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Trainer's Court The Trainer's Court! Where the URPG hold it's trials.


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  #1  
Old 08-30-2007, 09:38 PM
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Default True critical hit ratios?

Alright, this has been on my mind for a very long time, and I want to propose having critical hits be enabled for all attacks, like it is in the game. Maybe this could be an additional clause or something? Discuss.

By the way, Mana has the whole Critical Hit thing explained here...
http://www.pokemonelite2000.com/foru...ead.php?t=7917
  #2  
Old 08-30-2007, 09:47 PM
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Default Re: True critical hit ratios?

First of all, how/why did you get unbanned? O.o

Secondly, I think that most people treat it the same way as the small chance for every attack to miss, we just don't bother with it, more work for a refs and just annoying on the off chance that it works, XD
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Old 08-30-2007, 09:56 PM
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Default Re: True critical hit ratios?

Awesome Lan, glad to see you back, just behave :p

As far as critical hits.... I've adocated for them since I started reffing, that said, I really don't mind which way the URPG goes on this.

~Isaiah
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Old 08-31-2007, 12:13 AM
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Default Re: True critical hit ratios?

Quote:
Originally Posted by Chaotic_Despair View Post
First of all, how/why did you get unbanned? O.o

Secondly, I think that most people treat it the same way as the small chance for every attack to miss, we just don't bother with it, more work for a refs and just annoying on the off chance that it works, XD
Well, it should still be an option to add more realism to the game. Maybe it should be added as an optional clause?
  #5  
Old 08-31-2007, 07:29 AM
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Default Re: True critical hit ratios?

Pokelord reffed for me once, and he did critical hits.
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Old 08-31-2007, 07:36 AM
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Default Re: True critical hit ratios?

That was probably because the move had a CH ratio. :/
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  #7  
Old 08-31-2007, 07:46 AM
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Default Re: True critical hit ratios?

I've always wondered if we should add this or not, as this would add some interesting chance of mess to your/your opponents strategy.
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  #8  
Old 08-31-2007, 08:38 AM
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Default Re: True critical hit ratios?

Quote:
Originally Posted by .AzureLight View Post
Alright, this has been on my mind for a very long time, and I want to propose having critical hits be enabled for all attacks, like it is in the game. Maybe this could be an additional clause or something? Discuss.

By the way, Mana has the whole Critical Hit thing explained here...
http://www.pokemonelite2000.com/foru...ead.php?t=7917
Dude, I've been thinking about that too. I haven't really been missing them particularly, but I always wondered why they weren't in here.

Quote:
Originally Posted by Chaotic_Despair View Post
I think that most people treat it the same way as the small chance for every attack to miss, we just don't bother with it, more work for a refs and just annoying on the off chance that it works, XD
Yesh. Probably right.

Quote:
Originally Posted by umbreonandespeon View Post
Pokelord reffed for me once, and he did critical hits.
Quote:
Originally Posted by SalamenceMaster View Post
That was probably because the move had a CH ratio. :/
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  #9  
Old 08-31-2007, 02:44 PM
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Default Re: True critical hit ratios?

Quote:
Originally Posted by umbreonandespeon View Post
Pokelord reffed for me once, and he did critical hits.
The move was Cross Poison which has a high CH ratio :/
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  #10  
Old 08-31-2007, 04:27 PM
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Default Re: True critical hit ratios?

Yes it is part of the game. Thus, should be added. Along with Farfetched's Stick. I know in game Night Slash Crits more in game than in URPG. Plus, when Focus Energy is applied Crit Ratio's rise. The small miss chance also should be added if it can.
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  #11  
Old 08-31-2007, 06:04 PM
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Default Re: True critical hit ratios?

I think it would actually be good as a clause.
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  #12  
Old 08-31-2007, 07:59 PM
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Default Re: True critical hit ratios?

Quote:
Originally Posted by Leman View Post
I think it would actually be good as a clause.
Yea no kidding, I think so as well.

Kid01: Should we put the CH clause in?

Kid02: Nah, with my luck Magikarp's Tackle will KO me.

A clause... draw a line somewhere and put it in or out.

~Isaiah
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[22:48] Zinata360: I got my avvie done
[22:49] Zinata360: May Norman, she'll eat your babies.
[22:49] TigerintheArk: Dude, that so fails. Doesn't fit at all.
[22:49] Zinata360: Fine, what should I make it say?
[22:49] Ultramr101: May Norman, she'll have your babies.
Ask Me To Ref
  #13  
Old 09-01-2007, 03:53 AM
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Default Re: True critical hit ratios?

Yeah, it'll be great if we put this as a clause. It's a part of the game, after all.
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  #14  
Old 09-01-2007, 04:03 AM
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Default Re: True critical hit ratios?

I think they should be added, to make the URPG more realistic to the game. ^_^
  #15  
Old 09-01-2007, 06:46 AM
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Default Re: True critical hit ratios?

So is it decided then?? Are critical hits going to be a clause?
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