 elements) A heightened of two of the five senses, or a ehightened of two of the following: strength, stamina, endurance, agility, dexterity, and intelligence. All Mayjem have an Aura sense to pin point others of their kind mentally, even in a mass crowd of people.
Pros and Cons:
Pro's: Heightened senses/abilities, shapshifting, elemental control and able to conceal inhuman parts from human eyes only.
Con's: Human aging, limited shifting ability, tires after too much use of shapshifting and elemental use.
Race courtesy and property of Saraibre. Original post here.


Last edited by Dog of Hellsing; 08-24-2007 at 08:29 PM.
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  #3  
Old 08-08-2007, 03:42 AM
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Default Re: Tides of War- The Sign-Ups

I'll just post my sign-up sheet assuming I'd get the first choice, then if my first choice race is rejected, I'll edit it to match my second choice, etc.

Name: Koryo [Core-e-yo] Tenshi [Tin-shee]

Age: Physically 14, technically around 35. He generally tells everybody his age physically.

Gender: Male

Personality: He's rough and abrassive, and can often be rude on first meetings. He's nice once you get through his outer shell, though, and can be a great friend and bodyguard. He can be persistant when he has goals, and puts the most important priorities first. He tends to hold grudges. He isn't one to pick useless fights. He is bold. Despite his nature, he does think things through, and isn't impulsive. He's also quite social to those around them, basically because he doesn't have many to communicate with in the water. He gets annoyed if he has to rely to heavily on somebody else, even though it happens a lot when he starts to pass his 12 hour limit and his health deteriotes (check Powers for more info). He can sometimes seem rushed, due to the time limit that's on his shoulders when he's outside of the water. He can also tend to be a dreamer sometimes, and desire things nobody else really wants.

Background: He originally lived in a somewhat large civilization of mermaids, more or less a self-supporting colony. He lived in an average merpeople family. As he started to get order, though, looking around 8ish, he started to see more and more limits that he hadn't noticed when he was younger; Only eating fish, seaherbs, and occasionally, berries from the surface world, how they never seemed to be able to interact with other sentient beings, etc. The biggish one he shall was how he could never establish a full life on the surface world; as they were only able to be on the land for about 15 minutes at full health, about 6 hours maximum before death. Because of this, he soon decided to go up to the surface more and more, in order to build up his endurance to the land. Soon, he had built his endurance up to a point to where he could stay up on land for long periods of time.

Soon enough, he was spending just about as much time out of water as in, enjoying both the sea and earth. Some of the other citizens disapproved of this, thinking it was agaisnt the natural order of things. He ignored them more often then not, though, and enjoyed sharing the tales with some of the younger merpeople. Then one day, lost in thought, he realised something. He had gone agaisnt so many of the traditional ways, the ways of mostly secrecy, of surving entirely underwater. He soon knew that the possibility of expulsion was looming overhead...so one day he just left, prefering the option in which he would be able to come back.

His endurance grew a bit more, but he knew he would eventually go back someday...and live life like a normal merman (and he will be relieved that he won't have to go through the embarrasing moments when some child spots him in the water he choose to go into and say "Look at the pretty mermaid!"). He knew it'd be a long while.....especially after he heard about the stone, wanting to keep it from both evil and good, since he knows that the road to disaster can be paved with good intentions.

Description (may provide a picture if you like): He has bluish brown hair, which is about two inches long and messy, and will start to tilt more into the cerulean when in merman form. His eyes are a deep gray, and he somewhat small features on his face, and a medium height cheekbone. He prefers to wear medium weight, yet stretchy, clothes. His clothes tends to go a bit more on the feminime side, as they prove to be more convenient when he changes into Merman form (well, a fish tail does go through a skirt easier then a pair of pants, you must admit). He tends to wear a long, sky blue skirt, though if you bothered him about it, he'd insist it was part of a robe. He tends to wear a skin tight shirt white shirt, though it's stained brown and yellow from use. He carries a large sack across his shoulder, which is filled with a bit of human money, and bits of the currency of the merpeople's money he still has left. Most of the space in it is filled up by a small, collapsable bucket, and a few gallons of fresh water. He carries these items so that if he by chance isn't able to go back into the water by his time limit, he can use that to mantain his health by dunking his head and neck in in order to breath through his gills, with his torso and a big merman tail where his legs would usually be. Yes, it does look stupid. He has a lean, yet strong build, mostly by the fact that he carries the water around. His height is about 5 foot, 5 inches.

In mermaid form, the main differences is he has gills, which can only be seen as faint scars in human form. And the mermaid tail (duh). The tail is around 5 feet long, adding a total of 2 feet to his total length compared to human form. It's a faint aquamarine color, with the fins being a simple light blue. He has small, sturdy fins jutting out from the top and sides of where his tail begins.


Race: Merman

Alignment: Nuetral

Weapons: His prefered weapon of choice is the spear he uses to catch fish for food. It can double as a staff, also.

Powers: He's able to breath underwater and travel quickly, plus has the ability to talk to a few species of more intelligent aquatic life, and call upon weaker ones. He can change his form to that of a man temporaily, but can only stay in that form for about 12 hours at full health before going back into the water. If he starts to stay out longer then that, his health will slowly start to deterioate until he eventually dies.

Team: Pending
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Last edited by Shuricel; 08-18-2007 at 10:27 PM.
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  #4  
Old 08-09-2007, 01:52 AM
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Default Re: Tides of War- The Sign-Ups

You can be a merman ^^. I'll put you as Pending, since you haven't finished your bio yet.

And here are mine:

Individual Bio Sheet-

Name: Chiso Saya

Age: 19

Gender: Female

Personality: Chiso is very kind, as well as very quiet, to the point of seeming oddly shy. This stems not only from her nature and upbringing, but also because of a horrible even that happened in her life, making her wary of everyone she meets (especially humans). She doesn't speak much around those she doesn't know, and won't argue with anyone even if she knows them well. Because of her soft-spoken nature, you'll never hear her raise her voice, no matter how upset she is. The only time she'll shout or scream is if she's trying to warn someone about something or if something unbearably awful is going on.

Chiso loves anything to do with plants, being an elf who can commune with them. She does this by tuning in her spirit with the spirit of the plant, then listening to the vibrations its spirit gives off. She often sits and talks to trees for long periods of time: not because they have long conversations, but because trees often take several hours to respond to a single comment or question (because they live much longer than humans or other races, they take their time to think before speaking). If she needs to know where someone is, or if she becomes lost, she'll ask the grass to tell her where to go. Flowers don't offer very good conversation, as they have relatively short attention spans, and so Chiso doesn't really talk to them, though she does greet them when she sees them. If she sees a plant that's dying or that's been mutilated somehow, it upsets her greatly and she'll do whatever she can to help it out. She can feel the pain of a plant if she is tuned into it, which sometimes causes her even more grief. She always refers to plants, no matter what they are, as Root Brother, and in turn she is recognized as a Root Sister, even though she isn't a plant.

One of the things about Chiso's personality is, no matter what's going on, if there are trees nearby performing what is known as Woodsong, it instantly calms and settles her. Woodsong is when trees vibrate their spirits rapidly, creating tunes that only those who speak the Root Mind (which is what it's called when someone can tune their spirit in to a plant's) can hear. The Woodsong is usually performed when trees are feeling joyful, peaceful, or excited, though in rare circumstances it can also signify warning and pain. When Woodsong is being performed (and isn't of the warning or pain variety), Chiso will become relaxed and unrushed, opening up to others and becoming more social then normal. She doesn't know why the Woodsong has such an affect on her, as it doesn't cause these personality shifts in other elves. Most likely it's because of her close association and undying love of plants, or maybe it's just because she's such a sensitive person.

Chiso dislikes fighting, since she's so reserved and compassionate. The thought of killing anyone or thing often upsets her, and if she can avoid slaying a being she will. However, if it has to be done, she becomes a fierce competetor. Like all elves, she's graceful, quick, and agile, able to move with astounding speed and confidence. She uses her Element Bow, as well as her abilies to use Earth, Wind, and Water magicks to fight, as she's completely unskilled when it comes to fighting hand-to-hand or with conventional weapons such as swords (her physical strength isn't enough for her to fight in those ways anyways). She always tries to end the battle quickly and is always merciful when ending another's life, killing them in the least painful and most respectful manner possible.

Being as kind-hearted as she is, if Chiso finds an injured being, she'll do all in her power to nurse them back to health. She carries a special medicine with her called Chiri, which looks like a cross between liquid and gas. She keeps several vials of the red substance on her, and when she needs to she will freely pass it out. The medicine helps block out pain and restore a person's energy, as well as allowing a person to heal a little faster. In order to use it, one must unstop the vial and breathe in the Chiri. It takes immediate effect and lasts for about seven hours.

Chiso's trust is hard to gain, because of how quiet and withdrawn she is, but once you've gotten it you'll have a true friend for life. She won't think twice about throwing herself in harm's way to defend someone she cares about; ironically, she hates it when a friend puts themsevles in danger for her. However, because she is so emotionally fragile, betraying her will leave her scarred for life. A betrayal from one person will also make her more wary and untrusting of others she knows, no matter how long she's known them, and she becomes extremely uneasy around them, as well as being easier to upset. It can put a huge strain on friendships, putting her and those around her under more pressure and making her even more emotionally volatile.

Once you've gained her trust and gotten to know her well, Chiso becomes rather open and more relaxed. She likes to talk and will sometimes even make jokes.

Background: Chiso was born to an old, powerful Clan that has gained much respect in the Elven circles over the centuries. The Clan lived in one of the older, bigger forests of the world, which they kept hidden from humans using their Nature magicks. Her mother was the High Spirit of the Clan, leader of the religious rites and rituals; basically she was like a Pastor, only more revered. Her father was an accomplished and famous Bolt Crafter, making various arrows from air and fire and selling them. Chiso herself was gifted with the three great Nature magicks when she was born: the abilty to control Wind, Earth, and Water. When she first demonstrated her magickal affinities at age four, the entire Clan was sent into near hysterics. They sent out word to other Elven Clans that one of their number was an exceptionally gifted Wielder, and whenever elves from other Clans would visit Chiso's parents would encourage her to show them what she could do.

At the age of seven, a catastrophic sickness struck Chiso's clan. Almost every child and young adult in the Clan was killed by the illness, which put the victim into a coma-like state and caused them to have temperatures that ultimately killed them. No elf over twenty-seven died, and Chiso was one of the lucky young elves that didn't fall to the disease. However, the death of so many meant that the Clan could no longer hide their forest home, and when humans discovered it they came to pillage its resources. Of course, the Clan wasn't going to let the humans destroy one of the Earth's last remaining forests of old, and so they did what they disliked the most: fighting others. They took up arms and a vicious battle broke out. Humans brought their guns when they realized the odd-looking people of the forest could use magick, and the losses on both sides were great.

Finally, though, the humans won. They killed all of the Clan, except for Chiso. She they took to be a slave, and for several years she was forced to serve them because she didn't have complete mastery of her powers, and because she had never used her magick on another person before. They treated her horribly as they ravaged the forest, and within six years the forest was almost dead, and it was one day when the last of the ancient trees was about to be felled that Chiso struck back against the cruel humans.

For years, the young elf had been forced to listen to the crying and screaming of dying plants, had listened to the sorrowful, heart-wrenching Woodsong as the trees and other plants sang of their deaths. (It was this combination of grieving, losing her Clan, and being used as a slave that had made Chiso as emotionally unstable as she is.) One night, however, it grew to be too much, and something within her snapped. Lead by instinct, she called upon powers she hadn't know existed and went about slaying the entire group of evil-hearted humans. After she completed this task she fled into the night, tears in her eyes. Since that day, Chiso has felt grief in her heart for how she killed the humans. Despite what they'd done to her, she felt awful that she'd used her powers in such a manner. She's gotten over it a little, but still feels sad about it when she falls into long bouts of uninterrupted thinking.

It was about three years later, at the age of sixteen, that she met a particular being named Jerra. She had been searching for a place to find food and shelter for the night, and got horribly lost in the endless twists and turns of the city. With no plants anywhere around to guide her, she ended up in a very bad part of the city. It was in a dead-end alley that she encountered him. Startled when he seemed to come out of nowhere, the young Elf quickly realized she was in serious danger. The strange man had a powerful, hypnotic quality to his fierce crimson eyes, and when he spoke it made her feel funny, like she was asleep yet awake. The feeling grew worse when he introduced himself, as though his name held more power than normal. Luckily, she wasn't weak of mind like most humans, and was able to stay cognitive throughout the encounter.

The man came at her quickly, with speed no human could match, and it was when she saw his teeth that she realized the man was a Vampire. The knowledge shocked her out of the daze Jerra had put on her, and she managed to bring her bow to arms and form a Wind bolt. The bolt caught Jerra in the chest, though it missed his heart by quite a bit. However, the Vampire was startled by the attack, which gave Chiso the time she needed to flee. She's had a phobia of Vampires since then, always getting nervous when she sees people who are pale or have eyes that have even the slightest red in them.

Chiso now seeks the item spoke of in legends. She seeks to use it for the good of the world, to heal it, and so the likes of Jerra never get ahold of it.

Description: Chiso! ^^

Race: First Choice- Elf ; Second Choice- Lycan ; Third Choice- Shapeshifter

Alignment (Good, Evil, Neutral): Good

Weapons: Element Bow (She can use normal bolts as well as ones made from water and wind), Earth/Wind/Water magicks

Powers: Able to commune with plants, mainly trees; Earth/Water/Wind magicks

Team: Pending

***

Individual Bio Sheet-

Name: Jerra Sykes

Age: Appears to be 22, is around three hundred

Gender: Male

Personality: Jerra is sarcastic, cruel, evil, mean, and extremely arrogant. His hobbies include killing and feeding even when he isn't hungry. He enjoys watching others suffer, and will often torture his "prey" before finishing them off. Despite all this, he speaks in an eeriely precise manner. He's not one to have friends: he doesn't keep in touch with anyone he has no plans to torment. However, if you catch his eye, be prepared for a long bout of mental and, eventually, physical agony.

If it's one thing Jerra loves above all else, it's slaughter and chaos. Without any regard for life, he'll go into crowds and randomly begin killing people in large numbers. The fear that this provokes is sometimes enough to drive him crazy, literally. He enjoys toying with police when they are called, oftentimes allowing them to shoot him full of bullets before coming at them and ripping out their throats.

Another thing Jerra enjoys is controlling the minds of others and making them do things, such as killing or robbing. It gives him great pleasure to ruin a person in this manner, then hunt them down after they've been broken and tell the person he's the cause of their problems. He'll then leave, with the promise of his return in the future to end what he started. Unfortunately, Jerra isn't one to break promises.

Background: Jerra was always a cruel, heartless person. He was beat by his mother and father when a young child, ignored by everyone else. This turned his heart to stone at an early age, and he was only seven before taking a butcher knife to his parents and three sisters, who never did anything but tease him for being a stupid boy. He then ran away, living for many by breaking into homes to steal food and sleep for a few hours. As he grew older, he became more experienced in the ways of thievery and stealth, until he made it his official occupation at the age of twelve. Being a theif, that is.

However, this was not to be his path. After only a few months of professionally stealing things for people, he found he was much better at another unsavory trade: assasination. He was concluding a job one night when the owner of the house he was ransacking returned home early. Before the man could say anything, Jerra found himself overwhelmed with a strange desire to rip out the man's throat. He did just that, and decided he preferred killing to stealing.

At the age of 21, Jerra was seeking to find an inn or tavern in which he could stay after finishing his latest job. He found a rather seedy place, but it was cheap and Jerra, by this time, considered himself powerful and invincible. He had no fear of anything or anyone, having hundreds of gruesome murders under his belt. It was there he met someone that would literally change his life for eternity.

The man's name was Samual Garin. He was a rather young man, only in his thirties or so. He approached Jerra after the younger man had paid for a room and meal. He said, upon sitting at the table with him, that he could sense the soul of a killer within Jerra. It was the right thing to say, and the two talked long into the night about methods of killing and how to dispose of the evidence. When it came to be around two in the morning, Samual suggested they retreat to Jerra's room to continue the discussion. He said he knew a way Jerra might improve his ways, but that he didn't want to talk about it in the open.

The two went to Jerra's room, and it was there Samual revealed his true nature as an old, powerful Vampire. He spoke to Jerra of the power he could have, of the waste his talents would go to if he did not become a creature of darkness. Jerra, always thirsty for more strength, was more than willing to accept the gift Samual was offering. It would come at a price: Jerra would have to serve under the older Vampire for a century in exchange for his turning. Jerra agreed, though he didn't like the fact that he'd have to serve under someone for so long. That night, Jerra sent the last shreds of his tattered humanity to the shadows and was turned to one of the True Undead.

Jerra served his hundred years to Samual, and learned a great deal of the world. He was taught how to control his powers, including his odd gift of being able to manipulate matter. He perfected ways of killing and torture, and now that he no longer really needed the money, killed only for fun and to feed himself. After the hundred years of servitude, Samual declared Jerra free to do as he pleased, and Jerra was all too happy to be free of the older Vampire. After he'd been freed, he went out and instantly made enemies.

They came in the form of a Dragon Demon clan. Jerra hated them for always poking their noses into his business and getting in his way. He saw them as pests, intruding on his turf, and set out to kill them all. However, one survived, and Jerra had a hit placed on him, blaming the clan's death on him. The survivor's name was Zhakal, and Jerra left the Dragon Demon without another thought.

For decades afterwards, he roamed the evolving streets and cities, marveling at the way the world was changing. Things were created that allowed him a greater range of cruelty towards his victims, better methods of getting rid of the bodies and hiding himself during the day. It was one night, not very long ago, that he started hearing rumors of a fantastical item that could grant the wielder whatever they desired. Lusting for chaos and the torture of all, Jerra instantly set out on a mission to find it. It was during his searching that he ran into a young elf. It had been the first time in many years since Jerra had encountered one, as the race had become more secretive and withdrawn than any other non-human race.

Jerra tried to bring the young elf under his dark attraction, having gone without feeding for several days. However, it wasn't just hunger driving his actions. He'd wanted to toy with the girl, to cause her as much fear and pain as possible, before ending her life. He'd heard many interesting things about elves, about how they could take a lot of pain and damage before dying, but had never had a chance until then to test the rumors. However, the elf resisted him greatly. when he went to strike, she managed to pull free a bow and use some sort of Elven magick to attack him with an arrow made from wind. Though the blow wasn't fatal, it distracted him long enough for her to flee.

Since then, Jerra has not only sought the item, but the "one that got away." He knows there's something about her that's different from other elves, and wants to know what it is. Then, of course, he plans to kill her slowly and painfully.

Description: Jerra! ^^ (Yes I changed his pic)

Race: First Choice- Vampire ; Second Choice- Demon ; Third Choice- Lycan

Alignment (Good, Evil, Neutral): Evil

Weapons: A large GreatSword that's about as big as he is, which is normally broken down into its base matter form

Powers: Able to become a large wolf, as well as manipulate matter of small to medium-sized objects (transmute them, basically) as well as his GreatSword (it's the only large item he can transmute)

Team:

***

Going to finish these later.

Last edited by Dog of Hellsing; 09-05-2007 at 07:57 PM.
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Old 08-09-2007, 03:16 AM
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Name: Nakkura Himura

Age: 20 years

Gender: Male

Personality: Nakkura gives the impression of having a fairly predictable personality, acting smug and flirtatious while looking for a fight. He usually isn’t all that arrogant, but if he notices someone admiring him, he’ll appear to be very smug in acknowledgement. He’s fairly playful and can either be your best friend or worst enemy depending on first impressions. He can be very rash and will rush into most situations without thinking. He isn’t that social, but if he meets another loner that isn’t hostile, he’s fairly amiable to that newcomer. He’s also a bit of a pessimist, mostly to get on others’ nerves—he finds pissing others off a lot of fun.

One of his notable traits is that Nakkura will tough it out anywhere. Give him a few shots of whiskey and throw him into the wilderness, and he will gladly stay there. He has a soft spot for catfish, especially cooked just right, and can often be seen eating some while playing a few chords on his guitar. He loves music and is always willing to sing something and show off. He does tend to disagree with other races, though, and will usually sneak off by himself to be alone, with no other person nearby but his reflection.

Nakkura isn’t the best werewolf in the world to have as a friend. If he and any sort of group are in danger, his first priority will be to save himself, depending whether or not there’s a female in the hazardous zone that has taken his fancy. He’s flirtatious but often is just joking around, breaking hearts as soon as he shows them how wonderful he can be. He probably will not stick with any female anytime soon. His fairly selfish and impulsive attitude puts off a lot of potential buddies, or mates for that matter. He shows indifference toward the idea of deities, and often openly makes jokes about them, much to the displeasure of the formally religious.

His selfish nature often causes him to want the powerful item for himself. Nakkura would rather it not be given to a truly evil person, but with such power he is unsure if he could contain himself. While he openly says he wants to keep it from anyone else to use, half of his thoughts cause him to want to gain the power himself.

Nakkura has two hidden sides. The first one that most other people see is his violent one. If he finds himself speaking to another creature—almost always male—that he doesn’t happen to like, then he might suddenly unleash his transforming powers and then attack in a heartbeat; he won’t necessarily want to kill the other person. He relies heavily on this stealth, even if he can be fairly quick despite his bulky frame. While the orange wolf’s gait is usually a slightly staggering one, he can be graceful and deadly in battle. He may seem overly violent and ready to attack, and he often agrees that he is, but he’s just always ready for a challenge. At least, he is if he knows he can come out on top. This werewolf isn’t stupid.

His second hidden side gives him a somber, almost pensive demeanor. Nakkura will think seriously about things, reflecting upon the past, and will become almost inapproachable. He’s hardly tolerant of other people’s presences when he gets into this negative mood, but if he found a good friend he might open up. Those few friends and many admirers that adore him can say that his bad moods are contagious, and he often inadvertently hurts others when he has the hopeless look in his dark blue eyes and the pensive smile forced upon his lips.

Background: Nakkura was born in the forest, growing up a young boy with no mother but a silver she-wolf curled around him during the chill of night, offering him her milk, nuzzling him with her cold, moist nose. He had no name or no birth parents yet, but as far as he knew he was a wolf. His hair grew out gingery, like the fur of a cat, and when he was old enough to totter around the wolf drew him closer to the towns. He watched the goings-on in interest and often babbled a few words he picked up. Soon, the vocabulary gained meaning to him and he knew two languages—that of a wolf and that of the humans.

He was three when his “mother” led him to the city again. He watched her as she searched for something, sniffing around and whimpering like a cub who has found itself unexpectedly lost. A man walked along and paused, bending down to pick him up. He was puzzled by the wild boy and took him home—but to Nakkura it was simply away from the she-wolf.

He was raised and developed quite quickly, given the name Nakkura, and soon was able to run around and hold conversation with humans. He was nine years old, already comfortable in human society, when his adoptive father married, and a female character was added into his life story. He didn’t like the blonde woman and often growled at her, dropping onto all fours like a feral child. She disliked him back, but his fatherly figure chose the boy over her every time. It would lead him into divorce in later years.

Only a year passed before Nakkura wandered out into the woods. A few other boys had been taunting him about his sometimes unusual behavior. He wanted to get away from it all, regaining memories of the she-wolf. He collapsed in the forest from exhaustion after traveling for a day, terrified and realizing that he knew less about surviving than he had when he was a baby. He howled weakly before passing out.

“Nakkura…” He heard the voice, soft and secretive and feminine, and looked up to see his mother, the wolf. She licked his cheek and backed off, flicking her tail to direct his attention to a pass in the trees. He angrily demanded, first in a human language and then snarling, why she abandoned him by the town. She flinched back and then moved forward to pull him into the trees. Footsteps were approaching, the harsh voice of a man, sounding like who he knew was not really his father. He heard an explosive sound and sobbed, trying to pull himself into the trees.

The silver wolf sank her teeth into his arm and dragged him to safety. When the danger had passed, she apologetically licked his wound, but her saliva only caused him to lose his feeling for the world around him. He lost consciousness once more, and the wolf tilted her head back to gaze despairingly at the full moon.

A ginger-furred wolf pup staggered around, hopelessly delirious. He could do nothing more than follow the silver blur ahead of him. He processed the information the best he can, remembering legends from the village. A werewolf. She had been some sort of Lycan, able to transform and live as an actual full wolf, and as the legends said had bitten him. Here he was now.

His “mother” took him back to the village and waited for the morning sun to rise. He transformed back into a human, but with wolf ears and a wolf tail to go along with his usual form. He didn’t want to see his father again and instead ran into town, using his freakish appearance to make others believe he was a performer. Wolf-Eared Boy was what they’d call him. And for a long time, he was nothing but that, without friends, for many years.

At the physical age of fourteen, Nakkura met another boy by the name of Rikash, who introduced him to things in life that he is both proud and ashamed about. Rikash was at least seventeen and a great guitar player, teaching the werewolf and saying having the unusual ears would make him more interesting in performances. But he also introduced him to whiskey, which was fine for the first couple of drinks, but it ended up killing Rikash.

Nakkura lived alone for the longest time, half in villages and half in the wilderness, as both a man and a wolf, but never fully both. As a man, he had the ears in his reflection and the awareness of pack songs, and as a wolf he had the intelligence most animals couldn’t comprehend, the knowledge of the villages and the future. He’s been through many events, from wars to disasters, but now he has heard of the legendary item. He may want some of this power for himself…

Description: Nakkura is tall at 6'3", with a muscular frame. He's usually fairly thin from lack of food, but now is at a decent weight. Most of his muscles are lean, giving him more of a runner's build than anything. His gingery hair is usually ruffled and unkept and peeking out from that hair are his trademark ears. They are a wolf's ears, well shaped and fairly large, subtly tipped in dark brown. They are orange, richer in color than even his hair is. He has a wolf's tail, but he's gained the ability to make it disappear at will, and he often never shows it in human form.

In animal form, Nakkura is a huge red wolf, with the build of a grey wolf. His ears are large, his body lithe and lean but muscular. Though most of his pelt is orange, he has some darker streaks in it, along with cream around his bottom jaw, chest, paws, and tail tip.

Race: First Choice - Werewolf/Lycan ; Second Choice - Fire Elemental; Third Choice - Demon

Alignment: Neutral bordering on Evil

Weapons: Nothing but fangs and claws

Powers: Nakkura is able to transform into a wolf at will. This does not mean that he will transform into a half man half beast, but that he can morph fully into the actual animal. He can also speak the human tongue even in wolf form, and the wolf language as a human.

Team: Pending
---

I will finish the background part of it later. xD I hope that this is fine; just let me know if I need to change something. >>
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Last edited by Comexback; 08-26-2007 at 07:42 PM.
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  #6  
Old 08-09-2007, 05:17 AM
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Default Re: Tides of War- The Sign-Ups

I finished mine. I edited a few parts around. Did I do the background right?
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Old 08-09-2007, 03:38 PM
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Default Re: Tides of War- The Sign-Ups

Yay, ComexBack, nice bio! I likey lol, and you are for sure Accepted!

Shuricel, nice job on yours as well. Yes, you did the Background right. Accepted as well.

Now I must go finish my bios ^^.
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Old 08-09-2007, 04:30 PM
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Yay! I finished the background; it's long but doesn't really cover all of his life. I didn't want to make it a novel and left stuff out. But I can't wait to RP with you again. ^^

Danke for accepting me. =3

And though I never liked merpeople, your character may be an exception, Shuricel. I really like Koryo. ^^
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Old 08-09-2007, 11:02 PM
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Default Re: Tides of War- The Sign-Ups

Should we start making teams and such? Or should we wait for more to join?

I'm glad you like Koryo, Comexback. ^.^ To be honest, I don't care for merpeople myself, but it seemed like something no one else would use as their species. I'm glad with the character I ended up with, though.
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Old 08-10-2007, 03:38 AM
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Default Re: Tides of War- The Sign-Ups

OMG, this is awesome!...Yeah, it turned out well, Tyra, just like I thought ^^! I've got to sign up for this.

Oh, and Comexback...the name of your char rings a bell ^^.

-Name: Semiro Arunsen

-Age: 17

-Gender: Male

-Personality: Semiro is a happy, stable young man, never feeling extreme feelings one way or another (He is never giddy, nor has explosive anger). He is calm almost all the time, and his voice is light. He will never hurt anyone, except for a very, very good reason. He dislikes battle, but realizes it is necessary at times. He stays moderately happy most of the time, except for battle or in times of strife. At these times, he is more serious, showing nearly no emotion.

Because he was never popular, he's never had much of an ego. He was more of one of the "unnoticeables" at school or around his neighborhood. Therefore, he doesn't ever get full of himself or try to impress someone else. He would risk his life, however, to protect thse close to him. This includes in the struggle for the "item."

His personality changes drastically when the dragon demon inhabiting his body, named Zhakal, takes over. While before he was happy and calm, now he is egotistical, trigger-happy and highly angry. The demonic side of Semiro is almost completely opposite. He is bloodthirsty, and always makes sure he is noticed by others, taking full stock of his return to life, as he believes. He holds a grudge forever, knowing he won't be gone from this world for nearly forever. Not exactly the kind of person you'd want to meet in a dead-end alleyway, especially because he's a demon. However, despite his "evil" qualities, he is merely a chaotic-good creature...though sometimes he can get carried away.

There are also times when Semiro and Zhakal are both conscious at the same time. This can be comical, as the two can hardly get along with one another. Because of Zhakal's presence, Semiro displays some emotions he wouldn't normally (a higher state of anger, for instance), but he does gain the benefits of Zhakal's strength, speed, and endurance. With the two working as one, Semiro could last longer and fight better than if he was his normal human self. Zhakal has come to get used to Semiro (even if he just can't agree with him on most things), and sees Semiro as what could be a "friend," if that were possible for the dragon demon. He does agree with Semiro's goal of finding a way to destroy the alluring "item," and therefore has decided to help him. However, the two can't seem to agree on the location of the "item," nor the best way to go about destroying it...

-Background: Semiro grew up in a normal setting for a human boy. He was loved by his parents, he got a decent education, and mystical creatures, such as Vampires, Fairies, and Werewolves were bedtime stories. The only abnormal thing about him was his low number of friends. All throughout Elementary School, he had only two friends. It wasn't as if he was unpopular, he was just given little attention at all; no bullies, no girlfriends...just the two friends who weren't there for long.

At the age of fifteen, Semiro's life changed completely and abruptly. He was asleep when a dragon demon possessed his body; Semiro would find out later that this action was out of desperation. When he awoke the next morning, Semiro new that something was different about him, though he didn't know what until just after school that day. He blacked out...or so he thought. What happened was the dragon demon, Zhakal, took over his body for his own purposes. When Semiro regained consciousness, he saw he was in the junkyard, though for the life of him, he didn't know why he was across town. Upon closer inspection, he realized it wasn't the junkyard...it was what used to be his school, and, for some reason, he was being blamed for it. He was pursued relentlessly by police forces...and others.

Semiro ran for his life, not understanding any of this. He ran down an alleyway and hid among a pile of boxes and refuse, and it served his purpose; he was passed up by the authorities, completely unnoticed. When the coast looked clear, he stepped out...right into a vampire. This was one of the few times that Semiro was ever scared, and who'd blame him; a creature from mythology and stories in the flesh before him, when it was supposed to be imagination? It was then that Zhakal revealed himself to Semiro. For some reason, Zhakal was the reason the vampire was trying to kill the young man. To make up for this, Zhakal temporarily lent Semiro his powers, abilities, and some shiny claws. Semiro attacked, only trying to drive off the vampire, but the fight progressed to the point of a life-or-death struggle. Semiro was the victor; he fell on the ground, and when the vampire dove at him for the kill, Semiro thrusted his clawed right hand up, piercing him through the heart.

Zhakal took his powers back and informed Semiro that fantastical creatures were hunting him; seems that Zhakal had made quite a few enemies in his time. It was the vampire Semiro fought that had destroyed Zhakal's body, forcing him into a spiritual form. Zhakal feared being utterly destroyed, so he had to inhabit someone's body...and Semiro was the "lucky one," as Zhakal said. Because of Zhakal's actions, and the fact that the creatures now hunting him were endangering his family, Semiro left his life behind, without a word to his parents.

Semiro had learned to defend himself with swordplay, and had picked up a broadsword from one of his early opponents. Despite his now refugee life, he was calm and happy as he had always been. Semiro and Zhakal, however, would constantly argue whyen they were both present...which provided a few hunters with a laugh before they were killed. From a few of his most recent opponents, Semiro has discovered the existence of an "item" that would grant the greatest wishes of the one who possessed it. Zhakal began desiring this "item" so he could get his body back, allowing Semiro to return to his life once more. Semiro desired this too, and the two (as one) began a search for the ever-elusive "item."

This would change within the next two years. Many "fantasy creatures" had desired the item as well, and war seemed imminent. It just so happened that the location of the "item" leaked out, and a large mass of creatures converged on the spot. A large battle erupted, drawing the attention of the humans. They now knew the creatures they once thought were imagination were real, and they joined the fight for the "item." The info leak turned out to be a hoax in the end. This battle changed Semiro's motive for finding the "item." He knew that as long as it existed, an interspecies war would ravage the planet. He therefore began searching for a way to utterly destroy the "item." Zhakal began arguing (as he always did) that this was a bad idea, but then he saw it from Semiro's point of view. Despite the possibility of never getting their lives back to the way they were before, they agreed that the "item" mjust be destroyed immediately.

The only problem was finding it...and with all the intelligent races on the planet fighting over it to the death, this is much easier said than done.

-Description: Semiro
The one on the left is Semiro, when he's...normal, and the one on the left is his possessed form, except with the addition of red dragonic wings.

-Race: First Choice- Posessed Human; Second Choice- Drakonian; Third Choice- Human

-Alignment: Good

-Weapons: While he's human, he uses a broadsword. When he's in either of his posessed forms, he gains claws.

-Powers: None as a normal human, but when Zhakal's present, he gains heightened strength, speed, and endurance (this last one is so great that Semiro could survive a rifle bullet through his chest), as well as claws. When he allows (or when he's forced to allow) Zhakal complete control over his body, these abilities are heightened even more, and he also gains wings and sharpened teeth.

-Team: Pending
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Thanks to Neo Pikachu for the banner and Knightblazer for the avatar ^^.

Last edited by Shen; 08-12-2007 at 08:21 PM.
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  #11  
Old 08-12-2007, 12:42 PM
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Default Re: Tides of War- The Sign-Ups

This may be more of a bump than anything, but...

I can't wait for the RP to start. We need more members... >> I could make some sort of banner or something for this if you want me to. I'm rather out of practice, though... xX
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Old 08-18-2007, 01:47 AM
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Default Re: Tides of War- The Sign-Ups

Meh, unless we get more people, we really can't do much in the RP. I mean, we could PM other RPers, see who wants to join and who's free to join. Of course, Neo and rust would be key choices, along with Sent, Deathspector, Knightblazer, etc. I'll get Neo, KB, and DS. Anyone else feel like bothering others?
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Old 08-18-2007, 02:02 AM
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Please reserve me a spot.
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Old 08-20-2007, 09:22 PM
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Righty-o, I shall mark you under Reserved. Meh, I gotta finish meh profiles XD.
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  #15  
Old 08-21-2007, 03:47 AM
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Default Re: Tides of War- The Sign-Ups

I'll submit a race first, then do my sign up.

Name: Faerie (They're Fairies =P)

Appearance: Faeries have butterfly-esque wings and long, thin antennae coming from the top of their head. All Faeries have a female appearance and are generally quite attractive. Most of them are also short, the tallest living Faerie topping at a mere 3'10". Generally, they don't go higher than 3 feet.

Habitat: Forested areas

Society: Faeries live in a very free-spirited but also very secretive society in the heart of the forest. After far too many conflicts sparked over pure jealousy of the Faerie's beautiful appearance and abilities, they began to detest other races as a whole.

They're extreme tree-huggers, constantly worshipping Elune, the Goddess of Nature. They try to avoid killing the forest's creatures and when they do, they use everything in the animal, from the bones to the meat to the skin and a whole bunch of other things. They're not very technologically advanced-they live in small hut-like houses made entirely of leaves and wood with a bit of mud-and have a nasty grudge against humans for building their "unnatural stone-cities" where nature once flourished.

Attitude: Faeries do not fare well with other species and generally keep to themselves, offering nearly nothing in the way of trust of other races. As such, they try to stay as far away from them as possible, though the war is dragging them into not only interaction with the other races, but also brutal conflict.

Powers: Faeries can fly using their butterfly wings and communicate with various forest Pokemon with their antennae. However, the Pokemon have to be forest-dwelling Pokemon; no communicating with Trapinch here. They are very resourceful and know the forests better than any other race. Lastly, they have rapid healing and can heal about twice as fast as a human; minor scrapes can heal in seconds, but anything above that takes the standard twice as fast as a human ability.

Pros and Cons

+Faeries can fly, which can be useful in combat
+Faeries can talk completely fluently to forest Pokemon and can easily understand them, meaning that their Pokemon can preform immensely complex tactics that the most elite human-trained Pokemon could never hope to do.
+Faeries can heal twice as fast as humans do.
+Faeries are very nimble and have remarkable reflexes, meaning they can dodge attacks with heavy swords and the like with absolute ease. However, they cannot magically dodge guns, as their reflexes don't outclass a gun's sheer speed.

-Faeries are very fragile, have terrible muscle, an burn up a lot of energy while flying. A few solid hits can take them out. Therefore, they prefer to command their Pokemon from up high.
-Faeries are clueless technology-wise. They cannot wield guns and cannot make things like steel daggers

I'll finish later....
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