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Trainer's Court The Trainer's Court! Where the URPG hold it's trials.


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  #46  
Old 09-05-2007, 07:38 PM
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Default Re: True critical hit ratios?

Quote:
Originally Posted by DarkGardevoir View Post
as it seems, it's a story guy. And not even that hard! It's just in Hard. Too bad they didn't make him an evolution in DP, it would've been cool
I bet $100 he's going to get an evolution in the next game.

Perhaps making a clause like Ierdar said, with accuracy and critical hits? And just roll 2 100-sided dice before each attack? Because this still would be a cool option to have as a clause.
  #47  
Old 09-05-2007, 08:19 PM
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Default Re: True critical hit ratios?

But people could abuse the system I reckon, and refs woudn't ref IMHO.

~U&E~
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  #48  
Old 09-05-2007, 11:24 PM
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Default Re: True critical hit ratios?

Quote:
Originally Posted by DarkGardevoir View Post
RPG, before making any suggestion, I suggest you to have some URPG experience more. A friendly suggestion.

Honestly, I've never seen a farfetch'd in URPG, so why are you arguing on his stick?

However, Razor Fang and Grip Claw should be added as held item, but they're DP, so you may be planning on adding them.
DG I don't know why you are hating me so. Lets see I have played for quite some time now. Since April. I cannot get anyone to grade a reffing quiz. Thus, I have not become a ref. However, I have tried multiple times. I have wrote multiple stories. I am a gym leader.

The stick gives a worthy boost to the foul. Plus Farfetched gets multiple new moves via the SM breading moves. That is why I am mentioning it. However, this is for critical hits. Not items.

I still believe it has merit. Also, I never understood why refs had to separate all the dice rolls anyways. However, I am not a ref. Thus, on that I cannot say otherwise. With Crits though couldn't you combine the roll in with the to hit? eh... Maybe not. In D&D I know they do.

I still like the idea. However, I understand Jacks statements. This could be more complicated than it is worth.
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  #49  
Old 09-05-2007, 11:34 PM
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Default Re: True critical hit ratios?

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Originally Posted by Rpgraccoon View Post
I still believe it has merit. Also, I never understood why refs had to separate all the dice rolls anyways.
You don't have to do that, it's just a matter of copy/paste. Think.
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  #50  
Old 09-05-2007, 11:38 PM
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Default Re: True critical hit ratios?

Quote:
Originally Posted by Loyal Arcanine View Post
You don't have to do that, it's just a matter of copy/paste. Think.
lol, yeah I did forgot about that. I am just an old pen and paper man.
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  #51  
Old 09-06-2007, 02:56 AM
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Default Re: True critical hit ratios?

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Originally Posted by umbreonandespeon View Post
But people could abuse the system I reckon, and refs woudn't ref IMHO.

~U&E~
Weren't you pro ch clause on page one?

Personally, it sounds like an OK idea as a clause... I mean, whats the harm in making a new clause? It isn't applied to every battle, just the ones people want it in.
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  #52  
Old 09-06-2007, 11:17 AM
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Default Re: True critical hit ratios?

I didnt really read too much of this but I'd just like to tell you something.

When we first tried out critical hits, and did it by manas suggestion and his ruling, most of us didnt like it.

It just brought too many random victories, skill less fights and just all together we never felt joy when we won that way.

It may seem fun, but out of experience I'm telling you... keep crits out of URPG
  #53  
Old 09-06-2007, 02:29 PM
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Default Re: True critical hit ratios?

Mag just owned this thread.

It shows thats it not just refs that would hate it as a clause.

Hax isn't what URPG is about (unless you are May, Sheer cold anyone? XD) its more about strategy, so lets keep it that way, yeah?
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  #54  
Old 09-06-2007, 02:42 PM
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Default Re: True critical hit ratios?

Yay for Cro and his little diamonds of wisdom.
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"gengar is a fart" imsocorn (4:08:55): Is that your way of saying "and not a single **** was given that day" ?

  #55  
Old 09-06-2007, 03:00 PM
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Default Re: True critical hit ratios?

Big Cro saves the day.

and by the way, RPG, don't get personal. It's just that I don't see the ideas you're suggesting seem not really pondered, that's why I tend to say what I say.
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  #56  
Old 09-06-2007, 05:46 PM
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Default Re: True critical hit ratios?

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Originally Posted by DarkGardevoir View Post
Big Cro saves the day.

and by the way, RPG, don't get personal. It's just that I don't see the ideas you're suggesting seem not really pondered, that's why I tend to say what I say.
I did ponder my last ideas quite well and had research to back up many of them. However, some of them were too far ahead of the time. So, what discussion gets people thinking. I enjoy that part of the court. With it I believe it helps the game move along and become better. Look at the contest section it grew recently. Why discussion? SM's grew out of what humm... oh! discussion. I have fun and I enjoy myself. let me help. Just don't insult my intelligence.

Yes, I know the duck is not popular but UU Pokemon deserve respect as well. Just because he is not a Pikachu. Doesn't mean he shouldn't get his special item. It is different from the scope lens. Think for once DG before responding and read my complete post.

Stats: on Stick: +2 bonus on Critical Hit not 1 only use able by Farfetched. Farfetched has a large amount of SM moves now and with a Stick and these new moves he could become a decent Pokemon to own.

Critical Hits yes Jack and Old Vet say no. So No for me. Unless it is a Clause that way we could turn it off.

Thank You for your time.

P.S. It maybe about time to put this baby to bed sadly.
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  #57  
Old 09-06-2007, 06:12 PM
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Default Re: True critical hit ratios?

Reply to PS: Yes, with a number of veteran members including Jack ruling against it, I would think so too.

*Closed.
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"gengar is a fart" imsocorn (4:08:55): Is that your way of saying "and not a single **** was given that day" ?

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